This is all the information that I can piece together
on Nijigen - The Other World. Most of it was taken from the creator
in one of his many frothful ravings; much of which I assume isn't
in the context he intended. However, it's a start, and a lot of
the story is more interesting to reveal for yourself, anyway.
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Background |
Nijigen started in 2002, as a series of small updates to an
existing roleplay chat. Its popularity among the existing chat
community was immense, as everyone was enjoying the new level
of online roleplay. The game itself is distributed in arcs, which
can generally only be experienced once. The beginning of a new
arc is often marked by massive amounts of new users, and great
confusion among the existing community. Much like traditional
online roleplay, events can occur at any given time, and the balance
of power is ever shifting.
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Player Guide |
Players begin in one of multiple towns, chosen at random by
the server. Having stepped through the portal - a mystical device
which can phase and fuse worlds - characters start with very little
to their name, save a strap of clothing to cover their indecencies.
With very little to your name, your first task is to find a flow
of income, and a place within the world.
The introduction to the storyline is somewhat subliminal, as is
your character's relationship to the new world, and the lands
past the portal. Serious players usually make a distinction between
the two, but this isn't necessary if your agenda doesn't include
a moment in the spotlight.
However, it's always a good idea to have a decent profile set
up, or possibly a website. Giving other users something to work
with when conversing with you will go a long way in attempts to
oust you.
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Basic Storyline |
Nijigen is a world connected to many other planes of existence
- not all of which are friendly. The populace of the world comes
more from those who step through the one-way portals than it does
from evolutionary domination, although those who first step through
often erect civilizations akin to their previous world. New inhabitants
from other realms, generally family-less ne'er-do-wells, wander
the continents in search of money. With little more to their name
than some clothing, these captive tourists become the next generation
of the society. Though the population influx generally leaves
people confused, survival is still a necessity, and there is no
shortage of jobs to be done. From there the stage is set, and
from therein the world lives on.
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Home |
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