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Version 4.0B                                                                                           Main Features 

Gameboy Advance

The only reviews where you get Gameboy Advance in a nut shell....

My steller videogame set up ....

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 ::: Sonic Advance:::

| GAME FEATURES |

Developer : Sonic Team

A.) Sonic in high resolution for an handheld. Still a blast to play even after the 7 years Sonic Team discontinued the Sonic the Hedgehog 2D games (since Sonic CD for Mega32x in 1995) There was Sonic Pocket Adventure for the Neogeo Pocket, but I'm so unfamilar with that game.

Publisher : Sega

B.) Good sound track. Familar sonic the hedgehog tunes

Released on February 05, 2002

C.) A practice area where someone can increase their skills at coverting to white shielding or black shielding in the game. A lot of practice will be needed for an average gamer to get past the C grade level at the end of the practice run.

 

D.) A co-op option letting a friend battle evil with you.

Type : Platform

I played Sonic the Hedgehog on the Genesis. Yes I've played it and I played it for free thanks to emulation. Haven't we all at one time or another? Could Sonic Advance be the best 2D sonic ever? Look at the "colorful" history of Sonic games. Well back then it was good, now Sonic's Director Cut(s) are in the dark ages it seems like. Sonic Adventure was not exactly a very successful game on the Gamecube.

Let me ask this question, many say, including me that Sonic the Hedgehog 2 for Sega Genesis was the best Sonic the Hedgehog game in the the history, until Sonic Advance came out. Needless to say that Sonic 2 was a more high profile game then the first and the 3rd wasn't has high profile as the 2nd, so like wise, Sonic 2 would be the most famous Sonic game around. Sonic the Hedgehog could easily of been a mediocre platform title in it's time if it wasn't for the fast pace, colorful world that was better then most action shooters of the day. If you have played the old sonic you'll first realize that the GBA has 2 buttons while the genesis controller had 6 buttons. However Genesis didn't come with triggers which made it difficult to hold 2 buttons at once. But the originals didn't use more then 2 buttons anyways. The Sonic the Hedgehog was known for it's industrial level, the second zone in Sonic the Hedgehog 2. It had a good soundtrack, a long level, lots of secrets and it wasn't boring. If you played the casino level in Sonic the Hedgehog 2 then you know that it was fun trying to get the best score. Sonic could spin in the jackpot cubes and win big or loss it all. Sonic Advance is like the original Sonic the Hedgehog 2. The graphics are twice as colorful as those in Sonic the Hedgehog 2. They look like it's in high resolution, which beats all the other 2D Sonic the Hedgehog games.

So graphics aren't the only thing that makes this game fun, although the game is already amongst the prettier bunch as GBA games go. In the game, Sonic is usually running. The first zone is easy to start out with. It's impossible to die in this level and the stage 2 of zone 1 is also easy. Zone 2 is still easy. This time your in a slightly different world. If you followed Sonic very much you'll know that Sonic has a world with familiar characters that appeared in past Sonic games much like Mushroom Land with Mario. Sonic Advance has a famous beach level seen previously in the Dreamcast demo disc and Sonic Adventure. But the game also has other zones like the lava stages seen in the 16-bit generation. The game doesn't stray too far from the other 2D Sonic games because they are all timed, the game features 3D bonus stages, the game has the final encounter with Dr. Robotnic. The 3D stages look better then the Genesis version of Sonic 3D Blast! I find that the control on the GBA controller is hard to work with when doing 3D. Although the game is still one of my top GBA picks next to my personal favorite Super Mario Kart - super Circuit. The level design is better then most GBA games although the 3D platform Sonic the developer also makes for Gamecube is out of date and needs considerable updating. (article posted August 07, 2003 2:41PM)

Summing up Sonic Advance

Graphics

10.0

Has scrolling background, looks like flash on the Internet. Everything is sequenced to happen the same way at the same time in every game. But Treasure has some nice 2D artwork. I admit that the bosses are cool looking in 2D shooter 3D form. I really like this game okay. It's next to genius. All levels flow at a good frame rate. There is a lot of color including my favorite, the opening level. It's like Super Mario Bros 2. Except Mario or Luigi don't go loop for loop or in a spiral like what Sonic does. The backgrounds are so bright and are in high resolution when they scroll with each frame that goes by. You don't get low resolution artwork that makes other games only average in comparison.

Control

9.0

I don't really know about the Games control. I doesn't deserve a perfect score because I've seen what Super Mario Advance is capiable of. But in this 2D age the game either sucked or didn't suck. You can't measure the control in 3D like if the game had a 3D engine. The control is much like the old school Sonic games. The first Sonic the Hedgehog in it's day was a must buy because the control was pretty good and most people liked the gameplay. I'm not going to go so far to say that games aren't like they use to be, because this game is a good example of how a game that once was on a console 10 years ago came back into something that was worth buying at full price. Only in my own opinion though.

Orginalism

9.0

I couldn't give this game a perfect score but if it's not broken then why fix it. Remember the old Metal Slug games by SNK. I mean I've played it on a emulator and it was enjoyable. Reminded me of Metroid. The series just continues. The levels are really well constructed partly due because the team that invented Sonic the Hedgehog 10 years ago made Sonic Advance and Sonic Pocket Adventure. Not many developers keep their original license that long.

Sound

8.0

Unless you got a Gameboy player for your Gamecube, you don't have a very 3D sounding game hear. Nothing can compare with that of Final Fantasy or Golden Sun. It' just is that, the game has no 3D sounding music on the GBA. Most games don't have any sacrificing 3D sounding on the limited hardware that the Gameboy Advance can generate. I haven't heard of any MP3 technology before on Gameboy Advance. But midi can if done carefully should sound just as good. You have the original Sonic the Hedgehog 1 & 2 music which is excellent idea although the majority is okay. The infamous ring chime does well on the GBA I thought.

Replayibly

9.0

It's funny how emulation can steer you always from playing the same game twice. Because your not forced to play it twice. With emulation you have many choices. This game though is fun. I like it. You should find the ROM or buy it at a store. The game has a save option which is needed in all GBA games. But like the old school games before it, it's probably best to play the whole game through one time. This game is a BLAST to play!

 
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 ::: Mario Kart : Super Circuit :::

| GAME FEATURES |

Developer : Nintendo

A.) Mario racing karts on Gameboy Advance

Publisher : Nintendo

B.) 32 tracks including all unlockables and battle mode tracks. This is a big game.

Released on August 27, 2001

C.) A practice area where someone can increase their skills at coverting to white shielding or black shielding in the game. A lot of practice will be needed for an average gamer to get past the C grade level at the end of the practice run.

 

D.) A co-op option letting a friend battle evil with you.

Type : Kart Racing

This is a game that I've played everyday at school in the 12th grade during brakes. Mario Kart invented the kart racing formula. No other game can match it's style and success. When I say this game rocks, I mean it's fantastic. Why, because I had nothing better to do, no one to talk to, and it was the only GBA game of two I own. The game not only has 4 tracks and 4 cups, but not intended also has all the SNES Super Mario Kart tracks for the gamer to unlock. I haven't unlocked any because I never had first on all four tracks on 150cc difficulty. The game is harder then Super Mario Kart 64 much because you play the game on a small screen. If only I had a Gameboy Player. Does anyone even care? I sure didn't think so ....

Mario Kart Advance's graphics aren't as pretty as some other games. But it isn't bad. I'm not use to draw in graphics which the Gameboy Advance has. The game isn't on CD format so it can't load very detailed backgrounds, one disadvantage of having a 32 megabyte cartridge. It's average by the console's standards. I'm guessing that the Sony PSP will be more powerful then the Gameboy Advance although the Gameboy does have more games for it.

Since I spent more time on this game then any other game for the hand held, I thought the Grand Prix mode in Mario Kart was the best. Even if I could time myself in time trials. I don't see any point to the time trials. I mean the only way you can get better is to race the grand prix until your good at it. I am able to get 1st or 2nd place in the 50cc tracks. The 100 are less unforgiving. One mistake and your out of the race. Did I mention that you must get a certain number of coins before you can get a good grade. But since the GBA LCD screen is so small, you have to switch to see the Screen times. It's worth it though playing this game on the computer. Though emulation, you can of course blow up the image to full size. The game can click ass especially when GBAEMU has a multiplayer that can be activated through networking. A cool feature. The only thing that needs to occur is the host computer needs to be able to ping the computer your playing on. (article posted August 09, 2003 4:10AM)

Summing up Mario Kart : Super Circuit

Graphics

8.0

The characters models are well done. Nintendo drew out the maximum amount of detail that the gameboy advance can juice out. But the level design is what's there. The game goes back to the SNES roots with backgrounds that stay still while the track itself moves around on an axis. Back in 1991, this was new technology. Know it's what's expected in a videogame. The Gameboy Advance wasn't created to run 3D games That's why the backgrounds are too 16-bit era. They don't have an hardcore feel to them. They don't look high resolution. It's not that complex like we see in other unintended games like Super Mario Advance 3. Fine so the graphics are really good, just not amongst the gameboy advance's best.

Control

9.5

The game is extremely challenging in Single Player Mode. You can have your friends all hooked up to the Game's muitiport feature, but your biggest challenge is not against your friends but the game. I can tell that his game is harder then Mario Kart 64. Compared to most games, MK64 was easy. In the game you use the right trigger to slide while you use the d-pad to turn directions. The karts come in weight classes. Which I think is a good idea. Without weight classes ever racer would be equal. Take Yoshi, the easiest to control of the bunch. Mario is the favorite and is medium weight. I would think that Luigi is a light weight because he looks so skinny, but he is also a medium weight like Mario. Donkey Kong and Wario are heavy weights. These karts can't be knocked around. And some times on the easier courses, these guys are best to pick. One reason is that they'll end up in front quicker and they'll stay more still then the others so if your timing is right, the heavy weights pick up all the coins on the track. My experience with Wario was best because I could pick up most of the coins in the track in the Flower Cup. That about sums this game up. It's still challenging. I bet that a lot of you grown tired of challenging games if you even picked this game up.

Orginalism

9.0

Mario Kart is highly original. The idea to put Mario in a racing game wasn't a bad one, it caught on. I was once anxious to get Mario Kart 64 when I was 13. Now 7 years later I have forgotten mostly about that game and this game is the only Gameboy Advance game that I play. I'm glad Nintendo brought back the Rainbow Road race from the N64.

Sound

6.0

The sound is alright. Nothing really good about it.

Replayibly

10.0

You'll be playing this game a lot because it's one of the most fun games to play if your looking for a 3D racing game.

 
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