#
Name: FTZB USS Titan
Class: Tuza Class FTZB
Race: Federation
#
maxVelocity: 1560
maxAcceleration: 210.000 210.000 200.000
maxAngularVelocity: 0.484 0.484 0.484
maxAngularAcceleration: 0.178 0.178 0.178
#
#Scale (Scale 5 is approx 1m:1m in lightwave based on length of FCA)
#scale 5 scales the ship with the FCA if made to scale meters in lightwave.
#
Scale: 5
Diameter: 685.0
Mass: 520
#
CollisionDamageScale: 0.072
HullClass: 5
#
#Resource/Generators
#
Generator: Warp: 392.5:40:damageGenerator
Generator: Impulse: 267.5:40:damageGenerator
Generator: Auxiliary: 110:40:damageGenerator
#
# ------- Power Systems --------
Resource: Warp:actWarp:useWarp:damResWarp:repairWarp:5000:45:off:1.0:1.0:1.0
Resource: D32(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D33(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D34(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D35(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D36(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D37(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D38(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D39(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D40(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
Resource: D41(Warp):actWarp:useWarp:damResWarp:repairWarp:5000:0:off:1.0:1.0:1.0
#
Resource: Impulse:actImpulse:useImpulse:damResImpulse:repairImpulse:5000:0:on:1.0:1.0:1.0
Resource: D07(Impulse):actImpulse:useImpulse:damResImpulse:repairImpulse:5000:0:off:1.0:1.0:1.0
#
Resource: Auxiliary:actAux:useAux:damResAux:repairAux:5000:0:on:1.0:1.0:1.0
# ------------------------------
#
# ------ General Systems -------
Resource: Sensors:actSensors:useSensors:damResSensors:repairSensors:5000:0:on:1.0:1.0:1.0:2:off
Resource: Scanners(Sensors):actSensors:useSensors:damResSensors:repairSensors:5000:2:on:1.0:1.0:1.0:0:off
Resource: ECM(Sensors):actECM:useECM:damResECM:repairECM:5000:0:off:1.0:1.0:1.0:0:off
Resource: D29(Sensors):actSensors:useSensors:damResSensors:repairSensors:5000:0:off:1.0:1.0:1.0:2:off
#
Resource: Communications:actComm:useComm:damResComm:repairComm:5000:0:on:1.0:1.0:1.0:0:off
Resource: Comm(Communications):actComm:useComm:damResComm:repairComm:5000:1:on:1.0:1.0:1.0:0:off
Resource: Jamming(Communications):actJamming:useJamming:damResJamming:repairJamming:5000:0:off:1.0:1.0:1.0:0:off
Resource: DamageControl:actDamage:useDamage:damResDamage:repairDamage:5000:5:off:1.0:1.0:1.0
Resource: Life Support:actLife:useLife:damResLife:repairLife:5000:6:on:1.0:1.0:1.0
Resource: Medical:actMedical:useMedical:damResMedical:repairMedical:0:0:off:1.0:1.0:1.0
Resource: Probe:actProbe:useProbe:damResProbe:repairProbe:5000:0:on:1.0:1.0:1.0
Resource: Security:actMarines:useMarines:damResMarines:repairMarines:500:1:off:1.0:1.0:1.0
Resource: Transporter:actTrans:useTrans:damResTrans:repairTrans:5000:2:off:1.0:1.0:1.0
Resource: Tractor Beam:actTractor:useTractor:damResTractor:repairTractor:5000:3:off:1.0:1.0:1.0
# ------------------------------
#
# ------- Shield Systems -------
Resource: Shields:actShields:useShields:damResShields:repairShields:500:0:on:1.0:1.0:1.0
Resource: ShieldFore(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
Resource: ShieldAft(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
Resource: ShieldPort(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
Resource: ShieldStarboard(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
Resource: ShieldTop(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
Resource: ShieldBottom(Shields):actShields:useShields:damResShields::0:2:on:1.0:1.0:1.0
# ------------------------------
#
# ------- Weapon Systems -------
#
# +Primary Weapons+
Resource: Phasers:actPhasers:usePhasers:damResPhasers:repairPhasers:5000:0:on:1.0:1.0:1.0
Resource: Fwd Bank(Phasers):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:0:on:1.0:1.0:1.0
Resource: Fwd Phaser 1(Fwd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Fwd Phaser 2(Fwd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Fwd Phaser 3(Fwd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Fwd Phaser 4(Fwd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Aft Bank(Phasers):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Aft Phaser 1(Aft Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Aft Phaser 2(Aft Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Port Bank(Phasers):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Port Phaser 1(Port Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Port Phaser 2(Port Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Stbd Bank(Phasers):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Stbd Phaser 1(Stbd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
Resource: Stbd Phaser 2(Stbd Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:4:on:1.0:1.0:1.0
#
# + All Secondary Parent Resource + [DO NOT EDIT, CHANGE, OR REMOVE ON PAIN OF DEATH]
Resource: Photons:actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
#
# +Secondary Weapons+
Resource: Photon Torps(Photons):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Fwd Photon Bay(Photon Torps):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Fwd Photon Tube 1(Fwd Photon Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: Fwd Photon Tube 2(Fwd Photon Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: D24(Fwd Photon Bay):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
#
Resource: Aft Photon Bay(Photon Torps):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Aft Photon Tube 1(Aft Photon Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: Aft Photon Tube 2(Aft Photon Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: D28(Aft Photon Bay):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D30(Aft Photon Bay):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
#
# +Heavy Weapons+
Resource: Quantum Photons:actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Fwd QPhoton Bay(Quantum Photons):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Fwd QTube 1(Fwd QPhoton Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: Fwd QTube 2(Fwd QPhoton Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: D08(Fwd QPhoton Bay):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
#
Resource: Aft QPhoton Bay(Quantum Photons):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:0:on:1.0:1.0:1.0
Resource: Aft QTube 1(Aft QPhoton Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
Resource: Aft QTube 2(Aft QPhoton Bay):actPhotons:usePhotons:damResPhotons:repairPhotons:5000:20:on:1.0:1.0:1.0
#
# +Special Weapons+ (Advanced for Brent :)
Resource: Assault Phasers:actPhasers:usePhasers:damResPhasers:repairPhasers:5000:60:on:1.0:1.0:1.0
Resource: Fwd Assault Bank(Assault Phasers):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:60:on:1.0:1.0:1.0
Resource: Fwd Assault Phaser(Fwd Assault Bank):actPhasers:usePhasers:damResPhasers:repairPhasers:5000:60:on:1.0:1.0:1.0
Resource: D27(Fwd Assault Bank):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
#
# ------------------------------
#
# ------------ Hull ------------
Resource: Hull:::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D01(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D02(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D03(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D04(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D05(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D06(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D09(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D10(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D11(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D12(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D13(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D14(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D15(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D16(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D17(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D18(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D19(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D20(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D21(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D22(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D23(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D25(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D26(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
Resource: D31(Hull):::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
#
Resource: Disabler:actDisabler:useDisabler:damResDisabler:repairDisabler:5000:0:on:1.0:1.0:1.0
Resource: Bridge:actDisabler:useDisabler:damResDisabler:repairDisabler:5000:0:on:1.0:1.0:1.0
Resource: Nacelles:::damResHull:repairHull:5000:0:on:1.0:1.0:1.0
# ------------------------------
#
########################################################################################
#
#
#
################################ HIT POINTS AND DAMAGE #################################
#
# This represents how much damage a particular resource can take.
# In KA, this will be used instead of the damage modifer field.
# Note: A resource will be set to 100 hit points if it is not specified.
#
ResourceHitPoints: Shields: 387
ResourceHitPoints: ShieldTop: 387
ResourceHitPoints: ShieldFore: 387
ResourceHitPoints: ShieldStarboard: 387
ResourceHitPoints: ShieldAft: 387
ResourceHitPoints: ShieldPort: 387
ResourceHitPoints: ShieldBottom: 387
#
ResourceHitPoints: Hull: 1248
ResourceHitPoints: D01: 120
ResourceHitPoints: D02: 120
ResourceHitPoints: D03: 120
ResourceHitPoints: D04: 120
ResourceHitPoints: D05: 120
ResourceHitPoints: D06: 120
ResourceHitPoints: D09: 120
ResourceHitPoints: D10: 120
ResourceHitPoints: D11: 120
ResourceHitPoints: D12: 120
ResourceHitPoints: D13: 120
ResourceHitPoints: D14: 125
ResourceHitPoints: D15: 120
ResourceHitPoints: D16: 120
ResourceHitPoints: D17: 125
ResourceHitPoints: D18: 120
ResourceHitPoints: D19: 120
ResourceHitPoints: D20: 120
ResourceHitPoints: D21: 120
ResourceHitPoints: D22: 120
ResourceHitPoints: D23: 120
ResourceHitPoints: D25: 170
ResourceHitPoints: D26: 170
ResourceHitPoints: D31: 250
#
ResourceHitPoints: Warp: 574
ResourceHitPoints: D32:104
ResourceHitPoints: D33:104
ResourceHitPoints: D34:104
ResourceHitPoints: D35:104
ResourceHitPoints: D36:104
ResourceHitPoints: D37:104
ResourceHitPoints: D38:104
ResourceHitPoints: D39:104
ResourceHitPoints: D40:104
ResourceHitPoints: D41:104
#
ResourceHitPoints: Impulse: 400
ResourceHitPoints: D07: 320
#
ResourceHitPoints: Communications: 180
ResourceHitPoints: Comm: 180
ResourceHitPoints: Jamming: 180
#
ResourceHitPoints: Sensors: 190
ResourceHitPoints: Scanners: 190
ResourceHitPoints: ECM: 180
ResourceHitPoints: D29: 190
#
ResourceHitPoints: Fwd Bank: 287
ResourceHitPoints: Fwd Phaser 1: 140
ResourceHitPoints: Fwd Phaser 2: 140
ResourceHitPoints: Fwd Phaser 3: 140
ResourceHitPoints: Fwd Phaser 4: 140
ResourceHitPoints: Aft Bank: 250
ResourceHitPoints: Aft Phaser 1: 130
ResourceHitPoints: Aft Phaser 2: 130
ResourceHitPoints: Port Bank: 225
ResourceHitPoints: Port Phaser 1: 120
ResourceHitPoints: Port Phaser 2: 120
ResourceHitPoints: Stbd Bank: 225
ResourceHitPoints: Stbd Phaser 1: 120
ResourceHitPoints: Stbd Phaser 2: 120
#
ResourceHitPoints: Fwd Photon Bay: 287
ResourceHitPoints: Fwd Photon Tube 1: 160
ResourceHitPoints: Fwd Photon Tube 2: 160
ResourceHitPoints: D24: 170
#
ResourceHitPoints: Aft Photon Bay: 250
ResourceHitPoints: Aft Photon Tube 1: 170
ResourceHitPoints: Aft Photon Tube 2: 170
ResourceHitPoints: D28: 180
ResourceHitPoints: D30: 180
#
ResourceHitPoints: Fwd QPhoton Bay: 287
ResourceHitPoints: Fwd QTube 1: 180
ResourceHitPoints: Fwd QTube 2: 180
ResourceHitPoints: D08: 190
#
ResourceHitPoints: Aft QPhoton Bay: 287
ResourceHitPoints: Aft QTube 1: 180
ResourceHitPoints: Aft QTube 2: 180
#
ResourceHitPoints: Fwd Assault Phaser: 250
ResourceHitPoints: D27: 250
#
ResourceHitPoints: Auxiliary: 190
ResourceHitPoints: Medical: 190
ResourceHitPoints: Life Support: 175
ResourceHitPoints: Security: 180
ResourceHitPoints: Transporter: 180
ResourceHitPoints: Tractor Beam: 180
ResourceHitPoints: Bridge: 160
ResourceHitPoints: Nacelles: 104
#
########################################################################################
#
#
#
############################ MURDER SUICIDE DEFINITIONS ################################
#
#The Murder/Suicide definitions are used to associate a hull damage area with resources
#that they should affect when destroyed.  Also, they can set a cap to the repair levels
#by permanently removing some of the hitpoints from the resource associated with the
#activated damage area.
#
MurderSuicide:Sensors:Scanners:1000:ECM:1000
MurderSuicide:D01:Hull:20
MurderSuicide:D02:Hull:20
MurderSuicide:D03:Hull:20
MurderSuicide:D04:Hull:20
MurderSuicide:D05:Hull:20
MurderSuicide:D06:Hull:20
MurderSuicide:D08:Hull:20
MurderSuicide:D09:Hull:20
MurderSuicide:D10:Hull:20
MurderSuicide:D11:Hull:20
MurderSuicide:D12:Hull:20
MurderSuicide:D13:Hull:20
MurderSuicide:D14:Hull:20
MurderSuicide:D15:Hull:20
MurderSuicide:D16:Hull:20
MurderSuicide:D17:Hull:20
MurderSuicide:D18:Hull:20
MurderSuicide:D19:Hull:20
MurderSuicide:D20:Hull:20
MurderSuicide:D21:Hull:20
MurderSuicide:D22:Hull:20
MurderSuicide:D23:Hull:20
MurderSuicide:D24:Hull:20
MurderSuicide:D25:Hull:20
MurderSuicide:D26:Hull:20
MurderSuicide:D27:Hull:40
MurderSuicide:D28:Hull:40
MurderSuicide:D30:Hull:40
MurderSuicide:D31:Hull:40
#
MurderSuicide:D07:Impulse:34
MurderSuicide:Impulse:D07:34
#
MurderSuicide:D29:Sensors:37
MurderSuicide:Sensors:D29:37
#
MurderSuicide:D32:Warp:12:Nacelles:2
MurderSuicide:D33:Warp:5
MurderSuicide:D34:Warp:12
MurderSuicide:D35:Warp:5:Nacelles:2
MurderSuicide:D36:Warp:5
MurderSuicide:D37:Warp:5
MurderSuicide:D38:Warp:5
MurderSuicide:D39:Warp:5
MurderSuicide:D40:Warp:5
MurderSuicide:D41:Warp:5
#
MurderSuicide:Warp:Nacelles:4
MurderSuicide:Nacelles:Warp:74
#
########################################################################################
#
#
#
############################### RANDOM INTERNALS AND ###################################
########################### COLLISION DAMAGE DEFINITIONS ###############################
#
#The Random Internals definitions are used to determine which resources can receive
#damage through the random damage rules for hull hits.
#
#Format: ReceivesHullDamage:Resource
#
#
ReceivesHullDamage:Shields
ReceivesHullDamage:Auxiliary
ReceivesHullDamage:Medical
ReceivesHullDamage:Life Support
ReceivesHullDamage:Security
ReceivesHullDamage:Transporter
ReceivesHullDamage:Tractor Beam
#
ImmunePhoton:DamageControl
ImmunePhoton:Comm
ImmunePhoton:Jamming
ImmunePhoton:ECM
ImmunePhoton:Scanners
ImmunePhoton:Phasers
ImmunePhoton:Fwd Phaser 1
ImmunePhoton:Fwd Phaser 2
ImmunePhoton:Fwd Phaser 3
ImmunePhoton:Fwd Phaser 4
ImmunePhoton:Aft Phaser 1
ImmunePhoton:Aft Phaser 2
ImmunePhoton:Port Phaser 1
ImmunePhoton:Port Phaser 2
ImmunePhoton:Stbd Phaser 1
ImmunePhoton:Stbd Phaser 2
ImmunePhoton:Photons
ImmunePhoton:Hvy Photons
ImmunePhoton:Fwd Photon Tube 1
ImmunePhoton:Fwd Photon Tube 2
ImmunePhoton:Fwd QTube 1
ImmunePhoton:Fwd QTube 2
ImmunePhoton:Disabler
ImmunePhoton:Bridge
#
########################################################################################
#
#
#
################################ DAMAGE PARAMETERS #####################################
#
#                                                Proportion of     Proportion of
#                             Proportion of        my parent's       my parent's
#                            my damage that        damage that    damage control
#   Resource name           hurts my parent           hurts me     that heals me
#--------------------------------------------------------------------------------------------
#Hull
DamageParameters: D01:                   1:                 0:                 1
DamageParameters: D02:                   1:                 0:                 1
DamageParameters: D03:                   1:                 0:                 1
DamageParameters: D04:                   1:                 0:                 1
DamageParameters: D05:                   1:                 0:                 1
DamageParameters: D06:                   1:                 0:                 1
DamageParameters: D07:                   1:                 0:                 1
DamageParameters: D08:                   1:                 0:                 1
DamageParameters: D09:                   1:                 0:                 1
DamageParameters: D10:                   1:                 0:                 1
DamageParameters: D11:                   1:                 0:                 1
DamageParameters: D12:                   1:                 0:                 1
DamageParameters: D13:                   1:                 0:                 1
DamageParameters: D14:                   1:                 0:                 1
DamageParameters: D15:                   1:                 0:                 1
DamageParameters: D16:                   1:                 0:                 1
DamageParameters: D17:                   1:                 0:                 1
DamageParameters: D18:                   1:                 0:                 1
DamageParameters: D19:                   1:                 0:                 1
DamageParameters: D20:                   1:                 0:                 1
DamageParameters: D21:                   1:                 0:                 1
DamageParameters: D22:                   1:                 0:                 1
DamageParameters: D23:                   1:                 0:                 1
DamageParameters: D24:                   1:                 0:                 1
DamageParameters: D25:                   1:                 0:                 1
DamageParameters: D26:                   1:                 0:                 1
DamageParameters: D27:                   1:                 0:                 1
DamageParameters: D28:                   1:                 0:                 1
DamageParameters: D29:                   1:                 0:                 1
DamageParameters: D30:                   1:                 0:                 1
DamageParameters: D31:                   1:                 0:                 1
#
#Warp
DamageParameters: D32:                   1:                 0:                 1
DamageParameters: D33:                   1:                 0:                 1
DamageParameters: D34:                   1:                 0:                 1
DamageParameters: D35:                   1:                 0:                 1
DamageParameters: D36:                   1:                 0:                 1
DamageParameters: D37:                   1:                 0:                 1
DamageParameters: D38:                   1:                 0:                 1
DamageParameters: D39:                   1:                 0:                 1
DamageParameters: D40:                   1:                 0:                 1
DamageParameters: D41:                   1:                 0:                 1
#
########################################################################################
#
#
#
############################### Custom System Parameters ###############################
#
#+----------------------------------- Power Systems -----------------------------------+
#
ResourceOutputFunctionParams:Warp: 0:     0: 155: 9.400: 1.000:     1.0:    0.75: 1.000
ResourceChargeRateFunctionParams:Warp:     0:  1000:     0:  1000:     1.0:     1.0:     1.0:       1.0
#
ResourceOutputFunctionParams:Impulse: 0:     0: 95: 1560: 1.080:     1.0:    0.75: 0.750
ResourceChargeRateFunctionParams:Impulse:  0:  1000:     0:  1000:     1.0:     1.0:     1.0:       1.0
#
#+-------------------------------- Operations Systems ---------------------------------+
#
ResourceOutputFunctionParams:Tractor Beam: 20: 100000.000: 95: 200000.000: 1.000: 0.500:    0.75:      0.25: 1.000
#
#
ResourceOutputFunctionParams:Scanners: 2: 1.000: 95: 3.000: 1.250: 0.500:    0.75:      0.25
#
ResourceOutputFunctionParams:ECM: 10: 0.100: 95: 0.750: 1.500: 0.500:    0.75:      0.25
#
ResourceOutputFunctionParams:DamageControl: 5: 0.180: 100: 0.830: 1.350: 0.000:    0.75:      0.25: 0.090
#
ResourceOutputFunctionParams:Security: 4: 1.000: 99: 2.000: 1.500: 0.500: 1.000: 1.000: 0.750
#
ResourceOutputFunctionParams:Transporter: 4: 1.000: 95: 4.000: 1.500: 0.500:    0.75:      0.25: 0.000
#
#
ResourceChargeRateFunctionParams:Bridge: 0: 0.002: 0: 0.002:        1.0:         1.0:     1.0:       1.0:  .01
ResourceMaxChargeFunctionParams:Bridge: 0: 520.800: 0: 520.800: 1.500:         1.0:     1.0:       1.0:  10000
#
ResourceOutputFunctionParams:Life Support: 6:   100: 6:   100:     1.0:     1.0:    0.75:      0.25
ResourceChargeRateFunctionParams:Life Support:  0:  1000:     0:  1000:     1.0:     1.0:     1.0:       1.0
ResourceMaxChargeFunctionParams:Life Support:   0:  1000:     0:  1000:     1.0:     1.0:     1.0:       1.0
#
ResourceOutputFunctionParams:Medical: 6: 0.100: 60: 0.501: 1.500:     1.0: 1.000: 1.000: -0.200
ResourceChargeRateFunctionParams:Medical:       0:  1000:     0:  1000:     1.0:     1.0:     1.0:       1.0
ResourceMaxChargeFunctionParams:Medical: 6: 0.500: 60: 0.500:     1.0:     1.0:     1.0:       1.0: 0.300
#
HullHitsHurtsCrewFactor: 0.450
#
#+--------------------------------- Defensive Systems ---------------------------------+
#
ResourceOutputFunctionParams:ShieldFore: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldFore: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldFore:        0: 180:     0: 180: 1.200:     1.0: 0.750: 1.000: 1300
#
ResourceOutputFunctionParams:ShieldAft: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldAft: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldAft:         0: 150:     0: 150: 1.200:     1.0: 0.750: 1.000: 1150
#
ResourceOutputFunctionParams:ShieldPort: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldPort: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldPort:        0: 120:     0: 120: 1.200:     1.0: 0.750: 1.000: 1000
#
ResourceOutputFunctionParams:ShieldStarboard: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldStarboard: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldStarboard:   0: 120:     0: 120: 1.200:     1.0: 0.750: 1.000: 1000
#
ResourceOutputFunctionParams:ShieldTop: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldTop: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldTop:         0: 120:     0: 120: 1.200:     1.0: 0.750: 1.000: 1000
#
ResourceOutputFunctionParams:ShieldBottom: 2: 0.000: 40: 0.200: 1.000:     1.0: 0.750: 1.000
ResourceChargeRateFunctionParams:ShieldBottom: 2: 0.277: 40: 0.554:     1.0: 0.600: 0.750: 1.000: 0.277
ResourceMaxChargeFunctionParams:ShieldBottom:      0: 120:     0: 120: 1.200:     1.0: 0.750: 1.000: 1000
#
#+--------------------------------- Offensive Systems ---------------------------------+
#
ResourceOutputFunctionParams:Fwd Photon Bay:LEAVESONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Fwd Photon Bay:LEAVESONLY:  0:  1000:      0:  1000:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Fwd Photon Bay:LEAVESONLY:   0:  15000:     0:  15000:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Fwd Photon Bay:NODEONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Fwd Photon Bay:NODEONLY:  0:  400:     0:  400:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Fwd Photon Bay:NODEONLY:   0:  800:     0:  800:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Aft Photon Bay 1:NODEONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Aft Photon Bay 1:NODEONLY:  0:  400:     0:  400:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Aft Photon Bay 1:NODEONLY:   0:  800:     0:  800:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Aft Photon Bay 2:NODEONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Aft Photon Bay 2:NODEONLY:  0:  400:     0:  400:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Aft Photon Bay 2:NODEONLY:   0:  800:     0:  800:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Quantum Photons:LEAVESONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Quantum Photons:LEAVESONLY:  0:  1000:     0:  1000:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Quantum Photons:LEAVESONLY:   0:  8000:     0:  8000:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Fwd QPhoton Bay:NODEONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Fwd QPhoton Bay:NODEONLY:  0:  400:     0:  400:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Fwd QPhoton Bay:NODEONLY:   0:  800:     0:  800:        1.0:         1.0:     1.0:        1.0
#
ResourceOutputFunctionParams:Aft QPhoton Bay:NODEONLY:      0:     0:     0:     0:        1.0:         1.0:    0.75:       0.25
ResourceChargeRateFunctionParams:Aft QPhoton Bay:NODEONLY:  0:  400:     0:  400:        1.0:         0.6:    0.75:       0.25
ResourceMaxChargeFunctionParams:Aft QPhoton Bay:NODEONLY:   0:  800:     0:  800:        1.0:         1.0:     1.0:        1.0
#
#+-------------------------------------------------------------------------------------+
#
ResourceOutputFunctionParams:Fwd Bank:NODEONLY:  8: 1.440: 16: 2.880: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Aft Bank:NODEONLY: 8: 1.440: 16: 2.880: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Port Bank:NODEONLY: 6: 1.220: 12: 2.440: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Stbd Bank:NODEONLY: 6: 1.220: 12: 2.440: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Fwd Photon Bay:NODEONLY: 40: 16.200: 80: 32.400: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Aft Photon Bay 1:NODEONLY: 40: 16.200: 80: 32.400: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Aft Photon Bay 2:NODEONLY: 40: 16.200: 80: 32.400: 1.200:         1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Fwd QPhoton Bay:NODEONLY: 50: 19.200: 100: 38.400: 1.200:     1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Aft QPhoton Bay:NODEONLY: 50: 19.200: 100: 38.400: 1.200:     1.0:    0.75:      0.25
#
ResourceOutputFunctionParams:Fwd Assault Bank:NODEONLY: 80: 90.000: 160: 180.000: 1.200:     1.0:    0.75:      0.25
#
#+-------------------------------------------------------------------------------------+
#
########################################################################################
#
#
#
##################################### CREW, MARINES ####################################
#
# The crew is as follows:
# Crew: <Maximum number of total crew (crew+marines)>, <optimum number of crew>,
#       <Default number of crew>, <exp>, <racial>
#
Crew: 430: 350: 350: 1.000: 1.000: max:optimum:qty:exp:racial
Marines:  80: 80: 1.000: 1.000: optimum:qty:exp:racial
#
MaxEnemies: 15
BonusToBoardingPartyDefense: 18
MarineGroupSize: 10
BoardingPartyOffenseMultiplier: 1.700
BoardingPartyResourceMultiplier:Warp: 0.500
BoardingPartyResourceMultiplier:Impulse: 0.500
BoardingPartyResourceMultiplier:Life Support: 0.500
#
ActivateTime: Transporter: 0
#
# The legendary officers for this ship.
#Legendary: Captain
#Legendary: Engineering
#Legendary: Helm
#Legendary: Weapons
#Legendary: Science
#Legendary: Security
#Legendary: Communications
#Legendary: Medical
#Legendary: Library
#
LegendaryAssociation:Captain:Bridge
LegendaryAssociation:Captain:Security
LegendaryAssociation:Engineer:DamageControl
LegendaryAssociation:Engineer:ShieldFore
LegendaryAssociation:Engineer:ShieldAft
LegendaryAssociation:Engineer:ShieldPort
LegendaryAssociation:Engineer:ShieldStarboard
LegendaryAssociation:Engineer:ShieldTop
LegendaryAssociation:Engineer:ShieldBottom
LegendaryAssociation:Helm:Impulse
LegendaryAssociation:Security:Transporter
LegendaryAssociation:Medical:Medical
LegendaryAssociation:Science:Scanners
LegendaryAssociation:Science:ECM
LegendaryAssociation:Weapons:Fwd Bank
LegendaryAssociation:Weapons:Fwd Hvy Disruptors
LegendaryAssociation:Weapons:Fwd Photon Bay
LegendaryAssociation:Weapons:Fwd FMPA Cannons
LegendaryAssociation:Weapons:Fwd Assault Bank
LegendaryAssociation:Weapons:Fwd Lt Bay
LegendaryAssociation:Weapons:Fwd Med Bay
LegendaryAssociation:Weapons:Fwd Hvy Bay
LegendaryAssociation:Weapons:Fwd GHRC System
LegendaryAssociation:Weapons:Fwd Plasma Bay
LegendaryAssociation:Weapons:Fwd GDDS System
LegendaryAssociation:Weapons:Fwd QCB System
LegendaryAssociation:Weapons:Fwd Ballistic Rail
LegendaryAssociation:Weapons:Fwd ATGB Launcher
LegendaryAssociation:Weapons:Fwd ATG Launcher
LegendaryAssociation:Weapons:Fwd MW Silo
LegendaryAssociation:Weapons:Submunition
LegendaryAssociation:Weapons:Fwd CFDIC
LegendaryAssociation:Weapons:Fwd AMFP System
LegendaryAssociation:Weapons:Aft Bank
LegendaryAssociation:Weapons:Aft Hvy Disruptors
LegendaryAssociation:Weapons:Aft Photon Bay
LegendaryAssociation:Weapons:Aft FMPA Cannons
LegendaryAssociation:Weapons:Aft Assault Bank
LegendaryAssociation:Weapons:Aft Lt Bay
LegendaryAssociation:Weapons:Aft Med Bay
LegendaryAssociation:Weapons:Aft Hvy Bay
LegendaryAssociation:Weapons:Aft Plasma Bay
LegendaryAssociation:Weapons:Aft ATG Launcher
LegendaryAssociation:Weapons:Aft MW Silo
LegendaryAssociation:Weapons:Aft CFDIC
LegendaryAssociation:Weapons:Stbd Bank
LegendaryAssociation:Weapons:Port Bank
LegendaryAssociation:Weapons:Stbd Hvy Disruptors
LegendaryAssociation:Weapons:Port Hvy Disruptors
LegendaryAssociation:Weapons:Stbd Photon Bay
LegendaryAssociation:Weapons:Port Photon Bay
LegendaryAssociation:Weapons:Stbd Assault Bank
LegendaryAssociation:Weapons:Port Assault Bank
LegendaryAssociation:Weapons:Stbd ATG Launcher
LegendaryAssociation:Weapons:Port ATG Launcher
LegendaryAssociation:Weapons:Stbd MW Silo
LegendaryAssociation:Weapons:Port MW Silo
#
#
########################################################################################
#
#
#
############################## PROBES, SHUTTLES, AND MINES #############################
#
WarpCore: FWC
ProbeName: FPS
ProbeCount: 15
#
#
Fighters:10:LtchMine
#
########################################################################################
#
#
#
######################## DAMAGE IMMUNITIES & MODIFIERS #################################
#
ImmuneNormal:Disabler
DeathCondition:(Hull)
#
########################################################################################
#
#
#
######################## DISABLED RESOURCES ############################################
#################### Is this necessary for KA? #########################################
#
# This section defines what resources need to be hurt in order to meet
# the definition of DISABLED for the scripts.
Disable: Disabler
DisableWithShip: Phasers
DisableWithShip: Photons
DisableWithShip: Impulse
DisableWithShip: Warp
DisableWithShip: Tractor Beam
#
########################################################################################
#
#
#
######################## WEAPONS DEFINITIONS ###########################################
#
# set the primary and secondary weapons parameters.
# The names are the names of the resources that are the primary or secondary weapons
# Damage is the amount of damage done by these.
#
#	23Mar99, 11:26:  new weapons parameters format, old stuff commented out.
# New format:
#	WeaponInfo:Primary/Secondary/Heavy/Heavy2/Special:name:prefix:damage:initialVelocity:
#	linearVelocity:linearAcceleration:angularVelocity:angularAcceleration:range:coneAngle:
# 	inaccuracy:red:green:blue:numAvailable:soundName:Beam/Projectile/Tractor:Any number
#	of ShieldWeapon/BrownOut/Radiation/BreakdownStress/NotBolt/Seeking/Dissipating/Bleedthrough
# Note:  the damage done by a weapon is actually the output of the bank, not the damage
# specified here.
#
# FEDERATION PHASER
WeaponInfo:Primary:Phasers:fphas:1.2:20000:20000:0:0:0:25000: 50:0.0:1.0:1.0:0.0:0:WEAPONS_PHASER_NORMAL_FEDERATION:Beam:NotBolt:Dissipating
#
# PHOTON TORPEDO
WeaponInfo:Secondary:Photon Torps:Photon:5:4300:15000:4300:0.045:0.013:17000: 20:0.0:1.0:0.0:0.0:0:WEAPONS_PHOTON_NORMAL:Projectile:Seeking:Bleedthrough
#
# QUANTUM TORPEDO
WeaponInfo:Heavy:Quantum Photons:Q:5:4300:15000:4300:0.045:0.013:17000: 20:0.0:1.0:0.0:0.0:0:WEAPONS_PHOTON_HEAVY:Projectile:Seeking:Bleedthrough
#
# FEDERATION ASSAULT PHASER
WeaponInfo:Special:Assault Phasers:fphas:4.8:30000:30000:0:0:0:30000:10:0.0:1.0:1.0:0.0:0:WEAPONS_PHASER_NORMAL_FEDERATION:Beam:NotBolt:Bleedthrough
#
########################################################################################
#
#
#
######################## GINSU RESOURCE DEFINITIONS ####################################
#
# mark these resources as resources that will blow up parts of the ship
#
Hide: Probe
#
########################################################################################
#
#
#
######################## ALERT STATUS RESOURCE LINKS ###################################
################ I believe these are becoming obsolete in KA ###########################
#
# Alert Status:  This section determines what resources are available at
# which Alert Level.  If a resource is not listed here, it is considered
# to be on/off as determined by the resource definition.
RedAlert: Fwd Photon Bay
RedAlert: Fwd Hvy Photon Bay
RedAlert: Fwd Assault Bank
RedAlert: Fwd Bank
RedAlert: Aft Bank
RedAlert: Port Bank
RedAlert: Stbd Bank
RedAlert: ShieldTop
RedAlert: ShieldFore
RedAlert: ShieldStarboard
RedAlert: ShieldAft
RedAlert: ShieldPort
RedAlert: ShieldBottom
YellowAlert: ShieldTop
YellowAlert: ShieldFore
YellowAlert: ShieldStarboard
YellowAlert: ShieldAft
YellowAlert: ShieldPort
YellowAlert: ShieldBottom
GreenAlert: Warp
#
########################################################################################
#
#
#
######################## RESOURCE ACTIVATION TIMES #####################################
#
# Activation Time:  How long does it take for a resource to come "online"
# once power has been allocated to it.
# Format: ActivateTime: Resource: milliseconds
ActivateTime: Tractor Beam: 0
ActivateTime: ShieldFore: 2000
ActivateTime: ShieldAft: 2000
ActivateTime: ShieldPort: 2000
ActivateTime: ShieldStarboard: 2000
ActivateTime: ShieldTop: 2000
ActivateTime: ShieldBottom: 2000
#
########################################################################################
#
#
#
################### INTERFACE SCREEN DEFINITIONS ############################
#
# All of the screens in this ship
# The names of these cannot be the same names as any resource or system
#
Screen:Mainview:sim.sdf
Screen:FullView:fullscr.sdf
Screen:GuruScreen:guru.sdf
Screen:TurboLift:simlift.sdf
#
# ------ Bridge Station Interface Screens For This Ship ------
Screen:LibraryScreen:simlib.sdf
Screen:EngineeringScreen:simeng.sdf
Screen:CommunicationsScreen:simcom.sdf
Screen:ScienceScreen:simsci.sdf
Screen:HelmScreen:simhelm.sdf
Screen:NavigationScreen:simnav.sdf
Screen:MedicalScreen:simmed.sdf
Screen:SecurityScreen:simsecu.sdf
Screen:DamageScreen:simdam.sdf
#
# ------ Starting Screen For This Ship ------
SelectScreen:Mainview
#
#############################################################################
#
#
#
################# RADAR DAMAGE GRAPHICS DEFINITIONS #########################
#
radarBase:FTZB.rad
#
#############################################################################
#
#
#
############ ANIMATIONS AND SCENE FILE (LWS) DEFINITIONS ####################
#
Animation:default:FTZB_def
#
#############################################################################
#
#
#
################# LEVEL OF DETAIL RANGE DEFINITIONS #########################
#
# The range command tells when to use a certain set of animations.
# Format is:
#
# Range:<dirname>:minimum distance
#
# Where <dirname> is the name of the directory in the ship directory where
# all of the animations are kept for that object, and minimum distance is
# the minimum distance to start this animation
Range:high:0.0
MipMapLevels:6000:15000:20000:25000:30000:32500:35000:37500
#
#############################################################################
#
#
#
########################## TEXTURE LOCATION #################################
################## And Ginsu Debris Folder Name #############################
#
# The name of the directory where the ships Textures may be found.
Texture:texture
DebrisFolder:medium
Shieldname:shld_1_0
#
#############################################################################
#
#
#
###################### AI PERSONALITY DEFINITION ############################
#
# Specify personality of the ship. Personality consists of 3 components: (1) reward
# seeking (i.e., hurting enemy), (2) harm avoidance, and (3) novelty seeking,
# respectively. Each value must be between 0.0 and 1.0.
# Example:
#
Personality: 0.8  0.7  0.6
#
#############################################################################