Races
Common: Common people are humans. Though they have no specific ability or trait unique to them
they are well-rounded and able to adapt to their surroundings quickly and are very resourceful.
Pros
+1 Heart, +1 Arts, +1 Pain, +1 Will, +1 Intelligence, +1 Charisma
Cons
-1 Perception, -1 Focus, -1 Blood, -1 Pain, -1 Fatigue

Psyodrin: The Psyodrin are a fair people. They have long pointed ears, flowing hair, slender figures, and
melodic voices. Most are blessed with the ability to manipulate elements to their will. This is known as 
Earth Touch.
Pros
+1 Intelligence, +1 Will, +1 Earth Touch, +1 Charisma, +1 Fatigue, +1 Spirit, +1 Immunity
Cons
-1 Blood, -1 Stamina, -1 Channeling, -1 Mystic Force, -1 Empowerment, -1 Summoning

Palara: The Palara are a beautiful people. There are slight differences between the males and females. 
They have soft spoken voices and rich color in their tones. All known Palara are gifted with ability of Empowering
symbols, more commonly known as Runes.
Pros
+2 Charisma, +1 Empowerment, +1 Blood, +3 General
Cons
-1 Mystic Force, -1 Empowerment, -1 Earth Touch, -1 Summoning, -1 Will, -1 Tolerance

Felumon: The Felumon are a noble race of cat-like humanoids. They devote their lives to the way of the
blade and are capable of summoning creatures to their aid.
Pros
+3 Body, +1 Summoning, +2 Skill, +2 Endurance
Cons
-1 Channeling, -1 Mystic Force, -1 Empowerment, -1 Focus, -1 Charisma, -1 Stamina

Deirgon: The Deirgon are an interesting race of reptillian-like humanoids. They have long locks of flesh
that hang from their heads and have scaly skin. The males colors range from greenish to brownish.
The female's on the other hand, who are considered beautiful amongst most other races, have rich
bright colors.
Pros
+6 General, +1 Charisma (if female), +1 Disease, +1 Blood (if male)
Cons
-1 Intelligence, -1 Stamina, -1 Fatigue, -1 Charisma (if male), -1 Mystic Force, -1 Empowerment, -1 Channeling, -1 Blood (if female)

Pengo: Pengos are a race of beings that grow to be about 4 feet tall. They are a biped dog-like race with a unicorn boasting from their brow. They are very strong in the Mystic Force. The color of their fur varies. Although most are white.
Pros
+4 Mind, +2 Mystic Force, + 4 Resistance
Cons
-2 Muscle, -1 Blood, -Stamina, -1 Melee, -1 Heart, -1 Flesh, 1- Disease

Sai' Diar: The Sai' Diar are a race of humanoids that look very much like common folk, but they boast a long slender
tail and have thick black hair and reddish fur. It is known that they are born with the ability to touch their inner strength
and manipulate it in many ways.
Pros
+3 Body, +2 Endurance, +1 Melee, +1 Channeling, +2 Resistance	
Cons
Unable to use energy for Mystic Force, Empowerment, Earth Touch, and Summoning. -1 Charisma, -1 Accuracy, 
-1 Disease, -1 Tolerance, -2 Fatigue

Kiemen: The Kiemen are an amphibious race with long extremities protruding from the backs of their skulls that act as a 
self defense mechanism when threatened. Their strength is uncanny due to the fact that they spend their lives mainly in water. Some are known to touch the element of water only within the power of Earth Touch. Their colors often vary from green to a light blue.
Pros
+3 Endurance, +1 Muscle, +2 Stamina, +1 Melee, +1 Immunity, +1 Disease
Cons
Often hunted for their neurotoxin because of its hallucinogenic properties. When Earth Touch abilities are learned its 
limited. Unable to use energy for Channeling, Mystic Force, Empowerment, and Summoning. -3 Charisma, -1 Blood, 
-1 Dodge, -2 Fatigue, -1 Accuracy

Felsen: The Felsen are a nature conceived creature whos flesh is made up of earth. They have a massive ammount of strengh and are very well adapted in the arts of Earth Touch. Their outlook depends on the environment in which the earth concived them.
Pros
+2 Muscle, +2 Blood, +1 Pain, +1 Flesh, +1 Earth Touch, +1 Immunity, +1 Disease
Cons
Unable to use energy for Channeling, Mystic Force, and Empowerment. -1 Intelligence, -1 Charisma, -1 Fatigue, -1 Stamina, -1 Tolerance, -1 Perception

Anglorai' Sin: The Anglorai' Sin are a warrior race cast down from the godlike Anglorai. They appear extremely pale and emit 
an aura of brilliant light that soothes the soul when looked upon. They are skilled in the Light element of Earth Touch and follow all that is good to an extent. Their judgement determines whether they gain their wings and the power of the Light God.
Pros
+2 Intelligence, +2 Charisma, +1 Dodge, +1 Melee, +1 Focus, +1 Muscle
Cons
 Unable to use energy for Channeling, Mystic Force, Empowerment, and Summoning. -1 Spirit, -1 Disease, -1 Immunity, 
-1 Flesh, -1 Accuracy

Monstraus: The Monstraus are a race sent from below the earth by the De'Monstraus. They devote themselves to the Dark God and do his bidding. As they accelerate in their quests they develope their exoskeleton, and only when it is complete can they be accepted back beneath the earth. Their flesh appears to be like that of a skinned beast, but contrary to look, their skin is thick and tough to penetrate. Their eyes constantly glow to allow them to see in dark places, however, their eyes are often hurt by light; they also emit a black aura that allows them easy passage through dark areas. Their dark powers are conceived from Earth Touch.
Pros
+1 Flesh, +1 Muscle, +2 Disease, +1 Accuracy, +1 Fatigue, +1 Pain
Cons
Unable to use energy for Channeling, Mystic Force, Empowerment, and Summoning. -1 Intelligence, -2 Tolerance, -1 Focus, -1 Dodge, -2 Charisma