New Imperial Federation
Imperial Resource Management
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Out-Of-Character Construction Rules

Explanations of Terms

  • Shipyard - builds 5 CP per day.
  • Advanced Shipyard - builds 10 CP per day.
  • 1 turn = two campaign missions (ie C1M10 to C2M10) = 2 month = 60 days.
  • 1 CP = construction point = 1 m ship/station/facility lenght.
  • All construction costs will be rounded to nearest 50 CP for simpler updates.

Construction Rates

  • All starships unless specified else repair their own damages over time at a rate of 10% per turn.
  • Repair Yard = 300 CP - can only be used for repairs and upgrades, not new construction of ships.
  • Large Repair yard = 600 CP - can only be used for repairs and upgrades, not new construction of ships.
  • Orbital Shipyard = 300 CP = 300 m ship can be built per turn.
  • Advanced Shipyard = 600 CP = 600 m ship can be built per turn. (10 Advanced Shipyards = 6000 CP).
  • World Devastator = 3200 CP - can only be used for new construction, not repairs and upgrades (with the exception of themselves). Can not run rush jobs, as they already are at maximum construction rate.

Rush jobs It is also possible to rush jobs (with the exception of World Devastators), increasing the production rate by up to 50%. However, it is impossible to continue production at this rate continuously, and it also increases manufacturing costs in an equivalent manner. This will be simulated as such that the production drops for the turn after the rush job as much as it was increased in the turn with increased capacity. Example: Turn 1. Normal production rate = 5000 CP. Turn 2. Increased rate = 7500 CP. Turn 3. Decreased rate = 2500 CP. Turn 4. Normal rate again = 5000 CP.

Scrapping Shipyards, Repair Yards and World Devastators can be used to scrap vessels on an even CP basis. It uses up the same amount of shipyard capacity. Scrapping returns 1/3 (rounded down to nearest 50 CP) of a vessel's original construction points (only counting the size of the vessel). World Devastators are an exception to this, they return 100% of the original construction points, however they can not convert more than their original capacity in one turn (3200 CP).

Example 1: 1 Large Repairyard can scrap a 600 CP vessel. Out of the 600 CP, 200 CP is returned and lower the cost of building vessels at shipyards with the same amount.

Example 2: 1 MC80-class Cruiser (1200 CP) is being scrapped at 3 Large Repairyards (total 1200 CP capacity) and returns 400 CP in scrapped resources. The 400 CP is used at 2 Adv.Shipyards (total 1200 capacity) to finish building an Imperator-class (cost 1600 CP = 1200 CP from shipyards + 400 CP recycled scrap).
Example 3: 1200 CP salvage is being consumed by a World Devastator. This uses up 1200 CP of the WD's total capacity, but at the same time increases the production capacity by 1200 CP, making it an even conversion process.

Construction Costs

  • Eclipse-class Star Destroyer = 32000 CP. x2 because of mass.
  • Sovereign-class Star Destroyer = 30000 CP. x2 because of mass.
  • Executor-class Star Destroyer = 17600 CP.
  • Imperator-class Star Destroyer (any type) = 1600 CP.
  • MC90, MC80, MC80A, MC80B, MC40A, MC60 Mon Calamari vessels = x2 beause of the difficulty to build and repair them.
  • Strike-class Cruisers = 300 CP. 2/3 because of modular construction.
  • Star Hauler-class Transport = 750 CP. 2/3 because of modular construction.
  • All bulk and container transports = 1/2 CP.

  • Repair Yard = 300 CP.
  • Large Repair Yard = 600 CP.
  • Orbital Shipyard = 1000 CP.
  • Advanced Shipyard = 1600 CP.
  • World Devastator = 6400 CP. x2 because of mass.

    Upgrade Costs

  • Victory I to Victory II = 25% = 200 CP.
  • Victory I or II to III = 50% = 600 CP.
  • Any ship built on the Immobilizer hull to any other = 25% = 150 CP.
  • Imperator subclass to any other Imperator subclass = 25% = 400 CP.
  • Nebulon-B class Frigate to Nebulon-B2 class Frigate = 50% = 150 CP.
  • Dreadnaught-class Medium Cruiser to Assault-class Heavy Frigate = 50% = 450 CP.
  • CR90 Corvette to Assassin-class Corvette = 25% = 50 CP.
  • Lancer Frigate to Lancer Mk IIB Frigate = 50% = 100 CP.
  • Carrack-class Light Cruiser to Carrack Mk II = 25% = 100 CP.

  • Repair Yard to Large Repair Yard = 300 CP.
  • Large Repair Yard to Orbital Shipyard = 500 CP.
  • Orbital Shipyard to Advanced Shipyard = 700 CP.

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