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Amazon
-- This powerful woman warrior belongs to
nomadic bands who roam the plains near the South Sea. The
wandering of these groups often brings them into conflict with
other peoples, so the Amazon is accustomed to fighting to defend
her own. This lifestyle has made her fiercely independent and able
to weather severe hardship and travel. While her skill with the
bow rivals that of the Rogues, the Amazon is also adept in the use
of spears and other throwing weapons, as well as in hand to hand
combat. The Amazon is much sought after as a mercenary, in which
type of service she will be loyal as long as her own ends are also
served. |
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Barbarian
-- The
Barbarian is a member of any of several tribes on the fringes of
civilization, and he refuses the influence of those he sees as
soft and weak. Ceaseless clan warfare and the constant struggle to
survive in the hostile wilderness are reflected in the Barbarian's
sturdy and powerful frame. Though perhaps lacking the
sophistication of city folk, the Barbarian has an acute awareness
of his surroundings. Because of his shamanistic belief in the
animal powers with whom he identifies, the Barbarian is sometimes
associated with stories of lycanthropy. In fact, he believes he
can call upon the totemic animal spirits to infuse him with
supernormal strengths and abilities, but these only work to
improve his already superb battle-tactics. |
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Necromancer
-- From the steamy recesses of the southern
swamps comes a figure cloaked in mystery. The Necromancer, as his
name implies, is an unseemly form of sorcerer whose spells deal
with the raising of the dead and the summoning and control of
various creatures for his purposes. Though his goals are often
aligned with those of the forces of Light, some do not think that
these ends can justify his foul means. Long hours of study in dank
mausolea have made his skin pale and corpselike, his figure,
skeletal. Most people shun him for his peculiar looks and ways,
but none doubt the power of the Necromancer, for it is the stuff
of nightmares. |
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Paladin
-- The Knights of Westmarch who felled the
armies of mighty Leoric are pure at heart and follow closely the
teachings of Zakarum, the Religion of the Light. A battle-ready
warrior for whom faith is a shield, he fights for what he believes
to be right. Furthermore, his steadfastness gives him powers to
bring blessings to his friends, and wreak cruel justice upon his
foes. There are those who call the Paladin an overwrought zealot,
but others recognize in him the strength and goodness of the Light |
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Sorceress
-- One of the rebellious women who have
wrested the secrets of magic use from the male dominated
Mage-Clans of the East, the Sorceress is an expert in mystical
creation ex nihilo. Though somewhat lacking in the skills of
hand-to-hand combat, she compensates for this with fierce
combative magics for both offense and defense. Solitary and
reclusive, the Sorceress acts based on motives and ethics
inscrutable to most, sometimes seeming capricious and even
spiteful. In reality, she understands the struggle between Order
and Chaos all too clearly, as well as her role as a warrior in
this battle. |
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Assassin -- The Order of Mage
Slayers was formed after the Vizjerei survived the tragedy brought
on by Bartuc and Horazon. Their purpose was to watch for rogue
magi that might become corrupted by the forces of Evil. To be
effective at this task they were trained in abilities that were
not conducive to Demonic corruption. Living as rumor and myth to
the general population, even other magi knew very little about
this mysterious order. Their reputation was shrouded in mystery
and the simple fear of their retribution almost ensured steadfast
vigilance against corruption amongst those who knew they were
real.
Assassins do not employ the
magical arts directly; rather, they use enchanted items that mimic
elemental powers and can be used autonomously. To further avoid
potential corruption, they focus on the natural abilities of the
mortal body--powers of the mind and unarmed combat.
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Druid
-- The Druids inhabiting the northern forests of Scosglen
developed their magic independently from the eastern mage clans.
They served as the warrior-kings of their tribes, usually living
apart from their people in massive stone towers that were covered
with vines and ivy. As masters of the natural world, they were
able to control living creatures and the very forces of nature.
Perhaps the most notable power of these Druids
is their ability to change their form into that of an animal.
Because of this ability, the tribes under their rule knew that
they could be watched at any time. The sight of what was thought
to be a common beast transforming into a vengeful Druid kept many
a potential uprising in check.
The Druid controls both Elemental and Prime
magic. His Elemental powers give him control over fire, earth, and
the winds. His Primal bond with nature allows him to command many
beasts and plants, summoning hawks, wolves, vines, and even
natural spirits to do his bidding. He can also change his own
shape into creatures such as a huge cave bear or a dire wolf, and
then use these forms to call upon further powers. |
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