Remember that this is a members only quest, and it can only be done on a members server. Thanks and enjoy.

Description: Something strange is happening on the fishing platform. Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern. Investigate the platform, discover the truth before it's too late.

Difficulty Level: Easy - Medium

Items/Skills Needed To Start: Level 30 Firemaking, a pot of flour, a tinderbox, and a hatchet.

Starting Location: East of Ardougne, near the archway

Reward: 1 quest point, lots of fishing experience, and 1 item of oyster pearls

Instructions:

Talk to Caroline, who is East of Ardougne, near the archway. She will tell you that she usually gets mail from her husband and her son, who are on the fishing platform. She wants you to get news about them and see if they are all right. She will tell you that Holgart can take you there.

Talk to Holgart, who is hanging around Caroline. Ask him if you can go on his boat. He will tell you that his boat has many holes in it and he would love to if you filled up the holes. You will need a tar paste to fill the holes. This consists of flour and tar heated over a fire.

Go to Draynor Village and go southeast. You should get to a swampy landscape. Near the ponds you will find a 'swamp tar'. Pick up one.

Use your flour with the swamp tar to get uncooked swamp paste. Now build a fire (or go to Barbarian Village where there is one always burning) and use the uncooked swamp paste with the fire. It will now be warm and ready to use.

Go back and talk to Holgart. Go aboard the boat.

Talk to Bailey, who is in the building just east of the boat you just traveled on.

Go on the west end of the dock and go up the ladder. Go to the eastern part of the building, and talk to Kenneth. He will tell you his dad left a few days ago to get help. Go back and talk to Holgart. You will leave and end up on a small island with Kent.

Talk to Kent. He will tell you about the weird sea slugs. Now talk to Holgart and go back on the boat.

Since Kenneth is upstairs you will need to get him. But when you try to go up the ladder, the fisherman will grab you. Talk to Bailey, who will give you a torch which you will need to light. Pick up the broken glass in the house that Bailey is in. Go outside and pick up some damp sticks. Now use the damp sticks with the broken glass. You should now have some dry sticks. Click on them to rub them together. This should light your torch.

Go up the ladder next to the boat with your lit torch in your inventory. Talk to Kenneth. He won't go with you because he's afraid of the sea slugs. On the west wall of Kenneth's room you will see loose panel. Click on the panel. Now talk to Kenneth. He won't be afraid, except he can't get downstairs. To get him downstairs you have to operate the crane. Click on the crane, which is next to the ladder. Kenneth will jump on.

Go back to Holgart and you will go back to mainland. Talk to Caroline for your reward.
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