You might look at the world map and say, "Wow, this
place is big. Where should I go first?" Well, here I have provided a
handy dandy travel guide of sorts. This page is broken down into sections,
with a brief description of each, and a listing of the points of interest
in each area.
And here's a quick way to get around the world: place your cursor over
the map icon in the upper-right corner of the screen. A map will drop
down, covered with little dots. It looks a little something like this:
The white dots are players; you are the large white one in the center.
(In case anyone is wondering, I'm standing just south of the Champion's
Guild.) The
yellow dots are monsters and
characters in the game. The
blue dots
are objects that can't be picked up - posts, doors, trees, etc - while
the
red dots are items. Just click on the
map where you want to go, and the character will choose the shortest
route to get there.
Where to go, where to go? What are all those places on the map? Where's
the forge and the smithy? Just click on a place name below to see a
brief decription, as well as what can be found there.
The places page is divided into four parts:
Misthalin
(the eastern kingdom),
Asgarnia
(the middle kingdom), the island of
Karamja
far to the south, the
the
Wilderness to the north, and
Crandor
Isle, home of the Dragon. And The
Kandarin
Here's a list of maps we've got:
Karamja Isle
Crandor Isle
Members Dungeon(labeled)
Isle of Entrana
Ice Dungeon
We also have mining maps, located on the smithing/mining page.
Thanks a million to R2keen2 for the Wilderness maps, and a million to Chornaey for the labeled members dungeon map!!
Misthalin
Al Kharid
Located in the SE portion of the world map, Al Kharid is technically
a kingdom of its own, complete with camels, cacti, and scorpions. Since
there is only the one town and the Chasm Mine, I've lumped it in with
Misthalin. It also boasts several unique shops: the Scimitar Shop, the
Kebab Shop, and the Skirt Shop. One of the two forges is located here,
as well as a small general store, a silk trader, and a tanner. You can
only buy silk here, and the general store in Al Kharid will not buy
it, but you can sell it Varrock for a tidy profit - a good way to make
money, if you don't mind going back and forth. Al Kharid is also the
jumping-off spot for a quest; talk to the Chancellor in the Palace.
Barbarian Village
This small town can be found at the far west part of the map, due west
of Varrock along the road. There is not much here in the way of amenities
- just a large mead hall where beer and cooked meat can be had for free
and a fight is always going on. The barbarians wandering about here
are tough, especially their leader, Gunthor the Bold, but they will
not attack unless provoked. The village also has a small mine where
tin and coal, can be mined, a helmet shop, and a small kiln with two
pottery wheels.
Champions' Guild
This small building SW of Varrock is reserved for the elite players,
those who have gained the maximum amount of quest points through the completion
of quests, which comprises only a couple hundred of the several thousand
who play. The Guildhall has a small shop upstairs, where you can buy
black metal helmets, black metal legs, and blue capes, which can't be
found anywhere else. It also has a small pen to one side with chickens,
for those who want a snack, and a range in back to cook your meat. There
is also an emergency escape ladder, located on the second floor. It
drops you outside the building, on the south side (which is where I'm
standing in the picture above).
Cook's Guild
Located just north of Juliet's farm, this three-story building is the
home for the finest chefs in Runescape (level 32 cooking and up, plus
you need a Chef's Hat). The top floor has a pot for flour, a jug for
water, and grapes for wine, as well as a hopper to put grin into. The
second floor has the millstone, apples, pie dishes, and two ranges to
cook bread and pies. The bottom floor is where you get the flour to
make dough and a sink for water.
Draynor Manor
This spooky house is the home of Count Draynor the vampire (who is the
subject of a quest). The place also houses other powerful creatures,
including a skeleton in a closet (I don't think Andrew realized the
pun when he made that one), a witch, and a few ghosts. The mad scientist
on the top floor is also the subject of another quest - you have to
help him find the missing pieces to his machine.
Edgeville
Edgeville is the former Ghost Town. With the appearance of the Wilderness,
the Ghost Town became refurbished and resettled. Now there are a bank
and general store here. The only thing notable about this place is the
dungeon, which is recommended for powerful players only. There is a
mine in the dungeon, in which you can find mithril and adamantium ores,
as well as gold, coal, and tin/copper, and it also has a back door (that
small hut), so you can go down and fight giants or go mining without
running the gauntlet every time.
Lumbridge Castle
This is where you start the game, and where you end up every time you
die. Second to Varrock, this is perhaps the busiest place in the game.
Right outside the front gate of the castle is a guide who can give many
helpful tips to beginning players. Nearby is the general store and the
second forge. If you talk to a certain someone inside the castle, you
can find a quest, and if you go to the church, you will find another
quest. An axe shop is located in the building just south of the castle.
Also, newbies wil be glad to note that the castle is a "no-kill zone"
- that is, no player can attack another inside the castle and in a small
area around the castle.
Draynor Village
This small village just south of Draynor Manor bears the name of the
evil Count. Morgan is about the only person here, and he is the one
to talk to about the vampire quest. Other personalities who have recently
moved here include Ned the Sailor and Aggie the Witch. Highwaymen often
accost travellers to the north of town, while darkwizards can be found
to the south. Also to the southeast is a large jail.
Stone Circle
As you follow the road north from Lumbridge to Varrock, you'll pass
a large circle of stones to the east. This is the Stone Circle. It was
built many years ago by a coven of evil wizards who used it to summon
the demon Delrith into this plane. A mighty hero wiedling the sword
Silverlight defeated the demon and sent it back to its own plane, but
now evil wizards are again trying to bring Delrith forth. One of the
quests involves finding Silverlight and sending Delrith back to his
home plane. Two kinds of darkwizards, bearded and clean-shaven, also
frequent the area; the bearded ones are far more powerful, but give
more treasure when killed. Both kinds are very agressive and will attack
anyone who comes near them, so newbies, beware!
Varrock
Varrock is the largest city in Runescape right now. Located due north
of Lumbridge Castle, Varrock boasts a variety of things to do and see:
a sword shop, a staff shop, a general store, a rune shop, two smithies,
an armorer, a bow shop, a tavern, an apothecary, a church, a bank, a
dungeon, and two thieves' guilds. Right beside the Rune Shop is a smith
who can change male armor to female and vice versa. There are places
for you to practice your combat and archery skills, but the archery
range is not functional (and likely will never be); the player houses
in the eastern part of the city likewise are not open yet.
Varrock is the home of not one, but three separate quests, which can
be discovered by talking to various people in the city. The manhole
just east of the palace leads down into the city sewers, wherein rats,
skeletons, ghosts, and other foul things lurk in the darkness. Many
a brave adventurer has gone below and returned with riches, and many
more haven't returned at all.
Wizards' Tower
Wizards' Tower is located on a small island at the far SE portion of
the map. This places figures strongly in two different quests. Many
wizards can be found here, and the doughty adventurer can kill them
for their blue robes and hats, which improve magical mastery.
Asgarnia
Asgarnia is located due west of the Barbarian Village, for those of
you who don't know - it's that huge kingdom beyond the fence.
Black Knights Castle
Located atop Ice Mountain, this large castle is home to the Black Knights
(not the clan, the monster). The castle is the subject of a quest -
you can get in, but not through the front doors. Black knights and guards
abound here.
Chaos Temple
The home of the evil Monks of Zamorak, this tower sits at the far northwestern
corner of Asgarnia. The monks are nasty little buggers who curse you
(see their entry in the
Bestiary),
so the only real reason I can see for going there is the wine that spawns
on a table in the tower.
Dwarf Mine
Located inside Ice Mountain, this huge mine can be accessed by a ladder
in a hut near the top. You can mine tin, copper, clay, coal, iron, gold,
mithril, and adamantium ores there. There are mine carts here for ore,
and lots of dwarves to kill, a general store, and an ore shop with copper,
tin, and iron ores, and bronze, iron and gold bars.
Falador
This large city is located due west of the Barbarian Village. It has
three new shops not found in Misthalin: a shield shop, a chain mail
shop, and a gem shop, as well as a general store, a bank, a forge, and
player-owned houses. The White Knights Castle is located in the southern
part of the town on its own island, and the Knights and guards keep
the peace here.
Goblin Village
Like the name suggests, this is a squalid little village of goblins,
located on the west side of Snow Mountain. Plenty of rats and goblins
of both varieties to kill, as well as a quest.
Ice Giants' Dungeon
This small dungeon is located at the far southern end of Asgarnia. It
is the only place in Runescape where you can find the fabled blurite
ore, and where you can find ice giants. To get to the ore, you have
to run a gauntlet of muggers, pirates, hobgoblins, ice warriors, and
ice giants, so be prepared.
Ice Mountain
The fabled Ice Mountain is located at the far north end of Asgarnia,
due west of Ghost Town. There are several points of interest on the
mountain, including the Dwarf Mines, the Monastery, and the Black Knights
Castle.
Monastery of the Healing Hand
No, it's not really called that, but I thought it was catchy and appropriate
- so sue me. The monastery is located on the eastern slopes of Ice Mountain
and is populated by (you guessed it) monks. These monks are special
- they can heal a some hits (8) by laying on hands. There is a large
cabbage patch out back and sheep that can be shorn for wool, and a new
special area for the most devout (31 prayer) where you can get monk's
robes that prolong prayer duration, as well as get your Holy Stars blessed
by Brother Jered, or pray at the altar there for extra prayer points.
Port Sarim
Port Sarim is the dock area located at the far southern end of the border
between Asgarnia and Misthalin. The local tavern, the Rusty Anchor,
sells ale by the pint (-2 attack, +1 hits), and the local Magic Emporium
sells runes of all types, hats, and eye of newt. There's also a Food
Shop here, with flour, bananas, redberries, rawmeat, cheese, chocolate,
and a slot for bread - they don't carry it normally, but you can sell
it there. There's a jewelry shop, where you can buy and sell rings,
necklaces, and amulets, A Fishing Shop for all your fishing needs, and
last but not least is the Axe Shop, where you can buy the highly sought
Adamantium Battle Axe. Here also you can buy passage on a ship to the
island of Karamja for just 30 gold. Looking for buried treasure? Talk
to Redbeard Pete; he might be able to help you.
Rimmington
This small village is located in the wilderness of Asgarnia, in the
southeastern corner of the land. There is not much there to recommend
it to the average traveler, except for the practicing witch, Hetty.
If you want to become one with your dark side (i.e., improve your magic),
she's the person to talk to. There is also a small mine northeast of
town where you can find copper, tin, clay, and iron ores, and a crafting
shop that buys and sells chisels and molds for necklaces, rings, and
amulets.
White Knights Castle
This large castle in the southern part of Falador is the site of not
one, but two quests: the Knight's Sword Quest, and the Black Knight's
Fortress Quest. Obviously, you can find White Knights here.
Karamja
Map
Since Karamja is just a small island, there is no list of points of
interest here. Ships set sail from Port Sarim, and the trip costs 30
gold. The island itself has a banana plantation, a liquor store (yes,
that's right folks, there's no minimum drinking age in Runescape!),
and a new dungeon in a volcano, where you can find Lesser Demons, Skeletons,
and Deadly Red Spiders. Scorpions and imps abound on the island, but
there isn't much else there. Didn't bring enough money for the return
trip? No problem - just talk to Luthas, the owner of the banana plantation
near the dock. He'll put you to work crating up bananas for shipment
to Port Sarim, and pay you 30 gold when you're done.
The Wilderness
The Wilderness is located at the far northern edge of the map. You can't
miss it - once you get near it, you'll receive a warning. The entire
Wilderness is a PK zone. This means that ALL players are PK. It is also
divided into zones - the number at the bottom right is the zone number;
this number is the PVP (player vs player) range. So for example, if
Joe123, level 23 player, were in Level 5 Wilderness, he could attack
and be attacked by anyone from level 18-level 28. The wilderness extends
clear to level 48, and holds a number of points of interest, like a
couple graveyards, a lava maze, and three mines.
Rather than list the points of interest as such, I have decided to list
them by zone. Once I have a clearer picture of the Wilderness, I might
divide them into points of interest. Thanks to Shadow Jack and The Kommando
for risking life and limb to get me information
Level 4
Due north of the Chaos Temple is a darkwizard stomping ground. About
a dozen darkwizards of both types appear here.
Level 6
A small mine with two coal rocks and an iron rock, guarded by Level
24 Skeletons.
Level 8
The Skeleton Mine is located here, due north of the Ice Mountain. For
more information, click
here.
Level 11
There is a temple of Zamorak here, surrounded on three sides by a lava
moat. Strangely, there are no monks of Zamorak here, just an altar where
you can recharge prayer points.
Level 13
Aggressive bears guard several bronze arrow spawn points here, just north of
the Skeleton Mine.
Level 16
There are two small graveyards here, guarded by Level 24 Zombies and
Zombies with axes.
Levels 17-18
The lava river runs through these zones; a lone bridge north of the
Jolly Boar Inn here is guarded by a Giant. Nearby, there is a ruined
building inhabited by Ghosts.
Level 20
Due north of the Chaos Temple is a small ruined village. There are four
gold spawn points just south of the village, a cake tin spawn, and a
net and fishing bait spawn in the houses. In another of the houses,
behind a web, is an anvil guarded by two Level 31 Spiders.
Level 23
Somewhere near the middle of the wilderness is a small area where crossbow
bolts spawn in 2's, guarded by Level 26 Bears.
Level 24
Mind runes spawn here, in a small boneyard area guarded by scimitar
skels, on the east coast of the Wilderness.
Level 26
Here, north of the Jolly Boar Inn, is the place where you can find Big
Bones, which give 4x the prayer points of normal bones. Skeletons with
Scimitars spawn here also.
Level 28
There is a small ridge here, dead center of the Wilderness, overlooking
a Chaos Dwarf stomping ground.
Level 29
The Hobgoblin Mine can be found here. For more information, click
here.
Levels 38-45
The lava maze spans most of these zones, due north of the Ice Mountain.
Many dangerous creatures wander the maze, including King Scorpions,
Giants, and aggressive Black Knights. Just north of here is the Runite
mine.
Level 40
There is a lava Chasm here, guarded by Lesser Demons.
Level 45
In the far northwestern corner is a glacier where water and cosmic runes
spawn. They are guarded by Ice Warriors and Ice Giants.
Levels 46-47
Greater Demons spawn here, at the far northeast corner of the Wilderness,
where they guard the Muddy Key Chest; also, there is a sapphire spawn
point guarded by Level 31 Spiders due north of Varrock.
Crandor Isle
Crandor Isle is the object of the DragonSlayer Quest, a small island
that can only be found by uncovering three pieces of an old map and
putting them together. It is the home of the Dragon, as well as Hobgoblins
and Skeleton Warriors. There are several rocks scattered over the island
that contain ores, and a secret passage to Karamja which you can use
after you've killed the Dragon (you must use it from the Crandor Isle
side first!).
The Kingdom of Kandarin
Members DungeonFull Map
This HUGE dungeon is for members only. The map shows item spawns and monster locations, along with the monster levels. Thanks a million to Chornaey for this great map!!
Taverly(Druid Town)
This city is rather busy considering its small size. Containing only two shops, (Herblawist, The Two-handed Sword Shop) and most of a quest (The Witches House), this town is devoid of business. It is a good place to work on your Herblaw skill however, as Druids(who drop herbs) inhabit it, and the herblawist stocks a few much needed herblaw items.
The Dark Wizards Tower
Here the evil Dark Wizards congergate, performing they're evil magic. There's your basic lvl 13 wizards at the bottom, and lvl 25's on the next two levels. Good for runes,not much else.
The Crafting Guild(now available to non-members!)
You need level 40 crafting to enter here, but its well worth the work. You get acess to amulet mold, star mold, and necklace mold spawns, as well as a pottery oven and a jug spawn. You also have chisel and hammer spawns. Outside you have some cows, and the Crafting mine.5 gold rocks 5 clay rocks and 5 silver rocks.Upstairs you have the sink,a spinning wheel,and the tanner. (still isn't free)and the Emergency Escape Ladder,which drops you in with the cows.
The Hero's Guild
The Hero's Guild is possibly the most elite guild in all of RuneScape. You need 55 quest points simply to start the heroes quest, and to complete that you need a Thieves Armband, a cooked Lava Eel,and a FireBird Feather. You will be doing much globetrotting for this quest!in the courtyard, you have the Fountain of Heroes,where you can increase the power of your DragonStones. Inside,theres a guy that sells the Dragon Battleaxe,a fireplace for cooking,a ladder to the basement, and a staircase going to the the small Altar Room upstairs. In the basement, you have a blue dragon in a cage,and a small mine. Theres some coal there, and some other ores I can't identify.
The White Wolf Mountains
This rugged area is the home of the White Wolf Pack,and also contains the lair of the Ice Queen, Leader of all frozen creatures. The dungeon with her requires lvl 50 mining to get in, and a pick. It is also the ONLY way to get to the land beyond there from Taverly. The only other ways are too teleport to Camelot,or use the new dock in Brimhaven on Karamja.
Camalot Castle
Camalot Castle is the main location for
Merlin's Quest. This castle is located in west Kandarin (beyond the white wolf mountains,) on the north shore. Roaming around are a few Knights, namely Sir Lancelot, a second named knight, and King Authur. There are no combatable NPCs to be had here, and it is mainly for the quest.
Seer's Village
The Seer's Village has many things to offer in the way of fletching and crafting. Located just west of Camalot Castle, this small village is full of non-combat NPCs. It has a bank, a spinning wheel, and a few other notable things. This village is the best spot for working on crafting or fletching because of its close location to a large swarth of new trees, close location to the flax and a spinning wheel, and a bank, with a rather interesting floor. ^_^
Ardougne
This city, though very deep into the members area, is usually full of people. This main reason being that it has all the stalls and NPCs you can pickpocket/steal from. This city seems to have been designed strictly for the thieving skill, and has little else. It sports a few shops, and to its credit is rather spread out. But thieving is still the main thing here. (edit: this city also has a docks, where you may board a ship to Brimhaven)