One of the skills you gain is the ability to cast magic. To cast magic, however, you need runes. In the above pictures, the spells in yellow are spells that you can cast, and that you have the runes for; spells in white are those that you are high enough level to cast, but don't have the requisite runes, and spells in black are those that you can't cast yet. Runes can be bought at the Rune Shop in Varrock, taken from various monsters, or found at several points around RuneScape:
Body runes can be found on the second floor of the Scimitar Shop in Al Kharid, in the sewers under Varrock, and Level 6 of the Wilderness; Cosmic Runes spawn at the glacier in the far northwest corner of the Wilderness; Earth runes can be found in the forest north of Varrock and in the Varrock Sewers, in the spider lair; Fire runes can be found in Chasm Mine and in the volcano on Karamja; Mind runes can be found in the south tower of Lumbridge Castle and in the sewers under Varrock; Nature runes can be found on a small island in the Wilderness - you need Telekinetic Grab to get them; Water runes can be found in the Chasm Mine, and at the glacier at te far northwest corner of the Wilderness.
Blood runes do not spawn; Chaos runes spawn in the forest in the middle of the Wilderness, and are guarded by chaos dwarves and moss giants; Cosmic runes spawn at the glacier at the far northwest corner of the Wilderness; Death runes do not spawn anywhere; Law runes do not spawn either; Nature runes spawn on a small island in the Wilderness; you need Telekinetic Grab(which uses a law rune) to get them. Here is a list of what monsters drop new runes. This list is far from complete, and I'll be adding to it as I gain more information. Chaos runes: Barbarian, black knight, chaos dwarf, darkwizard (both), dwarf, farmer, giant, guard, hobgoblin, ice warrior, man, moss giant, pirate, skeleton w/scimitar. Cosmic runes: Black knight, darkwizard (both), giant, giant skeleton, guard, ice warrior, moss giant, pirate, skeleton w/scimitar, zombie w/axe. Death runes: Black knight, chaos dwarf, farmer, giant, ice warrior, pirate. Law runes: Barbarian, black knight, darkwizard (both), giant, giant skeleton, guard, hobgoblins, ice giant, ice warrior, moss giant, pirate, skeleton w/scimitar, white knight. Nature: Darkwizard (both), dwarf, giant, goblin w/spear, guard, hobgoblin, ice warrior, moss giant, pirate. Each rune now has a specific use, also (these are from the RS main page with slight alterations):
Body rune - Required for curse spells. Mind rune - Required for strike spells. Cosmic rune - Required to enchant amulets. Chaos rune - Required for bolt spells. Nature rune - Required for object conversion spells (Alchemy, Smelting). Death rune - Required for blast spells. Law rune - Required for teleport spells. Blood Runes- Required for wave spells. Soul Runes- Required for high level curse spells.
Spell comments Note: This is just what I think/have observed from using these spells. While these are as accurate as I can get them, they might still be slightly wrong, so take it with a grain of salt. Bolt spells will not be included here, since they're mostly self-explanatory. All spells (bolts, strikes,waves, whatever) be cast while you are fighting. This includes Teleports, which is handy if you're badly losing a battle. Alchemy: Lower Alchemy gives you the amount of money you'd get for selling the item at the general store, while High Alchemy is the price at a specialty store. Obviously, some items will still net 0 gold, like pickaxes. Bones to Bananas: Like the spell description says, this converts ALL bones in your inventory into bananas. Very useful when you're low on food. Crumble Undead: A bolt spell that does major damage to undead. Enchant Amulet: See the Crafting Section for more details. Falador Teleport: Teleports you smack dab in the middle of Falador, just south of the fountain and just north of the White Knights' Castle. Lumbridge Teleport: Teleports you to the spot where you start the game. Superheat Item: If you have an ore, say mithril, and the requisite number of coal, you can use this spell to make a bar without going to the furnace. Telekinetic Grab: This spell enables you to get something you can see but can't reach (e.g., beyond a gate). It automatically adds the item to your inventory. Varrock Teleport: Teleports you just west of the Armor Shop. Camelot Teleport: Teleports you to th Camelot Palace. Ardougne Teleport: Teleports you just north of the Zoo. In the game of Runescape you will notice there different types of staffs. Many of them have different qualities and effects. Some of them can be bought at th Staff Shop in Varrock and some of them can only be obtained by killing monsters. Below is a chart of all the staffs and what they do.
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