nuke t side pistol 4 goto roof. boost 3 guys onto rock. 1 guy goes inside shoots ramp @ 1:10 3 rock guys jump to connector and rush window / ladder. dont go thru window tho. its too slow. when they get to ramp 2 inside guys rush to ramp and meet up. 2nd round win. 4 guys outside. walk early. 1 guy inside to listen for nade stacks. if they stack top. rush past them and goto ladder. if they stack ramp hit top. if its a mix. rush to stairs. REMEMBER when going outside. go close to connector. dont go around red box. mp5s are shit against de/usp. long range 3rd round win. same. eco de pick outside off of pistol default save will be smoke rush ramp flash flash gun rounds========================================= good spawn smoke door at the TOP pick window. next 2 nade connector next 1 flash connector back guy come out hut. or ramp rush flash off wall. flash over box to ramp first 2 guys make entry 3rd guy smoke towards ladder. no good spawn 1 guys roof spam 3 inside working it 1 outside slow or 3 inside hold 2 outside working it pick and rotate. pick and rotate means - if we pick ramp. back it up w/ flashes and smokes and hit top. betting on the fact that ladder has rotated to back up ramp. if we pick outside. smoke and flash. fall back and work ramp. betting on the fact that 1 ramp guy has rotated to back up outside. nuke forces the fast rotation. which we will be doing on ct side as well. 1 specialty strat is 3 guys stack outside near 2nd box. smoke red box / ware house @ 1:20 1 guy flashes thru window - that goes out connector to flash warehouse / connector 3 guys rush connector 2 guys thru hut. ct side pistol two stacks. which ill show u guys is basically 3 lined up outside watching from outside rafter. above window and in front of old breakable box lined up. 1 guy above ladder peeking hut. 1 guy watching ramp from far back. or 4 guys stacked out near warehouse. basically we give up inside. if they hit outside. fight. if they hit top all 3/4 guys go inside thru connector after ladder flashes. ramp guy comes up ladder. if they hit ramp. wait till we know if they are holding or going down. 2nd round win regular positions. 3rd same. basic ct. if we "feel" a ramp. 2 guys ramp 1 guy rafter nades hut. and watches squeeky. floor guy nades hut and rotates behind bomb box and watches hut door. outside watches from ct spawn to see connector to fast back up ramp. ct side is all about the rule. if they flash. u flash. if they nade. u nade. if they smoke. u spam. ramp guys call your reloads. or watch each other. do not reload at the same time! ;p default. inside guys always nade hut. ramp is always flashing. 1 earlier off the back wall to dont wrap it around the corner. that one doesnt do anything if ramp guys feel like pushing. call it. so floor can flash thru window to radio. after they get into radio. floor goes thru squeeky. rafter backs up outside. most important is rotations - and good calls. w/ the default setup. if its ramp rafter rotates to ramp if its top. NEVER PUSH thru radio from ramp. UNLESS ur already in radio room when bomb is planted.