1. LEAGUE OVERVIEW

A. The league will consist of 12 teams divided into 2 conferences of 6 teams each. The regular season will be 13 weeks long and will consist of 11 round-robin games and 2 Wildcard games against conference teams (see the Schedule section for more info). The top 3 teams from each conference will make the playoffs. (see the Post-Season section for more info). The NFFL Pro Bowl will be played on NFL week #17.
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2. TEAM COMPOSITION

A. Teams may have no more than 18 players signed to a contract while the roster size limitations are in effect. Teams are NOT required to have a minimum number of players signed during the season. During the regular season, they must maintain at least enough players in the various positions to field a valid team (Bye weeks and injured players are not taken into account here). Owners are free to acquire, waive, and trade players subject to the rules regarding each action.

B. Each team will have 1 injured reserve (IR) spot on their roster. A player MUST be on the NFL IR list in order to be eligible for placement into this position. A player in this spot may not be started. The team must pay 1/2 of the player's salary while in the IR spot. Once the player is removed from the NFL IR list, the player must be taken out of the IR spot.

C. Player positions are ultimately defined by the way they appear in the FFLM software the Commissioner uses. In 1996, the software included 2 players (Kordell Stewart and Deion Sanders) whose positions had to be manually defined, but there were none in 1997. If this ever occurs, the owner of the player will select the position during the pre-season. Once the season begins, the owner will select the position at the time of acquisition (this applies only to FA's and not players traded). If the software changes a signed player's position during the off-season without providing an option, the owner must accept the new position.

D. Teams may have no more than 2 defenses and 2 kickers.
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3. STARTING LINEUPS

A. Owners can choose to field their team using either of the following formations:

STANDARD

RUN & SHOOT

1 Quarterback 1 Quarterback
2 Running Backs 1 Running Back
2 Wide Receivers 3 Wide Receivers
1 Tight End 1 Tight End
1 Kicker 1 Kicker
1 Defense 1 Defense

B. The procedure for submitting a starting line-up is: 1) post the line-up on the proper Broadcast Center messageboard AND 2) send an email to the Commissioner and your opponent for the week.

C (1). The lineup submission deadline each week is normally Saturday night at midnight. When there's a game on Thursday, the deadline is one hour prior to the start of the game (on Thanksgiving, the FIRST game). When there are Friday & Saturday games in December, the deadline will be Thursday & Friday night at midnight respectively. It's IMPORTANT to note that any early deadline only applies to PLAYERS IN THOSE EARLY GAMES. For example, when there's a Thursday game, "one hour prior" is the deadline for determining starters for players involved in the early game(s). Owners can submit the remainder of their lineups through Saturday night. Lineup submission is NOT final! Owners can make changes anytime up to the final Saturday night deadline. Saturday is still the deadline regardless of who plays Monday.

C (2). Late submissions (or changes) will NOT be accepted without approval from your opponent for that week.

D. Failure to submit a lineup will result in the team being fielded according to the Default Lineup Card (See the Default Lineup Card section for more info).

E. Injured players submitted as starters will be considered starters. However, players with bye weeks who are accidentally submitted as starters will be automatically benched in favor of a valid starter according to the Default Lineup Card, whenever possible.
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4. SCORING SYSTEM

A. Here are the scoring tables:

Player & Team Scoring Defensive Team Scoring
Offense (Ind) Defense (Team) Points Allowed Table Yards Allowed Table
Item Points Item Points Pts allowed Points Yds allowed Points
TD (run/rec) 6 TD 3 0 10 < 160 10
TD (pass) 4 Sack 1 2 - 3 9 160 - 179 9
Turnover -2 Turnover 3 4 - 5 8 180 - 199 8
2 pt conv 2 Safety 5 6 - 7 7 200 - 219 7
Run/rec ydg (every 10 yds) 1 TD (KR/PR) 6 8 - 9 6 220 - 239 6
Pass ydg (every 25 yds) 1     10 - 11 5 240 - 259 5
  12 - 13 4 260 - 279 4
Special Teams 14 - 15 3 280 - 299 3
Made FG Missed FG 16 - 17 2 300 - 319 2
Item Points Item Points 18 - 19 1 320 - 339 1
0 - 30 yds 2 0 - 30 yds -2 20 - 21 0 340 - 359 0
31 - 45 yds 3 31 - 45 yds -1 22 - 23 -1 360 - 379 -1
> 45 yds 4 > 45 yds 0 24 - 25 -2 380 - 399 -2
Made PAT 1 Missed PAT -1 26 - 27 -3 400 - 419 -3
  28 - 29 -4 420 - 439 -4
  30 - 32 -5 440 - 459 -5
  33 - 35 -6 460 - 479 -6
  36 - 38 -7 480 - 499 -7
  39 - 41 -8 500 - 519 -8
  42 - 44 -9 520 - 539 -9
  > 44 -10 > 539 -10

B. Players may score points in any offensive category regardless of position (including kicking - kicker scoring is separated above solely for ease of viewing).

C (1). Defensive statistics are only derived while the defense is ON THE FIELD. So, only points scored against a defense while they're on the field will count against them in the Points Allowed category. Points scored against a team via kickoff return, punt return, blocked FG return, blocked punt return, interception return, fumble recovery return, and safety will be ignored.

C (2). A defensive team WILL receive that team's kick and punt return TD's (Ex: Dallas' defense also receives any kick/punt return TD's scored by Dallas' special teams). This TD would NOT count against the other defense.

D. Homefield advantage will amount to the home team having 3 points added to their score.
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5. TIE GAMES

A. When a game ends in a tie, the tie-breaker will be the combined score of the starting QB & Defense.

B. The team emerging as the winner will have 3 points added to their kicker's score. The extra 3 points WILL count in the total fantasy points for the season (for both the team and the individual kicker).

C (1). If a tie remains after adding the tie-breaker, a tie game will be declared.

C (2). If a post-season game remains tied, the tie will be broken using the tie-breakers listed in the Post-Season section.
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6. WAIVERS

A. Players may be waived at any time, except during the post-season.

B (1). During the Free Agent Signing Period, the procedure for submitting a waiver(s) is: 1) post the waiver(s) on the proper Broadcast Center messageboard AND 2) send an email to the Commissioner and your opponent for the week.

B (2). During the off-season, sending an email to the Commissioner will be sufficient.

C. Players are to be considered removed as soon as the Commissioner is notified. The date the Commissioner updates the web page is irrelevant.

D. All waived players will be placed on waivers for a period of one week.

E (1). Players on waivers may be signed by any team other than the team that dropped them (See the Acquisition section for more info).

E (2). The minimum salary of players on waivers is their actual salary when dropped. If there were previous salary considerations attached to that player resulting from a trade, those considerations are cancelled upon being waived, and the true salary is once again reflected.

F (1). When a player clears waivers (i.e. is not signed during the week he's on waivers), he becomes a free agent and may be signed by any team.

F (2).If a player with a salary of $1 mil + clears waivers, he becomes a restricted free agent for a period of one week with a minimum salary of 1/2 his salary upon clearing waivers. If the player remains unsigned after one week, he becomes a free agent and may be signed at or above the league minimum.

F (3). If the player is currently on the NFL IR, the player's minimum salary will be 1/2 of their salary upon being cut. Once the player is removed from the NFL IR, they may be signed at or above the league minimum.

F (4). All other players who clear waivers may be signed at or above the league minimum.
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7. ACQUISITIONS

A. Owners may acquire players either by drafting them, trading for them, or acquiring them via free agency or waivers. Free agent and waivers acquisitions are addressed in this section.

B. The free agent signing period begins August 1st and ends with the FINAL week 13 signing day (the Friday PRIOR to week 13). This refers to signing players off waivers too. Players may not be acquired during the NFFL playoffs or the NFFL off-season. Other than these signing days, the only ways to acquire players is through the draft and trading.

C. Players on waivers may not be bid on by the owner who dropped them. Players on waivers must be bid upon at or above their previous salary. The minimum bid on free agents is the league minimum (0.20). The minimum bid on restricted free agents is 1/2 of their salary upon clearing waivers.

D (1). Bids for free agents and players on waivers must be submitted to the appropriate Broadcast Center messageboard.

D (2). An auction-style format will be used for bidding on free agents. All bids will be known, not blind. Once the pre-determined time frame (Off-Season: 48 hours, Regular Season: 24 hours) passes without an increasing bid on a player, the player will be awarded to the team with the current high bid.

D (3). Bidding will be suspended from 8 pm Friday to 8 pm Sunday each week during the season. For bids on players not finalized by 8 pm Friday (ie, the player is not awarded), the earliest the player may be awarded is 8 pm Monday (this allows an owner 24 hours from Sunday to make a bid).

D (4). All bid increases must be done in increments of 0.05. (Ex: A player is on the board at 0.65. The minimum bid for this player is now 0.70 (0.65 + 0.05)).

D (5). An owner may bid on as many players as you wish, but be aware that if you get awarded a player and you don't have the room on your roster and you don't submit the necessary cut(s) within the pre-determined time frame to make your roster legal, mandatory cuts will begin as explained in the Salary Cap Mgmt section.

D (6). An owner will have 24 hours from the time they are awarded a player to make any necessary cut(s) to make their roster legal before mandatory cuts begin. A player is considered awarded after the pre-determined number of hours pass without a higher bid, NOT when the Commissioner updates the website!

D (7). The commissioner will not micro-manage the free agent bids. I will periodically update the rosters and such, but I will NOT update them everytime a team gets a player. It will be your responsibility to look on the board and determine which team got which player.

D (8). Players acquired prior to the deadline for submitting starting line-ups are eligible to be started that week.

D (9). An owner cannot cancel a bid currently on the board.
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8. TRADES

A. Owners may make trades anytime between the NFFL Pro Bowl and the week 13 signing day. Notice this means trades are only prohibited during the NFFL playoffs and the NFFL Pro Bowl.

B (1). Player salaries must remain the same when they are traded. However, it is perfectly legal to negotiate for an owner to pay a portion of a player's salary, even when he's on the other team.

B (2). Trades involving salary considerations must be explicitly defined. If multiple players are involved, the salary considerations must be linked to specific players among the group. The date when the considerations expire must also be declared. It could be the end of the current season, next season, or however many seasons in the future an owner agrees to, but they will always expire at the end of a season, which is the completion of the NFFL Pro Bowl.

B (3). If a trade is submitted to the Commissioner with salary considerations, and it is not clear which players the money is assigned to, it will be assumed the owner paying the considerations does not care where it goes, and the Commissioner will request the recipient assign it. Upon this request for information being sent, the recipient will have 24 hours to respond with the terms. If no response is received in time, the Commissioner will assign the considerations to the involved player with the highest salary (ties broken alphabetically).

B (4). Salary considerations can bring a player's adjusted salary all the way down to zero (although his actual salary is not changed - just the amount paid by the receiving owner).

B (5). Players with salary considerations may be further traded at the adjusted salary, unless some sort of no-trade clause was negotiated to bar this.

B (6). When a player with salary considerations is waived, the owner committed to paying those considerations is automatically relieved of this responsibility, and the player goes on waivers at his actual salary.

C. Trades must leave both teams under the salary cap and with a valid team composition, except during the Roster Freedom Period. If an owner is relying on a successful acquisition to make the trade legal, and the acquisition falls through, the trade will not go through. Waiving players as part of the deal is perfectly acceptable.

D. Any number of teams may be involved in a single trade.

E. Future draft picks may be traded, and they may be traded conditional on player performance, team performance, or just about anything else. The only limitation to be placed on the trading of draft picks is that you may not trade draft picks farther than 2 drafts into the future. For the 2002 season, you may trade draft picks from the 2003 and 2004 drafts and no others.

F. Anything reasonable can be included as a provision in a trade. For example, an owner could make a trade contingent upon the other owner waiving a certain player as part of the deal. All conditions of a trade must be made public. An example of taking it too far would be trading someone a player in exchange for altering his starting lineup to purposely lose a game.

G. Once an owner submits an offer to another owner, the owner who accepts the trade can simply forward that message with a note of acceptance to the Commissioner with a courtesy copy (CC) to the other involved owner. The Commissioner will accept this and process the trade. (See the Trade Negotiations section for an explicit description of suggested guidelines for trade talks.)

H. Trades will be announced and go into effect immediately upon culmination.

I. The Commissioner will monitor trades to keep an eye out for collusion. Anything ridiculous would be noted at that point, but if an owner feels the Commissioner missed something (or is involved), he can lobby the other owners. If a majority of the detached owners feel a trade is so lop-sided as to indicate collusion, the trade can be reversed by majority vote. Any games played with the altered rosters would still be final.
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9. TRADE NEGOTIATIONS

A. The guidelines illustrated below are suggestions for smooth trade talks. They need not be followed explicitly in order to secure a trade, but when they are, the Commissioner will be able to confidently enact trades, and will not allow owners to back out of their commitments. Owners are strongly encouraged to follow these guidelines.

B (1). Essentially, a trade is an agreement between owners. An agreement, like a contract, is reached with an offer and acceptance. Owners are encouraged to use the term "OFFER" in their trade negotiation correspondence. If it's a trade offer, use the word! Other terms, including clear synonyms, will be judged by the Commissioner when deciding whether or not to let an owner back out or dispute whether or not they committed to a deal. Other terms would not carry the same weight as the term "offer."

B (2). Examples of things the Commissioner will NOT consider an offer are "Would you consider trading..." or "How about Emmitt for Barry?" These are more like invitations for the other person to make an offer, or simply tossing out ideas that would demand his full study and attention if he finds out the other owner is interested. In cases where terminology like this is used, the Commissioner would want messages of agreement from both parties, rather than a simple forwarded message from one. He may act on the trade, but he may allow an owner to argue it after the fact.

C. When an owner is making an offer, he should email the other owner with "TRADE OFFER" written in the subject line. All the terms of the deal should be explicitly defined. If desired, a time of expiration should be noted. If no expiration is noted, the Commissioner will consider an offer to be valid for 24 hours.

D. When an owner accepts an offer, he accepts it with the EXACT terms noted. Any changes in terms immediately cancels the original offer. If he responds with a counteroffer ("COUNTEROFFER" is the encouraged subject line for this email message) or even mentions new terms in correspondence, then forwards the first offer to the Commissioner, the other party could dispute it, and he would be right! Likewise, if the owner who made the offer sends a new offer, the first one is cancelled, unless otherwise noted (even if it deals with entirely new players).

E. In short, a valid agreement is reached when an offer is sent, and the next correspondence on the trade issue is acceptance of the terms in the offer. This is the only case where the Commissioner will consider the deal set in stone.
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10. POST-SEASON

A. PLAYOFFS: The 2 conference winners get first round byes with the playoff rounds occurring in the following format:

NFL WEEK 14: AFFC 3rd place at AFFC 2nd place
NFFC 3rd place at NFFC 2nd place
NFL WEEK 15: Week 14 AFFC winner at AFFC 1st place
Week 14 NFFC winner at NFFC 1st place
NFL WEEK 16: AFFC Champion vs. NFFC Champion (NFFL Fanatics Bowl)

B. DRAFT TOURNAMENT: The teams will be seeded from 1-6 [based upon the criteria in B(1)], with the #1 and #2 seeds getting first round byes. The playoff rounds will occur in the following format:

NFL WEEK 14: #6 seed at #3 seed
#5 seed at #4 seed
NFL WEEK 15: Week 14 #6/#3 winner at #2 seed
Week 14 #5/#4 winner at #1 seed
NFL WEEK 16: Week 15 winners (no homefield advantage)

B (1). Draft Tournament seeding will be determined as follows:

  1. Best record
  2. Most PF
  3. Most PA (Most points WINS this tie-breaker)

B (2). The winner of this tournament will move up 2 spots in the next rookie draft. (Ex: The team currently picking 4th would move up to the 2nd spot). If the winning team currently has the 1st pick in the draft, it would be awarded an additional pick at the end of each round. If the winning team currently has the 2nd pick in the draft, it would have the option of 1) moving up to the 1st spot or 2) receiving an additional pick at the end of each round.

B (3). None of the games in this tournament are eligible for any league record.

C. Seeding ties will be broken as follows:

  1. Head-to-head record
  2. Conference Record
  3. Most PF
  4. Most PA (Most points WINS this tie-breaker)
  5. Best record over the last 6 games of the season
  6. Highest week 13 score, then week 12, week 11, etc, until someone wins
  7. Coin toss

C (1). When working through the first tie-breaker with more than 2 teams, head-to-head record factors in games between the group only.

C (2). These seeding tie breakers are used elsewhere to solve other ties. Whenever teams from opposite conferences are going through a tie breaker, conference record is ignored (this would only come into question in rare 3-way ties, as all 2-team ties would never make it past head-to-head record).
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11. SALARY MANAGEMENT

A. The salary cap is $10.00 million. The minimum salary for a player is $0.20 million ($200,000).

B. At the end of the season (after the NFFL Pro Bowl - NFL week #17), every player signed to a contract is automatically given a salary increase, based upon the table below. Each individual salary is rounded to the nearest 0.01. At this moment, a moratorium begins, and there is NO SALARY CAP and NO ROSTER SIZE LIMIT. Owners then begin the "Roster Freedom Period" (See the Roster Freedom Period section for more info). This lasts until the moratorium is lifted at 5 pm, July 31st.

Salary Scale

Salary Level ($ million) Increase
$1.5 + 15%
$1.0 - 1.49 25%
$0.5 - 0.99 35%
$0.2 - 0.49 45%

C (1). When the moratorium is lifted, the $10.00 million salary cap is reinstated. All teams must be LEGALLY under the cap at that time (drafted rookies are exempt at this time. See below for more info).

C (1a). All drafted rookies will not count against a team's salary cap until the August 28th deadline for assigning rookies to the Rookie Development Team. If a rookie is still on a team's active roster at this time, his salary WILL count against a team's salary cap. This rule will allow teams to have almost the whole pre-season to evaluate all of their drafted rookies before being required to make a move with them.

C (2). When a team is legally over the cap after the moratorium is lifted, a mandatory and automatic waiving of players will occur. This is almost assuredly NOT in the best interest of the owner, so they should take care to be legally under the cap.

C (2a). Mandatory waivers will affect players signed to contracts of 0.50 or more, beginning with the lowest salaries. The salary is recomputed after each waiver, and the process continues until the owner is legally under the cap. In cases of identical salaries, the players are waived alphabetically.

C (2b). After the mandatory waivers get the owner under the cap, it is possible that the players waived first could then be placed back on the team. This will be attempted, as far as possible, beginning with the first player waived.

D (1). As a result of trades that include salary considerations, the actual salary paid by the owner of a particular player can be as little as ZERO. It doesn't matter who is actually responsible for paying the salary, as long as someone pays it.

D (2). When salary considerations span seasons, the entire salary is computed to an increase, then each individual portion is computed at the same % increase. Each owner pays their portion, with any "leftover" being assigned to the owner who possesses the player. This is the default handling and could be altered during trade negotiations, if desired.

E. A team must be under the $10.00 million salary cap prior to the beginning of the rookie draft (5:00 pm, the Saturday prior to the last Monday of June). A team does not have to meet the Roster Size Limitations at this time. Once the rookie draft begins, a team may go back above the salary cap (via trade) until the "Roster Freedom Period" ends.
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12. DEFAULT LINEUP CARDS

A. Default Lineup Cards are used only when coaches fail to submit a lineup for a given week.

B (1). The previous week's lineup will be used as the basis for fielding a starting lineup in accordance with the following paragraph.

B (2). PREVIOUS WEEK'S LINEUP: The previous week's lineup is used, except that players with bye week's, players on IR, and players listed as "out" on the official injury report are replaced. The highest ranked available player from that position on the card is rotated in. The formation used is the previously used formation unless this becomes impossible.

B (3). Thursday, Friday, & Saturday games are exempt from the Default Lineup Card rules. In other words, if a lineup is not submitted for a week, ONLY players from Sunday and Monday games will be used to form a lineup for a team. If a team desires a player(s) from a Thursday or Saturday game to be started, then the owner MUST submit this desire to the Commissioner prior to the deadline for that particular game.

C. The league software will be used to determine the Official Injury Report.

D. Players listed as "doubtful" or better would be started by the Default Lineup Card.
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13. ROSTER FREEDOM PERIOD

A. This period occurs during the time lasting from the NFFL Pro Bowl game until 5 pm, July 31st. The only difference between this period and the regular season is that owners can make trades and waives without regard to the salary cap or the roster size limitations.

B. During this period, trades and waives are legal, but there will be no free agent signings. Once an owner decides to waive a player, that player is placed in a free agent pool and cannot be acquired until the FA signing period begins (August 1st). All free agents in the pool may be bid upon at any price above the league minimum without regard to their waived price.

C. A team will have until 5 pm, August 28th to meet the roster maximum size of 18. During the period from 5 pm, July 31st to 5 pm, August 28th, a team MUST be under the salary cap, but may be over/under the roster size limitations. The primary reason for this 4 week period of roster size freedom is to evaluate rookies.
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14. THE NFFL ROOKIE DRAFT

A. The NFFL rookie draft will be conducted via email and will be broken down into four rounds. It will begin on the last Monday of June each year. July 4th will be a holiday during the draft (i.e., there will be no required draft activity on July 4th). Every attempt will be made to work around vacations or periods of absence during this time.

B. Each team will have 24 hours to make their selection. If a team fails to make a selection, they will be bypassed. The passed over team may make their selection at any time, but will probably lose some positions in the draft.

C. In the draft, the selections are made in a set order, determined by the previous year's finish, and there is no bidding. Only NFL rookies may be selected in the draft. Salaries are set according to the following table for each round:

NFFL Draft Salaries

Round Salary
($ millions)
1 0.62
2 0.50
3 0.34
4 0.24

D. All unselected rookies become free agents.

E. All selected rookies are eligible to be placed upon a team's rookie development team. (See the Rookie Development Team section for more info).
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15. ROOKIE DEVELOPMENT TEAM

A. All NFL rookies drafted in the NFFL Draft are eligible for placement upon a team's rookie development team (rdt). No NFL rookies picked up as free agents may be added to a team's rdt.

B. A team may have a maximum of 4 players on their rdt at any one time.

C. A player may remain on a rdt for a maximum of 2 years. (Ex: A player drafted in 1999 must be removed prior to the start of the 2001 season.)

D. The cost per player on a rdt will be as follows:

E (1). The deadline for assigning players to the rdt is 5 pm, August 28th.

E (2). Players assigned to a rdt will retain their drafted salary, but it will not count against a team's salary cap. This salary will not be subject to the required annual raise until the player is removed from the rdt.

F (1). Once a player has been assigned to a rdt, he cannot be 'called up' to a team's active roster until the next season.

F (2). A player on a rdt may be cut. If this occurs, the player will go on waivers at their drafted salary and the rules concerning acquiring players on waivers will go into effect.

F (3). A player on a rdt may be traded. If this occurs, the player must be placed upon the receiving team's rdt. The receiving team will be responsible for the cost of this player, unless other arrangements are negotiated as part of the trade.
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16. REGULAR SEASON SCHEDULE

A (1). The regular season schedule will consist of 11 round-robin games and 2 Wildcard games. All home and away games will be reversed season to season (i.e., home games this year will be away games next year and away games this year will be home games next year). The current season's week #1 will become next season's week #13 and all other games will move up one week.

A (2). Wildcard games will be determined by the teams finish in their Conference the previous year. These games will be played against teams within your Conference and will be played on a neutral field. The Commissioner will assign each team's opponent in an attempt to prevent teams from playing each other in consecutive weeks; however, there are times when this may be unavoidable. The following table shows each team's opponents for the Wildcard games. The numbers refer to the place the teams finished in the prior year. As you can see, this theoretically gives the teams which did not make the playoffs the previous year an advantage.

Wildcard Games Template

Conference Finish Opponent's Finish
First 2 & 3
Second 1 & 4
Third 1 & 5
Fourth 2 & 6
Fifth 3 & 6
Sixth 4 & 5

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17. NFFL PRO-BOWL

A. It will be played during NFL Week #17. The top performers in each Conference at the end of the NFFL Regular Season (Week #13) will make the Pro Bowl. These players will be determined by the players stats for the year (see criteria below).

B. Team composition will be as follows:

C. To be eligible, a player must have earned at least 50% of their total points while starting. Players will then be ranked against other players within their Conference from best to worst in: Total Starter PPG and Average PPG. Each of these items will count for 50% of a player's total score, with the top 2 QB's, top 4 RB's, etc from each Conference making the Pro Bowl. Season scoring for each player is computed without regard to which weeks they actually started (or which weeks they were even signed to a team).

D. Players listed as "doubtful" or lower on the Official Injury Report (for NFL Week #17) will prompt additional players to make the team, as necessary. In this case, the injured player is still a Pro Bowler, but will be ineligible for play. Ties for making the team will be broken based on which NFFL team they're on using standard seeding tie-breakers. Players are considered to be on the team they were on at the acquisition/trade deadline.

E. Each conference's score will be derived by adding up all of the players' scores and dividing by 2.
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18. LEAGUE AWARDS

A. Following each NFFL season, the accomplishments of league owners and players will be recognized. Any owner who thinks of another category should bring it up to the Commissioner.

B. The following awards will be determined based on the noted predetermined criteria:


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19. LEAGUE FEE & PRIZES

A. The cost of team ownership is $20 per season. Of this, approximately $3.33 will be used to purchase the software used by the Commissioner to run the league (Fantasy Football League Manager, FFLM), and the remainder will go to the prize fund. The approximate breakdown of monetary rewards is presented in the table below. The possibility exists that some values may be changed, depending upon the total cost of the software.

Prize Breakdown

Item Reward
Regular season conference champ $30 (x2)
Wildcard playoff round winner $10 (x2)
Conference championship game winner $20 (x2)
Fanatics Bowl winner $80 (x1)

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20. IMPORTANT DATES

A. The following are important dates you should know (in order beginning with the off-season):


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21. ERRORS

A (1). The Commissioner will be the authority on errors. They are bound to happen, and the philosophy governing the handling of errors will be simply "make it right."

A (2). For example, NFL.com (and subsequently the FFLM software) incorrectly scored John Elway during the 1997 season. The following week, FFLM announced the error, and it added 2 points to Elway's score. While this is surely an oddity, the scores, and possibly the results, of games will be changed. All clear errors must be corrected.

B. Owners are ultimately responsible for managing their own salaries. This does not mean they're responsible for making sure the Commissioner has it straight. Here's 2 examples to show how a couple errors in this category would be handled: (1) The Commissioner incorrectly reports a salary on the roster page, and the owner has more money than he thinks. He does not bid on a player, because he didn't think he had the money. This is on the owner, and the fact he didn't bid is his own fault. (2) The Commissioner is processing the acquisitions, and determines an owner cannot afford a player he bid on. He makes the necessary mandatory drops to fit the player on the team. After reading the results, the owner notices the roster page incorrectly reflects his salary, and he immediately notifies the Commissioner. The Commissioner would correct this. This illustrates the fundamental handling strategy for these situations. Unique situations will be settled as the Commissioner deems fair.

C. Email problems: The bottom line is if owners can prove they sent it, it will count. Results WILL be changed if necessary. Email proof must be a FORWARDED copy. Also, the forwarded copy must not be the "cut and paste" or "quoted" type. They must contain traditional Netscape or MSIE headers.
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22. RULE CHANGES

A (1). The Commissioner holds complete and total authority for making rule changes during the season which he feels are necessary to keep the league its' competitive best.

A (2). Any changes made during the season will be voted upon the following off-season with a simple majority determining whether the changes will remain in effect for subsequent seasons.

B. During the month of March, an owner may submit proposals for new rules/rule changes to the proper Broadcast Center messageboard. All proposals will be voted upon. A simple majority will be sufficient for most proposals. Any changes/additions involving the scoring system will require 9 votes in favor.
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23. ABANDONED TEAMS

A. If at any time a team owner wishes to relinquish ownership of his team, he should do the league the courtesy of notifying the Commissioner. Finding new owners simply would not be a problem. Dealing with apathetic and unresponsive owners would definitely be a problem. If it comes to the Commissioner's attention that a team owner has become unreachable, he will give 14 days for the owner to speak up and reiterate loyalty to the league. The Commissioner will attempt email contact. Nonresponse will cause the team to be considered abandoned, and the Commissioner will immediately find a new owner. The bottom line is that owners who plan to go on extended vacations, change their email address, or interrupt their internet service should notify the Commissioner. Any planned absence will be waited on. These provisions apply year round. This is a year round league, and owners are expected to be reachable all year.
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24. TERMS DEFINED

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