DISK 1 WALKTHROUGH

3.0     F A M I L I A R I S I N G    G A R D E N
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Squall is lying unconscious at the Infirmary when he was inspected by                                                               
  a doctor [Dr. Kadowaki]. The doctor will ask Squall whether he is 
alright or not, pick any one for Squall's reply and you will be given 
a chance to name your character. After a short conversation, you have 
another FMV sequence..

** FMV **
Squall sighs and lying back on the bed. A girl dressed in blue, peeped 
into Squall's room and followed a lady wearing a pair of spectacles, 
enter Squall's room.

That person is actually Quistis, Squall's teacher and she will instruct
Squall to follow her. Along the walkway, you will be able to talk to
her by pressing the Circle button. Next you will have another FMV 
sequence about the School, Garden. Just follow her down the path. Next,
you will enter the classroom, noticed how sloppy Squall was! At the 
back row of the classroom, you will see Squall and his rival, Seifer. 
Quistis will talk to the class that they will begin the SeeD 
examinations. [The SeeD examinations is critical for those whom want to 
be fully-pledged SeeD soldiers.] After the exams, you can regain control 
of Squall, and this time, you will be able to view your menu [pressing 
Triangle button]. Now talk to Quistis whom is surrounded by a group of 
students. She will tell you go to the Cave of Fire and find the G.F. 
monster, Ifrit. [G.F. stands for Guardian Force monsters]. You can go 
back to your seat and watch the tutorial, and tried to get a slight idea 
on how to use the junction system.[Balamb Garden Network, Tutorial Menu]

********************* Balamb Garden Network ****************************
                          [Study Panel]

On the screen, select the first option and you will be able to use the
network. There are many slots, each giving you information about G.F.
monsters [choose Tutorial] and you will find more being listed on the
screen. The first time you chosen tutorial, you will be given to name
two Guardian Monsters. The two guardian monsters are Shiva and 
Quetzalcoatl.

To exit the tutorial, simply press X and then choose the first option.
Now exit the classroom. At the walkway, head south and Squall will 
knocked into a girl and you will given two options, pick the 1st one 
and after some chit chat, you will given another 2 options, pick the 
1st one if you will to know well the structure layout of the building 
OR the 2nd option will results the girl leaving you. Squall will show 
the girl around the school and thus head for left where you can get to 
the elevator. There is a man dressed in yellow, talk to him and you 
will given 7 cards and instructions. Now you can played cards with your 
classmates, by going up to them and press the Square button. Now head 
inside the elevator. The elevator will take you to the 1st floor of 
the building and there is a short sequence where Squall will explain 
to the girl about the locations and their purpose. If you don't 
understand what they are talking about, read the following:

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                 SeeD Academy: Garden 1st Floor
                --------------------------------
This is the layout of the 1st floor of the school. It is arranged in
a hexagon shaped with passages leading to different compartments.
Here is the Legend:
-----------------------------------------------------------------------
KEY         MEANING
-----------------------------------------------------------------------
E           Stands for the elevator.
L           Stands for the lobby.
[n]         Stands for the compartments
/           Stands for paths

Okay, let's get started. Starting in clockwise direction:

1. Dormitory:          You can changed your clothes here or sleep 
                       [to recover lost HP] when needed. There are
                       three players there after you have completed
                       the fight against the Ifrit [Grey]. There is a 
                       Save Point in this area.

2. Parking Lot:        The place where you parked the vehicles [Yellow]
                       No significant purpose in the game.

3. Training Center:    It's a huge jungle with huge rocks and pipes. 
                       The first time that you have entered, you will 
                       find two doors. There is a Save Point found here. 
                       [Green]. There is also a Magic Stone found here. 

4. Library:            The place for bookworms. There is a female 
                       player whom has very powerful cards. There is
                       a Magic Stone located in between the bookshelves 
                       You have to examine the bookshelf to find the
                       Magic Stone, the man looking at the bookshelf
                       is also another card player. [Blue]. There is
                       a note about the Magic Stone, it will not be
                       useable after you have draw from it. This is
                       also the place, where you will find the person
                       whom Zell loves with secretly.

5. Central Gate:       The entrance of SeeD school. It does not lead 
                       to World Map directly! There is another player 
                       at the main gate. A Magic Stone is found 
                       near the fountain. Found another player, 
                       standing near the entrance. [Dark Blue].
                       
6. Infirmary:          The place, where you will find the doctor and 
                       the room where sick/injured people were 
                       attended by Dr. Kadowaki. [Purple]
                       
7. Quad:               The School Stage. You can play cards with 
                       the girl near the stage [Pink].

8. Cafeteria:          The canteen of Garden. There is another player
                       sitting on the left of the table on the extreme
                       right [Red]. You will meet Seifer and his pals.
                       [Fuujin and Raijin], the first time you have
                       been to there.

9. Elevator:           This will allow Squall to head for the second 
                       floor, where you will find the classroom.

10. Lobby:             The place where you can find a map of Garden 
                       1st Floor. There is a Save point near it. Press
                       Circle to view the map. L stands for Lobby. 

There is a Save Point at the lobby, that's located in front of the
elevator [note that the design of the Save Point is different from 
those in FF7]. Now just head for the Central Gate and just simply hold 
forward at the red gate and Squall will knocked open the gate. There 
you will reach the garden that's located in front of the school. 
There is another player somewhere around here. Now head outside the 
school gate and you will meet a girl dressed in orange, that's Quistis 
and she will join you. Now you exit out of Garden and now at the World 
Map. Now at the World Map, there is a very obvious difference between 
FF8 and FF7, that's the structures appeared much bigger that the marker 
[Squall]. Make your way towards right, not following the path. Just cut 
through the forest and you will find a cave located at the southeast
from Balamb Garden.

3.1   T H E    C A V E   O F   F I R E
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As you reached the cave, Quistis will ask you a question, choose the 
1st option to avoid repeating it. At the entrance of the cave, you 
will meet 2 guards wearing yellow caps [Garden Faculty]. Talk to them 
and you will be given two options, pick the 1st option. Now they will 
give you a time limit, pick 40 mins. [fourth] OR 30 mins. [third]. 
Squall and Quistis will be able to enter the cave. Inside the cave, 
you find Squall's teacher Quistis, rather a nuisance. She keeps on 
bragging about her ability. The cave has rather a straight forward 
layout. Just walk along the path and exit to the next screen. Simply 
walk up until the path started to split into three. Take the right 
path and absorb some magic from the magic stone. Now take the middle 
path and there you find a fire pit. After some chit-chat, you will 
have to fight the first BOSS, Ifrit. 

NOTE: The time goes on whether you are talking or during battles. The
      time will only stops when you have returned back to the entrance. 
      You must defeat the Ifrit and head back to the entrance within 
      the time that you have chosen.

#######################################################################
BOSS NO. 1     G.F.    I F R I T
#######################################################################
Name:       Ifrit       LEVEL: 6    HP:  1068
Facts:      Weak against Ice, Shiva. Nullifies Fire attacks.
Attacks:    Fire, Jump Swap
Draw:       Fire, Heal, Sense.[Libra]
AP gained:  20
==================
-----Strategy-----
==================

Make full use of your Guardian Monsters, [Quetzalcoatl and Shiva] to
fight the BOSS and the battle should be pretty easy. Use Potions to 
restore lost HP and use Phoenix Down to resurrect dead members. Note 
that the time still goes on as you fight in battles. Defeat the Ifrit 
and you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle. Ice Magic
can be drawn from the monsters near the shores of Balamb.

PS: The level of BOSS and monsters will be different as they will
    higher levels if you used the gameshark codes ! [MAX EXP and MAX
    HP codes]. The levels will differ as it depends on Squall's level.

#######################################################################

After defeating the BOSS, head for the exit and the time limit will 
stop. The guards at the entrance will praise you for doing a great job 
in defeating the Ifrit. Now head back to Garden. You will need to face 
the Final SeeD Exam. [The Dollet Mission]

PS: From now onwards, you can back to the Cave of Fire anytime as you 
    wished. There will be no more time limits.

3.2     Z E L L    J O I N S    I N   !
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Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the lobby. She will tell you 
to change into your Garden uniform. So head for the Dormitory. At the 
Dormitory, head for the bed and positioned Squall next to the bed and 
press the Action Button, choose the 2nd option. At the Lobby, you 
will recruit a new partner, Zell Dincht. 

** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis

Noticed Squall is rather cold-blooded as he just simply give Zell a 
cold shoulder. Zell also rather dislike Seifer and comment to Squall 
about their mutual hate for Seifer. However, Quistis give him a piece 
of surprising news, that is the leader for this mission is no other 
than Seifer Almasy. Seifer comes along with his pals, Fuujin and 
Raijin. Seifer is rather unfriendly and rude person, for he has been
classified as a "problem" child. Just as Zell wants to fight Seifer 
for calling him a chicken punk. Now the principal of Balamb Garden
will eventually shows up, his name is Cid. Cid will briefly tell them 
about their mission. After the little chit-chat, Seifer and his 
company plus Zell leave the lobby. Squall will head for the Parking 
Lot and you will get into a vehicle. 
 
Inside the vehicle, enjoy some funny conversation between the three. 
Zell will keep on talking non-stop, rather irritating. Squall does not 
respond, making Zell rather angry and gets up doing some punches. 
Seifer tells him to sit down and shut up. Now the screen will switch to 
the World Map and you will be able to control the vehicle.
Well, here are the controls of the Car:

CONTROLS OF VEHICLES IN FF8
Square:   Moves your vehicle forwards.
X:        Moves your vehicle backwards.
Circle:   Get in/ Get Out of vehicle.
R2:       Changes the camera view.
Select:   World Map [Spot view, Side map, enlarged World Map]
 
ABOUT CARS / VEHICLES:
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Note: Cars have a limited amount of 
Petrol! 

3.3      R E C O V E R I N G     D O L L E T    C I T Y
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Just simply drive your vehicle to the Balamb Town/Port. You will have 
to enter the sub-like boat. Just as everyone have moved off, head up 
the stairs and enter the sub-boat. Inside the boat, you will given a 
talk by a lady named Sue whom will brief you about your mission.

SCOOP:  For the past 72 hours, Dollet City has been under-attacked by
        the Galbadian army. After 49 hours from outbreak of the war,
        the city of Dollet has been evacuated. At present, the people
        are hurrying to take refuge at the outlying of mountainous 
        areas. The troop will disembark from Kubutan Beach. Ask to 
        eliminate any enemy soldiers. Asked to penetrate through the 
        city and eliminate any enemy troops. 
AIM:    To wipe out any remaining enemy soldiers. Keep them from 
        activating the communications system.

After the briefing, Sue leaves. Squall decide to do something, that's 
is talk to who ? You will be given 4 options:
- Talk to Quistis
- Talk to Seifer
- Talk to Zell
- nothing

After this, enjoyed some humorous jokes in the conversation between
Zell and Seifer. After another short chit-chat, head outside and you 
will enjoy an FMV feast.

** FMV **
A globe with several sub boats following through the south-eastern 
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan 
Beach. ** Start of Demo **

Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. There is a Save Point here.

You will fight 2 Galbadian soldiers, each of them being armed with a 
sword. They are quite simple not that tough, just throw in what you got. 
Draw magic from them and stock it up for later use. There is rather a 
high possibility, you will encounter random battles, so be always on 
your guard. Continue following Seifer and you will be ambushed another 
2 Galbadian soldiers. Continue in following Seifer until you have 
reached the town. There you will be attacked by one Galbadian Soldier. 
At the upper right hand corner, you will meet another Galbadian Soldier 
[it's somewhere near the car].

Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find 
the dog irritating Seifer. Now your party will be hiding at a corner.  
Seifer chased the dog away and causes the dog to bark. Six Galbadian 
soldiers start to march towards left. Seifer will tell Zell and Squall
to chase them. Zell did not wished to do that but surprisingly, Squall 
agrees with Seifer. So chase after them, so follow Seifer. Next you 
will cross a bridge and keep on heading left. You will encounter random 
battles there rather frequently. Whew! you have finally caught up with 
Seifer. Talk to the wounded Dollet soldiers. As you talk to the person, 
who is crawling on the stairs, and get ripped up. Beware as you are 
going to battle a sub-BOSS, a huge snake type creature. 

#######################################################################
SUB-BOSS NO. 1       H E D G E V I P E R 
#######################################################################
Name:       HedgeViper      Level 7     HP: 1178
Attacks:    Bite, Grab and Twist, Poison Breath
Facts:      Nullifies Poison based attacks.  Weak against Cold
Draw:       Fire, Heal
AP gained:  4
==================
-----Strategy-----
==================

This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS.
#######################################################################

Continue up the stairs and head for the Radio [or EM] Tower. Now you 
will see your teammates hiding and stay under cover at the cliff. You 
will watch a short conversation between the two guards. So soon as 
Seifer leaves, you enjoy another FMV sequence:

** FMV **
A girl comes forward and start to fall down from the steep slope.
The girl also winks at both Squall and Zell.

The girl's name is Selphie. She is formerly a member of Squad A. While
Squall, Zell and Seifer are in Squad B. She will start to jump off from 
the cliff  start jumping and smiling. 

"Follow" her suit proceed near the cliff and choose the first option. 
Now she will join your party. Next the scene was transferred to the 
conversation between Wedge and Biggs. Now head inside the tower, equip 
Guardians for each of them. Draw from magic stones [purple in colour] 
There is a Save Point located near the elevator. Now head and use the
elevator, choosing option 1. At the top of tower, you will have 
another FMV feast:

** FMV **
The ground starts to tremble and a screwdriver started to fall down 
from the trap door. The ground has shaken so greatly that Squall could 
stand still. There you will see the operations of the Radio Tower. Oh
no! they have activated the communications. 

You will have a short talk and Seifer will come in. Prepare for the 
BOSS Fight as Biggs started to fight you. 

#######################################################################
BOSS NO. 2      E  L V O R E T
                B I G G S
                W E D G E
#######################################################################
Name:      Biggs             Level 7     HP: 610
           Wedge             Level 9     HP: 608
           Elviole           Level 7     HP: 2,667
Attacks:   Biggs:            Bolt, Machine gun attack, Charge
           Wedge:            Flame, sword swipe
           Elviole:          Bolt, Claw swipe, Flood Breath [All], Fire
Facts:     Elviole:          Weak against Wind, Nulifies Poison-based 
                             attacks
           Wedge:            Poison does not work !
Draw:      Elviole:          Bolt, Heal, Double, Siren
           Biggs:            Fire, Bolt, Ice, Sense
           Wedge:            Fire, Bolt, Ice, Heal
AP gained: 18


==================
-----Strategy-----
==================

You firstly face Biggs and just simply attack him with attacks and 
magic. As he was seriously wounded in the process, he will call for 
Wedge. Just keep on focus your attacks on one of them. 

It will cause both of them being attacked by the Elviole. This BOSS 
could be an headache. Uses your G.F. monsters and magic to deal out 
massive punishment. Draw some magic from the BOSS and use in your own 
advantage. Use your Special moves when needed. Use Potions /Heal to 
restore lost HP and Phoenix Down to revive dead members. If you draw 
from the Elvoret, you can summon the G.F. monster, Siren. [that will 
be the fourth option and could only be drawn once]. There is a easier
way in defeating BOSS, that is by drawing Double and cast magic twice
on the BOSS! You will get the first copy of Weapon Upgrading Guide
from the battle.
#######################################################################

As you have finished the BOSS, you will have a short conversation. 
Seifer will leave and now you will have 30 minutes to head back to the
sub-boat. 

Head to the elevator, press the Circle button and choose option 1.
As you head down, you will have a scene of Biggs summoning a robotic 
beast to attack your party. Back at the ground floor of the tower, 
save your game and use Potions /Heal to restore lost HP. Head for the 
entrance and you will encounter a giant robotic crab!

######################################################################
BOSS NO.3     X - A T M 0 9 2
######################################################################
Name:       X-ATM092    Level 7     HP: 5,492
Attacks:    Desperate Charge, Claw attack, Leg swipe
Facts:      Weak against Lightning. Poison has no effect on the BOSS.
Draw:       Fire, Ice, Heal, Barrier.
AP Gained:  50 [defeat the BOSS HP to zero]
==================
-----Strategy-----
==================

The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt 
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to 
escape. You may have to fight this BOSS about five times. Hopefully
that you have enough Double Magic on your inventory. It is possible
to fight the BOSS only once.

######################################################################

Simply make your way out back to the beach, where your sub-boat was.
You have only 30 minutes to do so. Just run every time you have defeat
the BOSS. There is also an FMV sequence of the BOSS squashing the car. 
Just make your way out, until you saw this FMV:

** FMV **
X-ATM092 scramble down the streets of Dollet. It has knocked apart a
building. Squall fall down on the ground and quickly gets up. Squall 
then head for the sub-boat as fast as he could thus making an attempt 
to jump across to reach the sub-boat. At this moment, Quistis pumped 
the BOSS with the gun. Whew! The sub-boat was safe and the BOSS 
had been reduced to a heap of waste metal ! **End of Demo**

Now you are back safe and sound. Back at the harbour, Seifer returns 
back to his normal self. His pals will come to the harbour and 
praises him for the victory. Quistis will congratulate all of you 
for doing a great job. However, the unfriendly Seifer and his company, 
just simply the vehicle, thus leaving your party back at the harbour. 
Now you have to walk back to Garden.

Exit the area and you will be at a winding path and there is a Hotel.
Pay 100 gil to stay in the Hotel [as resting at the inn, will help to 
recover all your lost HP]. If you want to save your game, use the 
Save Point found at the corner of the room. [There is also a copy of 
the Timber Magazine. Rest as you must be tired and has lost quite a 
lot of HP [pick the first option]. Head left and you will enter an 
area. There is a Magic Stone here, draw some magic. If you talk to 
the man sitting on the bench, you will find out that he is rather 
familiar to Zell. Actually, this is Zell's hometown! There are three
houses in this area.

1st House} [on the left]:  Weapon Upgrading Shop. 
2nd House} [on the right]: Zell's house. You cannot enter his bedroom!
           You can get another copy of the Timber Magazine at the
           kitchen of his house!
3rd House} [on the right, next to Zell's house]: There are a lady and 
           a man talking about something.

After done browsing the town, head up the street and you will reach 
the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick
first or second to rent a vehicle OR pick the third to quit. The first
option will result renting a blue-green vehicle while the second option
will result renting a brown-black vehicle.

In your "vehicle", head back to Garden. If you have a vehicle, press 
Circle to get off and enter the Garden. At the front gate, your 
teammates will leave. For those who doesn't want to waste your money, 
try to walk on the path as this will reduce the encounter rate !

3.4       F A L L I N G     I N    L O V E
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Return back to the Lobby. There you will meet Quistis, Cid and xu 
near the Map of Balamb Garden. Here is a piece of good news. Selphie 
had passed the SeeD test ! Talk to Cid and he will speak for a short 
while. Now head right from here and you will meet Seifer at the 
entrance of the path, leading to the library. Talk to him. You will 
notice Seifer's expressions. He is rather fed up. You want to know why? 
Here comes the answer from the principal as he tells Seifer, that he 
failed the SeeD test mainly because he like to do things on his own. 
He is kinda upset as he lost to his rival, Squall Leonhart...

Now head for the elevator and board it to the 2nd floor. Notice that 
the person whom have given you the cards has left that area. Now talk to 
everyone whom is at the area outside the classroom. Noticed that Zell 
is walking back and forth? He is rather nervous about his results. 
There, a Garden Faculty will come up and talk to you all. 

Announcing those whom has passed the SeeD test.... Zell of Squall B! 
and Squall of Squad B! Many of them have failed the test, watch their
expressions. The screen will then proceed to the awards ceremony. On 
4 Garden Cadets has passed the SeeD test. Talk to Cid and he will 
give you an item, not sure what the item is meant for. Then you will 
be shown your SeeD ranking [Test results from the Dollet Mission].
From now onwards you do the test at any moment of the game. Squall is 
now an official SeeD member. You will receive money, based on the 
steps on that you walk on the field. The higher the SeeD ranking it is, 
the more money that you will earn. To gain higher ranks for SeeD levels,
do the SeeD test [refer to 3.0 for the answers]. You will be promoted by 
1 level each time after gaining full marks for each test. As you 
had received money, you will hear a ring and find those numbers at the
low part of the screen.

------------------------------------------------------------------------
NEW NEW NEW
------------------------------------------------------------------------
FULL MARKS FOR DOLLET MISSION contributed by ChaRle5!

The Dollet Mission is also a SeeD test. The test results depends 
solemnly on your actions in the game from Section 3.2 to Section 3.3
The status are classified in the 5 categories:
_______________________________________________________________________
|   Category    |   Description                                        |
|_______________|______________________________________________________|
|  Agility      |  This rather hard. As soon as Seifer says that you   |
|               |  return back to the bay within 30 minutes. If you    |
|               |  managed to do that in 5 minutes and only encounter  |
|               |  X-ATM092 only once, you will get 100 points for it! |
|_______________|______________________________________________________|
|  Decision     |  In the Cave of Fire, has Squall only reach the      |
|  Making       |  maximium levels of 8 to 9, and finish that section  |
|               |  within 30 minutes.                                  |
|_______________|______________________________________________________|
|  Attacking    |  Have Squall and his party defeated 60 enemies from  |
|  Power        |  Section 3.2 to Section 3.3 Not sure whether it      |
|               |  counts the random battles that you encounter in     |
|               |  Balamb Area.                                        |
|_______________|______________________________________________________|
|  Dignity      |  Never, ever ran away from battles. Each run will    |
|               |  cause a deduction of 20 points! An exception is the |
|               |  BOSS fight against X-ATM092.                        |
|_______________|______________________________________________________|
|  Attitude     |  Never ever talk to members of Squad A and C [Squall |
|               |  in Squad B, Selphie is an exception.] Do not jump   |
|               |  off from the cliff, instead walk around it [as      |
|               |  Seifer has did by jumping off the cliff.]           |
|_______________|______________________________________________________|

Well if you have followed the guidelines, you will receive SeeD level 9.

------------------------------------------------------------------------

Now exit the area, once you take control over Squall. Head back the 
second floor where you have meet Seifer's pals, Fuujin and Raijin. To
your surprise, they have clapped for those whom have passed the test. 
Now you will back at the Dormitory. Go to the bed and press the 
Circle button and choose the 2nd option. Squall will change into 
his SeeD/graduation suit. Talk to Selphie and leave. You may wish to 
use the Save Point. Now you will be at the dancing ballroom. Now Zell 
will approach Squall to try to talk to Squall. After he had left, 
Selphie will come and meet Squall. Pick any option. Now Squall will 
catch a glimpse of a girl dressed in yellow [remember the girl in the 
opening FMV sequence?]. This is followed by an awesome FMV:

** FMV **
Squall looks at the transparent ceiling. A shooting star passed through
the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in
love at the first sight... Then Rinoa approaches Squall and talks for a
while...
Squall was invited to dance with her. There you will see the 
personality of Squall, he doesn't quite like dancing as shown in the 
FMV. The dance will stop after the area has become darker and the 
fireworks appears.. Next Rinoa notices her friend, bid farewell and 
leave Squall...

Now the scene switches to the balcony where Squall will have a short 
conversation with Quistis. Quistis will tell you to change back
to your leisure clothes and meet her at the hall of the Training Center. 
Exit from the area, and Squall will be on his thoughts why Quistis wants
him to do at this moment of time. Change your clothes and you found out
that all exits were sealed except for the entrance to Dormitory and the
Training Center, so head the other place.

At the training center.....
Most of the time, you will encounter plant-type monsters and 
occasionally, you will battle the T-rex. If you encounter one, I will
suggest that you ran away [Press R2 + L2]. The T-Rex has about 
10,000+ HP ! It is a formidable foe!

From that area, you will find red pipes and material used as building
materials. Head north.. In this area, there is a Save Point and a path
leads that leads to the ceiling of the training center. There is a 
short conversation and they will both view the building of Garden from
here. It seems that they are talking about Quistis' past. After the 
conversation has ended, head right and absorb the Magic Stone located
near the river. Head right and cross the bridge. Walk towards south and 
you see a girl being held captive by a huge dragonfly ! [remember the 
girl whom has peeped into Infirmary at the beginning ?]. Squall draws 
his sword and start to attack on the BOSS.
          
#######################################################################
BOSS NO. 4:    G R A N A L D
#######################################################################
Name:       Granald           Level 8     HP: 1,456
            Raid [3]          Level 8     HP: 223
Attacks:    Granald:          Kick the Raid, Fire Throw, Fire, Attack
            Raid:             Claw Swipe
Facts:      Granald:          Weak against Wind
Draw:       Granald:          Sleepel, Darkness, Shield
            Raid:             Fire, Bolt, Barrier
AP gained:  14

GRANALD

==================
-----Strategy-----
==================
This BOSS isn't that tough as those Raids will not attacked your 
characters when the main BOSS is around. The BOSS is pretty weak in 
physical attacks. Just use the magic that you have already drawn from 
the monsters. Note that the BOSS can make of the Raid and use as it's 
weapon. Make full use of the Guardian Monsters and Magic to deal the 
BOSS a deadly blow. Cast Heal or use Potions to restore lost HP. 
You will get 14 AP when you defeat all three. The battle will only end 
when all of them were killed. To reduce damage, draw Barrier [reduce
physical damage] and Shield [reduces damage done by magic]. 

Alternate Method:
You can draw Sleepel from the BOSS and use it it on the BOSS. While
BOSS is under the sleepel status, summon your G.Fs and you will be 
able get rid of the Raids at one time!

NOTE: This BOSS looks quite identical to those in the Temple of 
      Ancients, where you have been knocked down by the clock's hand 
      to get Cloud's weapon, the Nail Bat. 

#######################################################################

After the battle, the girl is accompanied by two White SeeD cadets [?]
Now exit from the area. Quistis will tell Squall to meet the Principal 
and others at the Central Gate, next morning. Hey ! Do you know that, 
now it is night time. Head back to the Dormitory and you will find Zell 
along the way. Back at the Dormitory, you will find the layout has 
changed. Head near the bed and Squall will have a good night sleep, 
still can't get over the dance with Rinoa....

PS: You can get another copy of Weapon Upgrading Guide from the desk 
    located at the Dormitory.

3.5     A N O T H E R    M I S S I O N  !
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Make your way to the Central Gate when Squall is awaken, save your 
game if necessary. At the central gate, push open the red panel and 
you will see Cid along with the Garden Faculty and Selphie. Talk to
Cid. Notice that everyone has changed into their own personal clothes. 
There Cid will simply brief your mission. Now again you will be 
accompanied by both Selphie and Zell, but where is Zell?. Speaking of 
devil, here comes Zell in his cool air-board, however skating in 
main compound is not allow in Garden. Zell's air-board is confiscated 
in the process. Now once you control Squall, try to exit the area. Cid 
will give you the Magic Lantern that summons the G.F. Monster, the 
Diablo. The BOSS is rather tough. Wait until you get two more G.Fs. 
Exit from Garden and you are back on the World Map. You had rent a 
vehicle, you will find your vehicle at the spot, where you have parked. 
You can enter the Dock using the car too. If you don't have, walk 
towards the Balamb Town. As you arrived at the town, head south from 
the Gas Station. Now walk down and make a left turn, there you will 
meet Zell's close friend. Next, walk left and you will reach the train 
station. There is a shop situated at the right side of the station, 
which sells items. [Refer to Part II for more details]

After this, talk to the man at the station and pay him 3,000 gil to 
enter the train. 

Inside the train.....
There is a Save Point inside the train. Next Zell will talk to Squall
and Selphie. They will leave the room. Follow their suit. Talk to Zell 
and he will enter the room on the left. Selphie will remain at the
walkway of the train, happily singing. Now head inside the room and talk 
to Zell whom is on the crouch. Move towards Zell and pick any option. 
Then Selphie will enter the room, looking unwell. Suddenly, Selphie 
passes out, so is Zell. Squall tries to approach them, but suddenly 
fall unconscious, lying on the ground and the screen fades.... 
No no! this isn't the headaches which Cloud of FF7 has regularly has!
You will received the first copy of the Pet Magazine from Zell.

3.6       L A G U N A     L O I R E ' S     S U B - Q U E S T
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Now the mission had switches it's focus to Laguna and his company.
The guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?

NOTE:  At this moment of time, they will be able to access your G.F.
       Cards, Monsters and Magic. Laguna will have all Squall's 
       commands that you have equipped. Ward will have all Zell's 
       commands that you have equipped. Kiros will have all the 
       commands that you have equipped on Selphie. They will also be 
       able to fight the Diablo that has been trapped inside the 
       Magic Lantern, given by Cid. In this section, you will 
       encounter random battles in the grasslands, similar to those at
       Galbadian Area. There is one common factor for all Laguna's
       scenario, that the maximum amount of gil they have is 3,000 gil.

The path is rather straight forward. Just simply walk along the track 
and head northeast. The path is surrounded by high grasslands. There
is a Magic stone found along the path. Now head up and you will see
a lot of speech bubbles at a time. Make an anti-clockwise turn and you
will find a Magic stone. Draw magic from the Magic Stone and enter the 
truck. Next the truck will transport you to Galbadia City. At the city, 
once you have exit from the truck, head south. You will find a hotel 
called Galbadia Hotel. At the main hall you will find a Save Point. 
Next you can choose to sleep in the hotel, it cost 100 gil. After the 
"goodnight sleep", walk down the stairs found on the right of the main 
hall. Next talk to the waitress whom is wearing a blue velvet, and she 
is found in front of the piano. Next a lady dressed in red [Julia] will 
come out and play the piano. You will see Laguna talking to his pals. 
Head and talk to Julia and Laguna will fake injury on his foot, ^_^. 
Next Julia will approach Laguna and have a short chit-chat. Julia will 
move upstairs and thus leaving Laguna in his thoughts. Now head back to 
the man at the counter and pick the first option. There you will see a 
brief talk between Laguna and the Julia. Again, the screen will then 
fade again......

The girl's name was Julia 

3.7    M E E T   O N C E    A G A I N . . . . .
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Zell and Selphie will wake up from the strange dream, still leaving 
Squall lying on the ground. You will once re-gain control of your 
former party. You will eventually get off the train at the small 
train station. [Timber Station, I think, the wording is a bit too tough 
to read !] There is a booth, which will tell you something [not quite 
sure about it's purpose]. In front of the pet shop, there is a guy 
blocking the entrance. Head down to exit from the area. There you will 
see a guy, whom is rather careless, almost got hit by the train, and 
this applies only to first/second option. Next the man will invite you 
to get onto the train. He is a member of the Forest Owls

AT THE TRAIN
Your party will stay there for a while. There are two other guys. One 
of them dressed in blue while the other is wearing a yellow cap. The 
punky guy in blue shirt will usually have a stomachache and puke at a 
corner ^_^;. Go up the stairs on the extreme right. There is a Save 
Point at the left-hand side of the train. I suggest that you use it.

Now exit from the area and continue to head up, until you reached a 
highly-polished cabin. Inside the room, is the person whom has danced 
with Squall at the Graduation Party. The moment she notices Squall, She 
hugs Squall and will have a brief chat. She will tell her name, Rinoa. 
Her dog will enter the cabin later and you can name her dog [Angelo]. 
Once she had left the room, head back to the main cabin where your 
party was. Everyone will have a short chit-chat. Next you will be led 
to a room, which has the model of the tunnel. You're planning to attack
the President whom is on board on the other train. There you will have 
a sequence of the process showing how the trains are connected. 
Here is a brief description of the sequence:

PS: The name of Rinoa's dog is called Angelo. This also taken from
    Heero Yuy's FAQ 

T H E   D I A G R A M    O F    C O N N E C T I O N S
=======================================================================

=====Legend=====
================

[ ]     Train carriage        There will a be a strong sequence showing
#       Train tracks          the connections of the trains. You are
B       Blue                  in the blue train carriage and your 
R       Red                   aim is misplaced the president carriage.
Y       Yellow                After that long process, you will see
G       Green                 the connection [below the original one]
                              Next you will given a try to test 
                              entering the codes. 4 numbers for each
                              codes. Refer to the "Connection of the
                              Trains" section for more information.

***********************************************************************

O R I G I N A L     L A Y O U T

################################# [BBBB][YYYY]#########
                                    ###
#######################[GGGG][GGGG][RRRR][GGGG]########


A F T E R.....

########### [GGGG][GGGG][BBBB][GGGG]########
                                ###
      ################# [RRRR][YYYY]#############

***********************************************************************
          
Once you're ready, talk to the punky guy and pick the first option. 
Exit from this area and talk to the man in cap and choose the 2nd 
option and the screen will fade...

You will now be at the top of the train and your characters will 
jump across to reach the other train [pressing Circle]. Next Rinoa
will talk to Squall and the scene will switches to the President whom 
you are chasing after. There you will have to the "Connection of 
Trains" section and followed by FMV showing the unlocking of train 
carriages. Now you will be on the other green train carriage and 
doing the "Connection of Trains" and followed by another FMV of the 
unlocking of trains. 

***********************************************************************
S U B - G A M E :     Connection of Trains.
***********************************************************************

AIM:   Enter the codes to unhook the train without being discovered by
       Galbadian soldiers.

.......................................................................
      
==================              Triangle [1]
-----CONTROLS-----     Square [3]       Circle [2]
==================                  X [4]

                      L1:  Look left        R1: Look Right
                      Up:  Getting Up      Down: Move down
.......................................................................

Firstly Squall will set up the device vertically on the top of the 
train. Rinoa will tell you the code. The code panel is shown on the top 
right-hand corner. You have to enter the number shown on the panel. 
For example: Let's says if the code to input is 1333, press Triangle, 
Square, Square, Square. You will be forced to stop if you was caught
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes need not 
to be input continuously. Note that you can can't move while inputting 
codes on the panel. If a soldier is coming forward, press Up and Squall 
will be back at the top of the train. For the first mission, press L1 
to look left to see the Galbadian soldiers are approaching you. For 
second time, you will have to input 5 codes with the same time limit. 
Press R2 to view right if Galbadian soldiers are moving towards you.
.......................................................................

Now you will back at the place where you firstly enter this train. 
The punky guy will have another stomachache. Once gain control of 
Squall, head back to the place where you find the Save Point and save
your game. Return and talk to the man wearing a cap and pick the 2nd 
Option and the screen will fade.....

Now you were in the carriage where the President was. Rinoa approaches 
the President but the structure of the President is rather uneasy, 
that's right you have to fight him and the monster that he transform 
into later in the battle. It's another BOSS fight!

#######################################################################
BOSS NO. 5:   P R E S I D E N T    D E L I N G      [fake]
#######################################################################

Name:       President Deling        Level 8     HP: 458 
            Monster Deling          Level 8     HP: 2,450
Attacks:    President Deling:       Charge and Life Drain
            Monster Deling:         Claw Swipe, Fire, Bolt, Flood
                                    Breath, Blind, Berserk
Facts:      Monster Deling:         Weak against Fire, Earth and Holy. 
                                    Poison has no effect on the BOSS
Draw:       President Deling:       Heal
            Utoku:                  Cure, Double, Berserk, Drain
AP gained:  20.

==================
-----Strategy-----
==================

Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your G.F. Use Heal or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. The flood breath occasionally will cause Sadness, use Cure 
to remove this status aliments.

Alternate ways:

The President is undead, use Heal on the BOSS and use Double to 
increase the damage by half (about 500+ HP). This was sent by Patrick
Han. There is also any way to defeat the BOSS: Utoku, it can be 
killed instantly by a Phoenix Down!

PS: The President is fake, thanks a lot Heero Yuy ! The monster that
    he transformed into is called Utoku.

#######################################################################

As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. The punky "hair" guy will squat down and 
puke. Now talk to Rinoa whom is squatting along with the other two.
Squall will follow Rinoa's suit and receive 2 pieces of paper. The 
papers are actually a massage meant for Squall and his pals. The punky 
man will have another stomachache and you will talk to head for the 
Timber TV station, I think. Rinoa will join you and you will have to 
form a new party of three. Next exit from the area, through south. 
Head up the stairs and use that Save Point. Now talk to the man 
dressed in a cap and choose Option 2. The train will now return back 
to the Timber Station.

3.8     V I S I T I N G   T I M B E R   S T A T I O N 
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This is a special town as you have to battle against Galbadian 
soldiers within the town. Applies to this period of time.

Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet 
Shops provided items for G.F. [the list of items will be found at 
Part II of this FAQ] and the volume 03 and 04 Pet Magazines.

Now head down and exit from the screen. There is a Weapon Shop on the
extreme top-left hand corner and the Timber Hotel. Inside the Timber 
Hotel. There is a room that's simply out of bounds. Actually you can 
only enter it by paying 100 gil at the counter [also getting another
copy of Timber Magazine in this way]. There is a player [the little 
girl near the signboard] found here. Walk south to exit from this area.

In this area, you find some Galbadian soldiers threatening the guards
at the gate, walk south and confront with them and you will have to 
fight them. Now return back to the Train station and this time, take 
the path facing right [between the 2 platforms]. Now there is a huge 
building that's says "Timber Maniacs" Enter the building. The room, 
located on the left has a hidden Magic Stone. Head up the room located 
in the north. Inside the room, there are 3 people. There is an item 
[a Timber Magazine] which you can collected from the deck of documents 
located at the right. If you talk to the man found at the north, you 
have another short sequence. The building next to the Maniacs is the 
house which you will visit it later. Head right. Now you will be 
on a street. Notice, there is a girl, walking up to the shelter. 
Actually that's a staircase that leads to the Pub. There is a card 
player [girl on the bench]. You will meet 2 Galbadian Soldiers and 
ave to defeat them. There is another Item Shop located on the left of 
the Pud. There is another Magic Stone located at the right of the Pub. 
Head up and enter the pub after you have done with your shopping. At 
the Pub, there's a drunken man sitting there at the door that's leads 
to the alley way of the Pub. Talk to the man dressed in a purple suit 
and choose the following:

1st Question:   2nd Option
2nd Question:   2nd Option. The first option will allows you to buy
                drinks from the pub. Each drink costs 100 gil. In
                return, the man also gives you a Card. [Tonberi.]

Then the man will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player, 
whom is sitting on the bench. Now head left. There you will find a
huge gate that leads to the TV Station. Head up, force the gate to 
open and up the winding stairs. Now head up and turn right and you
will see a huge Screen. There you will have a conversation and pick
any option. Squall will quarrel with Rinoa and Rinoa will ran away.
Selphie / Zell will come and rejoins your party. Now watch the screen.
There you will have a sequence of the minister talking followed by
the President [didn't we have defeated him during the last BOSS 
fight!?]. More surprises will come... That's Seifer and he will try to 
kill the President. Quistis is also there. Now head left and walk up 
the path and you find Seifer holding the President as the hostage. He 
will then pull the President to a corner. Now at that corner, Quistis 
will come in, trying to stop Seifer from killing the President. Then a 
mysterious lady appeared from thin air, it's Edea [the person whom 
frequently appears in the opening FMV]. She will talk out with Seifer, 
causing him to drop the President and leave with her. Quistis was 
injured in the process too. Squall and his party will enter the place 
and Rinoa is back too. Now you have to follow both Quistis and Rinoa. 
Remember the house next to Timber Maniacs ? So head there and you will 
find both them. A short sequence will happen at the house. Firstly talk 
to Quistis and tried to exit. And you will talk out, and you will be 
given to reorganize your party. On your way out, the owner will gives 
you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will 
see a Galbadian Soldier outside the house. You can ignore the soldier 
by keep going right. There you will see a man wearing a cap, 
distributes a ticket to each character. Now enter the shelter and you 
will be on the other side of the Train Station. There is a house, 
which will provide some clues. Now cross over the bridge and head south 
you will meet Quistis or Rinoa there. Pick Option 1 to enter the train. 
Your company will enter the train. The train will now start to move. 
Inside the train, talk to everyone and Zell last, picking the first 
option.

The train now will be back at the World Map. There is a small platform
there, and you will given two options. Pick the first option to get off 
the train. Next head up the road located at the north of the platform.
You will find a forest surrounded by mountainous regions. Enter the
forest, you will have a short sequence. Next Squall, Quistis and 
Selphie will suddenly fall unconsicious, could it be another Cloud's 
mishap?

3.9      L A G U N A ' S    S E C O N D   S C E N A R I O . . .
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As you fall unconsicious, the screen switches back to Laguna and his
company. Talk about something. Now you need to head for the mine 
located on the west of this area. Just pick any option during the 
conversation. As you head up, you need to fight some of the miners, 
don't worry, the miners [Esthar Soldiers] are not quite tough, in fact
they have the same stats as the Galbadian soldiers. Absorb the magic 
from the Magic Stone. Take the straight path and quite head right until 
the path splits into three. Take the one leading right and absorb more 
magic from the Magic Stone. Now head back to the entrance, where you 
have firstly fought the miners. Take the other path and press down 
when you reached the ladder. Next you will have a sequence and Laguna 
seems hurt. Continue walk forward. Make a left turn and exit. Next you 
will come out from a huge pipe. Notice this, there is a path leading 
north. Take the path towards north. You wil find a huge boulder and a 
torpedo-shaped like structure. Press Circle on the structure and 
choose option one. The boulder will start to roll down and thus stuck
the previous exit. Now walk up the path. Up the stairs and continue to
move forward and make a left turn when reached a junction. Head left 
until you reach a cave. There is a Save Point located in the cave. 
Make sure that your party is fully healed. Save your game and head up, 
you find a cliff facing the sea. Now you will be interuppted by a 
couple of miners and you have to fight them CONTINOUSLY. You will 
fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners [After
you defeat the last miner, it will does damage to Ward and Kiros,
reducing their HP to only one point]. After the battle, you will have
a saddening sequence. Laguna will thrown off his dying bundies over the
cliff. Laguna will then tries to get down but he accidentally trips
over!.. End of Laguna's Scenario. [I have recieved an e-mail that says
that Laguna did not commit suicide, in fact he trips!]

There is a boulder on the left. Press Circle to examine and it will
reveal a Magic Stone !

3.10    W H A T ! ?   A   S E C O N D   G A R D E N   S C H O O L ?
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NOTE: Far East Garden is also known as Galbadia Garden.

Squall, Selphie and Quistis will awake, but if you check the stats of 
those whom have faint along with Squall, you will notice that their 
HP has been reduced to 1 ! Equip Guardians and head up the path
Now you will back at the World Map through a new area. Save your game!

Well let's get back into action, head towards left of the area. You 
will find a building that's looks a bit similar to Balamb Garden.
Head there. As you enter the academy, you have another FMV feast !

** FMV **
Garden young cadets riding on robot-walkers flying around the the
building and a close up view of the Far East Garden.

As you enter the building, there are a couple of players. One of them
is a girl walking towards you and the other is a guy resting on his
robot-walkers. At the right side of the atrium, you will find another
player. Now head up and you will reach the central gate of the academy.
Your party will enter the garden along with the two that are not in 
your party. Next enter the building through the blue door [it's says
"IN"] Now as you enter the building, you will find a compound that's 
splits into 4 different paths. You have enter from the south. There is
a Save Point found here. There is a hidden Magic Stone found here under
the yellow light.

===================
-----1ST Floor-----
===================

The LEFT PATH:  Leads to the authorium and there is guard on the left.
The RIGHT PATH: There are total of 2 doors here. The room on the right
                has three players. While the room on the left is the
                hockey field / skating compound. Presently you can't 
                get the Magic Stone that's within the skating compound. 
                Head up the left door at the north, you find a player 
                plus a Magic Stone.
The NORTH PATH: There is a guard guarding the door. Head up and you 
                will find an instructor guiding some cadets doing 
                push-ups. Head up stairs located at the right.

===================
-----2ND Floor-----
===================
The LEFT PATH:  Leads to the elevator, nothing else is found here.
The RIGHT PATH: Leads to the circular path that's located directly
                above the main hall. There is another hall within this
                area.
The ROOM:       There is a guard guarding the room. ENTER this room!

You have a sequence between your party. Quistis will enter later.
Next talk to Zell and Quistis will enter. Seeing this talk to Rinoa
and you have more conversation. Next talk to Selphie and you have
more conversation. Next Squall will exit from the room, looks pretty
angry.

Head down the stairs and did you notice that Zell is training along
with the cadets. Next exit from the room and you will meet Seifer's
pals, Fuujin and Raijin. They questioned you about something and
asked you did you see Seifer or not. After the chat head for the 
central gate. At the gate, you will meet Quistis and exit from the
area. You will find that everyone is at the compound that's in 
front of the academy. Talk to Rinoa and shortly you will see a car
approaching you. Next the guy will introduce Irvine in FMV.

** FMV **
A butterfly flews onto Irvine's finger. Irvine is lying on the 
grass patch and look at Squall and company, then he will approaches
and talk to your party.

Now talk to Selphie. She together with Rinoa will grab onto Irvine
and they will leave. Squall looks pretty unhappy about this. Now
You will be at the world map and have Zell and Quistis in your 
present party. Head for the station which is located on the north-
west of the school. The train station has a couple of players so
look for them. You will have to pay 3,000 gil to the train attendant.

Next Rinoa and Selphie will enter together with Irvine. As usually
Selphie will enter the door located at the north. Irvine also follows
her. Next talk to Selphie and exit. Next you have another short talk
and the screen will switch to the World Map and the train will take 
you to Galbadia City where Laguna's first scenario occurs.

PS: I have found the trick to prevent the girls from hugging Irvine.
    Just talk to Zell and choose the second option and you have
    to re-organize your party ! 

3.11     A    B U S Y   C I T Y
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You will now reached the city of Galbadia. There is a player in the 
middle of the platform. Now head down the escalator. Now you should 
have a sequence between your party. Next head north and exit. There you 
will see the compound, where Laguna's truck has stopped before. In the
city, there are buses transport you from one place to another. To get 
on the bus, talk to the attendent. On the ground, there is a marked 
area where the bus will stop. Now talk to the bus attendent located 
south, you will see it immediately as you enter the area. Now talk and
pick the first option to board the bus. Take no. 08 Bus and alight the
moment you have reached the next road. Press X to alight. Now talk to 
the attendent on the extreme right. Talk to him and he asked for a 
three digit number. Now he will talk about a mysterious tomb located
northeast from the city. Talk to him and pick the four option, you 
will be at the "Rent A Car" shop. I will suggest that you rent a car 
if you have sufficient gil. It's a long way from the town. Exit the 
town through the left path of the "Rent A Car" station. You will back 
at the World Map. Head northeast from the town, note that you will be 
at the south of the town. Head northeast along a stretch of land and 
you find the Tomb which the attendent has told you to go to.

Here is some miscellaneous information about Galbadia:
1.  Galbadia Fountain
    The first area where Laguna and his party has landed at. There
    are two bus attendents around this area.
2.  Park Lane
    The area where you will find the attendent in front of the 
    Colonel's Mansion. The Left path leads to the clock tower of 
    Galbadia. There you will find another Magic Stone. There are two 
    bus attendants.
3.  Galbadia Parade
    Basically a busy street. This road is infested with vehicles and 
    there are a huge group of people. On the right, you will find the
    weapon shop [yellow signboard] and the item shop [orange signboard]
4.  Galbadia's Tower
    The most significant sight is the huge brown tower. There is a
    4-way junction which leads to the other parts of the town.
5.  In front of the President's Mansion
    You will find 2 bus attendants here and south is the President's
    mansion. There is a huge compound area, where the Colonel will
    brief you about your mansion.
6.  Galbadia's Hotel street
    Head northeast and cross the flags and you will end up at this
    street. Inside the Hotel, there is a Save Point. Hotel fees: 100 
    gil.
7.  Colonel's Mansion
    In front of the Mansion, there is a Save Point. To get there, just
    head east of the Park Lane. You must get the three digit password
    which is found on the Gunblade and he will lead you to the Mansion.

3.12    A T   T H E   T O M B   O F   T H E  U N K N O W N    K I N G
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As you have arrived at the tomb, you find two girls [looking like 
Balamb Garden students] running away from the tomb. You will find a 
Save Point on the right and a Magic Stone on the left.

Head up and cross the bridge. If you know Japanese, you will know that
the attendant has given you a map of the tomb [a very complex layout],
you can view it while in the tomb, press SELECT and press X to exit the 
tomb and choose the first option. 
Here is the map [hope that it isn't very difficult to read ^_^]:

.......................................................................

               ** M A P   O F   T H E   T O M B **

=======================================================================
                         L E G E N D
=======================================================================
- -          Path
X X          Bridge
[G.F]        G.F. Brothers hideout
Right        The right section where you will meet Sacred of the 
             Brothers
North        The northen section where you find a Magic stone and a
             chain locking a wall.
Left         The left section where you find a lever activating gears.

=======================================================================

                           North
                             |
                          __ | __
                         |   |   |
                      __ |__ | __| __
                     |   |       |   |
              Left __|__ | [G.F] | __|__ Right
                     |   |   X   |   |
                     |__ |___X __| __|
                         |   |   |
                         |___|___|
                             |
                             |
                      Entrance /Exit

  SELECT: To activate the map      X:  To exit from the tomb.

.......................................................................

Enter the tomb with precaution, the monsters here are quite tough. So
beware. Enter the tomb, and you should on a straight path. Straight 
paths are very important [this leads me to a key on how to head 
forward]. Head north. Now you should reach a junction. There is a 
gunblade with a number [I got the No. 016, it seems that the password
changes everytime you played] Now turn right of the junction. NOTE:
Always turn right when you came to a junction so that you can never 
get lost. You can return back to Galbadia and complete the next 
section but here you can get another G.F. monster, the Brothers. So
as you reach the Right section, you will see a statue of a figure. 
Talk to it. Yikes ! it moved ! You will have to fight the first BOSS 
in the tomb.

#######################################################################
BOSS NO. 6A      S A C R E D    
#######################################################################

Name:      Sacred        Level 11     HP: 1778
Attacks:   Regenration of HP, Attack.
Facts:     Weak against Poison and Wind. Absorb Earth-based attacks.
Draw:      Shield, Barrier, Berserk, Life
AP gained: 0 AP

==================
-----Strategy-----
==================

This guy is rather tough due to his high attacking power and Regen
spell everything it reaches his turn. Cast Silence / Dispell to 
prevent this. Smash the guy with all your G.Fs and Magic. To reduce the
BOSS attacking power, cast Barrier on your characters. 

#######################################################################

There the BOSS will run away after a short talk and escapes! Heal 
your party to full health and head up back to the junction. Take the
right path until you reach a broken straight path. There you will
see a wall being locked by a chain. Press Circle on the right and
Squall will untie the chain and water will flow out from the barrier.
[Did you know that this marked North on the map?]

Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which 
can only be reached by crossing the bridge. Now you will meet Sacred 
and he will call for his brother, Minotaur and prepared to fight.

#######################################################################
BOSS NO. 6B       S A C R E D   
                  M I N O T A U R
#######################################################################

Name:      Sacred        Level 11    HP: 1,778
           Minotaur      Level 15    HP: 3,375
Attacks:   Sacred:       Attack, Regen
           Minotaur:     Attack, Swap All, Regen
           Combined:     Earthquake
Facts:     Both:         Weak against Wind and Poison, absorb Earth
                         based attacks.
Draw:      Sacred:       Shield, Barrier, Berserk, Life
           Minotaur:     Shield, Berserk, Barrier, Double
AP gained: 40 AP.

==================
-----Strategy-----
==================

Advance all attacks on Minotaur, the more dangerous one. Cast 
Silence to prevent them from regenerate their HP. Minotaur's Swap All
does about 100+ to all your party members. Their attacks also do
about 120+ to each member. Cast Heal to regenrate lost HP. Use your
special moves when needed. Beware of their most devastating trademark
the Earthquake on your all characters. Use any healing items when 
needed. Use G.F. as they will do damage to both of them at once. OR
draw Double and you will be to cast double magic on them!

#######################################################################

After defeat the BOSS, you will meet the dead king's spirit and he 
will give you the Brother's card and you will be able to summon them 
for battles. Press SELECT and then press X to exit. Reorganize your
party when needed. Now head back to Galbadia and talk to the attendant
about your password. 

PS: Finally confirmed it! The password will change everytime you 
    played the game. 

3.13       B A C K    T O     G A L B A D I A
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Head back to Galbadia. Now you will know the importance of having a
vehicle. You will be back at the "Rent A Car" Shop. Head northeast and
you will be at a lane. Head right and you will be back at the Galbadia
fountain section. Board the same bus and proceed to the street where 
you find the attendant. Now you will be able to submit the password,
but you may wish to draw magic from the street on the left of the Park
Lane. [Refer to 3.11 for more information]. Talk to the guy and enter
the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in 
this order]. If you have entered the pin correctly, you will be able to
head for the mansion. There is a Save Point here. Save your game.

Enter the mansion. Once in the mansion talk to Rinoa, and she will talk
to Squall for a while. After a while, Colonel Carlway will enter the
hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.
The Colonel is actually Rinoa's father and he will take you out and
browse the outings of Galbadia. Talk to him while the tower. Next 
follow him and back to the mansion. A short sequence will occur and
your party is going to divide into two. Squall and Irvine will form a
party while Quistis, Selphie and Zell will form the second party. Now 
you will take control of Quistis and company. Now head for the door 
and you will meet Rinoa. A short event occurs and everyone leaves, 
leaving in the mansion alone... 

The screen will changes back to Squall, noticed that the streets has 
becoming crowded of sudden. They are going to welcome Edea, the person
whom you are looking for. Simply follow Carlway and you will end up
at the President's mansion. Now the screen will now switches back to 
Quistis and her party. Now head back to the mansion through the right
path. Next you will have a sequence between Rinoa and her father. 
Rinoa will leave the mansion and head on her own... Quistis and her
party comes back and found that the door was locked !

3.14       R I N O A     O N    H E R    O W N . . . . 
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

You will now gain control of Rinoa. There is a Save Point on the left.
Now you will have to do some climbing. Head to the crate and press 
Circle. Climb up until you reach the ledge. Head left.

In this area, head for the ladder located on the left extreme side
of the building. Now head up to the ceiling and Rinoa will reach the 
building. There is a chair in front of you. Proceed and examine it ...
Ka-Boom ! Rinoa was injured by Edea and Rinoa is then risen into 
mid-air... followed by this FMV.

** FMV **
Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her
feet and wings appeared from the round at her back. She then passes
through the door ! And she will deliver her speech to her people. 
Rinoa is coming forward too, looks under the control of Edea.

Edea talks for a while. Delievers a magic blow on the President, 
causing the President lying on the ground. Squall and Irvine spotted
Rinoa. Squall thinks why Rinoa's up there!? Edea proceed to the 
hall and raises her hand, summoning monsters!

** FMV **
A statue of Lizard-Lion structure suddenly turns alive, forcing its
way out of the city, causing chaos and thus attack Rinoa whom was
awakened!

Squall will talk to Irvine and the screen switches back to Quistis
and her company. Now you have to find a way to get so that you can
help Squall and Irvine...

Look closely on the painting on the right. It's a statue of girl
holding a glass. On the extreme top-left hand corner is also a statue
of a girl. So to make it the same, get a glass from the cabinet next
to the statue and press Circle to place it on the statue. It will then
reveal a trap door! Enter the trap door and head down to the basement.
There is a Save Point. To climb onto structures such as ladders, press 
Circle to examine it, press up and down to move.

Now go down through the ladder and onto the wooden platform next to 
the gear and press Circle, Quistis and her company will be able to
reach the other side of the basement. Head up and you will have 
another FMV sequence...

** FMV **
Squall and Irvine will view the opening of the gate.. there you will
see dancers performing and crowd watching. Next there will enter a 
huge vehicle with Edea on a chair and Seifer is there too ! Seifer
has also a scar, same as Squall!

Now you will be able to move during intervals. Just follow Irvine. 
and seek into the building. Equip Irvine with G.Fs as everything
will be reset. Now, climb up the crates, following Rinoa's suit. Use 
the Save Point if needed. Now after you have climb onto the celling, try
to move Squall towards the edge of the main building. Head for the 
door! You will find the President lying on the ground. In the next
area, you will find a hatch located on the right of the red carpet.
Ignore and head down. There you will see the unarmed Rinoa being 
attacked by those two lizard-lion type monsters and you will have to
fight them !

#######################################################################
BOSS NO. 7      I G U I O N S   [2]
#######################################################################
Name:      Shumeruke [2]    Level 12    HP: 944
Attacks:   Bite, Whip, Acid Breath [may cause Petrify]
Facts:     Weak against Earth/Holy. Fire/Poison does not worked on
           the BOSS.
Draw:      Heal, Cure, Petrify, Carbunkle
AP gained: 20 AP


==================
-----Strategy-----
==================

At this time, you can only have Squall and Irvine in your party. Use
Guardians if necessary. If low on HP, draw some healing spells and 
this should not be tough. Beware of the BOSS' Acid Breath as it could
turn one of your members into stone. To counter with that status 
disorder, use Cure which can be drawn from the BOSS. Remember to draw
Carbunkle from them ! Note that you can only draw once.

#######################################################################

After defeating the BOSS, Squall will try to help Rinoa. Notice that
there is something wrong with Rinoa ? Exit from this area and head for
the hatch, examine it and you will reach the destination which the 
Colonel tell you to head to. Now examine the rifle that's on the left 
of entrance and you will have a short event. Now switches back to 
Quistis and company....

3.15       F I N D I N G    T H E    W A Y
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

This section is tough. I have lost my way quite a few times. Writting
a precise guide will make you more confused. So I will try to give out
the hints to this section:
1.   Monsters in this section are rather tough and mean. When you
     encounter a huge spider-like creature, run away from it as it will 
     take ages to defeat it.
2.   Note that you can walk across gears, by examining them, pressing 
     the Circle button. 
3.   There are only three Magic Stones found here.
4.   You can open some of the doors in this section.
5.   If you cannot proceed further, then you are on the wrong track.
6.   The gears are turning in a certain direction either clockwise
     nor anti-clockwise. If you want to cross the gear from left to
     right, find a gear that is moving clockwise.
7.   There is a Weapon Upgrading Guide found here.

At the beginning of the path, you find that you can only walk along 
the path on the left. Actually the destination is on the RIGHT side.
If you are trapped, there is no harm in examining any of those gears 
which might lead you to the other area. At the end of the sewers, you
will find a Save Point. Climb up that ladder. Now you will reach an
area with a door. Press Circle at the ladder, pick the first option
and you will reach the area where you will find a small window. Zell
will look through and followed by a FMV. 

** FMV **
Zell will receive a bird's eye view from this section. The numbers 
has hit 20:00:00. Squall and his party whom were be at the elevated 
building. Edea will be looking at it and the vehicle is passing 
through the parade... 

Now push the switch [looks like a telephone] and you will have 
another FMV.

** FMV **
The circus which the Colonel has shown to you have risen. Squall 
and company is there. Then suddenly the gate suddenly closed, locking
up both Seifer and Edea...

Squall will be talking to Irvine whom is aiming at Edea. Bang! 
Irvine's shot is very accurate, but it was deflected by Edea's 
powerful magic. Squall will say a few words and you will be shown the
menu. Equip all G.Fs on Squall, Rinoa and Irvine and it will be 
followed by an FMV....

** FMV **
Squall releases his gunblade and jump off from the top of the building. 
Attacking the Galbadian soldiers with some fancy swordplay,  heading 
for the vehicle. The city will be in chaos of course. Squall will drive 
the vehicle at full speed, rushing the gate where Edea and Seifer 
were...

Short talk between Edea, Seifer and Squall. Squall battles on 
Seifer one on one... IT'S REVENGE TIME !

#######################################################################
BOSS NO. 8A      S E I F E R 
#######################################################################
Name:       Seifer        Level 12   HP: 1,250
Attacks:    Gunblade, Fire2, Fire swipe 
Facts:      Nil
Draw:       Fire, Heal, Life
AP gained:  0

==================
-----Strategy-----
==================

This battle, you can only controll Squall, but this would not be
tough. If you are lack of HP, just draw Heal from Seifer and use it
for yourself. You can even dealt a finishing blow with a Guardian...

#######################################################################

After the battle, Seifer will be wounded and knelt down. Next you will
have to fight Edea, the final BOSS of Disc 1 ! During the battle, both 
Rinoa and Irvine will come forward to aid you..

#######################################################################
BOSS NO. 8B      E D E A
#######################################################################
Name:       Edea       Level 12    HP: 4,600
Attacks:    Fire 3, Ice 3, Bolt 3, Despell
Facts:      N/A
Draw:       Heal 2, Despell, Life, Double
AP gained:  20
==================
-----Strategy-----
==================

This BOSS is very tough. She has very damaging magic such as Fire 3
and Ice 3. Her magic does damage about 300+. Draw some magic from her
and use it for your own use. Use attack, special moves, G.F. Monsters
to dish out damage. Equip one of the party members with the ITEM as 
their fourth command. There is an easy way of defeating her. Make sure
that your party is being healed to full health and then cast Carbunkle
on your entire party. Now all the magic spell will be reflect onto her.
Or she will waste her turns in casting Despell to break off the Reflect 
status for each party member.

#######################################################################

** FMV **
Edea is seriously wounded. About to disappear, but she summons three
Ice crystals and throw it at your party. Rinoa turns around as she saw
Squall being hit by one of those. Squall lost his grip and fall from 
the top of the building and Rinoa reaches for Squall.... Squall closes
his eyes.

SPECIAL BOSS:
Do you know that you can fight a SPECIAL BOSS as soon as you left for
Balamb Train Station? Just simply select your item menu and select
the cigarette icon and it will automatically leads you to fight the
Diabolo!

#######################################################################
SPECIAL BOSS      G . F .     D I A B L O
#######################################################################
Name:      Diablo      Level 9     HP: 8,000
Attacks:   Charge, Demi, Demi-All
Facts:     Weak against Wind
Draw:      Heal, Demi
AP gained: 20
|

==================
-----Strategy-----
==================

This BOSS is rather tough if you have low levels. Gain in until you
have reached double-dights level so that you will be able to fight
him. The BOSS has a high tendency of using Demi magic before he start
to attack. His attacks are strong which does about 100+. Draw Heal
to use it to heal lost HP. Use G.F. to mince the BOSS ! For a quick
victory, use Demi which can be drawn from the BOSS and use it on it.

EASY DEFEATING G.F Diablo from John Paulo Marquez
Firstly you must have obtained the double magic spell (the one that 
lets you to do magic in a turn) and Blind. As you begin the fight, cast
double magic to your characters and blind magic to the G.Fs. It may 
requires some luck, which will result the BOSS from missing attacking
you. Refer to Part II for more details on Blind magic. The BOSS' Demi
All will never KILL your party even if your HP is at 10. Use your 
Special moves and G.Fs you will be able to fry that guy in no time!

#######################################################################

END OF DISC 1

1
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