HOW TO WRESTLE
- Everyone starts with a certain number of hit points (hp)
(Check the STANDINGS page for yours...
- Go to the arena when there is a show scheduled.
- When its your turn the ref will have your name and your Hp's
- You and your opponent both give a move when the ref asks for it...
- After both of you have made your moves, the Ref will roll the "100 sided dice"..
- One die will be yours, the other your opponent's...
- Higher die wins the move
- Ref then takes hp's off your character...
- The match continues till its time to pin or sub.. (Under 15 hp's)
- If either wrestler hits 3 moves in a row, (other guy gets a free move)
- Once you can pin (or sub), you add "pin" (or "sub") to the move...
- If you win the move, the ref will roll the "10 sided pin (sub) die"
- If your opponent is at 15-10, a 9 or 10 is required for you to pin (or sub)
- If your opponent is at 9-1, a 7,8,9, or 10 is all that is needed...
- At 0, your opponent is knocked out you win the match
- Remember these codes they are used frequently in a match:
FIN - the move is your finisher (worth 5 hp)
PIN - You go for a PIN (only after 15)
SUB - Want to make a sub (only after 15)
SETUP - move is your set up move (worth 4 hp)
TAG - If a tag team match, tags your partner in

SAMPLE MATCH

ref - AUSTIN 32 ROCK 30... MOVES
austin - hit on the head with a bat
rock - clothline with chain saw
ref - rolls dice... 1st player 32 2nd player 45
ref - ROCK austin 28 rock 30... MOVES
austin - Screwed Over FIN
rock - poke in the eyes
ref - rolls dice... 1st player 92 2nd player 87
ref - AUSTIN austin 28 rock 25.... MOVES

(later in the match)
ref - AUSTIN austin 17 rock 11 MOVES
austin - hit with a bat, PIN
rock = Flatliner FIN
ref - rolls dice... 1st player 32 2nd player 45
ref - ROCK austin 2 rock 11 ref - rolls dice... 8 ref - WINNER ROCK

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