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Introduction This terrain add-on for Falcon 4.0 is the brain child of Tomas "Com GP" Garcia-Pozuelo. As the production lead on this project his main jobs were to create custom textures and tile the terrain. Matthew "Snake122" Edwards is responsible for object placement and documentation. We hope you enjoy this exciting new add-on to Falcon, I know many of us have missed Nevada since flying Falcon 3.0. We are making three different campaigns, Red Flag in three different decades, thanks to "ccc" for this great idea and for the Theater Skin package, 1.training in 1970-1980: USAF F4E/F111/B52 vs Aggressor F5E. (players choose Blue or Red side). 2.training in 1980-1990: USAF F15/F16/F4E/F4G/F111/A10/B52/B1 vs Aggressor F5E/F16. 3.training in 1990-2000: USAF/F117/B2/F22 vs F5E/F16/German Mig29. Also we will be making more several complex training missions, something more harder than just bombing a bridge or landing the aircraft. Background The focal point of this terrain is Nellis Air Force Base just Northeast of Las Vegas. This is one the USAF's most important facility. It has been called "Fighter Pilot Heaven" due to the large number of schools and training exercises held there. The biggest exercise is "Red Flag." This exercise was born out of the need to give fighter pilots combat experience without the actual bullets and missiles. Of course, without actually shooting weapons there are many things that they have to simulate. Safety factors that would not be imposed in war are also in place. Without these measures, many pilots would become casualties and never make to the war for which they are training. Red Flag is a two week war game carried out at Nellis AFB and the surrounding range areas. Many different units come from all over the world to take part. It is not uncommon to see planes from allied air forces taking part. Blue Air represents the "Good Guys" while Red Air are the "Bad Guys." Blue Air's job is to stop Red Air. Red Air's job is to protect the Nellis ranges where different enemy targets are simulated. Red Air is made up of the Aggressor Squadrons and usually another visiting squadron. The Aggressor Squadrons are unquietly trained to use enemy style tactics and fly F-16s and F-5E painted like enemy planes. German Mig-29s have also taken part at Red Flag as a component of Red Air. Nellis AFB ranges contain many simulated targets and threats that would be found in an actual war. Buildings represent factories and other strike targets. There are many tank hulls and other vehicles that simulate ground forces. Modeling the ground to air threat are radar sites that fire simulated SAMs with smoke rockets and TV cameras that visually track and "kill" planes like anti-aircraft fire would. An ACMI range is also used. This range records air to air engagements so that the pilots can better review what happened during the fight. Falcon 4.0's wire frame mode in ACMI is a close visual representative of this. Nevada Theater Group |
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