.Information file for new #IWWF Users. 1st Step: Registration. In order to register you must private message Refbot and register with a selected password of your choose, you must remember that password to identify to Refbot in the future. To register type: /msg Refbot !Register . 2nd Step: Get the Moves List. After Refbot has wrote you that you have successfully registered, you need to get the Moves.txt file (This is a text file that contains all the possible moves, you'll need this if you want to play). To get the Moves.txt file type: /msg #IWWF !popups Then when asked, accept the text file and save it in your mirc directory in a folder called 'Download'. 3rd Step: Upload The Moves List. When finished downloading the file, upload it. Type: //load -rs download\moves.txt Now when you'll right click your mouse on the channel #IWWF you'll have a new option called 'Wrestling Moves', those are possible moves in this game. Some moves are for certain matches (i.e Table Match, Barbed Wire Match, Ladder Match, Cage Match), all the others are for all the matches not included the ones I've just written. Some background for the game: The game's concept is exactly as WWE's (World Wrestling Entertainment), on matches such as Regular/Hardcore/IronMan/Survivor Series, you need to beat your opponent by a Pin Fall (Wrestling Moves -=> Pins) or by Submission (Wrestling Moves -=> Regular/Special Submissions). You can try and Pin Fall someone when his health is under 10 (It's not recommended to try and Pin Fall someone that has more health then you), or by Submission that can be done when your opponent has been knocked down and his health is under 70 (This move can be reversed, if someone locked a submission on you, Refbot will start to count from 1 to 10, when he gets to 10 you'll automatically tap out and the faster you type /me SLIPS the less Submission Health he'll decrease). The target in the match is to hit your opponent, beat the hell out of him using Moves from the list, Submissions or any other possible way and win. A win gets you points, and you might even win a title! Identify: To make it hard for other people to use your wrestler nickname refbot has a identification database that requires you to re-identify when you change nicks, disconnect, or part #iwwf. Syntax: (Using your wrestler's nickname you registered with) /msg refbot !identify (password you used when registering) Health: To check your and your opponent's current health, type: /msg #IWWF !h. The health will appear in this way: Health: RonYeo R:(100[3]) S:(60[3]) Maaki-N R:(100[3]) S:(60[3]) Near RonYeo and Maaki's nick there's an R, The R stands for Regular Health (In this case the (100) is the Regular health, and the [3] are the possible Finishers left for each opponent). The S stands for Submission Health (When the Submission health is 0 or below, your opponent will tap out). When your opponent's health is between these ranges, the following moves are possible: 100 and below: Striking 90 and below: Small Moves. 85 and below: Small-Medium Moves. 80 and below: Medium Moves. 75 and below: Medium Large Moves. Under 70: Weapons & Submissions. *Weapons could get you disqualified in a Regular match and you'll lose the match. *Submissions can be done when your opponent has been knocked down, for example: PIXELMIXER has been knocked down! RonYeo make another move now! *RonYeo grabs his opponent's legs, locking in the sharpshooter RonYeo has locked in a submission on PIXELMIXER! 65 and Below: Large Moves. 35 and Below: Finishers (Every opponent has 3 finishers for each match). 10 and Below: Pins. Bigger moves will decrease more health from your opponent then smaller moves. Each opponent has 3 Finishers for each match, and 3 Special Submissions that unlike the Regular Submissions they'll decrease more Submission Health. Obviously, all moves might get reversed, or your opponent might avoid them. Bleed: When you or your opponent are busted open and start to bleed, you might lose more points then just a regular move because your bleeding. Using weapons might get your opponent to bleed and then he could lose both Regular and Submission Health for bleeding. Special options: Whip your opponent into the ropes: Gives you a better chance of a knockdown and decreases a little energy if the move followed by the successful whip is successful as well. Syntax: /describe #iwwf whips Whip your opponent into the referee: This feature allows you to knock the referee down where he won't be able to count Pin Falls, Submission Falls, or DQs . Sometimes the referee may not get knocked down or may not be knocked down for a long and might get up in time to check a pin/submission/dq so becareful. To revive the referee read "Wake Ref" listed below. Syntax: /describe #iwwf whips referee Wake Referee: If the referee is knocked down you can try an revive him. Sometimes the referee will wake up on his own without anyone trying to wake him. Syntax: /describe #iwwf Wakes Referee Escape Submission: Allows you to escape a submission your opponent uses on you or if your submission move gets reversed. The longer you're in the submission move the more health you lose. Syntax: /describe #iwwf slips OR /describe #iwwf grabs ropes Shove Referee Down: Like the /describe #iwwf Whips Referee move you can also shove the referee down so he can't check Pins/Submissions/DQs. Becareful, this move can get you DQ'd and you will lose the match. If the referee doesn't get knocked down he may warn you or shove you back. If he shoves you back you won't lose any health, if he warns you then the next failed shove attempt will get you DQ'd. If you successfully shove the referee down, and he remembers who shoved him down then he will DQ you and you lose the match. This move is not recommended. Syntax: /describe #iwwf shoves referee #iwwf on irc.dal.net, www.iwwf.co.uk Created by unreleased and Saviola