Characters begin with 100 points to divide between their hit points and mana points. They recieve an additional 20 points plus any bonuses from attributes per level.
Hit Points= The amount of damage which can be taken before death. Characters begin with their chosen base + their bonus for Health. Each time a character is injured he will lose a certian number of Hit points depending on his enemy's Damage Rating.
Mana Points= The amount of magical energy a character can harness before losing the ability to cast spells. Characters begin with their chosen base + their bonus for Will Power. Each time a character casts a spell Successfully he will lose a certian number of Mana Points depending on the spells MP Cost.
Characters begin with a minimum score of 5 in each attribute. They receive an additional 60 points at creation to divide between their attributes however they see fit. Characters receive a bonus 4 points to distribute between their attributes upon each level of advancement.
There are 6 attributes each affecting a character's strength or weakness in specific areas:
Health: Fitness and conditioning
Effects: Hit Point levels
| Health Chart | ||
| Health Points | Bonus HP Per Level | |
| 00-20 | +00 | |
| 21-40 | +05 | |
| 41-60 | +10 | |
| 61-80 | +15 | |
| 81-100 | +20 | |
| 101+ | +25 | |
Will Power: Internal strength.
Effects: Magic Point levels.
| Will Power Chart | ||
| Will Power Points | Bonus MP Per Level | |
| 00-20 | +00 | |
| 21-40 | +05 | |
| 41-60 | +10 | |
| 61-80 | +15 | |
| 81-100 | +20 | |
| 101+ | +25 | |
Strength: Raw physical power and muscle mass.
Effects: Hand to hand combat and attacks with melee weapons.
| Strength Chart | ||
| Strength Points | To Hit | To Damage |
| 00-10 | +0 | +05 |
| 11-20 | +0 | +10 |
| 21-30 | +1 | +15 |
| 31-40 | +1 | +20 |
| 41-50 | +2 | +25 |
| 51-60 | +2 | +30 |
| 61-70 | +3 | +35 |
| 71-80 | +3 | +40 |
| 81-90 | +4 | +45 |
| 91-100 | +4 | +50 |
| 101+ | +5 | +55 |
Dexterity: Quickness and hand eye coordination.
Effects: Attacks with ranged weapons and attempts to dodge non-magical attacks
| Dexterity Chart | ||
| Dexterity Points | To Hit & Dodge | To Damage |
| 00-10 | +0 | +05 |
| 11-20 | +0 | +10 |
| 21-30 | +1 | +15 |
| 31-40 | +1 | +20 |
| 41-50 | +2 | +25 |
| 51-60 | +2 | +30 |
| 61-70 | +3 | +35 |
| 71-80 | +3 | +40 |
| 81-90 | +3 | +45 |
| 91-100 | +4 | +50 |
| 101+ | +5 | +55 |
Intelligence: Intelligence and overall knowledge.
Effects: Spell casting, resisting magical attacks, and random information checks.
| Intelligence Chart | ||
| Intelligence Points | To Hit, Resist & Checks | To Cure & Damage |
| 00-10 | +0 | +10 |
| 11-20 | +0 | +20 |
| 21-30 | +1 | +30 |
| 31-40 | +1 | +40 |
| 41-50 | +2 | +50 |
| 51-60 | +2 | +60 |
| 61-70 | +3 | +70 |
| 71-80 | +3 | +80 |
| 81-90 | +4 | +90 |
| 91-100 | +4 | +100 |
| 101+ | +5 | +110 |
Luck:The forces of Chance
Effects: All forms of attack, all forms of dodging or resistance, and all random events.
| Luck Chart | ||
| Luck Points | To All Rolls | To All Cures & Damage |
| 00-09 | -1 | -05 |
| 10-20 | +0 | +00 |
| 21-30 | +1 | +00 |
| 31-40 | +1 | +05 |
| 41-50 | +2 | +05 |
| 51-60 | +2 | +10 |
| 61-70 | +3 | +10 |
| 71-80 | +3 | +15 |
| 81-90 | +4 | +15 |
| 91-100 | +4 | +20 |
| 101+ | +5 | +25 |
Core Combat System � Dark Slayers Inc.