Cost Formula's

All Weapons, Armor, and Spells follow specific formulas to determine their base costs. Condition, design, and availability may also come into play raiseing or lowering prices slightly. However effectiveness is always the main factor.

Armor and weapons which possess special abilities, bonus's to hit etc.. will be much more expensive than normal weapons and armor of the same effectiveness.

Weapons

Formula Equals: Damage Rating of Weapon Squared
+05 Damage Rating = $25
+10 Damage Rating = $100
+15 Damage Rating = $225
+20 Damage Rating = $400
+25 Damage Rating = $625
+30 Damage Rating = $900
+35 Damage Rating = $1125
+40 Damage Rating = $1600
+45 Damage Rating = $2025
+50 Damage Rating = $2500
Ect...

Armor

Formula Equals: Hit Point Bonus X $5
+05 Hit Points = $25
+10 Hit Points = $50
+15 Hit Points = $75
+20 Hit Points = $100
+25 Hit Points = $125
+30 Hit Points = $150
+35 Hit Points = $175
+40 Hit Points = $200
+45 Hit Points = $225
+50 Hit Points = $250
Ect...

Spells Which Inflict or Cure Damage

Formula Equals: Damage Rating X $5, 2 MP per +5 dmg
+05 Damage Rating = $25 2 MP's
+10 Damage Rating = $50 4 MP's
+15 Damage Rating = $75 6 MP's
+20 Damage Rating = $100 8 MP's
+25 Damage Rating = $125 10 MP's
+30 Damage Rating = $150 12 MP's
+35 Damage Rating = $175 14 MP's
+40 Damage Rating = $200 16 MP's
+45 Damage Rating = $225 18 MP's
+50 Damage Rating = $250 20 MP's
Ect...

Spells Which Dont Inflict Damage

Spells which dont inflict damage are divided into 4 Power Levels depending on their effects.

Power Level 1 = $150 10 MP's
Power Level 2 = $300 20 MP's
Power Level 3 = $600 40 MP's
Power Level 4 = $900 60 MP's

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