Item Guidelines

All Weapons, Armor, and Spells follow specific formulas to determine their base costs. Condition, design, and availability may also come into play raising or lowering prices slightly. However effectiveness is always the main factor.

Full Armors. Armor Accessories, and Weapons which possess special abilities, bonus's to hit etc.. will be much more expensive than normal weapons and armor of the same effectiveness. Special Abilities will generally add between $100 to $1000 to the price. If an ability would raise the price over $1000. it is probably too powerful.

Weapons

Formula Equals: Damage Rating of Weapon Squared
+05 Damage Rating = $25
+10 Damage Rating = $100
+15 Damage Rating = $225
+20 Damage Rating = $400
+25 Damage Rating = $625
+30 Damage Rating = $900
+35 Damage Rating = $1125
+40 Damage Rating = $1600
+45 Damage Rating = $2025
+50 Damage Rating = $2500
Ect...

Armor

Formula Equals: Hit Point Bonus X $5
+05 Hit Points = $25
+10 Hit Points = $50
+15 Hit Points = $75
+20 Hit Points = $100
+25 Hit Points = $125
+30 Hit Points = $150
+35 Hit Points = $175
+40 Hit Points = $200
+45 Hit Points = $225
+50 Hit Points = $250
Ect...

Spells Which Inflict or Cure Damage

Formula Equals: Damage Rating X $5, 2 MP per +5 dmg
+05 Damage Rating = $25 2 MP's
+10 Damage Rating = $50 4 MP's
+15 Damage Rating = $75 6 MP's
+20 Damage Rating = $100 8 MP's
+25 Damage Rating = $125 10 MP's
+30 Damage Rating = $150 12 MP's
+35 Damage Rating = $175 14 MP's
+40 Damage Rating = $200 16 MP's
+45 Damage Rating = $225 18 MP's
+50 Damage Rating = $250 20 MP's
Ect...

Spells Which Dont Inflict Damage

Spells which dont inflict damage are divided into 4 Power Levels depending on their effects.

Power Level 1 = $150 10 MP's
Power Level 2 = $300 20 MP's
Power Level 3 = $600 40 MP's
Power Level 4 = $900 60 MP's

Misc Items and Rings will have their price determined by their granted abilities and special properties. Their is no formula for this. Simply guess. I will adjust prices as needed.

No Weapons over +40

No Armors over +200

No items with more than 1 special ability.

No spells over +140

Nothing ultra powerful.

Note: Anything accepted may be changed or tweaked as I see fit. The player will be payed his $$/exp even if the submission doesn't end up being exactly what he sent in.

Note: Any ideas accepted become part of the game Permanently (Excluding Freelance Worlds. See Worlds section for details). If a player submits an idea and I accept it. it will remain part of the game until I don't want to use it anymore. Players that dont want their submissions to be used forever shouldn't submit them.


�2001 Joe Pombo

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