God Moding & Power Playing

Everyone seems to have their own definition of what is power playing and what is god moding, and the creator of Nessus is no exception. But, I have taken the time here to explain my position.

Since Nessus is a systemized RPG, played with a dicebot,God Moding and Power Playing are not allowed

You must follow the guidelines listed below if you wish to play at Nessus. If you have any questions, please contact [email protected].


Nessus' Definition of Power Playing and God Moding

Power Playing Examples

1. Attempting to put your character in the center or lead of EVERY storyline

Note: It is one thing to want to be involved in the game, it is another to want to be the center of attention in the game. There are only so many roles in any given story. If a character takes one in every story then another player will have to be left out or take a lesser role. Everyone deserves a chance to be involved or play the hero, that is the whole point and draw to RPG

2. Attempting to make your character as powerful as possible then using that power to bully, intimidate, or control characters who are weaker than yours.

Note: Nearly everyone wants their character to be strong and kick butt, that's natural, and not a problem, but with great power comes great responsibility.

Players need to follow the saying "pick on someone your own size" because if they don't, they will soon find a GM is much larger than their character can ever hope to become.

Note: Laying the smack down on a low level snert might be tolerated assuming the low level character started the confrontation.

God Moding Examples:

1. Using ooc info to decide your characters actions

Note: players who use out of character information are not only bad RPers they are cheaters. Characters should NEVER talk about, react to, or pretend they know about conversations or events which the player witnessed while in another character or just a spectator watching a quest. It is the responsiility of the player to ask a player whose character was actually there to RP his/her character finding out about whatever it is he/she wishes to be involved in. a simple char1 whispers to char2 informing him of the events which unfolded is satisfactory but detailed RP is preferable.

2. Using items or abilities which are not on your character sheet

Note: EVERYTHING in quests or duels must be earned or approved. Simple or common items are acceptable if used in the pub as RP tools i.e. a character could say he/she has a piece of ribbon to tie on a present or a needle to sew up a ripped cloak. In quests or duels this is not acceptable. A character does not carry bags and bags of mundane crap. Players whose characters always seem to have just the right tool or bobble for every job or situation are cheating. A character can NEVER use abilities he/she doesn't have, either in pub, quest, or duel

3. Dictating events yourself rather than letting a GM inform you of them

Note: Players decide their characters actions and the GM tells the results of those actions, that is how the game is played. Players are not allowed to decide what is where and what happens around them.

Example: The party is looking for a key in a dark basement.
This is what an action and GM response looks like:
char1 Searches the basement feeling along the walls, looking for secret compartments ect..

GM: char1 finds the key in the back corner buried in cob webs and dust

This is cheating:
char1 searches and finds secret compartment

4. Participating in but never allowing your character to be hit in non rolled combat. If a player is willing to let you inflict harm to his/her character you must be willing to do the same

Note: There is nothing wrong with not wanting to be involved in bar fights ect.. if a player choses to stay out of them he/she may dodge anything which flies his/her way. If his/her character continues to be assaulted, a GM will force the abusive characters to quit or kick them from the room. However, players who decide to get involved must take as much punishment as they give and react to it (i.e. if they throw one punch they must be willing to receive one in return and state the results of punch.)

Note: Verbal assaults and insults are considered attacks and treated the same as actually causing physical harm to another character. Any character involved in verbal attacks must be willing to receive verbal or physical attacks in response.

Example: char1 and char2 get into a fist fight. This is the proper way to play it out:

char1 attempts to punch char2 in the nose
char2 holds his face then growls and attempts to punch char1 in the stomach
char1 bends over with the wind knocked out of him then responds with an attempted uppercut to char2's chin

This is cheating:

char1 punches char2 in the nose
char2 dodges easily then punches char1 in the stomach
char1 bends over with the wind knocked out of him then responds with an uppercut to char2's chin
char2 sidesteps dodging then does a round house kick to char1's head

5. Deciding the results of your characters non rolled hits to someone else's character
Note: In rolled combat, results are clear, each character has a certain number of hit points. When they are gone, the character is dead or unconscious. In non rolled combat a player may NEVER decide what happens to a character which is not his/hers to control. Players must use words such as "Attempts" or "Tries to"

Example: char1 and char2 get in a fist fight. This is the proper way to play it out:

char1 ATTEMPTS to punch char2 in the nose.
char2 holds his face then growls as he TRIES TO punch char1 in the stomach

This is cheating:

char1 punches char2 in the nose
char2 holds his face then growls and punches char1 in the stomach knocking the wind out of him and leaving him gasping for air unable to strike back...

OR...

char1 punches char2 in the face watching him fall to the ground with a broken nose.


�2001 Joe Pombo 1

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