The Mercenary Guilds

As the motto "There is strength in numbers" shows itself to be valid many mercs decide to form groups with others that share their goals and/or philosophies.

These groups are not officially sanctioned or backed by the city of Nessus, however they are not discouraged either. These guilds are simply viewed as groups of friends or allies that choose to give themselves a name. The rules and internal matters of these groups are not something that the Tribunal will involve themselves in.

With this in mind, Mercs must realize if they get involved with a guild of this type, they are on their own if things go bad.


Rules & Guidelines

Creation:

#1: Anyone can form a Mercenary Guild.

#2: Players which choose to form a guild must create a web page for the guild themselves. The game will give you a link to your site. Thats it.

#3: Send the URL to The HeadGM. Its contents will be looked over. If it meets the guidelines below it will be linked.

Contents:

#1: Guild pages must be 100% related to the guild and this game. They can not contain any irrelevant text, links, or other material.

#2: Guild pages must be formatted in a way that loads fairly quickly. If your page is overloaded with graphics it will be rejected until loading becomes reasonable.

#3: Guild pages must be legible and show coherent thought. Lots of typos and or rambling text will earn your page a rejection. Make things clear and descently written.

#4: Guild pages must contain an e-mail address that can be used to contact whoever is in charge of maintaining the site.

#5: The content of guild pages may not break or interfer with any rules, or guidelines of the game.

#6: The conent of guild pages may not interfer with or contradict any written material about the games setting.

Members:

#1: Only Player Characters may join guilds or be listed as members.

#2:NPC's can not be part of this type of guild.

#3: GM nicks may not join or be affilitaed with any Merc guild in any way shape or form. Note: The key words there are GM Nick. GM's may join guilds with their PC nicks.

Joining:

#1: If you wish to join a Merc guild, talk to whoever runs it. Dont ask the game staff we don't run them.

Leaving:

#1: If you wish to leave a guild, talk to whoever runs it. Don't ask the game staff, we don't run them.

Guild Operations:

#1: Players which choose to form a guild are responsible for maintaining their web page.

#2: The rules of these guilds will not be enforced by the game staff.

Problems:

#1: Players which join these guilds are on there own. If you have a problem with a guild, its web pages, its rules, or anything else, then your prob is with the guild and its members not the game. Don't ask the game staff to get involved.


�2001 Joe Pombo

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