Intro To Denizens

Denizens compose all the species of the universe whether plant, animal, monster, sentient race, or "other". They are the creatures or types of beings a character will encounter during their travels.

Obviously this section will never be complete. There are billions of types of creatures on the planet Earth alone. None the less a list of any size should be helpful to the GM's. What you find here is not meant to be a list of every mundane plan and animal around. This is a list of things which are one or all of the following: Dangerous, helpful, interesting, or special. There will be no listing for common ferns. Poisonous or magical ferns might warrant consideration.

Creating a list of denizens (especially sentient ones) that populate a universe has some of the same problems as creating the various races of the universe. These denizens might vary a great deal from world to world or region to region. With this in mind everything here will be generic info for the type of denizen.

GM's may alter anything they see fit for their world or adventure. I request keeping the alterations small. Players and characters should have some idea what to expect from the denizens they meet. Fighting a goblin with 50 hp's one day then one with 1000 the next or a dragon with 1000 hp's one day then 50 the next doesn't make or a very consistent universe. If characters are told of the "Super Goblin in the Mountians" or the "Feeble Dragon in the Forest" this might be ok as they were told what to expect but these would be special situations.

Generally denizens should be pretty close to their generic listing. If you need to make massive adjustments to a denizen it would probably be better to just pick something else to use or make up something new but this is just a request not a rule.


�2001 Joe Pombo

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