Denizen Immunities

Here is a list of the possible immunities a denizen might have.

Note: This list is not complete. Suggested additions are welcome.


Mundane Cold: The denizen takes 0 dmg from non-magical cold. It is effected normally by magical cold.

Cold Resistance: The denizen takes 0 dmg from non-magical cold. It takes half dmg from magical cold.

Magical Cold: The denizen takes 0 dmg from non-magical cold. It takes 0 dmg from magical cold.

Note: Mundane cold = blizzards, freezing lakes etc.. Magical Cold = Ice0 - Ice5 and other cold related spells.


Mundane Fire: The denizen takes 0 dmg from non-magical heat and fire. It is effected normally by magical fire.

Fire Resistance: The denizen takes 0 dmg from non-magical heat and fire. It takes half dmg from magical fire.

Magical Fire: The denizen takes 0 dmg from non-magical heat and fire. It takes 0 dmg from magical fire.

Note: Mundane heat and fire = torches, bonfires etc.. Magical Fire = Fire0 - Fire5 and other heat related spells.


Mundane Acid: The denizen takes 0 dmg from non-magical acid. It is effected normally by magical acid.

Acid Resistance: The denizen takes 0 dmg from non-magical acid. It takes half dmg from magical acid.

Magical Acid: The denizen takes 0 dmg from non-magical acid. It takes 0 dmg from magical acid.

Note: Mundane acid = sulphuric acid, corrosive liquids etc.. Magical Acid = Acid0 - Acid5 and other acid related spells.


Mundane Electricity: The denizen takes 0 dmg from non-magical electricity. It is effected normally by magical electricity.

Electricity Resistance: The denizen takes 0 dmg from non-magical electricity. It takes half dmg from magical electricity.

Magical Electricity: The denizen takes 0 dmg from non-magical electricity. It takes 0 dmg from magical electricity.

Note: Mundane Electricity = natural lightening strikes, generated electricity etc.. Magical Electricity = Bolt0 - Bolt5 and other electricity related spells.


Mundane Earth: The denizen takes 0 dmg from non-magical earth attacks. It is effected normally by magical earth attacks.

Earth Resistance: The denizen takes 0 dmg from non-magical earth attacks. It takes half dmg from magical earth attacks.

Magical Earth: The denizen takes 0 dmg from non-magical earth attacks. It takes 0 dmg from magical earth attacks.

Note: Mundane Earth = sandstorms, rock slides etc.. Magical Earth = Earth0 - Earth5 and other earth related spells.


Mundane Wind: The denizen takes 0 dmg from non-magical wind attacks. It is effected normally by magical wind attacks.

Wind Resistance: The denizen takes 0 dmg from non-magical wind attacks. It takes half dmg from magical wind attacks.

Magical Wind: The denizen takes 0 dmg from non-magical wind attacks. It takes 0 dmg from magical wind attacks.

Note: Mundane Wind = tornados, hurricanes, etc.. Magical Wind = Wind0 - Wind5 and other wind related spells.


Mundane Poison: The denizen takes 0 dmg from non-magical poison. It is effected normally by magical poison.

Poison Resistance: The denizen takes 0 dmg from non-magical poison. It takes half dmg from magical poison.

Magical Poison: The denizen takes 0 dmg from non-magical poison. It takes 0 dmg from magical poison.

Note: Mundane Poison = snake bites, brewed poisons etc.. Magical Poison = Poison0 - Poison5 and other poison related spells.


Black Magic Resistance: The denizen takes half dmg from black magic.

Black Magic: The denizen takes 0 dmg from black magic.

Note: Black Magic includes Dark0 - Dark5 however it might not include spells such as Animate Dead depending on the denizen.


White Magic Resistance: The denizen is cured for half as many hit points as normal from curative magic.

White Magic: The denizen can not be cured with curative magic.

Note: Ressurrection and Raise Dead may or may not effect denizens immune to white magic.


Magic Resistance: Spells are half strength vs. this denizen.

Magic: The denizen is not effected by magic.


Physical Weapons Resistance: The denizen takes half dmg from physical weapons.

Physical Weapons: The denizen can only be harmed with magic.


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