Frequency: How common or rare a denizen is.
Common: Most people have seen or have the chance to see this denizen first hand.
Uncommon: Most people have heard of this denizen but not many have seen it first hand.
Rare: Most people have never heard of this denizen. Only those which are well read or well travelled may know it exists.
Very Rare: Almost noone has ever heard of this denizen. There might not be any research material available about it.
Unique creatures and specific beings will not be listed in the denizens section. These beings will be listed in the worlds section under the world they occupy.
Activity Cycle: When the denizen is likely to be encountered awake or away from its lair.
Day: The denizen is normally up and about during the day.
Night: The denizen is normally up and about at night.
Any: The denizen is equally active during daylight and night time.
Diet: What the denizen eats.
Herbivorous: The denizen eats only vegetation.
Carnivorous: The denizen eats only meat.
Omnivorous: The denizen eats both vegetation and meat.
None: The denizen doesn't eat anything and/or doesn't require sustenance to survive.
Other: The denizen survives off of some unusual source of sustenance. Gems, life force, sunlight etc..
Intelligence: How smart the denizen usually is.
None: The denizens actions are not decided by thought or instinct.
Animal: The denizens actions are decided by instinct alone.
Low: The denizens actions are decided by instinct and primitive thoughts.
Standard: The denizens actions are enfluenced by instinct but decided by thought.
High: The denizens actions are decided by thought and lots of it.
Other: The denizens actions are decided by more than meer intelligence. It may posses unimaginable understanding of the universe or predict the future with extreme accuracy.
Temperment: The denizens general disposition. This is just a suggestion and will vary widely from world to world and especially situation to situation. This catagory is used to state a denizens typical disposition when Unprovoked. Even the most peaceful creature might turn hostile if poked in the eye with a sharp stick.
Peaceful: The denizen almost never fights.
Indifferent: The denizen has no interest in those around it.
Friendly: The denizen will offer help to those in need.
Suspicious: The denizen mistrusts those around it but wont attack unless provoked.
Hostile: The denizen will attack on sight.
Age Modifiers: Stats are based on a muture adult specimen of the denizen. Some creatures are effected differenly by age.
None: Age has no effect on the denizens stats.
Standard: Strength of the denizen will vary with age.
Very young specimens will have stats 50% lower than normal.
Young specimens will have stats 25% lower than normal.
Very old specimens will also have stats 50% lower than normal.
Age Boost: Strength of the denizen increases with age.
Young specimens will have stats 25% lower than normal.
Old speciments will have stats 25% above normal.
Very old specimens will have stats 50% above normal.
Ancient specimens will have stats 100% above normal.
�2001 Joe Pombo