PHYSICAL ATTACKS: A- Punch A, A, A- PPK Combo Forward+A- Homerun Swing Up+A- High Yo-yo (Defensive) Down+A- Low Yo-yo (Offensive) Down+A (in mid-air)- Meteor Kick L or R- Shield of Light Z to grab then Up- Telekinetic Throw Z to grab then Left or Right- Telekinetic Throw Z to grab then Down- PK Inferno (While Running) A- Psychic Shove (In mid-air) A- Aerial Psychic Shove(moving Left or Right) Jump, Up+A- Aerial Headbutt Jump then A- Ness's spin move Down+L or R- Sidestep |
SPECIAL MOVES: B- PK Flash Forward+B- PK Fire Up+B- PK Thunder Down+B- PSI Magnet Up on D-Pad- "OK?" Forward+ L or R- Evasive Roll |
PSI MAGNET CAN ABSORB: Ness's PK Fire Ness's PK Flash Ness's PK Thunder Pikachu/Pichu's Thunder Jolt Kirby's Final Cutter Yoshi's Egg Toss Mario/Luigi's Fireball Dr.Mario's Megavitamin Bowser's Fire Breath Zelda's Din's Fire Mr.Game & Watch's Chef Mewtwo's Shadow Ball Fox/Falco's Laser Gun shots Samus's Charged Laser Super Scope shots Fire Flower flames Laser Gun shots Star Rod star shots Lip's Stick waves |
Swinging Ness's Bat can deflect Samus's Charged Laser and C. Falcon's Falcon Punch! |
Ness's PK Flash can be moved using the Control Stick and can do an instant KO!! |
Do a PK Thunder in mid-air and hit Ness's butt with it to do a Psychic Missile Attack which can deal out 25% damage!! |
Throwing a Mr.Saturn can to 8 to 11% to your opponent. Keep in mind that Mr.Saturn is reusable. |
BREAK THE TARGETS 1. Use PK Flash or PK Thunder. 2 and 3. PK Thunder the next two targets on the right. 3, 4 and 5- Take a left and use PK Thunder on the three targets in the area. 6. Climb upward onto the floating platform then use the Aerial Psychic shove or use PK Thunder. 7. Go right from where the floating platform is and then use PK Flash on the nearest target. 8. Break the next target in any way you want. 9. Use PK Fire on the last target. 10. You Win! ... If you didn't fall or if the timer didn't run out. TROPHY GATHERIN' You must collect at least one trophy to be successful. Use the Aerial Psychic Shove, PK Thunder or the Spin move. RACE TO THE FINISH The key to this one is distance. Ness isn't very fast unless he is running so run dangit! The farther the door you take, the more coins. Good Luck. HOME-RUN CONTEST Pick up the bat. Hit the Sandbag back and forth the SMAAAASH before time runs out. PK Fire and PK Inferno work OK too. The more damage you do, the farther it will go. MULTI-MAN MELEE A good method to beat those pesky wire frames is to jump off then unleash a PK Thunder (make sure your opponents can't reach you) and hit the butt or the back of the neck to do about 30% damage. Items can be a BIG help. Home-Run Bats and Bob-Ombs can also knock them out if you put them to good use. Good luck! GIGA BOWSER As Ness, when fighting Giga Bowser, a good idea is to use the Psychic Missile or PK Flash. Giga Bowser is basically Bowser on steroids making his attacks super strong. Ness lacks speed (unless he's running) so you might want to evade his moves when possible and do the most damaging attacks you can do. Good luck! NESS FIRST APPEARED IN EARTHBOUND FOR THE SUPER NES. |
Ness in Super Smash Bros. Melee |