Proposal for a Virtual Community

 

Area: Medical. The virtual community is to cater to a community of pediatricians that don’t share a common workplace and may or may not share a same geographic location.

 

Aims: The main goal for the community is to have a place where the pediatricians can share information, knowledge and experiences. This should include but not be limited to:

 

 

Technologies: The technologies that are to be proposed depend on the level of urgency and type of communication needed. Nevertheless, it can be summarized into a mix of synchronous and asynchronous communication such as e-mail, bulletin boards and interactive instant messaging systems and/or chats. Another tool for implementing services will be the use of hyperlinks.

 

1)Treatment Discussions: Records should be kept and as such, recorded chats, bulletin boards and an email list could all be ways of assessing this need. Emails and bulletin boards (or other asynchronous technologies) would serve non urgent cases while a synchronous technology such as a chat would be needed to deal with more urgent cases where response time should be immediate.

 

2)Diagnosis Discussions: As diagnosis needs don’t turn to be urgent and its focus is on learning, recorded email and bulletin boards should suffice the needs of the community.

 

3)Patient and Hospital Information: The nature of these services would require file transfer technology  (such as FTP) and one to one synchronous communication. Security could prove to be an issue as well and technologies such as secure transactions could be implemented.

 

4)News: News should be offered in bulletin board or portal format where members can browse through and read. They should hold hyperlinks to the institutions offering the new courses or more information on medicines or equipments as well. News should fuel discussion and serve as resources to be consulted only.

 

Other aspects to take into account are the growth potential of the community. Should the community prosper in its aim, we could be seeing the need to cater to video conferences.

 

All this would depend on the infrastructure of both the community and the individual members. The server should have capabilities to deal with the traffic expected of the community and allow for growth. Network capabilities should also offer a bandwidth sufficient to support the numerous connections. Individual clients would depend on their capabilities and their needs of the community. Groupware might not be necessary for a web only application but as the community grows, it might prove advantageous to manufacture software that specifically cater to the members’ needs. With this, issues such as support and awareness could be catered to the specific needs of the community.

 

Sociability and Cultural Aspects: Cultural and spiritual aspects should be dealt with utmost care and tolerance. Diverse backgrounds and nationalities are expected and as such different points of views should be tolerated. Nevertheless a standardized form of communication and language should be recommended (such as English). Social aspects such as connectedness should promote interest in their members, mainly be keeping information up to date and the community services working. Other sociability aspects should include:

 

 

Development Plan: The plan that should be followed to design, implement and maintain the virtual community is composed of four steps.

1)Analysis

Analysis commences by reviewing the needs and requirements of the community’s potential users, the tasks they will be performing and those that the managers of the community wish to offer. These requirements must be concretely stated and clearly understood. Once that is done, processes should be modeled with tools like data flow diagrams or state diagrams.

2)Design

The design phase is further subdivided in two. The first step is to take the diagrams from the previous phase and construct a system out of it, planning for inputs and outputs and gearing it towards facilitating coding. Tools such as UTML class diagrams and other useful tools could prove quite helpful at this stage. Once the conceptual design is finished a detailed design could be made into the actual design of the user interface. By now it should have been decided if the community will be browser based or on groupware.

3)Implementation

Implementing the prototype should focus on quality coding and building on the blocks previously created in the steps mentioned before. GUI support is a must as text based systems don’t offer the flexibility needed to support full awareness and a sense of being a portal for the members. It should also be built for easy maintenance, include portability and allow room for growth.

4)Maintenance

Maintenance itself is to be divided in two areas. The first one being the technical aspect. Room should have been built for the central moderator to be able to fix “bugs” on the spot or be able to fix minor problems such as broken links or lost passwords. Though, in coding many of these things should be avoided, it is better to prepare for any errors than to assume perfection. The second area relates to “customer” satisfaction. Members should be able to have an easy access to contact with the central moderator and the freedom to give feedback on the design, functionality and be able to comment on problems with other members. The member, nevertheless, should not be the only one to initiate this but as well, systematic surveys, benchmarking and evaluation should be done on the community. Quality is a cycle and as such, maintenance is a process to be done over and over.

 

Research Opportunities: Three key questions can be assessed and researched, not only in what respects to the community’s growth but on its impact on the “real life” pediatrician community. It’s success should be reflected in improved treatment and faster diagnosis reaching out to benefit the local community. With this focus, the idea behind the community will prove fulfilled and a good will be done for humanity.

 

1)Has use of the community helped in more correct diagnosis?

2)Has use of the community helped in more appropriate treatments to ailments?

3)Has the information gained in the community been useful in the professional growth and education of the community?

 

-Assumptions: It is assumed, that the pediatricians are using the community for personal growth. It is also assumed that the term “growth” goes beyond number of members but to the community’s actual impact on the individual and society.

-Method for Data Collection: The hypotheses will be tested by means of surveys. These surveys will be constructed to asses key points (such as their application of the info taken from their group in professional practice) and will include numerical responses and simple Yes/No. Before the survey, a numerical study should be made to conclude a sample size and an acceptable error margin. As an aide, testimonial collection could prove beneficial, specially after processing the original data.

 

-Data Analyis: The basic strategy for data analysis will be the use of statistics. As the surveys constructed will be built around the fact, it should be simple to come up with percentages of Yes versus No, histograms and other numerical proofs. If presented with the need for material proof, the data can be mined to access success stories and follow up studies of such cases could be presented.

 

-Legal Concerns: Surveys should not be forced, only encouraged. Privacy should go beyond protecting the pediatricians participating but also cater to the needs of the individual patients. Disclaimers and thorough explanations of the research should be presented as part of the survey or placed where it can be consulted at any time.

 

References:

Whitten, Jeffrey, Bentley, Lonnie and Dittman, Kevin. Systems Analysis and Design Methods. Mc Graw Hill Irwin: Sydney, 5th Edition, 2001.

 

Preece, J. Online Communities: Designing Usability, Supporting Sociablity. John Wiley & Sons: Chichester, 2000.

 

Salkind, Neil J. Exploring Research. Prentice Hall: Mexico City, 4th Edition, 1999.

 

http://groups.yahoo.com

 

http://www.digichat.com

 

http://www.gapbbs.com

 

http://www.icq.com

 

Hosted by www.Geocities.ws

1