Hands On Spontaneous #161-#170

MATERIALS: QUARTERS, DIMES, NICKELS, PENNIES, 4 DIFFERENT COLORS OF CONSTRUCTION PAPER - COMMUNICATING ITEMS: PENCIL, RULER, SHEET OF 81/2"X11" PAPER, TIN CAN, 2 MARBLES, METAL SPOON
PROBLEM: DEVISE A NON-VERBAL COMMUNICATION SYSTEM IN WHICH 2 COMMUNICATORS INSTRUCT 3 WORKERS HOW MANY OF EACH OIN IS TO BE PLACED ON A GIVEN COLOR PAPER. 5 MINUTES TO THINK / PRACTICE AND 3 MINUTES TO PERFORM.
SCORING: SCORE IS THE VALUE OF THE COINS PLACED PLUS 100 POINT BONUS IF PROBLEM IS COMPLETED PLUS 1 POINT FOR EACH UNUSED SECOND UNDER 3 MINUTE LIMIT.
PENALTIES: TWICE THE VALUE OF EACH COIN OVER THE MAXIMUM ALLOWED FOR A GIVEN COIN ON A GIVENCOLOR. 25 POINT PENALTY FOR A COIN NOT COMPLETELY ON A PAPER 100 POINT PENALTY FOR TALKING ONCE IN THE THREE MINUTE WORK PERIOD BEGINS
         RED        YELLOW   GREEN   ORANGE
PENNY        3             4           8             7
NICKEL      12             1           0             5
DIME         4            13           2             5
QUARTER      7             4           2            10


MATERIALS: ONE PIECE OF 11"X18" WHITE POSTER BOARD, RULER, COLORED MARKERS
PROBLEM: YOUR TEAM IS TO MAKE A GREETING CARD. TAKING TURNS EACH MEMBER ADDS ON TO WHAT THE PREVIOUS TEAM MEMBER HAS DONE.
SCORING: 1 POINT FOR A COMMON ANSWER - 3 POINTS FOR A CREATIVE RESPONSE - 5 TOP DRAWINGS RECEIVE 15 POINTS EACH


SETUP: ARRANGE PLAYING CARDS IN ROWS SIX DOWN AND SIX ACROSS. LEAVE SPACES BETWEEN SOME CARDS.
PROBLEM: THE TEAM HAS TWO MINUTES TO ORGANIZE AND TO MEMEORIZE THE ORDER/SEQUENCE OF NUMBERS. AFTER TWO MINUTES THE CARDS ARE REMOVED FROM THE TABLE. THE TEAM MUST WRITE THE ORDER OF THE CARDS ON A GRID IN TWO MINUTES.
REPRODUCE THE PROPER  SEQUENCE.
EX. 4 X 3 X X 2    X-BLANK
      7 5 4 8 9 A
      4 X X A K Q
      5 6 6 7 X 5
      2 2 8 8 A 9
      X X 7 A K Q


PROBLEM: MAKE A STRING OUT OF ONE PIECE OF 8-1/2 X 11 PAPER
POINTS: 2 POINT FOR EVERY INCH
5 POINT DEDUCTION FOR EVERY BREAK IN STRING
5 POINTS FOR TEAM WORK
YOU MAY NOT USE ANY CUTTING DEVICE


MATERIALS: 1 BOX OF SPAGHETTI, BEESWAX, NAILS, 1 6" PIECE OF STRING, SMALL MARGARINE TUB (1/2 LB. SIZE), 6 MAILING LABELS
PROBLEM: BUILD A SRTUCTURE AS HIGH AS POSSIBLE USING THE ITEMS LISTED. AFTER THE STRUCTURE IS BUILT, SUSPEND THE PLASTIC TUB FROM THE TUB AND PUT AS MANY NAILS AS POSSIBLE IN THE TUB.
SCORING: GIVE 8 MINUTES, NO ADJUSTMENTS WILL BE ALLOWED TO SOLUTION AFTER TIME HAS ELAPSED.
1 POINT FOR EACH INCH OF HEIGHT
2 POINTS FOR EACH NAIL HELD
1-10 POINTS FOR CREATIVITY OF THE DESIGN
1-15 POINTS FOR WORKING AS A TEAM

MATERIALS: 1 6" PIECE OF STRING, 1 PLASTIC STRAW, 1 MAILING LABEL, 1 PIPE CLEANER, 1 CORK, 1 CLOTHESPIN, 1 SPOON
SETUP: 10 BOTTLECAPS, 10 MARBLES, 1 12"X17" CONSTRUCTION PAPER IN A 3'X5' AREA, PLACE 10 BOTTLE CAPS ALONG INSIDE EDGE OF ONE SIDE AND 10
MARBLES ALONG THE OTHER. PLACE 12"X17" PAPER IN THE CENTER.
PROBLEM: EACH TEAM MEMBER CHOOSES 1 ITEM FROM THE MATERIALS LIST. NO ONE ELSE CAN USE THIS ITEM UNLESS IN A COMINATION WITH ANOTHER TEAM MEMEBER AND THEIR ITEM. USING ONLY MATERIALS PROVIDED, MOVE MARBLES AND BOTTLE CAPS ONTO PAPER, SO MARBLES ARE INSIDE CAPS ON THE PAPER. TIME LIMIT 1 MINUTE FOR THINKING AND 4 MINUTES FOR PREFORMING.

MATERIALS: 5 CUPS ON A TABLE, A BAG OF SKITTLES CANDY, 1 BLINDFOLD
PROBLEM: SET THE 5 CUPS ON A TABLE EACH CUP REPRESENTS A COLOR OF THE SKITTLES. THE TEAM MUST BLINDFOLD ONE MEMBER AND GIVE NON-VERBAL SIGNALS
TO DIRECT THAT TEAM MATE SO HE/SHE WILL PLACE A PIECE OF CANDY IN THE CORRECT CONTAINER RELYING TOTALLY ON DIRECTIONS FROM TEAM MATES.
WINNER IS DETERMINED BY THE TEAM WITH THE MOST CORRECT SKITTLES IN THE CORRESPONDING CUP. COLORS MUST MATCH.

MATERIALS: 12 TOOOTHPICKS, PING0PONG BALL
PROBLEM: BUILD A STRUCTURE OUT OF 12 TOOTHPICKS TO HOLD A PING PONG BALL ABOVE A TABLE. THE STRUCTURE HAS TO HOLD THE PING PONG BALL FOR 1&1/2 MINUTES

MATERIAL: 2 rubber bands, 2 paper clips, 2 finishing nails, 2 balloons,2 Styrofoam cups, 2 toothpicks (tape, scissors, and wire cutters)
PROBLEM: Make a vehicle that moves down a track. The vehicle's movement must be started by the movement of a golf ball and once started it must move without assistance. The ball may be rolled, dropped, or bounced to start the vehicle's movement. The ball  may not be used as a vehicle or as part of a vehicle.
Your score is determined by how far the vehicle travelsdown the track. You will have 6 minutes to make your solution, practice and discuss the problem. Then you will have 3 minutes to compete for your score.
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