� *Rohane* �
"We emerge victorious!"
"Our enemies fall before us!"








I recommend you max out Critical Attacks, Damage Increase and Stunning Strikes. Any spare skill points should be spent on Innate Magic Resistance and Innate Melee Haste.
Why Critical Attacks?
Being a warrior, Rohane focuses on strength while being weak to magic and needs to do as much damage as he can before the enemy hits him with magic.
Why Damage Increase?
Being a warrior, Rohane focuses on strength while being weak to magic and needs to do as much damage as he can before the enemy hits him with magic.
Why Stunning Strikes?
If a strike stuns the enemy, then Rohane can get in another hit, bringing the enemy one step closer to defeat.
Why Innate Magic Resistance?
Rohane is a warrior and weak to magic attacks. With this skill he will resist as much magic as he can, making the enemy waste a turn and giving Rohane the advantage.
Why Innate Melee Haste?
The faster you are, the faster you can bring your enemy down before they bring you down.
The numbers that appear in the brackets next to the skill is the level it should be when you've spent the skill point, not the amount of skill points you should spend on that skill at that point.
Level 1 ~ 0 skill points
Level 2 ~ Damage Increase (1)
Level 3 ~ Critical Attack (1)
Level 4 ~ Stunning Strikes (1)
Level 5 ~ Innate Magic Resistance (1)
Level 6 ~ Innate Melee Haste (1)
Level 7 ~ Damage Increase (2)
Level 8 ~ Critical Attack (2)
Level 9 ~ Stunning Strikes (2)
Level 10 ~ Innate Magic Resistance (2)
So now you'll have: 2 Damage increase, 2 Critical Attack, 2 Stunning Strike, 2 Magic Resistance and 1 Melee Haste.
Level 11 ~ Innate Melee Haste (2)
Level 12 ~ Innate Magic Resistance (3)
Level 13 ~ Innate Melee Haste (3)
Level 14 ~ Critical Attack (3)
Level 15 ~ Damage Increase (3)
Level 16 ~ Stunning Strikes (3)
Level 17 ~ Critical Attack (4)
Level 18 ~ Damage Increase (4)
Level 19 ~ Stunning Strikes (4)
Level 20 ~ Damage Increase (5)
So now you'll have: 5 Damage Increase, 4 Critical Attack, 4 Stunning Strike, 3 Magic Resistance and 3 Melee Haste.
Level 21 ~ Critical Attack (5)
Level 22 ~ Stunning Strikes (5)
Level 23 ~ Damage Increase (6)
Level 24 ~ Critical Attack (6)
Level 25 ~ Stunning Strikes (6)
Level 26 ~ Damage Increase (7)
Level 27 ~ Critical Attack (7)
Level 28 ~ Stunning Stike (7)
Level 29 ~ Innate Magic Resistance (4)
Level 30 ~ Innate Melee Haste (4)
So now you'll have: 7 Damage Increase, 7 Critical Attack, 7 Stunning Strike, 4 Magic Resistance and 4 Melee Haste.
Level 31 ~ Innate Magic Resistance (5)
Level 32 ~ Innate Melee Haste (5)
Level 33 ~ Damage Increase (8)
Level 34 ~ Critical Attack (8)
Level 35 ~ Stunning Stike (8)
Level 36 ~ Damage Increase (9)
Level 37 ~ Critical Attack (9)
Level 38 ~ Stunning Stike (9)
Level 39 ~ Damage Increase (10)
Level 40 ~ Critical Attack (10)
So now you'll have:
Level 41 ~
Level 42 ~
Level 43 ~
Level 44 ~
Level 45 ~
Level 46 ~
Level 47 ~
Level 48 ~
Level 49 ~
Level 50 ~
So now you'll have:
Level 51 ~
Level 52 ~
Level 53 ~
Level 54 ~
Level 55 ~
Level 56 ~
Level 57 ~
Level 58 ~
Level 59 ~
Level 60 ~
So now you'll have: