MOBILE SUIT EQUIPMENT 2/2


Cost Description

Cost: x.28 total
cost of MS
Space: Combined weapon and
ammunition space cost

The VULCAN Close-In Weapons System (CIWS - pronounced "sea-whiz") is a fast-reaction, rapid-fire gun system that provides mobile suits with a terminal defense against missiles. Designed to engage missiles and fixed-wing aircraft at short range, VULCAN automatically engages functions usually performed by separate, independent systems such as search, detection, threat evaluation, acquisition, track, firing, target destruction, kill assessment and cease fire. VULCAN is a point-defense, total-weapon system consisting of two cross-linked gun mounts that provide a terminal defense against incoming air targets. VULCAN, without assistance from other systems, will automatically engage incoming missiles and high-speed, low-level aircraft that have penetrated the mobile suits primary defense envelope. As a unitized system, VULCAN automatically performs search, detecting, tracking, threat evaluation, firing, and kill assessments of targets while providing the pilot the option of manual override. Each gun mount houses a fire control assembly and a gun subsystem.

The fire control assembly is composed of a search Phased Array RADAR for surveillance, detection, and tracking of hostile targets while aligning the gun towards target. The unique closed-loop fire control system tracks both the incoming target and the stream of outgoing projectiles giving VULCAN the capability to correct its aim to hit fast-moving targets, including ASMs. If a rocket, missile, or aircraft approaches within the effecive range of a VULCAN-weapon (see below), the system will detect it 90% of the time (2-10 on a 1D10). Once detected, an interception will be made; However the VULCAN system can be confused by multiple projectiles. Roll 1D10 for each missile detected, with a -1 per missile over 1: a 4+ safely destroys the projectile, 1-3 detonates the rocket/missile its burst range (1/2 damage), on 0 or less, VULCAN failed the interception, and the rocket/missile attacks as normal.

Weapon Statistics
Name WA Damage(K) Shots Range Space Special Description
5.56mm LMG +1 5D6H(2) 250 450m 1 Machine-Fire BV16 Light Machine Gun, APERS/AMTRL
5.56mm Gatling +1 5D6H(2) 1000 450m 2 AutoCannon BV24 The gun subassembly consists of a rotating cluster of six barrels firing 5.56mm ammunition at either 1,200 or 2,400 rounds-per-minute with a continuous length burst, or smaller burts of 120, and 240 rounds.
7.62mm LMG 0 6D6+2H(2) 250 500m 1 Machine-Fire BV14 Light Machine Gun, APERS/AMTRL
7.62mm Gatling 0 6D6+2H(2) 2000 500m 3 AutoCannon BV26 The gun subassembly consists of a rotating cluster of eight barrels firing 7.62mm ammunition at either 1,600 or 3,200 rounds-per-minute with a continuous length burst, or smaller burts of 160, and 320 rounds.
12.7mm HMG 0 7D6+4H(3) 250 550m 2 Machine-Fire BV7 The 12.7mm HMG is a automatic, recoil-operated, link-belt fed, air-cooled machine gun. The weapon has a maximum rate of fire from 750-800 rounds per minute (500-650 rounds per minute desired). A 50 round per minute burst restriction allows the gun to fire a maximum of one 50-round burst or a maximum of five 10-round bursts in a given 60 second period. Any combination of bursts is permissible as long as only 50 rounds are fired in a 60 second period.
12.7mm Gatling 0 7D6+4H(3) 250 550m 3 AutoCannon BV14 The gun subassembly consists of a rotating cluster of three barrels firing 12.7mm projectile using heavy-metal (either tungsten or depleted uranium) penetrators surrounded by a steel casing. The gatling gun fires 12.7mm ammunition at either 800 or 1,600 rounds-per-minute with a continuous length burst, 90, or 180 rounds.
14.5mm HMG 0 7D6+6H(4) 2000 500m 3 Machine-Fire BV5 The 14.5mm HMG is a recoil-operated, fully automatic weapon which fires from the open-bolt position. Metallic non-disintegrating link belts, coupled together in 10-round sections, can feed it either from the left or the right of the receiver. The quick-change barrel is removable with the barrel jacket as a unit. The bore is chromium-plated to increase barrel life. The weapon fires the FSU 14.5 x 114-mm cartridge. The 14.5mm HMG has a maximum effective range of 1400 meters.
20mm AutoCannon 0 8D6+4H(4) 1000 1500m 2 Machine-Fire BV13 The 20mm AutoCannon, has a single barrel with an integrated link-belt feed mechanism and remote ammunition selection. The standard rate of fire is 130 rounds per minute, and has a range of 1,500 meters.
20mm Gatling 0 8D6+4H(4) 2000 500m 3 AutoCannon BV18 The gun subassembly consists of a rotating cluster of six barrels. The gatling gun fires a 20mm subcaliber sabot projectile using a heavy-metal (either tungsten or depleted uranium) 15mm penetrator surrounded by a plastic sabot and a light-weight metal casing. The gatling gun fires 20mm ammunition at either 4,000 or 6,000 rounds-per-minute with a continuous length burst, 90, or 180 rounds.
25mm Chain Gun 0 8D6+6H(4) 1000 2000m 3 Machine-Fire BV15 The 25mm Chain Gun, has a single barrel with an integrated dual-feed mechanism and remote ammunition selection. Either armor piercing (AP) or high explosive (HE) ammunition may be selected with the flick of a switch. The Gunner may select from single or multiple shot modes. The standard rate of fire is 150 rounds per minute, and has a range of 2,000 meters (depending on the ammunition used). A wide range of ammunition has been developed for this weapon, making it capable of defeating the majority of armored vehicles it is likely to encounter, up to and including some main battle tanks.
30mm Gatling 0 9D6+6H(5) 1000 2500m 3 AutoCannon BV23 the 30mm Gatling fires 1,800 rounds per minute, and is capable of firing a mix of both high explosive incendiary (HEI) and armored piercing incendiary (API) ammunition. The HEI High Explosive Incendiary round employs a standard impact fuze and explosive mixture with a body of naturally fragmenting material that is effective against lighter vehicle and material targets. The API Armor Piercing Incendiary round has a lightweight body which contains a sub-calibre high density penetrator of Depleted Uranium (DU). In addition to its penetrating capability DU is a natural pyrophoric material which enhances the incendiary effects.
40mm/L70 Gun 0 6D10H(6) 101 3500m 3 Machine Fire BV12 The 40mm/L70 has a maximum rate of fire of 330 rounds per minute, fitted with a single air-cooled barrel, which is power-driven, and features a 101-round power-operated magazine.
60mm Gatling 0 7D10H(7) 250 4500m 3 Machine Fire BV17 The gun subsystem consists of a rotating cluster of six barrels fires 60mm ammunition at either 1,200 or 2,400 rounds-per-minute with a continuous length burst, 60, or 120 rounds.


Requirement Description

Actuation Binder or Mounting Point

Contruction Modification:
x1.7 total MS cost

The Heat Hark is a weapon that uses electricity to create molecular agitation which causes the vibration of atoms through a series of coils which are embedded within the material surface of its blade to create a tremendous friction which super-heats any material the blade comes to contact with. The weapon can be charged by diverting some of the electrical output from the Thermonuclear generators, this electrical power is then stored within batteries located in the weapons handle when the weapon is attached to the mounting point. During combat the batteries discharge quickly to power up the weapon but due to the large amount of energy required to power the weapon for sustained periods of time engineers designed power couplings in the base of the mobile suits manipulators to transmit electrical power directly to the weapon while it is in use during combat. The maximum damage generated by the weapon is equivocal to the maximum generator output for the mobile suits thermonuclear reactor. (See Thermonuclear Reactor)


Requirement Description

Actuation Binder or Mounting Point

Contruction Modification:
x.5 total MS cost

The Heat Rod is made up of two components the first is the generator assembly, which creates a tremendous electro-magnetic pulse that is channeled through the second component a long extending coil which is used to entangle the target and then channel a current of directed energy towards the target. The effects that occur from the resulting shock can disrupt or even destroy electrical and electronic systems by overloading or even burning them out completely; the shock is also lethal to the human nervous system causing severe shock and burns. For game purposes at point blank range the heat rod has a 50% of ruining electronics even through shielding, people must make a Death Save at �3 (if they succeed, they will be unconscious for 2D6x30min.). at short range the heat rod has a

Weapon Statistics
Name WA Range Kills/Dam Shots Loc Special
Heat Rod +3 3 18/9 (Crsh./Slsh.) inf. LA AP,Quick,Handy,EMP



Requirements Description
Spy-commu

Features: Independently Guided, SMART tracking and Engagement


The Binary remote control and Independent Targeting (B.I.T.) attack drone is capable of standoff, sustained surveillance, reconnaissance, and automated attack. It will operate at ranges up to 9000 meters from its launch area, with loiter capability over the target area of up to 24 hours. It is capable of simultaneously carrying electro-optical (EO), infra-red (IR), and synthetic aperture radar (SAR), and is capable of both wideband satellite and Line-Of-Sight (LOS) data link communications. BIT's are capable of long dwell, broad area coverage, and continuous spot coverage of areas of interest with high resolution sensors. BIT's 24-hour operationally persistent dwell supports persistently viewing and tracking mobile targets.

The BIT uses an integrated system for wide-area and spot capability that can provide high quality imagery with targeting accuracy. BIT integrates with the existing tactical airborne reconnaissance architectures for mission planning, data processing, exploitation, and dissemination. It provides both wide area search and EO/IR imagery (36,000 sq meters per mission) at 1m resolution and up to 1900 spot images per mission at 0.3m resolution, and will support targeting accuracy of at least 20m CEP. When linked with systems such as the Joint Deployable Intelligence Support System (JDISS) and the Global Command and Control System (GCCS), imagery may be transferred NRT to the operational commander for immediate use.



Propulsion Class Constuction Cost Performance Description
SCRAM jet/Rocket Propulsion Engines
Thrusters 1CP per
1PT. of Lift

total thruster output (+25,000lbs./thrust)
acceleration(+0.3/mach)
turn rate (+0.2/sec.)
speed (+135 Km/h)

Jet Packs are re-usable SCRAMJET Boosters contained within an armored housing which is designed for use in space or underwater, this externally attached unit is a modification designed to give the mobile suit extended flight capabilty for aproximately one hour (360 turns) and can jettisoned after use. when the jet pack is used in water the pilot must surface his mobile suit in order to initiate take-off by first using the mobile suit's own thrusters during power a assisted jump. While airborne the pilot would then initialize the Jet pack's engines which would ignite to provide the suit with additional thrust power in order to achive extended flight.



Requirement Description

Thermo-Nuclear Reactor Thrust System

[RX-78-2]Bonus Per Pair:
+1 MV


Apogee motors are part of the Intergrated AMBAC (Active Mass Balance) system that maintains mobile suit stability in flight, land movement, and combat these Vector thrust capable engines are designed to enhance manuverabilty and provide thruster lift-off during jumps. Apogee motors directly affect mobile suit performance in both acceleration and turning during flight, throught the use of thrust vectoring a mobile suit will better evade attacks by changing its profile in mid-air without changing flight path or trajectory. A maximum amount of Five (5) Apogee Motor pairs can be installed on a conventional Mobile Suit design without drastic alteration. For each additional Apogee Motor pair added to the Mobile suit there is improvement in the following statistical data. piloting performance (+5%/per pair), total thruster output (+3,000lbs./thrust), acceleration(+0.3/mach), and turn rate (-0.3/sec.)



Requirement Description

Thermo-Nuclear Reactor Thrust System

MS-06J


Apogee motors are part of the Intergrated AMBAC (Active Mass Balance) system that maintains mobile suit stability in flight, land movement, and combat these Vector thrust capable engines are designed to enhance manuverabilty and provide thruster lift-off during jumps. Apogee motors directly affect mobile suit performance in both acceleration and turning during flight, throught the use of thrust vectoring a mobile suit will better evade attacks by changing its profile in mid-air without changing flight path or trajectory. A maximum amount of Five (5) Apogee Motor pairs can be installed on a conventional Mobile Suit design without drastic alteration. For each additional Apogee Motor pair added to the Mobile suit there is improvement in the following statistical data. piloting performance (+5%/per pair), total thruster output (+3,000lbs./thrust), acceleration(+0.3/mach), and turn rate (-0.3/sec.)



Requirement Description

Thermo-Nuclear Reactor Thrust System


CRX-78[E-CAP] Energy Capacitor


Apogee motors are part of the Intergrated AMBAC (Active Mass Balance) system that maintains mobile suit stability in flight, land movement, and combat these Vector thrust capable engines are designed to enhance manuverabilty and provide thruster lift-off during jumps. Apogee motors directly affect mobile suit performance in both acceleration and turning during flight, throught the use of thrust vectoring a mobile suit will better evade attacks by changing its profile in mid-air without changing flight path or trajectory. A maximum amount of Five (5) Apogee Motor pairs can be installed on a conventional Mobile Suit design without drastic alteration. For each additional Apogee Motor pair added to the Mobile suit there is improvement in the following statistical data. piloting performance (+5%/per pair), total thruster output (+3,000lbs./thrust), acceleration(+0.3/mach), and turn rate (-0.3/sec.)




The integrated data management and exchange from the system command information management computer provides centralized management and data throughput between systems and sensors. This system uses an integrated suite of sensors that are split into three categories (Battlefield Surveillance, Target Acquisition and Target Engagement) designed for installation into general-purpose mass production mobile suits. using LIDAR (LASER Imaging Detection And Ranging) provides uninterruptible line of sight (LOS) Battlefield surveillance, target acquisition and target engagement from the target by determining the density of the object, its range, and speed of movement, signals reflected back from the target are then passed from the LIDAR to computers that generate a composite image from the sensors signal. a set of external sensors is used to detect laser light that hits the mobile suit. When a laser is detected, the detector alert is triggered this data can then be passed from the detector to various sub-systems. Magnetic Anomaly external sensors can collect information on the density of electromagnetic/magnetic disturbance in the surrounding environment that can detect large masses of metal, the charging of energy weapons, and the presence of Minovsky particles within 2000m. Microwave Detectors are also used to detect focused microwave energy directed at the target from external sources.

Data from these external sensors are then fed to the Computer Image Compiler which receives data input from the LIDAR imaging sensors and interpolates the data into a 3D image that is the matched against a database of stored threats to identify targets. Secondary Optical Enhancement is then used when a target reaches a proximity of 6000m visual scanning can be conducted by the operator to visually identify targets and select target priority. These sensors acts as weapon sighting and feed their information from the target to the head mounted display which layers the visual data with graphic read outs of target ranges and other useful information for the pilot. The LIDAR array is controlled by a servo-actuator, which is oriented by the direction of incoming LASER signals from the target during active scanning mode the servo will actuate along a 180-degree arc from left to right across a horizontal plane, when set to passive scanning mode the array will be fixed in one direction until the laser detector reorients the array in the direction of the incoming laser signal. When the laser detector is activated the Magnetic Anomaly Detector is activated and begins scanning for magnetic disturbances in the surrounding environment. The detectors will continue to scan progressively until another detector triggers an alert, at that point it will begin to feed information into the computer control system to render the 3D image of the target.

Detection System DFB/SIB Adjustment Description
Synthetic Apeture Millimiterwave Array


[MS-06] -6/-2

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.

Enhanced Apeture Millimiterwave Array
-4/0

Zeon Mobile Suit Armor is based on Super-High Tensile Steel on a monocoque frame which has good deflection against Kenetic Energy weapons, but has the disadvantage of being less effective against Chemical Energy weapons such as HEAT explosives and Mega-Particle Beams.

Wideband X-Band Array
-2/+1

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.

Multimode Wideband X-Band Array
-0/+2

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.

Enviroment-Calculating Integrated Wideband Gamma Array
+2/+2

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.

Enviroment-Calculating Integrated (VRI) Array


[RX-78] +3/+3

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.


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