MOBILE SUIT EQUIPMENT 2/2
Cost | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
cost of MS Space: Combined weapon and ammunition space cost |
The VULCAN Close-In Weapons System (CIWS - pronounced "sea-whiz") is a fast-reaction,
rapid-fire gun system that provides mobile suits with a terminal defense against missiles.
Designed to engage missiles and fixed-wing aircraft at short range,
VULCAN automatically engages functions usually performed by separate,
independent systems such as search, detection, threat evaluation, acquisition, track,
firing, target destruction, kill assessment and cease fire.
VULCAN is a point-defense, total-weapon system consisting of two cross-linked gun mounts
that provide a terminal defense against incoming air targets.
VULCAN, without assistance from other systems, will automatically engage incoming missiles and high-speed,
low-level aircraft that have penetrated the mobile suits primary defense envelope.
As a unitized system, VULCAN automatically performs search, detecting, tracking, threat evaluation, firing,
and kill assessments of targets while providing the pilot the option of manual override.
Each gun mount houses a fire control assembly and a gun subsystem.
The fire control assembly is composed of a search Phased Array RADAR for surveillance,
detection, and tracking of hostile targets while aligning the gun towards target.
The unique closed-loop fire control system tracks both the incoming target
and the stream of outgoing projectiles giving VULCAN the capability to correct its aim to hit fast-moving targets,
including ASMs. If a rocket, missile, or aircraft approaches within the effecive range of a VULCAN-weapon (see below),
the system will detect it 90% of the time (2-10 on a 1D10). Once detected, an interception will be made; However
the VULCAN system can be confused by multiple projectiles. Roll 1D10 for each missile detected,
with a -1 per missile over 1: a 4+ safely destroys the projectile,
1-3 detonates the rocket/missile its burst range (1/2 damage), on 0 or less, VULCAN failed the interception,
and the rocket/missile attacks as normal.
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapon Statistics | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Requirement | Description
|
Actuation Binder or Mounting Point Contruction Modification: x1.7 total MS cost
| The Heat Hark is a weapon that uses electricity to create molecular agitation which causes the vibration of atoms through a series of coils which are embedded within the material surface of its blade to create a tremendous friction which super-heats any material the blade comes to contact with. The weapon can be charged by diverting some of the electrical output from the Thermonuclear generators, this electrical power is then stored within batteries located in the weapons handle when the weapon is attached to the mounting point. During combat the batteries discharge quickly to power up the weapon but due to the large amount of energy required to power the weapon for sustained periods of time engineers designed power couplings in the base of the mobile suits manipulators to transmit electrical power directly to the weapon while it is in use during combat. The maximum damage generated by the weapon is equivocal to the maximum generator output for the mobile suits thermonuclear reactor. (See Thermonuclear Reactor)
|
Requirement | Description
|
Actuation Binder or Mounting Point Contruction Modification: x.5 total MS cost
| The Heat Rod is made up of two components the first is the generator assembly, which creates a tremendous electro-magnetic pulse that is channeled through the second component a long extending coil which is used to entangle the target and then channel a current of directed energy towards the target. The effects that occur from the resulting shock can disrupt or even destroy electrical and electronic systems by overloading or even burning them out completely; the shock is also lethal to the human nervous system causing severe shock and burns. For game purposes at point blank range the heat rod has a 50% of ruining electronics even through shielding, people must make a Death Save at �3 (if they succeed, they will be unconscious for 2D6x30min.). at short range the heat rod has a
|
Requirements | Description
Features: Independently Guided, SMART tracking and Engagement The Binary remote control and Independent Targeting (B.I.T.) attack drone is capable of standoff, sustained surveillance, reconnaissance, and automated attack. It will operate at ranges up to 9000 meters from its launch area, with loiter capability over the target area of up to 24 hours. It is capable of simultaneously carrying electro-optical (EO), infra-red (IR), and synthetic aperture radar (SAR), and is capable of both wideband satellite and Line-Of-Sight (LOS) data link communications. BIT's are capable of long dwell, broad area coverage, and continuous spot coverage of areas of interest with high resolution sensors. BIT's 24-hour operationally persistent dwell supports persistently viewing and tracking mobile targets. The BIT uses an integrated system for wide-area and spot capability that can provide high quality imagery with targeting accuracy. BIT integrates with the existing tactical airborne reconnaissance architectures for mission planning, data processing, exploitation, and dissemination. It provides both wide area search and EO/IR imagery (36,000 sq meters per mission) at 1m resolution and up to 1900 spot images per mission at 0.3m resolution, and will support targeting accuracy of at least 20m CEP. When linked with systems such as the Joint Deployable Intelligence Support System (JDISS) and the Global Command and Control System (GCCS), imagery may be transferred NRT to the operational commander for immediate use.
|
| |||||||
Propulsion Class | Constuction Cost | Performance | Description
1PT. of Lift acceleration(+0.3/mach) turn rate (+0.2/sec.) speed (+135 Km/h) Jet Packs are re-usable SCRAMJET Boosters contained within an armored housing which is designed for use in space or underwater, this externally attached unit is a modification designed to give the mobile suit extended flight capabilty for aproximately one hour (360 turns) and can jettisoned after use. when the jet pack is used in water the pilot must surface his mobile suit in order to initiate take-off by first using the mobile suit's own thrusters during power a assisted jump. While airborne the pilot would then initialize the Jet pack's engines which would ignite to provide the suit with additional thrust power in order to achive extended flight.
|
Requirement | Description
Thermo-Nuclear Reactor Thrust System [RX-78-2]Bonus Per Pair: +1 MV
|
Requirement | Description
Thermo-Nuclear Reactor Thrust System MS-06J
|
Requirement | Description
Thermo-Nuclear Reactor Thrust System CRX-78[E-CAP] Energy Capacitor
|
The integrated data management and exchange from the system command information management computer provides centralized management and data throughput between systems and sensors. This system uses an integrated suite of sensors that are split into three categories (Battlefield Surveillance, Target Acquisition and Target Engagement) designed for installation into general-purpose mass production mobile suits.
using LIDAR (LASER Imaging Detection And Ranging) provides uninterruptible line of sight (LOS) Battlefield surveillance, target acquisition and target engagement from the target by determining the density of the object, its range, and speed of movement, signals reflected back from the target are then passed from the LIDAR to computers that generate a composite image from the sensors signal.
a set of external sensors is used to detect laser light that hits the mobile suit. When a laser is detected, the detector alert is triggered this data can then be passed from the detector to various sub-systems.
Magnetic Anomaly external sensors can collect information on the density of electromagnetic/magnetic disturbance in the surrounding environment that can detect large masses of metal, the charging of energy weapons, and the presence of Minovsky particles within 2000m.
Microwave Detectors are also used to detect focused microwave energy directed at the target from external sources.
Data from these external sensors are then fed to the Computer Image Compiler which receives data input from the LIDAR imaging sensors and interpolates the data into a 3D image that is the matched against a database of stored threats to identify targets.
Secondary Optical Enhancement is then used when a target reaches a proximity of 6000m visual scanning can be conducted by the operator to visually identify targets and select target priority. These sensors acts as weapon sighting and feed their information from the target to the head mounted display which layers the visual data with graphic read outs of target ranges and other useful information for the pilot.
The LIDAR array is controlled by a servo-actuator, which is oriented by the direction of incoming LASER signals from the target during active scanning mode the servo will actuate along a 180-degree arc from left to right across a horizontal plane, when set to passive scanning mode the array will be fixed in one direction until the laser detector reorients the array in the direction of the incoming laser signal. When the laser detector is activated the Magnetic Anomaly Detector is activated and begins scanning for magnetic disturbances in the surrounding environment. The detectors will continue to scan progressively until another detector triggers an alert, at that point it will begin to feed information into the computer control system to render the 3D image of the target.
Federation Mobile Suit Armor is based around Luna-Titanium and other
Titanium Composites alloys which have offer the best mix deflection and
effectiveness against Chemical Energy weapons but it is both extremely
expensive and dificult to manufacture. This results in very few
Federation Mobile Suits having the benefit of being equipped with this class of armor.
Zeon Mobile Suit Armor is based on Super-High Tensile Steel on a monocoque frame
which has good deflection against Kenetic Energy weapons, but has the disadvantage
of being less effective against Chemical Energy weapons such as HEAT explosives and
Mega-Particle Beams.
Federation Mobile Suit Armor is based around Luna-Titanium and other
Titanium Composites alloys which have offer the best mix deflection and
effectiveness against Chemical Energy weapons but it is both extremely
expensive and dificult to manufacture. This results in very few
Federation Mobile Suits having the benefit of being equipped with this class of armor.
Federation Mobile Suit Armor is based around Luna-Titanium and other
Titanium Composites alloys which have offer the best mix deflection and
effectiveness against Chemical Energy weapons but it is both extremely
expensive and dificult to manufacture. This results in very few
Federation Mobile Suits having the benefit of being equipped with this class of armor.
Federation Mobile Suit Armor is based around Luna-Titanium and other
Titanium Composites alloys which have offer the best mix deflection and
effectiveness against Chemical Energy weapons but it is both extremely
expensive and dificult to manufacture. This results in very few
Federation Mobile Suits having the benefit of being equipped with this class of armor.
Federation Mobile Suit Armor is based around Luna-Titanium and other
Titanium Composites alloys which have offer the best mix deflection and
effectiveness against Chemical Energy weapons but it is both extremely
expensive and dificult to manufacture. This results in very few
Federation Mobile Suits having the benefit of being equipped with this class of armor.
|