MOBILE SUIT EQUIPMENT 1/2





All armors are rated by their Structural Points (SP) each value represents an equivalent amount of RHA or High Tensile Steel/in. Ceramic and Composite armor is also avalible but at a Multiplier in Cost Points to install. Armor Material has the added advantage of reducing impact damage by absorbing its listed defelection adjustment value from weapon damage without suffering a penalty but is reduced in effectiveness (+1 deflection adjustment Mod.), per strike damage done above the maximum (SP) threshold of the armor for that material class. All Add-on armor such as Command or Combination Armor is ablative and as such when added should be listed in K's rather than SP.

Armor Material Armor Deflection Adjustment Description
RHA
-1


Super-High Tensile Steel
-2

MS-05 & MS-06

Zeon Mobile Suit Armor is based on Super-High Tensile Steel on a monocoque frame which has good deflection against Kenetic Energy weapons, but has the disadvantage of being less effective against Chemical Energy weapons such as HEAT explosives and Mega-Particle Beams.

Composite/Ceramic
-3


Luna-Titanium
-5


RX-78 & RGM-79  

Federation Mobile Suit Armor is based around Luna-Titanium and other Titanium Composites alloys which have offer the best mix deflection and effectiveness against Chemical Energy weapons but it is both extremely expensive and dificult to manufacture. This results in very few Federation Mobile Suits having the benefit of being equipped with this class of armor.


Requirement Description

Thermo-Nuclear Reactor Thrust System



Bonus Per Pair:
+1 MV


Apogee motors are part of the Intergrated AMBAC (Active Mass Balance) system that maintains mobile suit stability in flight, land movement, and combat these Vector thrust capable engines are designed to enhance manuverabilty and provide thruster lift-off during jumps. Apogee motors directly affect mobile suit performance in both acceleration and turning during flight, throught the use of thrust vectoring a mobile suit will better evade attacks by changing its profile in mid-air without changing flight path or trajectory. A maximum amount of Five (5) Apogee Motor pairs can be installed on a conventional Mobile Suit design without drastic alteration. For each additional Apogee Motor pair added to the Mobile suit there is improvement in the following statistical data. piloting performance (+5%/per pair), total thruster output (+3,000lbs./thrust), acceleration(+0.3/mach), and turn rate (-0.3/sec.)



Requirements Description

Spy-commu



Features: Independently Guided
SMART tracking and Engagement


This man-machine interface receives the newtype pilot's powerful psycho waves as input and translates them into computer commands, allowing a newtype pilot to control a mobile weapon by thought alone. However, due to the system's bulk, it can only be installed in mobile armors or giant scaled-up mobile suits. The development of the psycommu system makes possible a deadly new combat tactic. Through the use of Binary remote control and Independent Targeting (B.I.T.) weapon's that carry integrated guidance and tracking combined to a sophistcated robotic weapons control system which can track and engage targets independently. Several remote weapons can be coordinated simultaneously by the newtype pilot to attack an enemy from multiple directions simultaneously - a technique known as an all-range attack. These weapons have a +6 to strike, +5 to dodge, and can attack 3 times per turn until they hit, are destroyed, or run out of fuel.

Since the Minovsky effect renders radio ineffective, the first newtype mobile armor, the MAN-03 Braw Bro, uses cables to transmit power and targeting commands to its psycommu-controlled weapon turrets. A further refinement of the psycommu system yields a more elegant solution. The MAN-08 Elmeth is armed with wireless drones, each of which includes a small fusion reactor to power its manuevering thrusters and mega particle cannon. Commands are transmitted to these remote weapons by the Spy-commu's amplification of the newtype pilot's psycho waves, which are unaffected by Minovsky jamming. This technique, however, is usable by only the most powerful of newtypes.



Frame Limitation Reactor Class Performance Description
Hyperbolic Series
Class I
500-700 Kw

total thruster output (+1,300lbs./thrust)
acceleration(+0.13/mach)
turn rate (-0.13/sec.)
speed (+5.3 Km/h)
Reactor Output
(10K Dmg.)

Hyperbolic Series Reators are designed as light-weight, ultra-compact fusion reactors for mobile suits, they have the highest efficiency of any reactor class but have relatively low Kilowatt output. The thrust propulsion is provided by venting electromagnetically charged plasma gas from the reactor chamber into the secondary propulsion powerplant which generates lift and foward thrust.

Hyperbolic Series
Class II
700-900 Kw

total thruster output (+1500lbs./thrust)
acceleration(+0.15/mach)
turn rate (-0.15/sec.)
speed (+5.5 Km/h)
Reactor Output
(11K Dmg.)

Designed as an upgrade for Hyperbolic Series Reators designed to boost flight performance at the sacrifice fuel efficiency Class II reactors offer slightly better atmospheric performance than Class I reactors but suffer from relatively low Megawatt output. The thrust propulsion to lift ratio is slightly improved to provide better throttle responce from the secondary propulsion powerplant to improve lift and foward thrust characteristics.

Hyperbolic Series
Class III
900-1100 Kw

total thruster output (+1,700lbs./thrust)
acceleration(+0.17/mach)
turn rate (-0.17/sec.)
speed (+5.7 Km/h)
Reactor Output
(12K Dmg.)

Improved performace Hyperbolic Series Reator design which provides improved power-to-weight ratio propulsion coupled to a several generators for more efficient electrical power sub-assembly the improved efficiency offsets relatively low Megawatt output. The thrust propulsion is made more efficient by venting electromagnetically charged helium as a medium for managing the heat transfer of the vented plasma gas from the reactor chamber into the secondary powerplants which generates more efficient lift and foward thrust.

Hyperbolic Series
Class IV
1100-1300 Kw

total thruster output (+1,900lbs./thrust)
acceleration(+0.19/mach)
turn rate (-0.19/sec.)
speed (+5.9 Km/h)
Reactor Output
(13K Dmg.)

Greater performace than other classes of Hyperbolic Series Reator designed for low weight-to-power ratio propulsion coupled to a several generators for more efficient electrical power sub-assembly the improved efficiency coupled with distributed electrical generator sub-assemblies improves Megawatt output significantly. The sustained thrust propulsion is made possible by efficiently by venting electromagnetically charged helium as a medium for managing heat transfer from the reactor chamber when venting plasma gas through electromagnetic fields liquid helium is then vented through secondary chambers in the powerplants to generate more efficient sustained thrust to improve lift and foward acceleration.

Hyperbolic Series
Class V
1300-1500 Kw

total thruster output (+2,100lbs./thrust)
acceleration(+0.21/mach)
turn rate (-0.21/sec.)
speed (+6.1 Km/h)
Reactor Output
(14K Dmg.)

Designed as a high output reactor to maximimize performace at the sacrifice of operational endurance, this design provides the highest weight-to-power ratio of any Hyperbolic Class Reactor. The propulsion system is coupled to a several generators for more efficient electrical power sub-assembly the improved efficiency coupled with distributed electrical generator sub-assemblies improves Megawatt output significantly. The sustained thrust propulsion is made possible by efficiently by venting electromagnetically charged helium as a medium for managing heat transfer from the reactor chamber when venting plasma gas through electromagnetical fields liquid helium is then vented through secondary chambers in the powerplants to generate more efficient sustained thrust to improve lift and foward acceleration.

Hyperbolic Series
Class VI
1500-1700 Kw

total thruster output (+2,300lbs./thrust)
acceleration(+0.23/mach)
turn rate (-0.23/sec.)
speed (+6.3 Km/h)
Reactor Output
(15K Dmg.)

Greatest performace of any Hyperbolic Series Reator designed as low weight-to-power ratio propulsion system coupled to a several generators for more efficient electrical power sub-assembly the improved efficiency coupled with distributed electrical generator sub-assemblies improves Megawatt output significantly. The sustained thrust propulsion is made possible by efficiently by venting electromagnetically charged helium as a medium for managing heat transfer from the reactor chamber then venting plasma gas through electromagnetical fields liquid helium is then into through secondary chambers in the powerplants to generate more efficient sustained thrust to improve lift and foward acceleration.

Toroidal Series
Class VII
1700-1900 Kw

total thruster output (+2,500lbs./thrust)
acceleration(+0.25/mach)
turn rate (-0.25/sec.)
speed (+6.5 Km/h)
Reactor Output
(16K Dmg.)

Toroidal Series Reators are designed as light-weight, ultra-compact fusion reactors for mobile suits, they have the highest performance of any reactor class and have a very high Kilowatt output. The thrust propulsion is provided by venting electromagnetically charged plasma gas from the reactor chamber into the secondary propulsion powerplant which generates lift and foward thrust.

Toroidal Series
Class VIII
1900-2100 Kw

total thruster output (+2,700lbs./thrust)
acceleration(+0.27/mach)
turn rate (-0.27/sec.)
speed (+6.7 Km/h)
Reactor Output
(17K Dmg.)

Hyperbolic Series Reators are designed as light-weight, ultra-compact fusion reactors for mobile suits, they have the highest efficiency of any reactor class but have relatively low Kilowatt output. The thrust propulsion is provided by venting electromagnetically charged plasma gas from the reactor chamber into the secondary propulsion powerplant which generates lift and foward thrust.



Weapon Class Description

Cracker Grenade


Cracker Grenades are multi-explosive munitions surrounded by a magnetic coating, an electro-magnetic proximity trigger enables the grenade to be attached to a target when thrown, once attached a contact fuse detonates the grenade tranmitting the explosive shock to the target. Up to Six Cracker Grenades can be carried by MS on storage racks.Cracker Grenades can be of any variety listed in the specification table. Because of their small size Cracker Grenades are not available as smart munitions.



Requirement Description



Central Block Storage Space (2CP)
Construction Modification: x2.5 Cost Mod.


The central block system was a revolutionary way of designing mobile suits, first implemented on the RX-V & RGM-79 series MS. The idea was to include the combat computer, cockpit, and reactor of the mecha in a central module that could be ejected and recovered if the mobile suit was ever destroyed. The cental block unit would also be modular, so that it could be transferred to another mobile suit body while the original one was being repaired (thus reducing down-time for pilots). The modular aspects of the central block system would also allow the mobile suit to be customized to different environments and equipped with special weaponry for a variety of missions. The designers of the Gundam then took this concept one step further, and designed the central block unit so that it could transform into a fully functional plane when not attached to a Gundam body.

This would become known as the COmbat Retrieveable Escape (CORE) fighter which would allow the pilot to escape with the most valuable systems of the mecha in case the Gundam ever was destroyed in battle. Although some designers envisioned using the "CORE Fighter" as a multi-role fighter, it proved to be rather ill-suited for that purpose. While being an effective light interceptor, its armament was ineffective against mobile suits. Later on during the war an external unit (called the "Core Booster") was developed, which could be attached to the Core Fighter and turn it into a powerful heavy fighter. The Core Block system benefited the Gundam several times during the war. However, the system proved too expensive to include in all Federation mecha, and was therefore not included in later mass-production versions of the Gundam.



Requirement Description

Actuation Binder or Mounting Point



Bonus Armor Protection: Deflection Value
(See Armor)


There are Four (4) categories for shields: Light, Medium, Heavy, and Extra-Heavy. These categories only take into account both the material, and area of protective coverage for a given class of shield. Heavy/Extra-Heavy Shields provide the largest area of protective coverage (+2) to block damage caused by explosive, and Kenetic impacts but incurs a penalty (-1) to strike in melee combat when used as a weapon because they are not designed for Hand-to-Hand engagement. The more specialized Knuckle Shield provide bonuses when striking (+2) /grappling (+1) targets at the cost of less area of protective coverage (-1) when blocking damage from explosives and Kenetic impacts.




Propulsion Class Constuction Cost Performance Description
SCRAM jet/Rocket Propulsion Engines
Thrusters 1CP per
1PT. of Lift

total thruster output (+25,000lbs./thrust)
acceleration(+0.3/mach)
turn rate (+0.2/sec.)
speed (+135 Km/h)

Jet Packs are re-usable SCRAMJET Boosters contained within an armored housing which is designed for use in space or underwater, this externally attached unit is a modification designed to give the mobile suit extended flight capabilty for aproximately one hour (360 turns) and can jettisoned after use. when the jet pack is used in water the pilot must surface his mobile suit in order to initiate take-off by first using the mobile suit's own thrusters during power a assisted jump. While airborne the pilot would then initialize the Jet pack's engines which would ignite to provide the suit with additional thrust power in order to achive extended flight.



Requirement Description

Actuation Binder or Mounting Point



Contruction Modification:
x.5 total MS cost


Spike Armor is multi-purpose (AEAMS) Active Explosive Anti-Missile System, this active defense measure is designed to protect the MS against incoming missiles through the intergration of the Laser, RADAR/SONAR, and Motion Detectors to pinpoint incoming missiles and detonate fragmentation charges (SPIKES) in an attempt to destroy or deflect the incoming missiles. The AEAMS will detect a missile or slow moving projectile 90% of the time (roll a 1d10; on a 1, the system fails to detect the incoming projectile).

Once a missile has been detected , the AEAMS "fires" an explosive at it which has a 90% chance to destroy or divert the missile. The AEAMS works well against either multiple targets or one target, and protects the right side (front/flank/rear) arc from incoming fire. These charges can also be used as offesive weapons because the explosive charges can be detonated on impact against melee target when the MS tackles or rams its opponent.

Weapon Statistics
Name WA Range Kills/Dam Shots Loc Special
SPIKE Charge (3) +2 0-100 +3 (5D6H) 3 RA 360° Arc, Anti-Mecha



Requirement Description

Actuation Binder or Mounting Point



Contruction Modification:
x.3 total MS cost


Heatproof fields are a modification to the mobilesuits frame and outer skin structure which adds a series of thermoinductive cells throuht the entire mobilesuit, these cells convert thermal radiation into eletro-static currents that are conducted across the outer surface of the mobile suit. The currents can be desipatated into the surrounding enviroment to generate a field effect while excess currrents can be stored in capacitors to power secondary systems. The electrostatic fields disrupt RADAR tracking (+10 difficulty to hit w/RADAR guided missiles, +5 Difficulty to hit w/LASER guidence, 70% chance of blocking radar-based search/detection). The heatproof field capacitors can also absorb electromagnetic pulses but they are not designed to do this, as such there is a 50% chance that the capacitor is destroyed as it protects the mobile suit from EMP damage.


Requirement Description


Nuclear Fusion Reactor



Contruction Modification:
x.3 total MS cost

The Thermonuclear Reactor Thrust system or "Ground Effect" movement system is essentially a Thermonuclear Thruster system which provides thrust propulsion by venting electromagnetically charged plasma gas from the reactor chamber into a secondary propulsion sub-system to generate lift and foward thrust. The First propulsion system of this type was developed to provide self-powered atmospheric flight capability for the cancelled MS-07H project, however the fuel ineffeciency and mechanical unreliabilty of the intergrated subassemblies hampered the design. After Zimmad engineers reviewed the data collected from the cancelled project they redesigned the thermonuclear thrusters to provide Hover Propulsion and intergrated them into design of the MS-09, MA 10 (Ground/Space).


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