Roleplaying Basics
What Is Roleplaying
Roleplaying Issues
Books About RPG's
Glossary
Rules
Interaction
Some RPG Games
For Novice
Players
Vampire the Masquerade
Live Action |
Introduction to Roleplaying
by Dave
The Basics
Hello, welcome to my site devoted to roleplaying games.
The most obvious question that one can start with is, "What is roleplaying?" There are many answers to this question, but I have written
an article that attempts to answer the question of
what roleplaying is,
or not. You
will have to decide whether the answer is satisfactory for yourself, but
there are other considerations to take into account here.
Gaming is a hobby for most of the people who play roleplaying games and
other similar types of games. Roleplaying games are quite interesting, have a lot of
creativity and imagination that has gone into the creation of the
adventures for the roleplaying experience. Many times the person who runs
the game, called the Dungeon Master, GamesMaster, Storyteller, or any
other number of titles, has gone to great lengths to research one or more
aspects of the adventure, also called a scenario, that he or she is about
to run. Some players devote way too much time to playing role-playing games,
but this is equally true of all hobbies where it turns into quite an obsession.
One just have to exercise self-restraint when playing the games.
One of the most positive aspects of the roleplaying game is that it is
much like a social game, very much involving interaction between the players and
allowing those who play to develop their social and cultural skills. Roleplaying games teach rules, they teach a form of etiquette that is
unique to roleplaying (but which translates well into other settings), and
they teach the ability to think on one's own feet and to deal with unexpected
situations. There are plenty of other positive aspects of roleplaying
games that one could talk about, but there are also the negative sides of
roleplaying. I
will discuss the negative aspects in the 'Issues' section.
The Issues
There are many issues that come up in roleplaying
games, issues of morality, violence, addiction, and other questionable behavior and idiosyncracies. I have chosen not to deal with these here in the
Introduction, but have devoted a separate page to these issues that you
read about it
here.
My Roleplaying
With that out of the way, I guess we can now talk about the roleplaying
pages that are in front of you. I have been roleplaying now for almost
thirty years; some would argue a large chunk of my life, but for me it has
always been a means of expressing my creativity and imagination. Everyone
begins roleplaying in different ways...so I guess I should tell you a
little bit about this.
I first discovered the concept of roleplaying games when I was in my
late teens, during my university years. A small group of players would get
together and play a game that one of the folks called "Laertia." It was a
world and a set of rules that he had created, since he was fond of a set
of sf and fantasy books that he had read once, and he wanted to play in
that world. Eventually, of course, Dungeons and Dragons came
out, the first of the roleplaying games, and one that was quite good for
its time and that had a lot of potential. I played D&D, as
did most of my friends, until the advent of Runequest by
CHAOSium. This was a game that really stretched the imagination moreso
than D&D had ever done, simply because the world created for
this game was one that was more of a storytelling world, as opposed to the
type of world created by the TSR people. Sometime in this period, I also
discovered the original Traveller, and found the entirely new
side of the gaming within the science fiction genre.
In the years that I've been playing roleplaying games, I've probably
played and ran at least fifty other games...some of the more notable games
include RuneQuest, Tekumel (based on the M.A. Barker stories), Torg:
The Possibility Wars, 2300 AD, Space: 1889, Ringworld, Talislanta ,
ElfQuest, Skyrealms of Jorune , Over the Edge Noir,Universe, UnderWorld ,
and countless others. I've enjoyed virtually all of the games that I've
played in and have gamesmastered, although I have to admit to being more
creative and enjoying myself more as a GamesMaster than as a player,
although being a player is a good way to keep one's "hands" in the playing
side; it provides a balance to the GMing side, and never lets one
forget...
In 1979, I was fortunate enough to be able to obtain a copy of a game
system called DragonQuest, a game system that was different enough from a
lot of the fantasy games out there but had a lot of elements that I really
liked, notably the magic item creation system. I ran DragonQuest for
several years, and then experimented with Ars Magica and Talislanta, both
of which were enjoyable games in their own rights, and certainly had some
interesting concepts behind them. With the intent and desire on my part to
run a game in the world of Lyra, first created in novels by an author by
the name of Patricia C. Wrede in 1983, I realized I was in need of a new
game system; none of the fantasy roleplaying games that I was playing at
the time had the ability to cope with the Wrede world, not in the way that
she had created some of the game numbers for the off-the-cuff rpg that she
was working with. And then I remembered good old DragonQuest, a game that
I felt could be adapted with minimal fuss to the setting of Pat Wrede's
Lyra. I've run DragonQuest since that time, up until about four months
ago.
I first discovered the science fiction rpg in the late 1970s with
Traveller and Universe , but over the years I've found that I'm not all
that much of a science fiction rpg fan, even if I did run Universe for the
longest time. One of the games that I have run sporadically on and off
over the years, however, that has always seemed to be science fiction to
me, was Skyrealms of Jorune , an rpg that was first published in 1984. The
world of Jorune is quite unique and has a distinctive feel to it. While I
went on to run Blue Planet for some years, I've always come back to Jorune
for various reasons. "Leave your world behind", indeed!
In March 2001, a new fantasy rpg came out from Pelgrane Press in
England based on the Dying Earth works of Jack Vance. I had heard
rumours and stories about the game prior to this, and was looking forward
to it, and when the game finally came out I snatched a copy up through the
company's website. The Dying Earth RPG is one of the best looking, simple
game mechanics systems out there, but more to the point, it is a game
system that fits the Vance stories so well, and allows one to simulate the
Vance works to a "T" (or perhaps that should be "V"). The game has not
drawn a lot of comments in the internet world of gaming, although it does
have a devoted following and has seen some wonderful supplements produced
for it so far, not the least of which is the game
supplement-disguised-as-a-magazine, the "Excellent Prismatic Spray".
nen
swe
swe
old
teh
In the meantime, I've used several science fiction systems, and have
worked with a couple of other systems that simulated environments that I
wanted to play and run in, notably Fading Suns, Ringworld, and Skyrealms
of Jorune. However, the first sf rpg that I played right after being
dissatisfied with Traveller was Universe ...a system that I ran for almost
thirteen years before going in search of other systems. I ran the gamut of
several systems for the last few years, until 1997, when I turned back to
the Universe system, and I have been running this superb science fiction
rpg since that time. As mentioned earlier, I've also run a lot of
Skyrealms of Jorune over the years as well, simply because I have always
been delighted with that game. In recent years, I've found the rather
off-beat Cadillacs and Dinosaurs roleplaying game, based on the superb
Xenozoic Tales comic, written by Mark Schultz. This game is about
survival, day-to-day, in a world where nature has reclaimed her own, and
where man is now the intruder. It's got a strong, ecological element to
it, and is one of the most refreshing games to run and play in. The gaming
groups that I play with have developed a taste for a bit more modern an sf
rpg, and so to that end, I have been running the Blue Planet science
fiction rpg since it first came out, a system that is very dear to my
heart and one that the players love and where I feel that I can really do
some interesting storylines and plots.
role
sites
here
see
this
ant
har
hat
tun
Over the years, I've played a few rpgs that I was really fond of and
have come back to some systems that I had left sitting on the shelf for
years on end. In recent years, the only systems that I've been running on
a consistent basis were DragonQuest (but that has been replaced by The
Dying Earth), Blue Planet , and alternated with a couple of other games. I
went back for a time to two games that I've loved for quite some while, DC
Heroes , the super-heroes rpg that has undergone a few changes and is now
called The Blood of Heroes , and Skyrealms of Jorune , a system of science
fantasy that takes place in the far future on a truly alien world.
Meanwhile, 1996 saw the release of what has to be the most innovative,
creative concept for a time travel roleplaying game to come along in a
very long time. I have been a fan of the Continuum: Roleplaying in the Yet
rpg now since its debut, and have enjoyed many hours of running this game
(although I do
wish I could play it as well), although the gaming groups
that I play with have abandoned this game as too complex and mind-numbing.
Oh, well, c'est la vie and all that. Then there is the WitchCraft and
Principia Malefex , both of which are horror and modern day supernatural
rpgs that deal more with the mundane horrors and magic and dark secrets. I
prefer the
former to the latter because of the game system, but both still
having some really good gothic and dark modern-day fantasy elements to
them. My gaming group is truly fond of WitchCraft , but they find they
cannot play horror rpgs for long periods of time.
|