Getting a decent-looking wood floor has always been a problem for me. So when I saw this, I jumped on it.
This was pretty much "borrowed" directly from Warp's tricks tutorial
#declare PlankNormal =
normal
{ gradient x 2 slope_map { [0 <0,1>][.05 <1,0>][.95 <1,0>][1 <0,-1>] }
scale 2
};
plane
{ y, -.25
pigment
{ wood color_map
{ [.4 rgb <.9, .7, .4>]
[.6 rgb <1, .8, .6>]
}
turbulence .5
scale <1, 1, 10>*.5
rotate y*20
}
normal
{ average normal_map
{ [1 PlankNormal]
[1 wood .5 slope_map { [0 <0,0>][.5 <.5,1>][1 <1,0>] }
turbulence .5 scale <1, 1, 10>*.5]
}
rotate y*20
}
finish { specular .5 reflection .2 }
}