Short Form
Name: Disineth "Diz" Feorn
Race: Elf
Classes: Fighter 1
Abilities: Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 10
Skills: Climb 4, Craft (Bowmaking) 4, Handle Animal 2,
Jump 4, Ride 2
Feats: Point Blank Shot, Weapon Focus (Longbow)
Alignment: Lawful Neutral
Equipment: Fighter Package #4
Future Growth
2nd Fighter 2, Rapid Shot
3th Fighter 3, Precise Shot
4th Fighter 4, Weapon Specialization (Longbow)
5th Fighter 5, Far Shot
6th Wizard 1, Eschew Materials
7th Wizard 2
8th Arcane Archer 1
9th Arcane Archer 2, Manyshot
10th Arcane Archer 3
11th Arcane Archer 4
12th Arcane Archer 5, Improved Critical
Table: Player Character
LevelXP Cost
to attain
Special
1st0Feat, Skill points x 4
2nd1000
3rd3000Feat
4th6000Ability Boost +1
5th10,000
6th15,000Feat
7th21,000
8th28,000Ability Boost +1
9th36,000Feat
10th45,000
11th55,000
12th66,000Feat,Ability Boost +1
13th78,000
14th81,000
15th95,000Feat
16th110,000Ability Boost +1
17th126,000
18th144,000Feat
19th163,000
20th183,000Ability Boost +1
"Diz" Feorn: Elvish Archer
Name: Disineth "Diz" Feorn
Race: Elf
Classes: Fighter 1
Size/Type: Medium Humanoid (Elf)
Hit Dice: 1d10-1 (9 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 16 (+4 Dex, +2 Armor), touch 14, flat-footed 12
Base Attack/Grapple: +1/+1
Attack: Unarmed Strike +1 melee (1d3s Bludgeoning x2)
Dagger +1 Melee (1d4 Piercing/Slashing 19-20 x2)
Longbow +6 Ranged (1d8 Piercing x3) 100ft
Full Attack: Longbow +6 Ranged (1d8 Piercing x3) 100ft
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Medium Encumbrance reduces all dexterity-based bonuses from +4 to +3, Reduces speed by 10 ft, and has an Armor Check of -3 (not reflected herein)
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 10, Dex 18, Con 8, Int 14, Wis 14, Cha 10
Skills: Climb +4, Craft (Bowmaking) +6, Handle Animal +2, Jump +4, Listen +2, Ride +6, Search +4, Spot +4
Feats: Weapon Proficiency (Simple, Martial), Armor Proficiency (light, medium, heavy, shield, tower), Point Blank Shot, Weapon Focus (Longbow)
Alignment: Lawful Neutral

Equipment:
leather armor
dagger
longbow
arrows (40)
traveler's outfit
belt pouch
backpack
• bedroll
• candle (3)
• flint and steel
• sack (3)
• torch (5)
• trail rations (10)
• waterskin
• whetstone
• winter blanket
112.50 gp
With Pack: 58 lb. - A Medium Load: 33+ lb
W/o Pack: 30.5 lb. - A light Load: 33- lb

Languages: Common, Elven, Draconic, Orc

Description: He's fairly indistinct when compared to other elves. He has an average elven build with blond hair down to his shoulderblades. His gaze often seems distant, as if guaging the horizon or perhaps seeing through the person he is in conversation with. Across his back is a heavy pack of travelling equipment and a quiver is at his hip. He carries a longbow, which is shod and commonly used as a walking stick when he is travelling.

Background: Seperated from his elven tribe at an early age, he was picked up by a mercenary troupe. There he quickly became one of their archers. He spent a few years with their troupe before a botched job left the group without it's leadership. After which, the troupe disintegrated.

His time with the mercenaries (most of whome were human) has made him somewhat calloused for an elf. He has less sympathy for nature and his personality seems rougher around the edges. But he has a strong sense of community and is willing to put himself out for the good of the group.

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