Short Form | |
---|---|
Name: | Andreth Delisorn |
Race: | Human (Intermediate Blue Dragon Bloodline) |
Classes: | Sorcerer 7, Bloodline 1 |
Abilities: | Str 10, Dex 13, Con 14, Int 14, Wis 14, Cha 16+2 |
Skills: | Bluff 7, Concentration 5, Diplomacy 8/2, Knowledge (arcana) 5, Knowledge (local) 6/2, Knowledge (nobility) 4/2, Sense Motive 10/2, Spellcraft 5 |
Feats: | Eschew Materials, Heighten Spell, Energy Substitution (Electricity), Negotiator |
Alignment: | Lawful Neutral |
Future Growth | |
---|---|
9th | Sorcerer 8, Spell Focus (Enchantment) |
10th | Sorcerer 9 |
11th | Level of Bloodline |
12th | Sorcerer 10, Energy Admixture |
Level | XP Cost to attain | Special |
---|---|---|
1st | 0 | Feat, Skill points x 4 |
2nd | 1000 | |
3rd | 3000 | Feat |
4th | 6000 | Ability Boost +1 |
5th | 10,000 | |
6th | 15,000 | Feat |
7th | 21,000 | |
8th | 28,000 | Ability Boost +1 |
9th | 36,000 | Feat |
10th | 45,000 | |
11th | 55,000 | |
12th | 66,000 | Feat,Ability Boost +1 |
13th | 78,000 | |
14th | 81,000 | |
15th | 95,000 | Feat |
16th | 110,000 | Ability Boost +1 |
17th | 126,000 | |
18th | 144,000 | Feat |
19th | 163,000 | |
20th | 183,000 | Ability Boost +1 |
Andreth Delisorn: Dragon-Blooded Politician | |
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Name: | Andreth Delisorn |
Race: | Human (Intermediate Blue Dragon Bloodline) |
Classes: | Sorcerer 7, Bloodline 1 |
Size/Type: | Medium Humanoid (Human) |
Hit Dice: | 7d4+14 (36 hp) |
Initiative: | +1 |
Speed: | 30 ft. |
Armor Class: | 13 (+1 dex, +0 natural, +2 deflection), touch 13, flat-footed 12 |
Base Attack/Grapple: | +3/+3 |
Attack: | +1 Longspear +5 melee (1d8+1 Piercing x3) |
Full Attack: | +1 Longspear +5 melee (1d8+1 Piercing x3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Can cast arcane spells with no preperation as an 8th level Sorcerer. (Save DC 14 + [spell level])
Resistance to electricity 5 (Ex) Can summon a Familiar as a 7th level Sorcerer (none presently). |
Saves: | Fort +4, Ref +3, Will +7 |
Abilities: | Str 11, Dex 13, Con 14, Int 14, Wis 14, Cha 18 |
Skills: | Bluff +13, Concentration +7, Diplomacy +14, Knowledge (arcana) +7, Knowledge (local) +5, Knowledge (nobility) +4, Listen +4, Search +2, Sense Motive +9, Spellcraft +9, Spot +4 |
Feats: | Proficient with all simple weapons, Alertness (B), Eschew Materials, Heighten Spell, Energy Substitution (Electricity), Negotiator |
Alignment: | Lawful Neutral |
Spells Known: (Can cast 6/7/7/5 per day)
0th - Arcane Mark, Detect Magic, Light, Mage Hand, Mending, Message, Read Magic
1st - Charm Person, Comprehend Languages, Mage Armor, Shield, Sleep
2nd - Acid Arrow, Daze Monster, Invisibility
3rd - Fireball, Fly
Languages Known: Common, Draconic, Gnomish
Equipment: 27k gp
Courtier's Outfit (30 gp, 6 lb)
Belt Pouch (1gp, 0.5lb)
Bag of Holding, type I (2,500gp. 15lb)
+1 LongSpear (4,305gp, 9lb)
Ring of Mind Shielding (8,000 gp)
+2 Ring of Protection (8,000 gp)
'Nice' Home (4,000gp)
Pouch Monies: 2,665
Description:
He appears to be a pretty normal human who is just a few inches shy of 6 foot tall. His brown hair is brought back into a ponytail that falls to his shoulderblades, making his beak-like nose stand out. His facial features makes him seem like a severe and uncaring person, but his often-seen smile puts that off somewhat. There are some odd-looking blue tatoos along his neck, travelling down under his shirt, that look like perhaps scales. He is dressed in a plain white tunic, loose brown pants, and leather sandles. The smell of ozone seems to follow him. He carries only a small monies pouch and occasionally a longspear with arcane decorations along it's length.
Background:
He grew up in the city to a merchant family. He and his older brother were going to take over the business, until he decided to join the mages guild. There his talents grew towards the sorcerous arts, rather than the staid arts of preparatory magics. With the death of his father eight years later and the ascension of his brother to the family business, An'dreth decided to go into local politics.
Notes:
Bloodline:
2nd - +2 on Bluff checks
4th - Alertness
6th - Strength +1
8th - Resistance to electricity 5 (Ex)
10th - Blue dragon affinity +2
12th - +1 to natural armor
14th - +2 on Sense Motive checks
16th - Resistance to electricity 10 (Ex)
18th - Constitution +1
20th - Create/destroy water 1/day (Sp)
Affinity: You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with blue dragons.