Wilderness Scout

STATS:

PS    16

PP    20                                 Initiative:                           

PE    21                                  Parry: +1

PB    10                                 Strike:

IQ    13                                  Dodge: +1

MA   14                                 Roll/fall: +3

ME   13

SPD  18

 

SDC: 64

HP:   25

PPE: 23 (not useable, but there nonetheless)

 

O.C.C. Skills:

Literacy: 55%

Cooking 40%

Climbing 60%

General Athletics

Language: American 65%

          CHOOSE 2 MORE 65%

Land Navigation 66%

Horsemanship 60%

Identify Plants 45%

Hunting

Fishing 50%

Prowl 45%

Track Animals 40%

Wilderness Survival 50%

W.P. Knife

W.P.: Blunt

          Bolt Action rifle (hunting & sniping)

          Energy rifle

Hand to Hand: Martial Arts

 

O.C.C.    Related Skills: Select 2 other skills, but at least three must be selected from physical and one from wilderness. Plus select three additional skills at level three, one at level six, one at level nine, and one at level twelve. All new skills start at level one proficiency.

 

     Sniper: +2 on aimed strike

     Intelligence: 42%

     Detect concealment: 35%

     Detect Ambush 40%

     Escape artist 40%

     Sewing: 55%

     Lore: Demon 40%

     Lore: Farie 40%

     Photography 35%

 

     Communications:         Any

     Domestic: Any (+ 15%)

     Electrical:  Basic Electronics only

     Espionage:          Any (+ 10%), except forgery and pick locks.

     Mechanical:     Automotive only

     Medical: First Aid (+ 10%) or holistic medicine (+ 20%), but the latter

     counts as two skill selections.

     Military:             None

     Physical:   Any, except acrobatics (+ 10% when applicable)

     Pilot:   Any

     Pilot Related: Any

     Rogue:    Any

     Science:  Math: basic, anthropology, biology, and botany only.

     Technical:        Any (+ 15% applies to both lores and languages only)

     W.P.:  Any

     Wilderness:     Any (+20%)

Secondary Skills: The character also gets to select 6 secondary skills from the previous list. These are additional areas of knowledge that do not get the advantage of the bonus listed in parenthesis 0. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

 

     Gymnastics: 50% sense of balance

                60% work parallel bars

                70% climb rope

                70% back flip

    Swimming: 60%

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