Rogue Scholar

 

 

 

 

 

 

 

 

 

 

 

 

 

 


The rogue scholar is usually clever, resourceful, and given to thinking before he acts. This can make for the beginnings of a good strategist, tactician, and diplomat. Scholars tend to be charismatic and long to share what they know as much as they desire to learn more.

 

Scholars are notorious collectors. They adore books and video discs, appreciate art, and value learning in all its varied expressions. This means that they will gather quite an array of items over the course of their travels. Items often incredibly valuable on the black market, and a death sentence if apprehended by Coalition forces. The problem is that the scholar can seldom bear to sell the precious items. Ah the price of knowledge and art.

 

Attribute Requirements: I.Q. 10 and M.A. 10 or higher; a high M.E. is helpful but not mandatory.

 

O.C.C.   Skills:

Literacy 85%

Language: 98% American

ONE OTHER OF CHIOCE

Basic Math 76%

Computer Operation 66%

Pilot Automobile 76%

W.P.: Revolvers

Energy pistol

Hand to Hand: Martial arts

 

O.C.C. Related Skills: Select 6 other skills, but at least four must be selected from technical and two from science. Plus select two additional skills at level three, two at level six, two at level nine, and one at level twelve. All new skills start at level one proficiency.

Communications:  Any (+ 5%)

Domestic:          Any (+ 10%)

Electrical: Any (± 5% to basic electronics)

Espionage:   Any

Mechanical: Any (+ 5% to automotive mechanics)

Medical:   Any, except M.D. and M.D. of Cybernetics (+ 10%)

Military:  Any

Physical:  Any, except wrestling, gymnastics, and acrobatics.

Pilot: Any (+5%)

Pilot Related: Any (+ 10%)

Rogue:   Any

Science: Any (± 10%)

Technical:          Any (+ 20%)

W.P.: Any

Wilderness:  Any (± 5%)

 

Mathematics Advanced: 61%

Chemistry: 46%

Chemistry Analytical: 41%

Cryptography: 36%

Criminal Sciences and Forensics: 51%

Medical Paramedic: 56%

Biology: 46%

Astronomy: 41%

Anthropology: 36%

Writing: 51%

 

Secondary Skills: The character also gets to select eight secondary skills from the previous list. These are additional areas of knowledge that do not get the advantage of the bonus listed in parenthesis (). All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

 

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