Standard equipment for all OCC’s:
+1 on an aimed shot
4d6 SDC per shot; Burst not possible
Effective Range: 150ft
Slave jumpsuit:
Bright orange with reflectors strips on it; Makes prowling very difficult, –15%. Even with a small amount of light, you will be lit up like a flashlight. Miners get a flimsy SDC helmet to help protect them from at least immediate death from falling rocks.
The wilderness scout starts with a Sniper rifle:
Damage: 5D6 SDC per round
Range: 2000ft w/scope
20 round feed magazine; Weight: 6 pounds
Note on rifle: This thing is like an old stubborn girlfriend, touch it wrong and it’ll through a fit, most likely jamming. Get it wet, drop it, and it will take 1d6 rounds to get it back in working shape. Treat with special care if you want it to work.
Headhunter starts with a heavy weight on the end of a stick (a mace). Old, not pretty, but it’s sturdy and works well. 5lbs; 2d6 damage
Extra equipment for the operator is noted on his character sheet.