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SYSTEM TECH. SPECS
GAMECUBE
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Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operatins per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth
CPU:
FORUM
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NEC PowerVRSG
3 million polygons per second peak rendering rate
Perspective-Correct texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump Mapping
24-bit color
Hardware-based Texture compression
Shadow and Light volumes
Super Sampling
Graphics Core:
Memory: 16 MB main RAM
8 MB video RAM
2 MB sound RAM
Resolution: 640 x 448
Colors:
16.7 million
Sound:
Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression
Digital and Analog directional controls
Dual Analog triggers
Virtual Memory System data save unit (VMU)
Dreamcast control pad:
Expansion Options:
Modem: 33.6kb per second transfer rate (56kb in US)
Ubgradable
Operation System:
Customized Microsoft Windows CE and SEGA O.S.
Media: GD-ROM (GigaByte Disk-ROM) Drive- Maximum speed 12x
Dimensions:
Width: 190 mm (7 7/16 in)
Legnth: 195 mm (7 11/16 in)
Height: 78 mm (3 in)
Weight: 4.4 pounds, 2.0 kg
Release Date:
November 20, 1998 (Japan)
September 9, 1999 (USA)
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