| Skies of Arcadia Combat Status Effects | |||||
| All status effects go away after battle, including beneficial ones. Harmful Effects Poison: Character loses a certain amount of HP once every turn until cured. Remedy: Curia magic; Curia crystal. Unconsious: When character loses all HP, they faint. After battle they only have one HP left to continue with. Remedy: After battle: Sacri, Sacres, Sacrum, Sacrulen magic and crystals. In Battle: Risan and Riselem magic and crystals. Stoned: Character is turned to stone and cannot use any commands until cured. Remedy: Curia magic or crystal. Sleep: Character falls asleep and cannot use any commands. Remedy: Curia magic or crystal or wait until character awakens. Confusion: Character gets confused and attacks anyone in the battle at random. Remedy: Curia magic or crystal or wait until character is no longer confused. Silence: Blocks effected character from casting magic. Remedy: Curia crystal or magic. Fatigue: Effected character does not and cannot gain SP each turn until cured. Remedy: Curia crystal or magic. Weak: Lowers all abilities (Attack, defense, speed, etc.) Remedy: Curia crystal or magic, or up these effects by using increm, incremus, or quika magic. Beneficial Effects Strengthened: Raises attack and defense abilities. To Conjure: Use increm for one person or incremus for the whole party, or a glyph of might item. Quickened: Raises speed ability. To Conjure: Use quika to raise the whole party's speed or a glyph of speed item for the same effect. |
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