Metroid Prime


If you're a fan of Nintendo's classic Metroid franchise, you know you deserve
this. You've
waited much too long to be denied. Super Metroid was released in April
of 1994, and since then
there has been a nagging question in the back of your mind: When will Samus
return?
We were all happy to see the return of Samus in Super Smash Bros. for Nintendo
64, and with
the release of Super Smash Bros. Melee for Nintendo GameCube we marveled
once again at
the bounty hunter's uncanny knack for chaos. Her mastery of mayhem. Her
penchant to
pummel.
There is no doubt that the diva of destruction has been devastating in
these games, but we all
know that Samus is destined for more. More adventure. More enemies. More
mind-maddening
puzzles. More of what makes Samus Samus.
At last, fans are getting what they deserve. They're getting Metroid Prime.
Metroid Prime calls only one place home, and it's not Tallon IV. It's Nintendo
GameCube. You'll
be feeding a shiny new Metroid Prime Game Disc to your Nintendo GameCube
on November
18, 2002. That's when the most anticipated game of the year hits store
shelves, and by no
coincidence that's also when legions of mutated enemies will splatter,
burst and explode into
oblivion at the hands of one capable woman: Samus Aran.
At the 2002 E3Expo in Los Angeles, Nintendo unveiled Metroid Prime for
the very first time.
Fully playable, the Metroid Prime demo was received by salivating gamers
with huge smiles,
determined brows and gasps of glee. If you were lucky enough to attend
the annual trade
show, you had to be even more lucky to fight your way through the throngs
of enthusiastic fans
and actually wrap your hands around a Nintendo GameCube Controller.
Nintendo Power Magazine was able to do just that. The following Metroid
Prime preview is
based on the E3Expo version of the game which was displayed on the showroom
floor. It is
possible that many details and elements of the game may change before it
is released.
Behind the Visor
Metroid Prime is a first-person action game. Players control a capable
bounty hunter named
Samus Aran who must blast her way through horribly mutated creatures populating
a planet
called Tallon IV.
The E3Expo demo opens just as Samus' spaceship docks on a larger vessel.
Immediately, the
beautiful graphics shake your hand and say hello. Trust us, it's a firm
handshake. A
silky-smooth framerate accommodates razor-sharp visuals of efficient machinery
and foreign
architecture. Meanwhile, a cinematic soundtrack sets the mood and eerie
sound effects thicken
the alien atmosphere.
By far, the most effective visual trick is that everything you see appears
to be viewed through
Samus' visor. The entire screen has a convex look, and a digital display
provides information
ranging from current energy levels to ammunition data. The most effective
ideas are
sometimes the most simple, and the visor view in Metroid Prime makes a
huge leap forward in
immersing players in the first-person perspective.
Samus uses her Power Beam to shoot a series of locked switches, and eventually
makes her
way to a cylindrical corridor very similar to the passageways found in
the original Metroid titles.
When Samus strides by broken pipes spewing steam, her visor becomes smeared
with
condensation. Later in the demo, her visor is splattered with the internal
juices of ruptured
enemy carcasses. Yes, life within Samus' gravity suit is a beautiful thing.
Weapon effects are equally pleasing. Hold the A Button to juice up the
Charge Beam, and you
see the corridor glow and warp as the blast travels through space. Enemy
animation is
delightfully disgusting, whether it's a giant parasite queen squirming
from the ceiling or a
swarm of blood-thirsty critters gushing from a dark hole. Take note: the
word "swarm" has
been misused in video game reviews for years. With Metroid Prime, we can
use the word
"swarm" and feel perfectly justified. The screen fills -- FILLS -- with
baddies, and the framerate
doesn't even blink.
In the Gravity Suit
Of course, graphics are just the glossing on the gravity suit. No matter
how good a game
looks, it won't get fired up more than once without solid game design and
user-friendly play
control. In Metroid Prime, both are spot-on.
How do you know if play control is good? If you don't think about it, it's
perfect. Once you get a
feel for the Controller configuration in Metroid Prime, you spend 100%
of your time worrying
about blasting enemies -- not thinking about the play control.
The Control Stick moves Samus around, the A Button fires her weapons and
the B Button
makes Samus jump. Press and hold the R Button to enter a stationary aiming
mode which
allows you to freely look around the environment. The L Button activates
an automatic lock-on
feature, which makes for easy strafing while firing at a targeted enemy.
Changing weapons is as easy as moving the C-Stick. By pressing different
directions on the
D-Pad, you can activate the different features of Samus' visor. In the
demo, two types of visors
were available: Combat and Scan. Combat is the normal view, and Scan produces
a slightly
magnified rectangular viewing strip in the middle of the visor. By pressing
and holding the L
Button, Samus can scan various items in her environment. Sometimes a scan
simply provides
additional information, and other times scanning an environmental element
can activate a
switch.
Scanning a fallen enemy, for example, produced the following message: "Space
Pirate. Death
caused by severe flame damage to exoskeleton." Ominous tidings like this
make Samus'
world more realistic -- and more intimidating.
Press the Y Button to activate and fire Samus' missile weapon, and press
the X Button to
engage the Morph Ball. The game switches to a third-person perspective
while Samus is in
Morph Ball form. In the demo Samus used the Morph Ball to navigate through
the tight tunnels
of collapsed rubble, and also to unlock a switch which required a spherical
key.
Anticipation Grows
The E3Expo demo of Metroid Prime only left us wanting more. We spent about
a half hour
meandering through the game, which climaxed in a grueling battle with a
huge parasite queen.
After slaughtering the beast, Samus had to evacuate the ship before a time
limit ran out.
While escaping, Samus even used her grappling beam to navigate a particularly
vast chasm.
Mario Sunshine


The Story
If you're betting on this to be another Rescue-the-Princess-from-Bowser
mission, don't count
your Yoshi eggs before they hatch. Mario may be happy proving his heroic
prowess to the
princess, but this time he's faced with a new kind of dilemma.
When Mario arrives on the island, he's displeased to discover that someone
has turned his
tropical paradise into a trash heap. The beautiful landscape is covered
with gooey pools of
sludge, and strange scribbles are sprawled all over the village walls.
What's worse -- it doesn't
take long for Mario to realize that the vandal responsible for the damage
was disguised to look
exactly like himself!
No one messes with Mario's vacation, so he straps on a hydro-powered water
pump and sets
out to clean up the mess, clear his name, and expose the imposter!
Nice Moves!
Why is Mario so successful in the video game biz? One of the biggest reasons
is that Mario
games always feature perfect play control. Whether he's breaking blocks,
platform-hopping or
Koopa racing, Mario reacts perfectly to players' commands.
With Super Mario Sunshine, you can once again expect awesome play control.
This time Mario
has more moves and abilities than ever before. Press the A Button once
to make Mario jump,
again for a double-jump, and once again for a triple-jump. If you use the
Control Stick to turn
Mario around in a circle before pressing the A Button, he performs a cool
spin jump which
sends him flying high into the sky.
Like in Super Mario 64, Mario can also execute a sideways somersault jump
if you press the A
Button just as you change directions. It's easier than ever to make Mario
wall jump, and of
course his trusty hip drop is still in the arsenal.
In Super Mario Sunshine, the plumber's most important new moves are centered
around his
hydro-powered water pump. Pressing the R Button makes the pump shoot out
a stream of
water which can be used to clean up sludge or damage enemies. The strength
of the stream
diminishes after you hold down the button for a while, so you have to let
it go and press it
again to rejuvenate the juice. Mario's water pump will eventually run out,
but it can be refilled
by sucking up new water or by collecting water bottle power-ups.
The coolest aspect of Mario's water pump is that it can be converted to
a dual-stream jet pack.
Press the X Button to convert the pump, then press the R Button while in
the air to keep Mario
afloat. You can guide Mario in any direction while using the pump as a
jet pack, but it only
lasts for a limited time.
These are just a few of Mario's new moves which were available in the E3Expo
version of the
game. Mario also hopped on high wires, climbed chain-link fences, slid
around on his belly and
more. The final product will contain many more special moves and features
not mentioned
here.
Amazing Adventures
The version of Super Mario Sunshine displayed at Nintendo's booth was designed
specifically
for use at the show. After pressing the Start Button from the title screen,
players were able to
choose from six different scenarios.
By playing through the scenarios, we learned a lot about what Super Mario
Sunshine will
probably be like. In a scenario called Weeding at the Windmill, Mario's
mission was to clean up
huge pools of sludge with his water pump. While cleaning the sludge, strange
bubbly creatures
rose from the pollution to cause more trouble. These enemies either attacked
Mario, or
exploded into more piles of sludge.
After cleaning up the first polluted area, a small area of goo remained
which would not go
away. Mario pumped a lot of water into it, which caused a sludge-covered
Piranha Plant to
emerge. After defeating the plant with more water, the area was finally
cleaned up for good.
We discovered that cleaning certain pools of pollution could sometimes
make special things
happen. Occasionally coins appeared, and other times walls were erected
where none had been
before.
We also helped Mario fight a variety of bosses. Mario took down a goo-gushing
Piranha Plant,
an enormous Wiggler and an ill-tempered squid. In an island-side village,
Mario played
exterminator by getting rid of some unwelcome pests infesting the town's
solar energy system.
The main thing we learned by playing the Super Mario Sunshine demo is that
this game is
going to be huge. It looks like there will be a lot more screen text and
conversation than in
previous Mario games, but Super Mario Sunshine will still deliver the challenging
-- and
surprising -- action elements which have made the series so successful.
Get ready. Super Mario Sunshine will hit store shelves on August 26, 2002.
Star Fox Adventures


After
piloting the Arwing starfighter in the first two stellar Star Fox games,
Fox McCloud touches
down on Dinosaur Planet for his first adventure outside the cockpit. Many
missions still involve
the aerial Arwing combat and dogfighting that the sly Star Fox series is
known for, but the
game pumps up the variety by allowing you to explore on foot and use magical
attacks.
Armed with an enchanted staff, Fox will be able to battle against the mutated
dinosaurs led by
local tyrant General Scales. But not all of the planet's dinosaurs are
enemies, and Fox will
team up with the prehistoric Prince Tricky. As Fox jets across the skies
or traverses the vast
planet on foot or on the back of a dinosaur, his showdowns with the planet's
enemies will offer
the sort of action-packed experience that gamers will go crazy over.