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Dam Island.
Just a little something I worked out. Wreck found a preset listed along with alarm data that just simply didn't work. Previously he found three presets on this island (hence the Bond in the lower picture) but this one lacked a room pointer. Also, Subdrag discovered a series of pointers with stripped room pointers, ranging from 0103to 010C that belong on the island, as well as the rather nifty 006F - the original boat position! Room pointers are filled in as it "expands" coordinates. A dead room pointer means the position is out of stage bounds. The only two ways to fix this is to manually fill in the room pointer, or be really cool and expand the clipping to encompass the deleted area. The fix below doesn't correct the island clipping, but extends what is already there to encompass the whole island. The following pictures (as crappy as they are) are fully accessible using these codes, and taken under normal conditions. The guards pace through buildings simply because their path data and clipping files tell them there's no good reason not to. This is only a quick-fix, and will be replaced by something far more remarkable in the near future.
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