Krijy
02.28.2005, 04:36 PM
As it stands at the moment the codes that allow you to play
GoldenEyes solo arenas in multiplayer are very lengthy, and haven't been ported
to PAL. They are also scattered all over the place and quite hard to find on the
internet. I have hacked a code that allows you to play with all players using
just the four player version of any solo arena in multi code. I have also hacked
a code that allows you to play with all players in PAL using the NTSC two player
version of any solo arena in multi code. This is both easy to do and saves the
trouble of having to port the entire code. It is my hope that we can finish off
all the solo arena in multiplayer codes for GoldenEye, and post them in this one
topic so that we know where they all are.
One of the main problems with the solo arenas in multi is that in different player modes the in-game level data is put in different places. This means that you end up with three different codes, one for two players, one for three players and one for four players. When you come to entering the codes into your cheating device it takes a long time to enter them all (especially if you don't have a link cable). Ideally you want just one code that works for all player amount modes (in both NTSC and PAL).
Enabling all players in the NTSC four player version of a solo arena in multiplayer code
In the NTSC version of GoldenEye it's exactly 2A80 between where a two player version of a code is put, and where the three player version is put. Its also 2A80 between the three player and four player version (and 5500 between the two player and four player version). To give an example, a code that modifies the X coordinate of a respawn in the Facility Backzone code is at 811E6554 in two player mode, 811E8FD4 in three player mode and 811EBA54 in four player mode. Its 2A80 between each code:
811E6554 + 2A80 = 811E8FD4 three player version
811E8FD4 + 2A80 = 811EBA54 four player version
811EBA54 - 5500 = 811E6554 two player version
At NTSC 80063BF0 there is a pointer with the value 8008E360. This pointer specifies the start of the in-game level data placement. All in-game level data is put after this address. When the pointer has the values 8008E360, the X coord for the respawn is put at 811EBA54 in four player mode, and 811E8FD4 in three player mode. The code you have activated is the four player version, which is constantly writing a value to the address 811EBA54. By modifying the pointer 8008E360 by adding 2A80 to it, all in-game data is put 2A80 further up in the memory. Now the X coord is put at 811EBA54 in three player mode, and the code to change the X coord in four player mode is instead changing the X coord in three player mode. The following code is used:
All four player solo arena in multi codes work in three player instead: (NTSC ONLY)
81063BF0 8009
81063BF2 0DE0
8008E360 + 2A80 = 80090DE0. By adding 2A80 to 80090DE0 you get 80093860.
All four player solo arena in multi codes work in two player instead: (NTSC ONLY)
81063BF0 8009
81063BF2 3860
You can't subtract from the pointer 8008E360, which means that you have to use the four player version of the code as a base code, and codes that change the in-game level data placement to get two and three player to line up with the codes you've activated for four player mode. Using activators on the player amount modifier you get the following code:
All four player solo arena in multiplayer codes work in three and two player as well: (NTSC ONLY)
D102B522 0004
81063BF0 8008
D102B522 0004
81063BF2 E360
D102B522 0003
81063BF0 8009
D102B522 0003
81063BF2 0DE0
D102B522 0002
81063BF0 8009
D102B522 0002
81063BF2 3860
This code changes the in-game level data placement depending on how many players are shown to be in the game on the multiplayer menu. By activating the four player version of any solo arena in multi code you can play that level with all players. Here's an example. This code was originally the four player version:
Facility Backzone - All Players: (NTSC Gameshark version)
"Enable all players"
D102B522 0004
81063BF0 8008
D102B522 0004
81063BF2 E360
D102B522 0003
81063BF0 8009
D102B522 0003
81063BF2 0DE0
D102B522 0002
81063BF0 8009
D102B522 0002
81063BF2 3860
"Regeneration"
811EBA54 45E3
811EBA58 43D8
811EBA5C C5A7
811EBA7C 801C
811EBA7E BC74
811EA664 45E4
811EA668 C383
811EA66C 4495
811EA68C 801D
811EA68E 2A74
811ECDC0 45AD
811ECDC4 C380
811ECDC8 4440
811ECDE8 801D
811ECDEA 3984
811EA218 45D1
811EA21C 4307
811EA220 C4FF
811EA240 801C
811EA242 C94C
811EBC38 45CD
811EBC3C C383
811EBC40 43F5
811EBC60 801C
811EBC62 F5DC
811EA950 45C2
811EA954 435C
811EA958 C597
811EA978 801C
811EA97A BF74
811EA740 4608
811EA744 4307
811EA748 43D1
811EA768 801C
811EA76A EB0C
811EBE1C 4606
811EBE20 4321
811EBE24 449D
811EBE44 801D
811EBE46 20EC
"Glass A"
801F2947 008A
801F29DB 008B
801F2A6F 008C
801F2B03 008D
801F2B97 008E
801F2C2B 008F
801F2CBF 007D
801F2D53 007E
801F2943 002A
801F29D7 002A
801F2A6B 002A
801F2AFF 002A
801F2B93 002A
801F2C27 002A
801F2CBB 002A
801F2D4F 002A
801F2949 0000
801F29DD 0000
801F2A71 0000
801F2B05 0000
801F2B99 0000
801F2C2D 0000
801F2CC1 0000
801F2D55 0000
801F294D 0000
801F29E1 0000
801F2A75 0000
801F2B09 0000
801F2B9D 0000
801F2C31 0000
801F2CC5 0000
801F2D59 0000
801F0C43 002A
801F0C45 0068
811F0C46 277F
811F0C48 1000
811F0C4A 0262
811F0CC2 0190
801F0CC5 0000
811F0CC6 0258
811F0CC8 0000
811F0CCC FFFF
811F0CCE FFFF
811F0CD2 0000
801F0CD5 0000
801F0CDB 0000
811F0CE2 0000
801F0CE7 0000
"Glass B"
801F0D43 002A
801F0D45 0068
811F0D46 277F
811F0D48 1000
811F0D4A 0262
811F0DC2 0190
801F0DC5 0000
811F0DC6 0258
811F0DC8 0000
811F0DCC FFFF
811F0DCE FFFF
811F0DD2 0000
801F0DD5 0000
801F0DDB 0000
811F0DE2 0000
801F0DE7 0000
801F0E43 002A
801F0E45 0068
811F0E46 277F
811F0E48 1000
811F0E4A 0262
811F0EC2 0190
801F0EC5 0000
811F0EC6 0258
811F0EC8 0000
811F0ECC FFFF
811F0ECE FFFF
811F0ED2 0000
801F0ED5 0000
801F0EDB 0000
811F0EE2 0000
801F0EE7 0000
801F0F43 002A
801F0F45 0068
811F0F46 277F
811F0F48 1000
811F0F4A 0262
811F0FC2 0190
801F0FC5 0000
811F0FC6 0258
811F0FC8 0000
811F0FCC FFFF
811F0FCE FFFF
811F0FD2 0000
801F0FD5 0000
801F0FDB 0000
811F0FE2 0000
801F0FE7 0000
"Doors"
801F1045 00A0
801F1145 00A0
801F1245 00A0
801F1345 00A0
801F1047 0075
801F1147 0076
801F1247 0077
801F1347 0078
801F10E7 0001
801F11E7 0001
801F12E7 0001
801F13E7 0001
801F1747 0071
801F2247 0072
801F2347 0074
801F2447 006C
801F2547 0079
801F2647 0083
D01F14C5 005A
801F14C5 0000
D11F14C6 0000
811F14C6 F333
D11F14C8 03E8
811F14C8 0000
D11F14CA 0000
811F14CA F0C4
D11F14CE 4CCC
811F14CE 000A
D11F14D2 4CCC
811F14D2 000A
D11F14D4 0003
811F14D4 0000
D11F14D6 0000
811F14D6 02C4
801F14D9 0004
801F14DB 0000
811F14E2 0384
801F14E7 0004
801F1445 009E
801F1447 0084
801F1448 0010
801F17D9 0000
801F1947 0085
801F1A47 0086
"Weapon Placements"
811EFBB6 2743
811EFC3E 0114
811EFCF2 0115
811EFDA6 00A3
811EFE2E 009D
811EFEE2 00A4
811EFF96 00DA
811F001E 00DB
811F00D2 00DF
811F0186 0130
811F020E 008D
811F02C2 012E
811F0376 0111
811F03FE 2740
811F04B2 2741
811F0566 00A0
811F05EE 009E
811F06A2 009F
811F0756 274F
811F07DE 2750
811F0892 0117
811F0946 0131
811F09CE 008E
811F0A82 0132
"Armour Placements"
811F0B36 00A1
811F0BBE 0119
"Flag Placement"
811EFB2E 0061
"Unlock/Lock Doors"
801F28DF 0000
801F27DF 0001
"Optional Music"
D0024337 0007
80024337 001F (1F for Facility X or 00 for Random)
Enabling all players in PAL with the NTSC two player version of a solo arena in multiplayer code
PAL differs slightly from NTSC in several ways. The pointer that specifies the start of the in-game level data is located at 80056DD0 and has the value 80075700, the difference between each player mode is 2A70 instead of 2A80, and the in-game level data is usually put further down in the memory than in NTSC. You could simply modify 80075700 so that the in-game level data lines up with the NTSC four player code, but, the NTSC four player code is too far up in the memory and the code won't work. Instead you need to use the NTSC two player version as a base code, because it's further down in the memory and closer to where the in-game level data is usually put in PAL. The following code will work in most cases (if not all):
All players in PAL using the NTSC two player version of a solo arena in multi code: (PAL ONLY)
D1026A72 0004
81056DD0 8008
D1026A72 0004
81056DD2 8EA0
D1026A72 0003
81056DD0 8008
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD0 8008
D1026A72 0002
81056DD2 E380
You can't simply bang the enable all players code onto any odd NTSC two player code. The code contains several parts that do not modify the in-game level data. These can be easily ported and are the level modifier code, skip intros and sky modifier. Any code that is obviously in the in-game level data part of the memory, like 811FXXXX or 811EXXXX you don't have to worry about. Any code that is less than 8008E360, you have to port.
How to port a level modifier code from NTSC to PAL:
NTSC Aztec Complex in Multiplayer:
8002A8F7 001C
81037556 5918
1.
NTSC
8002A8F7 001C
PAL
80025E47 001C
Simply change the code but use the same value.
2.
NTSC
81037556 5918
PAL
81032606 AFD8
To port the setup modifier subtract 4F50 from the code address: 81037556 - 4F50 = 81032606. You also need to change the value by adding 56C0: 5918 + 56C0 = AFD8.
PAL Aztec Complex in Multiplayer:
80025E47 001C
81032606 AFD8
3.
If the solo arena in multi code needs the skip intros code use the PAL version instead of the NTSC version:
NTSC:
8102A932 0000
8102A93A 0000
8102A92E 0000
8102A92D 0000
PAL:
81025E82 0000
81025E8A 0000
81025E7E 0000
81025E7D 0000
How to port a sky modifier code from NTSC to PAL:
NTSC Give Jungle a sky:
81044DC4 451C
81044DD4 1820
81044DD6 0001
81044DD8 459C
81044DDA 4000
81044DE0 437F
81044DE4 437F
81044DE8 437F
PAL Give Jungle a sky:
8103E2B4 451C
8103E2C4 1820
8103E2C6 0001
8103E2C8 459C
8103E2CA 4000
8103E2D0 437F
8103E2D4 437F
8103E2D8 437F
Simply subtract 6B10 from the code address.
Facility Backzone doesn't have a level modifier or sky modifier. It does have a music modifier which in this instance needs to be ported manually. The following code was originally the NTSC two player version of Facility Backzone. I tested this code and it works with all players in both a cheating device and PC using Project 64.
Facility Backzone - All Players: (PAL Action Replay version)
"Enable all players"
D1026A72 0004
81056DD0 8008
D1026A72 0004
81056DD2 8EA0
D1026A72 0003
81056DD0 8008
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD0 8008
D1026A72 0002
81056DD2 E380
"Regeneration"
811E6554 45E4
811E6558 43D5
811E655C C5A7
811E657C 801C
811E657E 6774
811E5164 45E4
811E5168 C383
811E516C 4492
811E518C 801C
811E518E D574
811E78C0 45AD
811E78C4 C383
811E78C8 4440
811E78E8 801C
811E78EA E464
811E4D18 45D0
811E4D1C 4307
811E4D20 C4FB
811E4D40 801C
811E4D42 75EC
811E6738 45CD
811E673C C383
811E6740 43F4
811E6760 801C
811E6762 A0DC
811E5450 45C2
811E5454 4356
811E5458 C598
811E5478 801C
811E547A 6A74
811E5240 4608
811E5244 4307
811E5248 43DC
811E5268 801C
811E526A 962C
811E691C 4606
811E6920 4321
811E6924 449D
811E6944 801C
811E6946 CBEC
"Glass A"
801ED447 008A
801ED4DB 008B
801ED56F 008C
801ED603 008D
801ED697 008E
801ED72B 008F
801ED7BF 007D
801ED853 007E
801ED443 002A
801ED4D7 002A
801ED56B 002A
801ED5FF 002A
801ED693 002A
801ED727 002A
801ED7BB 002A
801ED84F 002A
801ED449 0000
801ED4DD 0000
801ED571 0000
801ED605 0000
801ED699 0000
801ED72D 0000
801ED7C1 0000
801ED855 0000
801ED44D 0000
801ED4E1 0000
801ED575 0000
801ED609 0000
801ED69D 0000
801ED731 0000
801ED7C5 0000
801ED859 0000
801EB743 002A
801EB745 0068
811EB746 277F
811EB748 1000
811EB74A 0262
811EB7C2 0190
801EB7C5 0000
811EB7C6 0258
811EB7C8 0000
811EB7CC FFFF
811EB7CE FFFF
811EB7D2 0000
801EB7D5 0000
801EB7DB 0000
811EB7E2 0000
801EB7E7 0000
"Glass B"
801EB843 002A
801EB845 0068
811EB846 2780
811EB848 1000
811EB84A 0262
811EB8C2 0190
801EB8C5 0000
811EB8C6 0258
811EB8C8 0000
811EB8CC FFFF
811EB8CE FFFF
811EB8D2 0000
801EB8D5 0000
801EB8DB 0000
811EB8E2 0000
801EB8E7 0000
801EB943 002A
801EB945 0068
811EB946 2791
811EB948 1000
811EB94A 0262
811EB9C2 0190
801EB9C5 0000
811EB9C6 0258
811EB9C8 0000
811EB9CC FFFF
811EB9CE FFFF
811EB9D2 0000
801EB9D5 0000
801EB9DB 0000
811EB9E2 0000
801EB9E7 0000
801EBA43 002A
801EBA45 0068
811EBA46 2792
811EBA48 1000
811EBA4A 0262
811EBAC2 0190
801EBAC5 0000
811EBAC6 0258
811EBAC8 0000
811EBACC FFFF
811EBACE FFFF
811EBAD2 0000
801EBAD5 0000
801EBADB 0000
811EBAE2 0000
801EBAE7 0000
"Doors"
801EBB45 00A0
801EBC45 00A0
801EBD45 00A0
801EBE45 00A0
801EBB47 0075
801EBC47 0076
801EBD47 0077
801EBE47 0078
801EBBE7 0001
801EBCE7 0001
801EBDE7 0001
801EBEE7 0001
801EC247 0071
801ECD47 0072
801ECE47 0074
801ECF47 006C
801ED047 0079
801ED147 0083
D01EBFC5 005A
801EBFC5 0000
D11EBFC6 0000
811EBFC6 F333
D11EBFC8 03E8
811EBFC8 0000
D11EBFCA 0000
811EBFCA F0C4
D11EBFCE 4CCC
811EBFCE 000A
D11EBFD2 4CCC
811EBFD2 000A
D11EBFD4 0003
811EBFD4 0000
D11EBFD6 0000
811EBFD6 02C4
801EBFD9 0004
801EBFDB 0000
811EBFE2 0384
801EBFE7 0004
801EBF45 009E
801EBF47 0084
801EBF48 0010
801EC2D9 0000
801EC447 0085
801EC547 0086
"Weapon Placements"
811EA6B6 2743
811EA73E 0114
811EA7F2 0115
811EA8A6 00A3
811EA92E 009D
811EA9E2 00A4
811EAA96 00DA
811EAB1E 00DB
811EABD2 00DF
811EAC86 0130
811EAD0E 008D
811EADC2 012E
811EAE76 0111
811EAEFE 2740
811EAFB2 2741
811EB066 00A0
811EB0EE 009E
811EB1A2 009F
811EB256 274F
811EB2DE 2750
811EB392 0117
811EB446 0131
811EB4CE 008E
811EB582 0132
"Armour Placements"
811EB636 00A1
811EB6BE 0119
"Flag Placement"
811EA62E 00FA
"Unlock/Lock Doors"
801ED3DF 0000
801ED2DF 0001
"Optional Music"
D00221C7 0007
800221C7 001F (1F for Facility X or 00 for Random)
Now that I've taught you how to finish off the NTSC versions of the solo arenas in multiplayer codes, and how to easily port them to PAL you can set about finishing any of the levels that you have created. I'm not sure how many of the solo arenas were created for multiplayer. In any case, we should take the time to finish them all off now that it's really easy to get the codes working for all players, and ported to PAL for all the PAL players out there (including me). I'll test any PAL versions of codes that you post here, and I'm sure others are willing to as well.
To avoid confusion you should post the codes in the format I have used for Aztec Complex below. One cheat in the menu of you cheating device can only hold about 60 lines of code. Divide the code up into different parts consisting of 60 lines of code. I need someone to test the Aztec Complex and Facility Backzone codes in a Gameshark.
Aztec Complex in Multiplayer (NTSC Gameshark version)
Hacked by Krijy
192 lines of code
Tested and works in Project 64
Tested and works in a Gameshark
"Aztec Complex in Multi Part 1"
Level mod:
8002A8F7 001C
81037556 5918
Add fog: (optional)
8104455C 3FC0
Skip intros:
8102A932 0000
Enable all players:
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
Respawns:
811E94D8 C508
811E94DC 43AA
811E94E0 4422
811E9500 801D
811E9502 2914
811E9504 45D4
811E9508 4302
811E950C BF48
811E952C 801D
811E952E 8B54
811E955C C5CB
811E9560 439D
811E9564 4512
811E9584 801D
811E9586 19F4
811E9588 C554
811E958C 4496
811E9590 4397
811E95B0 801D
811E95B2 198C
811E95B4 C429
811E95B8 C433
811E95BC 4586
811E95DC 801D
811E95DE 060C
811E95E0 4557
811E95E4 C43D
811E95E8 C4D0
811E9608 801D
811E960A 6ADC
811E960C C377
811E9610 439D
811E9614 4431
811E9634 801D
811E9636 44E4
"Aztec Complex in Multi Part 2"
Weapons and ammo part 1:
811E9BE4 C44A
811E9BE8 C471
811E9BEC 4545
811E9C0C 801D
811E9C0E 0AE4
811E9638 C44A
811E963C C471
811E9640 453D
811E9660 801D
811E9662 0AE4
811E9664 C41E
811E9668 C471
811E966C 4545
811E968C 801D
811E968E 0AC4
811E98A0 C5D5
811E98A4 4356
811E98A8 44BE
811E98C8 801D
811E98CA 1A54
811E9A2C C5D5
811E9A30 4356
811E9A34 44A5
811E9A54 801D
811E9A56 1A54
811E9A58 C5D5
811E9A5C 4356
811E9A60 44D9
811E9A80 801D
811E9A82 1A54
811E98CC 458B
811E98D0 C44C
811E98D4 452B
811E98F4 801D
811E98F6 0FF4
811E9CEC 458F
811E9CF0 C44C
811E9CF4 452C
811E9D14 801D
811E9D16 0FF4
811E9A00 458A
811E9A04 C44C
811E9A08 4522
811E9A28 801D
811E9A2A 0FD4
811E9690 C520
811E9694 4370
811E9698 435B
811E96B8 801D
811E96BA 24F4
811E9B60 C514
811E9B64 4370
811E9B68 4363
811E9B88 801D
811E9B8A 2514
811E9B8C C52D
811E9B90 4370
811E9B94 4363
811E9BB4 801D
811E9BB6 24F4
"Aztec Complex in Multi Part 3"
Weapons and ammo part 2:
811E9740 C57D
811E9744 C488
811E9748 4546
811E9768 801C
811E976A EB54
811E997C C584
811E9980 C488
811E9984 4547
811E99A4 801C
811E99A6 EB2C
811E99A8 C572
811E99AC C488
811E99B0 4547
811E99D0 801C
811E99D2 ED7C
811E97C4 C4C7
811E97C8 4356
811E97CC 3F70
811E97EC 801D
811E97EE 45EC
811E9C3C C4C7
811E9C40 4356
811E9C44 C34A
811E9C64 801D
811E9C66 458C
811E9C94 C4C7
811E9C98 4356
811E9C9C 432C
811E9CBC 801D
811E9CBE 45CC
811E9950 C556
811E9954 4356
811E9958 44CE
811E9978 801D
811E997A 17A4
811E9924 C556
811E9928 4356
811E992C 44F7
811E994C 801D
811E994E 1784
811E9C10 C556
811E9C14 4356
811E9C18 44A5
811E9C38 801D
811E9C3A 17A4
811E9A84 4558
811E9A88 4286
811E9A8C C121
811E9AAC 801D
811E9AAE 552C
811E9AB0 4577
811E9AB4 4331
811E9AB8 C47A
811E9AD8 801D
811E9ADA 544C
811E9ADC 4577
811E9AE0 4331
811E9AE4 4480
811E9B04 801D
811E9B06 53AC
"Aztec Complex in Multi Part 4"
Moonraker: (optional)
811E9874 C536
811E987C 44B7
811E989C 801D
811E989E 16F4
811EAF28 4516
811EAEF8 3ED7
811EAF04 BED7
811EAEEC 3ED8
811EAECE 0C03
811EAED0 0148
801EAED5 0002
Flag: (optional)
811E9530 C5A7
811E9534 4356
811E9538 44BC
Body Armor 1: (optional)
811E976C C4DE
811E9770 4370
811E9774 42F3
811E9794 801D
811E9796 2574
Body Armor 2: (optional)
811E97F0 4557
811E97F4 C456
811E97F8 4405
811E9818 801D
811E981A 6B54
Sky modifier:
81044DD6 0001
81044DD8 45EA
81044DDA 6000
81044DE0 42A6
81044DE4 4290
81044DE8 4282
81044DF0 C59C
81044DF2 4000
Music modifier:
8004EB53 002E (2E for Aztec X or 00 for Random)
End
Aztec Complex in Multiplayer (PAL Action Replay)
Hacked by Krijy
190 lines of code
Tested and works in Project 64
Tested and works in an Action Replay
"Aztec Complex in Multi Part 1"
Level mod:
80025E47 001C
81032606 AFD8
Add fog: (optional)
8103DA3C 3FC0
Skip intros:
81025E82 0000
Enable all players:
81056DD0 8008
81056DD2 8EA0
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD2 E380
Respawns:
811E3FD8 C508
811E3FDC 43AA
811E3FE0 4422
811E4000 801C
811E4002 D414
811E4004 45D4
811E4008 4302
811E400C BF48
811E402C 801D
811E402E 3654
811E405C C5CB
811E4060 439D
811E4064 4512
811E4084 801C
811E4086 C4F4
811E4088 C554
811E408C 4496
811E4090 4397
811E40B0 801C
811E40B2 C48C
811E40B4 C429
811E40B8 C433
811E40BC 4586
811E40DC 801C
811E40DE B10C
811E40E0 4557
811E40E4 C43D
811E40E8 C4D0
811E4108 801D
811E410A 15DC
811E410C C377
811E4110 439D
811E4114 4431
811E4134 801C
811E4136 EFE4
"Aztec Complex in Multi Part 2"
Weapons and ammo part 1:
811E46E4 C44A
811E46E8 C471
811E46EC 4545
811E470C 801C
811E470E B5E4
811E4138 C44A
811E413C C471
811E4140 453D
811E4160 801C
811E4162 B5E4
811E4164 C41E
811E4168 C471
811E416C 4545
811E418C 801C
811E418E B5C4
811E43A0 C5D5
811E43A4 4356
811E43A8 44BE
811E43C8 801C
811E43CA C554
811E452C C5D5
811E4530 4356
811E4534 44A5
811E4554 801C
811E4556 C554
811E4558 C5D5
811E455C 4356
811E4560 44D9
811E4580 801C
811E4582 C554
811E43CC 458B
811E43D0 C44C
811E43D4 452B
811E43F4 801C
811E43F6 BAF4
811E47EC 458F
811E47F0 C44C
811E47F4 452C
811E4814 801C
811E4816 BAF4
811E4500 458A
811E4504 C44C
811E4508 4522
811E4528 801C
811E452A BAD4
811E4190 C520
811E4194 4370
811E4198 435B
811E41B8 801C
811E41BA CFF4
811E4660 C514
811E4664 4370
811E4668 4363
811E4688 801C
811E468A D014
811E468C C52D
811E4690 4370
811E4694 4363
811E46B4 801C
811E46B6 CFF4
"Aztec Complex in Multi Part 3"
Weapons and ammo part 2:
811E4240 C57D
811E4244 C488
811E4248 4546
811E4268 801C
811E426A 9654
811E447C C584
811E4480 C488
811E4484 4547
811E44A4 801C
811E44A6 962C
811E44A8 C572
811E44AC C488
811E44B0 4547
811E44D0 801C
811E44D2 987C
811E42C4 C4C7
811E42C8 4356
811E42CC 3F70
811E42EC 801C
811E42EE F0EC
811E473C C4C7
811E4740 4356
811E4744 C34A
811E4764 801C
811E4766 F08C
811E4794 C4C7
811E4798 4356
811E479C 432C
811E47BC 801C
811E47BE F0CC
811E4450 C556
811E4454 4356
811E4458 44CE
811E4478 801C
811E447A C2A4
811E4424 C556
811E4428 4356
811E442C 44F7
811E444C 801C
811E444E C284
811E4710 C556
811E4714 4356
811E4718 44A5
811E4738 801C
811E473A C2A4
811E4584 4558
811E4588 4286
811E458C C121
811E45AC 801D
811E45AE 002C
811E45B0 4577
811E45B4 4331
811E45B8 C47A
811E45D8 801C
811E45DA FF4C
811E45DC 4577
811E45E0 4331
811E45E4 4480
811E4604 801C
811E4606 FEAC
"Aztec Complex in Multi Part 4"
Moonraker: (optional)
811E4374 C536
811E437C 44B7
811E439C 801C
811E439E C1F4
811E5A28 4516
811E59F8 3ED7
811E5A04 BED7
811E59EC 3ED8
811E59CE 0C03
811E59D0 0148
801E59D5 0002
Flag: (optional)
811E4030 C5A7
811E4034 4356
811E4038 44BC
Body armour 1: (optional)
811E426C C4DE
811E4270 4370
811E4274 42F3
811E4294 801C
811E4296 D074
Body armour 2: (optional)
811Ea2F0 4557
811E42F4 C456
811E42F8 4405
811E4318 801D
811E431A 1654
Sky modifier:
8103E2C6 0001
8103E2C8 45EA
8103E2CA 6000
8103E2D0 42A6
8103E2D4 4290
8103E2D8 4282
8103E2E0 C59C
8103E2E2 4000
Music modifier:
800470D3 002E (2E for Aztec X or 00 for Random)
End
Facility Backzone in Multiplayer (NTSC GameShark version)
Hacked by Wreck
215 lines of code
Tested and works in Project 64
Tested and works in a Gameshark
"Facility Backzone Part 1"
Level Mod:
8002B537 0007
Enable all players:
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
Respawns:
811EBA54 45E3
811EBA58 43D8
811EBA5C C5A7
811EBA7C 801C
811EBA7E BC74
811EA664 45E4
811EA668 C383
811EA66C 4495
811EA68C 801D
811EA68E 2A74
811ECDC0 45AD
811ECDC4 C380
811ECDC8 4440
811ECDE8 801D
811ECDEA 3984
811EA218 45D1
811EA21C 4307
811EA220 C4FF
811EA240 801C
811EA242 C94C
811EBC38 45CD
811EBC3C C383
811EBC40 43F5
811EBC60 801C
811EBC62 F5DC
811EA950 45C2
811EA954 435C
811EA958 C597
811EA978 801C
811EA97A BF74
811EA740 4608
811EA744 4307
811EA748 43D1
811EA768 801C
811EA76A EB0C
811EBE1C 4606
811EBE20 4321
811EBE24 449D
811EBE44 801D
811EBE46 20EC
"Facility Backzone Part 2"
Glass part 1:
801F2947 008A
801F29DB 008B
801F2A6F 008C
801F2B03 008D
801F2B97 008E
801F2C2B 008F
801F2CBF 007D
801F2D53 007E
801F2943 002A
801F29D7 002A
801F2A6B 002A
801F2AFF 002A
801F2B93 002A
801F2C27 002A
801F2CBB 002A
801F2D4F 002A
801F2949 0000
801F29DD 0000
801F2A71 0000
801F2B05 0000
801F2B99 0000
801F2C2D 0000
801F2CC1 0000
801F2D55 0000
801F294D 0000
801F29E1 0000
801F2A75 0000
801F2B09 0000
801F2B9D 0000
801F2C31 0000
801F2CC5 0000
801F2D59 0000
801F0C43 002A
801F0C45 0068
811F0C46 277F
811F0C48 1000
811F0C4A 0262
811F0CC2 0190
801F0CC5 0000
811F0CC6 0258
811F0CC8 0000
811F0CCC FFFF
811F0CCE FFFF
811F0CD2 0000
801F0CD5 0000
801F0CDB 0000
811F0CE2 0000
801F0CE7 0000
801F0D43 002A
801F0D45 0068
811F0D46 277F
811F0D48 1000
811F0D4A 0262
811F0DC2 0190
801F0DC5 0000
811F0DC6 0258
811F0DC8 0000
811F0DCC FFFF
811F0DCE FFFF
811F0DD2 0000
"Facility Backzone Part 3"
Glass part 2:
801F0DD5 0000
801F0DDB 0000
811F0DE2 0000
801F0DE7 0000
801F0E43 002A
801F0E45 0068
811F0E46 277F
811F0E48 1000
811F0E4A 0262
811F0EC2 0190
801F0EC5 0000
811F0EC6 0258
811F0EC8 0000
811F0ECC FFFF
811F0ECE FFFF
811F0ED2 0000
801F0ED5 0000
801F0EDB 0000
811F0EE2 0000
801F0EE7 0000
801F0F43 002A
801F0F45 0068
811F0F46 277F
811F0F48 1000
811F0F4A 0262
811F0FC2 0190
801F0FC5 0000
811F0FC6 0258
811F0FC8 0000
811F0FCC FFFF
811F0FCE FFFF
811F0FD2 0000
801F0FD5 0000
801F0FDB 0000
811F0FE2 0000
801F0FE7 0000
Doors part 1:
801F1045 00A0
801F1145 00A0
801F1245 00A0
801F1345 00A0
801F1047 0075
801F1147 0076
801F1247 0077
801F1347 0078
801F10E7 0001
801F11E7 0001
801F12E7 0001
801F13E7 0001
801F1747 0071
801F2247 0072
801F2347 0074
801F2447 006C
801F2547 0079
801F2647 0083
D01F14C5 005A
801F14C5 0000
D11F14C6 0000
811F14C6 F333
D11F14C8 03E8
811F14C8 0000
"Facility Backzone Part 4"
Doors part 2:
D11F14CA 0000
811F14CA F0C4
D11F14CE 4CCC
811F14CE 000A
D11F14D2 4CCC
811F14D2 000A
D11F14D4 0003
811F14D4 0000
D11F14D6 0000
811F14D6 02C4
801F14D9 0004
801F14DB 0000
811F14E2 0384
801F14E7 0004
801F1445 009E
801F1447 0084
801F1448 0010
801F17D9 0000
801F1947 0085
801F1A47 0086
Weapon placements:
811EFBB6 2743
811EFC3E 0114
811EFCF2 0115
811EFDA6 00A3
811EFE2E 009D
811EFEE2 00A4
811EFF96 00DA
811F001E 00DB
811F00D2 00DF
811F0186 0130
811F020E 008D
811F02C2 012E
811F0376 0111
811F03FE 2740
811F04B2 2741
811F0566 00A0
811F05EE 009E
811F06A2 009F
811F0756 274F
811F07DE 2750
811F0892 0117
811F0946 0131
811F09CE 008E
811F0A82 0132
Body armour: (optional)
811F0B36 00A1
811F0BBE 0119
Flag: (optional)
811EFB2E 0061
Unlock/Lock doors: (optional)
801F28DF 0000
801F27DF 0001
Music modifier: (optional)
8004EB7B 001F (1F for Facility X or 00 for Random)
End
Facility Backzone in Multiplayer (PAL Action Replay version)
Hacked by Wreck
213 lines of code
Tested and works in Project 64
Tested and works in an Action Replay
"Facility Backzone Part 1"
Level Mod:
80026A87 0007
Enable all players:
81056DD0 8008
81056DD2 8EA0
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD2 E380
Respawns:
811E6554 45E4
811E6558 43D5
811E655C C5A7
811E657C 801C
811E657E 6774
811E5164 45E4
811E5168 C383
811E516C 4492
811E518C 801C
811E518E D574
811E78C0 45AD
811E78C4 C383
811E78C8 4440
811E78E8 801C
811E78EA E464
811E4D18 45D0
811E4D1C 4307
811E4D20 C4FB
811E4D40 801C
811E4D42 75EC
811E6738 45CD
811E673C C383
811E6740 43F4
811E6760 801C
811E6762 A0DC
811E5450 45C2
811E5454 4356
811E5458 C598
811E5478 801C
811E547A 6A74
811E5240 4608
811E5244 4307
811E5248 43DC
811E5268 801C
811E526A 962C
811E691C 4606
811E6920 4321
811E6924 449D
811E6944 801C
811E6946 CBEC
"Facility Backzone Part 2"
Glass part 1:
801ED447 008A
801ED4DB 008B
801ED56F 008C
801ED603 008D
801ED697 008E
801ED72B 008F
801ED7BF 007D
801ED853 007E
801ED443 002A
801ED4D7 002A
801ED56B 002A
801ED5FF 002A
801ED693 002A
801ED727 002A
801ED7BB 002A
801ED84F 002A
801ED449 0000
801ED4DD 0000
801ED571 0000
801ED605 0000
801ED699 0000
801ED72D 0000
801ED7C1 0000
801ED855 0000
801ED44D 0000
801ED4E1 0000
801ED575 0000
801ED609 0000
801ED69D 0000
801ED731 0000
801ED7C5 0000
801ED859 0000
801EB743 002A
801EB745 0068
811EB746 277F
811EB748 1000
811EB74A 0262
811EB7C2 0190
801EB7C5 0000
811EB7C6 0258
811EB7C8 0000
811EB7CC FFFF
811EB7CE FFFF
811EB7D2 0000
801EB7D5 0000
801EB7DB 0000
811EB7E2 0000
801EB7E7 0000
801EB843 002A
801EB845 0068
811EB846 2780
811EB848 1000
811EB84A 0262
811EB8C2 0190
801EB8C5 0000
811EB8C6 0258
811EB8C8 0000
811EB8CC FFFF
811EB8CE FFFF
811EB8D2 0000
"Facility Backzone Part 3"
Glass part 2:
801EB8D5 0000
801EB8DB 0000
811EB8E2 0000
801EB8E7 0000
801EB943 002A
801EB945 0068
811EB946 2791
811EB948 1000
811EB94A 0262
811EB9C2 0190
801EB9C5 0000
811EB9C6 0258
811EB9C8 0000
811EB9CC FFFF
811EB9CE FFFF
811EB9D2 0000
801EB9D5 0000
801EB9DB 0000
811EB9E2 0000
801EB9E7 0000
801EBA43 002A
801EBA45 0068
811EBA46 2792
811EBA48 1000
811EBA4A 0262
811EBAC2 0190
801EBAC5 0000
811EBAC6 0258
811EBAC8 0000
811EBACC FFFF
811EBACE FFFF
811EBAD2 0000
801EBAD5 0000
801EBADB 0000
811EBAE2 0000
801EBAE7 0000
Doors part 1:
801EBB45 00A0
801EBC45 00A0
801EBD45 00A0
801EBE45 00A0
801EBB47 0075
801EBC47 0076
801EBD47 0077
801EBE47 0078
801EBBE7 0001
801EBCE7 0001
801EBDE7 0001
801EBEE7 0001
801EC247 0071
801ECD47 0072
801ECE47 0074
801ECF47 006C
801ED047 0079
801ED147 0083
D01EBFC5 005A
801EBFC5 0000
D11EBFC6 0000
811EBFC6 F333
D11EBFC8 03E8
811EBFC8 0000
"Facility Backzone Part 4"
Doors part 2:
D11EBFCA 0000
811EBFCA F0C4
D11EBFCE 4CCC
811EBFCE 000A
D11EBFD2 4CCC
811EBFD2 000A
D11EBFD4 0003
811EBFD4 0000
D11EBFD6 0000
811EBFD6 02C4
801EBFD9 0004
801EBFDB 0000
811EBFE2 0384
801EBFE7 0004
801EBF45 009E
801EBF47 0084
801EBF48 0010
801EC2D9 0000
801EC447 0085
801EC547 0086
Weapon placements:
811EA6B6 2743
811EA73E 0114
811EA7F2 0115
811EA8A6 00A3
811EA92E 009D
811EA9E2 00A4
811EAA96 00DA
811EAB1E 00DB
811EABD2 00DF
811EAC86 0130
811EAD0E 008D
811EADC2 012E
811EAE76 0111
811EAEFE 2740
811EAFB2 2741
811EB066 00A0
811EB0EE 009E
811EB1A2 009F
811EB256 274F
811EB2DE 2750
811EB392 0117
811EB446 0131
811EB4CE 008E
811EB582 0132
Body armour: (optional)
811EB636 00A1
811EB6BE 0119
Flag: (optional)
811EA62E 00FA
Unlock/Lock doors: (optional)
801ED3DF 0000
801ED2DF 0001
Music modifier: (optional)
800470FB 001F (1F for Facility X or 00 for Random)
End
Enjoy :)
One of the main problems with the solo arenas in multi is that in different player modes the in-game level data is put in different places. This means that you end up with three different codes, one for two players, one for three players and one for four players. When you come to entering the codes into your cheating device it takes a long time to enter them all (especially if you don't have a link cable). Ideally you want just one code that works for all player amount modes (in both NTSC and PAL).
Enabling all players in the NTSC four player version of a solo arena in multiplayer code
In the NTSC version of GoldenEye it's exactly 2A80 between where a two player version of a code is put, and where the three player version is put. Its also 2A80 between the three player and four player version (and 5500 between the two player and four player version). To give an example, a code that modifies the X coordinate of a respawn in the Facility Backzone code is at 811E6554 in two player mode, 811E8FD4 in three player mode and 811EBA54 in four player mode. Its 2A80 between each code:
811E6554 + 2A80 = 811E8FD4 three player version
811E8FD4 + 2A80 = 811EBA54 four player version
811EBA54 - 5500 = 811E6554 two player version
At NTSC 80063BF0 there is a pointer with the value 8008E360. This pointer specifies the start of the in-game level data placement. All in-game level data is put after this address. When the pointer has the values 8008E360, the X coord for the respawn is put at 811EBA54 in four player mode, and 811E8FD4 in three player mode. The code you have activated is the four player version, which is constantly writing a value to the address 811EBA54. By modifying the pointer 8008E360 by adding 2A80 to it, all in-game data is put 2A80 further up in the memory. Now the X coord is put at 811EBA54 in three player mode, and the code to change the X coord in four player mode is instead changing the X coord in three player mode. The following code is used:
All four player solo arena in multi codes work in three player instead: (NTSC ONLY)
81063BF0 8009
81063BF2 0DE0
8008E360 + 2A80 = 80090DE0. By adding 2A80 to 80090DE0 you get 80093860.
All four player solo arena in multi codes work in two player instead: (NTSC ONLY)
81063BF0 8009
81063BF2 3860
You can't subtract from the pointer 8008E360, which means that you have to use the four player version of the code as a base code, and codes that change the in-game level data placement to get two and three player to line up with the codes you've activated for four player mode. Using activators on the player amount modifier you get the following code:
All four player solo arena in multiplayer codes work in three and two player as well: (NTSC ONLY)
D102B522 0004
81063BF0 8008
D102B522 0004
81063BF2 E360
D102B522 0003
81063BF0 8009
D102B522 0003
81063BF2 0DE0
D102B522 0002
81063BF0 8009
D102B522 0002
81063BF2 3860
This code changes the in-game level data placement depending on how many players are shown to be in the game on the multiplayer menu. By activating the four player version of any solo arena in multi code you can play that level with all players. Here's an example. This code was originally the four player version:
Facility Backzone - All Players: (NTSC Gameshark version)
"Enable all players"
D102B522 0004
81063BF0 8008
D102B522 0004
81063BF2 E360
D102B522 0003
81063BF0 8009
D102B522 0003
81063BF2 0DE0
D102B522 0002
81063BF0 8009
D102B522 0002
81063BF2 3860
"Regeneration"
811EBA54 45E3
811EBA58 43D8
811EBA5C C5A7
811EBA7C 801C
811EBA7E BC74
811EA664 45E4
811EA668 C383
811EA66C 4495
811EA68C 801D
811EA68E 2A74
811ECDC0 45AD
811ECDC4 C380
811ECDC8 4440
811ECDE8 801D
811ECDEA 3984
811EA218 45D1
811EA21C 4307
811EA220 C4FF
811EA240 801C
811EA242 C94C
811EBC38 45CD
811EBC3C C383
811EBC40 43F5
811EBC60 801C
811EBC62 F5DC
811EA950 45C2
811EA954 435C
811EA958 C597
811EA978 801C
811EA97A BF74
811EA740 4608
811EA744 4307
811EA748 43D1
811EA768 801C
811EA76A EB0C
811EBE1C 4606
811EBE20 4321
811EBE24 449D
811EBE44 801D
811EBE46 20EC
"Glass A"
801F2947 008A
801F29DB 008B
801F2A6F 008C
801F2B03 008D
801F2B97 008E
801F2C2B 008F
801F2CBF 007D
801F2D53 007E
801F2943 002A
801F29D7 002A
801F2A6B 002A
801F2AFF 002A
801F2B93 002A
801F2C27 002A
801F2CBB 002A
801F2D4F 002A
801F2949 0000
801F29DD 0000
801F2A71 0000
801F2B05 0000
801F2B99 0000
801F2C2D 0000
801F2CC1 0000
801F2D55 0000
801F294D 0000
801F29E1 0000
801F2A75 0000
801F2B09 0000
801F2B9D 0000
801F2C31 0000
801F2CC5 0000
801F2D59 0000
801F0C43 002A
801F0C45 0068
811F0C46 277F
811F0C48 1000
811F0C4A 0262
811F0CC2 0190
801F0CC5 0000
811F0CC6 0258
811F0CC8 0000
811F0CCC FFFF
811F0CCE FFFF
811F0CD2 0000
801F0CD5 0000
801F0CDB 0000
811F0CE2 0000
801F0CE7 0000
"Glass B"
801F0D43 002A
801F0D45 0068
811F0D46 277F
811F0D48 1000
811F0D4A 0262
811F0DC2 0190
801F0DC5 0000
811F0DC6 0258
811F0DC8 0000
811F0DCC FFFF
811F0DCE FFFF
811F0DD2 0000
801F0DD5 0000
801F0DDB 0000
811F0DE2 0000
801F0DE7 0000
801F0E43 002A
801F0E45 0068
811F0E46 277F
811F0E48 1000
811F0E4A 0262
811F0EC2 0190
801F0EC5 0000
811F0EC6 0258
811F0EC8 0000
811F0ECC FFFF
811F0ECE FFFF
811F0ED2 0000
801F0ED5 0000
801F0EDB 0000
811F0EE2 0000
801F0EE7 0000
801F0F43 002A
801F0F45 0068
811F0F46 277F
811F0F48 1000
811F0F4A 0262
811F0FC2 0190
801F0FC5 0000
811F0FC6 0258
811F0FC8 0000
811F0FCC FFFF
811F0FCE FFFF
811F0FD2 0000
801F0FD5 0000
801F0FDB 0000
811F0FE2 0000
801F0FE7 0000
"Doors"
801F1045 00A0
801F1145 00A0
801F1245 00A0
801F1345 00A0
801F1047 0075
801F1147 0076
801F1247 0077
801F1347 0078
801F10E7 0001
801F11E7 0001
801F12E7 0001
801F13E7 0001
801F1747 0071
801F2247 0072
801F2347 0074
801F2447 006C
801F2547 0079
801F2647 0083
D01F14C5 005A
801F14C5 0000
D11F14C6 0000
811F14C6 F333
D11F14C8 03E8
811F14C8 0000
D11F14CA 0000
811F14CA F0C4
D11F14CE 4CCC
811F14CE 000A
D11F14D2 4CCC
811F14D2 000A
D11F14D4 0003
811F14D4 0000
D11F14D6 0000
811F14D6 02C4
801F14D9 0004
801F14DB 0000
811F14E2 0384
801F14E7 0004
801F1445 009E
801F1447 0084
801F1448 0010
801F17D9 0000
801F1947 0085
801F1A47 0086
"Weapon Placements"
811EFBB6 2743
811EFC3E 0114
811EFCF2 0115
811EFDA6 00A3
811EFE2E 009D
811EFEE2 00A4
811EFF96 00DA
811F001E 00DB
811F00D2 00DF
811F0186 0130
811F020E 008D
811F02C2 012E
811F0376 0111
811F03FE 2740
811F04B2 2741
811F0566 00A0
811F05EE 009E
811F06A2 009F
811F0756 274F
811F07DE 2750
811F0892 0117
811F0946 0131
811F09CE 008E
811F0A82 0132
"Armour Placements"
811F0B36 00A1
811F0BBE 0119
"Flag Placement"
811EFB2E 0061
"Unlock/Lock Doors"
801F28DF 0000
801F27DF 0001
"Optional Music"
D0024337 0007
80024337 001F (1F for Facility X or 00 for Random)
Enabling all players in PAL with the NTSC two player version of a solo arena in multiplayer code
PAL differs slightly from NTSC in several ways. The pointer that specifies the start of the in-game level data is located at 80056DD0 and has the value 80075700, the difference between each player mode is 2A70 instead of 2A80, and the in-game level data is usually put further down in the memory than in NTSC. You could simply modify 80075700 so that the in-game level data lines up with the NTSC four player code, but, the NTSC four player code is too far up in the memory and the code won't work. Instead you need to use the NTSC two player version as a base code, because it's further down in the memory and closer to where the in-game level data is usually put in PAL. The following code will work in most cases (if not all):
All players in PAL using the NTSC two player version of a solo arena in multi code: (PAL ONLY)
D1026A72 0004
81056DD0 8008
D1026A72 0004
81056DD2 8EA0
D1026A72 0003
81056DD0 8008
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD0 8008
D1026A72 0002
81056DD2 E380
You can't simply bang the enable all players code onto any odd NTSC two player code. The code contains several parts that do not modify the in-game level data. These can be easily ported and are the level modifier code, skip intros and sky modifier. Any code that is obviously in the in-game level data part of the memory, like 811FXXXX or 811EXXXX you don't have to worry about. Any code that is less than 8008E360, you have to port.
How to port a level modifier code from NTSC to PAL:
NTSC Aztec Complex in Multiplayer:
8002A8F7 001C
81037556 5918
1.
NTSC
8002A8F7 001C
PAL
80025E47 001C
Simply change the code but use the same value.
2.
NTSC
81037556 5918
PAL
81032606 AFD8
To port the setup modifier subtract 4F50 from the code address: 81037556 - 4F50 = 81032606. You also need to change the value by adding 56C0: 5918 + 56C0 = AFD8.
PAL Aztec Complex in Multiplayer:
80025E47 001C
81032606 AFD8
3.
If the solo arena in multi code needs the skip intros code use the PAL version instead of the NTSC version:
NTSC:
8102A932 0000
8102A93A 0000
8102A92E 0000
8102A92D 0000
PAL:
81025E82 0000
81025E8A 0000
81025E7E 0000
81025E7D 0000
How to port a sky modifier code from NTSC to PAL:
NTSC Give Jungle a sky:
81044DC4 451C
81044DD4 1820
81044DD6 0001
81044DD8 459C
81044DDA 4000
81044DE0 437F
81044DE4 437F
81044DE8 437F
PAL Give Jungle a sky:
8103E2B4 451C
8103E2C4 1820
8103E2C6 0001
8103E2C8 459C
8103E2CA 4000
8103E2D0 437F
8103E2D4 437F
8103E2D8 437F
Simply subtract 6B10 from the code address.
Facility Backzone doesn't have a level modifier or sky modifier. It does have a music modifier which in this instance needs to be ported manually. The following code was originally the NTSC two player version of Facility Backzone. I tested this code and it works with all players in both a cheating device and PC using Project 64.
Facility Backzone - All Players: (PAL Action Replay version)
"Enable all players"
D1026A72 0004
81056DD0 8008
D1026A72 0004
81056DD2 8EA0
D1026A72 0003
81056DD0 8008
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD0 8008
D1026A72 0002
81056DD2 E380
"Regeneration"
811E6554 45E4
811E6558 43D5
811E655C C5A7
811E657C 801C
811E657E 6774
811E5164 45E4
811E5168 C383
811E516C 4492
811E518C 801C
811E518E D574
811E78C0 45AD
811E78C4 C383
811E78C8 4440
811E78E8 801C
811E78EA E464
811E4D18 45D0
811E4D1C 4307
811E4D20 C4FB
811E4D40 801C
811E4D42 75EC
811E6738 45CD
811E673C C383
811E6740 43F4
811E6760 801C
811E6762 A0DC
811E5450 45C2
811E5454 4356
811E5458 C598
811E5478 801C
811E547A 6A74
811E5240 4608
811E5244 4307
811E5248 43DC
811E5268 801C
811E526A 962C
811E691C 4606
811E6920 4321
811E6924 449D
811E6944 801C
811E6946 CBEC
"Glass A"
801ED447 008A
801ED4DB 008B
801ED56F 008C
801ED603 008D
801ED697 008E
801ED72B 008F
801ED7BF 007D
801ED853 007E
801ED443 002A
801ED4D7 002A
801ED56B 002A
801ED5FF 002A
801ED693 002A
801ED727 002A
801ED7BB 002A
801ED84F 002A
801ED449 0000
801ED4DD 0000
801ED571 0000
801ED605 0000
801ED699 0000
801ED72D 0000
801ED7C1 0000
801ED855 0000
801ED44D 0000
801ED4E1 0000
801ED575 0000
801ED609 0000
801ED69D 0000
801ED731 0000
801ED7C5 0000
801ED859 0000
801EB743 002A
801EB745 0068
811EB746 277F
811EB748 1000
811EB74A 0262
811EB7C2 0190
801EB7C5 0000
811EB7C6 0258
811EB7C8 0000
811EB7CC FFFF
811EB7CE FFFF
811EB7D2 0000
801EB7D5 0000
801EB7DB 0000
811EB7E2 0000
801EB7E7 0000
"Glass B"
801EB843 002A
801EB845 0068
811EB846 2780
811EB848 1000
811EB84A 0262
811EB8C2 0190
801EB8C5 0000
811EB8C6 0258
811EB8C8 0000
811EB8CC FFFF
811EB8CE FFFF
811EB8D2 0000
801EB8D5 0000
801EB8DB 0000
811EB8E2 0000
801EB8E7 0000
801EB943 002A
801EB945 0068
811EB946 2791
811EB948 1000
811EB94A 0262
811EB9C2 0190
801EB9C5 0000
811EB9C6 0258
811EB9C8 0000
811EB9CC FFFF
811EB9CE FFFF
811EB9D2 0000
801EB9D5 0000
801EB9DB 0000
811EB9E2 0000
801EB9E7 0000
801EBA43 002A
801EBA45 0068
811EBA46 2792
811EBA48 1000
811EBA4A 0262
811EBAC2 0190
801EBAC5 0000
811EBAC6 0258
811EBAC8 0000
811EBACC FFFF
811EBACE FFFF
811EBAD2 0000
801EBAD5 0000
801EBADB 0000
811EBAE2 0000
801EBAE7 0000
"Doors"
801EBB45 00A0
801EBC45 00A0
801EBD45 00A0
801EBE45 00A0
801EBB47 0075
801EBC47 0076
801EBD47 0077
801EBE47 0078
801EBBE7 0001
801EBCE7 0001
801EBDE7 0001
801EBEE7 0001
801EC247 0071
801ECD47 0072
801ECE47 0074
801ECF47 006C
801ED047 0079
801ED147 0083
D01EBFC5 005A
801EBFC5 0000
D11EBFC6 0000
811EBFC6 F333
D11EBFC8 03E8
811EBFC8 0000
D11EBFCA 0000
811EBFCA F0C4
D11EBFCE 4CCC
811EBFCE 000A
D11EBFD2 4CCC
811EBFD2 000A
D11EBFD4 0003
811EBFD4 0000
D11EBFD6 0000
811EBFD6 02C4
801EBFD9 0004
801EBFDB 0000
811EBFE2 0384
801EBFE7 0004
801EBF45 009E
801EBF47 0084
801EBF48 0010
801EC2D9 0000
801EC447 0085
801EC547 0086
"Weapon Placements"
811EA6B6 2743
811EA73E 0114
811EA7F2 0115
811EA8A6 00A3
811EA92E 009D
811EA9E2 00A4
811EAA96 00DA
811EAB1E 00DB
811EABD2 00DF
811EAC86 0130
811EAD0E 008D
811EADC2 012E
811EAE76 0111
811EAEFE 2740
811EAFB2 2741
811EB066 00A0
811EB0EE 009E
811EB1A2 009F
811EB256 274F
811EB2DE 2750
811EB392 0117
811EB446 0131
811EB4CE 008E
811EB582 0132
"Armour Placements"
811EB636 00A1
811EB6BE 0119
"Flag Placement"
811EA62E 00FA
"Unlock/Lock Doors"
801ED3DF 0000
801ED2DF 0001
"Optional Music"
D00221C7 0007
800221C7 001F (1F for Facility X or 00 for Random)
Now that I've taught you how to finish off the NTSC versions of the solo arenas in multiplayer codes, and how to easily port them to PAL you can set about finishing any of the levels that you have created. I'm not sure how many of the solo arenas were created for multiplayer. In any case, we should take the time to finish them all off now that it's really easy to get the codes working for all players, and ported to PAL for all the PAL players out there (including me). I'll test any PAL versions of codes that you post here, and I'm sure others are willing to as well.
To avoid confusion you should post the codes in the format I have used for Aztec Complex below. One cheat in the menu of you cheating device can only hold about 60 lines of code. Divide the code up into different parts consisting of 60 lines of code. I need someone to test the Aztec Complex and Facility Backzone codes in a Gameshark.
Aztec Complex in Multiplayer (NTSC Gameshark version)
Hacked by Krijy
192 lines of code
Tested and works in Project 64
Tested and works in a Gameshark
"Aztec Complex in Multi Part 1"
Level mod:
8002A8F7 001C
81037556 5918
Add fog: (optional)
8104455C 3FC0
Skip intros:
8102A932 0000
Enable all players:
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
Respawns:
811E94D8 C508
811E94DC 43AA
811E94E0 4422
811E9500 801D
811E9502 2914
811E9504 45D4
811E9508 4302
811E950C BF48
811E952C 801D
811E952E 8B54
811E955C C5CB
811E9560 439D
811E9564 4512
811E9584 801D
811E9586 19F4
811E9588 C554
811E958C 4496
811E9590 4397
811E95B0 801D
811E95B2 198C
811E95B4 C429
811E95B8 C433
811E95BC 4586
811E95DC 801D
811E95DE 060C
811E95E0 4557
811E95E4 C43D
811E95E8 C4D0
811E9608 801D
811E960A 6ADC
811E960C C377
811E9610 439D
811E9614 4431
811E9634 801D
811E9636 44E4
"Aztec Complex in Multi Part 2"
Weapons and ammo part 1:
811E9BE4 C44A
811E9BE8 C471
811E9BEC 4545
811E9C0C 801D
811E9C0E 0AE4
811E9638 C44A
811E963C C471
811E9640 453D
811E9660 801D
811E9662 0AE4
811E9664 C41E
811E9668 C471
811E966C 4545
811E968C 801D
811E968E 0AC4
811E98A0 C5D5
811E98A4 4356
811E98A8 44BE
811E98C8 801D
811E98CA 1A54
811E9A2C C5D5
811E9A30 4356
811E9A34 44A5
811E9A54 801D
811E9A56 1A54
811E9A58 C5D5
811E9A5C 4356
811E9A60 44D9
811E9A80 801D
811E9A82 1A54
811E98CC 458B
811E98D0 C44C
811E98D4 452B
811E98F4 801D
811E98F6 0FF4
811E9CEC 458F
811E9CF0 C44C
811E9CF4 452C
811E9D14 801D
811E9D16 0FF4
811E9A00 458A
811E9A04 C44C
811E9A08 4522
811E9A28 801D
811E9A2A 0FD4
811E9690 C520
811E9694 4370
811E9698 435B
811E96B8 801D
811E96BA 24F4
811E9B60 C514
811E9B64 4370
811E9B68 4363
811E9B88 801D
811E9B8A 2514
811E9B8C C52D
811E9B90 4370
811E9B94 4363
811E9BB4 801D
811E9BB6 24F4
"Aztec Complex in Multi Part 3"
Weapons and ammo part 2:
811E9740 C57D
811E9744 C488
811E9748 4546
811E9768 801C
811E976A EB54
811E997C C584
811E9980 C488
811E9984 4547
811E99A4 801C
811E99A6 EB2C
811E99A8 C572
811E99AC C488
811E99B0 4547
811E99D0 801C
811E99D2 ED7C
811E97C4 C4C7
811E97C8 4356
811E97CC 3F70
811E97EC 801D
811E97EE 45EC
811E9C3C C4C7
811E9C40 4356
811E9C44 C34A
811E9C64 801D
811E9C66 458C
811E9C94 C4C7
811E9C98 4356
811E9C9C 432C
811E9CBC 801D
811E9CBE 45CC
811E9950 C556
811E9954 4356
811E9958 44CE
811E9978 801D
811E997A 17A4
811E9924 C556
811E9928 4356
811E992C 44F7
811E994C 801D
811E994E 1784
811E9C10 C556
811E9C14 4356
811E9C18 44A5
811E9C38 801D
811E9C3A 17A4
811E9A84 4558
811E9A88 4286
811E9A8C C121
811E9AAC 801D
811E9AAE 552C
811E9AB0 4577
811E9AB4 4331
811E9AB8 C47A
811E9AD8 801D
811E9ADA 544C
811E9ADC 4577
811E9AE0 4331
811E9AE4 4480
811E9B04 801D
811E9B06 53AC
"Aztec Complex in Multi Part 4"
Moonraker: (optional)
811E9874 C536
811E987C 44B7
811E989C 801D
811E989E 16F4
811EAF28 4516
811EAEF8 3ED7
811EAF04 BED7
811EAEEC 3ED8
811EAECE 0C03
811EAED0 0148
801EAED5 0002
Flag: (optional)
811E9530 C5A7
811E9534 4356
811E9538 44BC
Body Armor 1: (optional)
811E976C C4DE
811E9770 4370
811E9774 42F3
811E9794 801D
811E9796 2574
Body Armor 2: (optional)
811E97F0 4557
811E97F4 C456
811E97F8 4405
811E9818 801D
811E981A 6B54
Sky modifier:
81044DD6 0001
81044DD8 45EA
81044DDA 6000
81044DE0 42A6
81044DE4 4290
81044DE8 4282
81044DF0 C59C
81044DF2 4000
Music modifier:
8004EB53 002E (2E for Aztec X or 00 for Random)
End
Aztec Complex in Multiplayer (PAL Action Replay)
Hacked by Krijy
190 lines of code
Tested and works in Project 64
Tested and works in an Action Replay
"Aztec Complex in Multi Part 1"
Level mod:
80025E47 001C
81032606 AFD8
Add fog: (optional)
8103DA3C 3FC0
Skip intros:
81025E82 0000
Enable all players:
81056DD0 8008
81056DD2 8EA0
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD2 E380
Respawns:
811E3FD8 C508
811E3FDC 43AA
811E3FE0 4422
811E4000 801C
811E4002 D414
811E4004 45D4
811E4008 4302
811E400C BF48
811E402C 801D
811E402E 3654
811E405C C5CB
811E4060 439D
811E4064 4512
811E4084 801C
811E4086 C4F4
811E4088 C554
811E408C 4496
811E4090 4397
811E40B0 801C
811E40B2 C48C
811E40B4 C429
811E40B8 C433
811E40BC 4586
811E40DC 801C
811E40DE B10C
811E40E0 4557
811E40E4 C43D
811E40E8 C4D0
811E4108 801D
811E410A 15DC
811E410C C377
811E4110 439D
811E4114 4431
811E4134 801C
811E4136 EFE4
"Aztec Complex in Multi Part 2"
Weapons and ammo part 1:
811E46E4 C44A
811E46E8 C471
811E46EC 4545
811E470C 801C
811E470E B5E4
811E4138 C44A
811E413C C471
811E4140 453D
811E4160 801C
811E4162 B5E4
811E4164 C41E
811E4168 C471
811E416C 4545
811E418C 801C
811E418E B5C4
811E43A0 C5D5
811E43A4 4356
811E43A8 44BE
811E43C8 801C
811E43CA C554
811E452C C5D5
811E4530 4356
811E4534 44A5
811E4554 801C
811E4556 C554
811E4558 C5D5
811E455C 4356
811E4560 44D9
811E4580 801C
811E4582 C554
811E43CC 458B
811E43D0 C44C
811E43D4 452B
811E43F4 801C
811E43F6 BAF4
811E47EC 458F
811E47F0 C44C
811E47F4 452C
811E4814 801C
811E4816 BAF4
811E4500 458A
811E4504 C44C
811E4508 4522
811E4528 801C
811E452A BAD4
811E4190 C520
811E4194 4370
811E4198 435B
811E41B8 801C
811E41BA CFF4
811E4660 C514
811E4664 4370
811E4668 4363
811E4688 801C
811E468A D014
811E468C C52D
811E4690 4370
811E4694 4363
811E46B4 801C
811E46B6 CFF4
"Aztec Complex in Multi Part 3"
Weapons and ammo part 2:
811E4240 C57D
811E4244 C488
811E4248 4546
811E4268 801C
811E426A 9654
811E447C C584
811E4480 C488
811E4484 4547
811E44A4 801C
811E44A6 962C
811E44A8 C572
811E44AC C488
811E44B0 4547
811E44D0 801C
811E44D2 987C
811E42C4 C4C7
811E42C8 4356
811E42CC 3F70
811E42EC 801C
811E42EE F0EC
811E473C C4C7
811E4740 4356
811E4744 C34A
811E4764 801C
811E4766 F08C
811E4794 C4C7
811E4798 4356
811E479C 432C
811E47BC 801C
811E47BE F0CC
811E4450 C556
811E4454 4356
811E4458 44CE
811E4478 801C
811E447A C2A4
811E4424 C556
811E4428 4356
811E442C 44F7
811E444C 801C
811E444E C284
811E4710 C556
811E4714 4356
811E4718 44A5
811E4738 801C
811E473A C2A4
811E4584 4558
811E4588 4286
811E458C C121
811E45AC 801D
811E45AE 002C
811E45B0 4577
811E45B4 4331
811E45B8 C47A
811E45D8 801C
811E45DA FF4C
811E45DC 4577
811E45E0 4331
811E45E4 4480
811E4604 801C
811E4606 FEAC
"Aztec Complex in Multi Part 4"
Moonraker: (optional)
811E4374 C536
811E437C 44B7
811E439C 801C
811E439E C1F4
811E5A28 4516
811E59F8 3ED7
811E5A04 BED7
811E59EC 3ED8
811E59CE 0C03
811E59D0 0148
801E59D5 0002
Flag: (optional)
811E4030 C5A7
811E4034 4356
811E4038 44BC
Body armour 1: (optional)
811E426C C4DE
811E4270 4370
811E4274 42F3
811E4294 801C
811E4296 D074
Body armour 2: (optional)
811Ea2F0 4557
811E42F4 C456
811E42F8 4405
811E4318 801D
811E431A 1654
Sky modifier:
8103E2C6 0001
8103E2C8 45EA
8103E2CA 6000
8103E2D0 42A6
8103E2D4 4290
8103E2D8 4282
8103E2E0 C59C
8103E2E2 4000
Music modifier:
800470D3 002E (2E for Aztec X or 00 for Random)
End
Facility Backzone in Multiplayer (NTSC GameShark version)
Hacked by Wreck
215 lines of code
Tested and works in Project 64
Tested and works in a Gameshark
"Facility Backzone Part 1"
Level Mod:
8002B537 0007
Enable all players:
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
Respawns:
811EBA54 45E3
811EBA58 43D8
811EBA5C C5A7
811EBA7C 801C
811EBA7E BC74
811EA664 45E4
811EA668 C383
811EA66C 4495
811EA68C 801D
811EA68E 2A74
811ECDC0 45AD
811ECDC4 C380
811ECDC8 4440
811ECDE8 801D
811ECDEA 3984
811EA218 45D1
811EA21C 4307
811EA220 C4FF
811EA240 801C
811EA242 C94C
811EBC38 45CD
811EBC3C C383
811EBC40 43F5
811EBC60 801C
811EBC62 F5DC
811EA950 45C2
811EA954 435C
811EA958 C597
811EA978 801C
811EA97A BF74
811EA740 4608
811EA744 4307
811EA748 43D1
811EA768 801C
811EA76A EB0C
811EBE1C 4606
811EBE20 4321
811EBE24 449D
811EBE44 801D
811EBE46 20EC
"Facility Backzone Part 2"
Glass part 1:
801F2947 008A
801F29DB 008B
801F2A6F 008C
801F2B03 008D
801F2B97 008E
801F2C2B 008F
801F2CBF 007D
801F2D53 007E
801F2943 002A
801F29D7 002A
801F2A6B 002A
801F2AFF 002A
801F2B93 002A
801F2C27 002A
801F2CBB 002A
801F2D4F 002A
801F2949 0000
801F29DD 0000
801F2A71 0000
801F2B05 0000
801F2B99 0000
801F2C2D 0000
801F2CC1 0000
801F2D55 0000
801F294D 0000
801F29E1 0000
801F2A75 0000
801F2B09 0000
801F2B9D 0000
801F2C31 0000
801F2CC5 0000
801F2D59 0000
801F0C43 002A
801F0C45 0068
811F0C46 277F
811F0C48 1000
811F0C4A 0262
811F0CC2 0190
801F0CC5 0000
811F0CC6 0258
811F0CC8 0000
811F0CCC FFFF
811F0CCE FFFF
811F0CD2 0000
801F0CD5 0000
801F0CDB 0000
811F0CE2 0000
801F0CE7 0000
801F0D43 002A
801F0D45 0068
811F0D46 277F
811F0D48 1000
811F0D4A 0262
811F0DC2 0190
801F0DC5 0000
811F0DC6 0258
811F0DC8 0000
811F0DCC FFFF
811F0DCE FFFF
811F0DD2 0000
"Facility Backzone Part 3"
Glass part 2:
801F0DD5 0000
801F0DDB 0000
811F0DE2 0000
801F0DE7 0000
801F0E43 002A
801F0E45 0068
811F0E46 277F
811F0E48 1000
811F0E4A 0262
811F0EC2 0190
801F0EC5 0000
811F0EC6 0258
811F0EC8 0000
811F0ECC FFFF
811F0ECE FFFF
811F0ED2 0000
801F0ED5 0000
801F0EDB 0000
811F0EE2 0000
801F0EE7 0000
801F0F43 002A
801F0F45 0068
811F0F46 277F
811F0F48 1000
811F0F4A 0262
811F0FC2 0190
801F0FC5 0000
811F0FC6 0258
811F0FC8 0000
811F0FCC FFFF
811F0FCE FFFF
811F0FD2 0000
801F0FD5 0000
801F0FDB 0000
811F0FE2 0000
801F0FE7 0000
Doors part 1:
801F1045 00A0
801F1145 00A0
801F1245 00A0
801F1345 00A0
801F1047 0075
801F1147 0076
801F1247 0077
801F1347 0078
801F10E7 0001
801F11E7 0001
801F12E7 0001
801F13E7 0001
801F1747 0071
801F2247 0072
801F2347 0074
801F2447 006C
801F2547 0079
801F2647 0083
D01F14C5 005A
801F14C5 0000
D11F14C6 0000
811F14C6 F333
D11F14C8 03E8
811F14C8 0000
"Facility Backzone Part 4"
Doors part 2:
D11F14CA 0000
811F14CA F0C4
D11F14CE 4CCC
811F14CE 000A
D11F14D2 4CCC
811F14D2 000A
D11F14D4 0003
811F14D4 0000
D11F14D6 0000
811F14D6 02C4
801F14D9 0004
801F14DB 0000
811F14E2 0384
801F14E7 0004
801F1445 009E
801F1447 0084
801F1448 0010
801F17D9 0000
801F1947 0085
801F1A47 0086
Weapon placements:
811EFBB6 2743
811EFC3E 0114
811EFCF2 0115
811EFDA6 00A3
811EFE2E 009D
811EFEE2 00A4
811EFF96 00DA
811F001E 00DB
811F00D2 00DF
811F0186 0130
811F020E 008D
811F02C2 012E
811F0376 0111
811F03FE 2740
811F04B2 2741
811F0566 00A0
811F05EE 009E
811F06A2 009F
811F0756 274F
811F07DE 2750
811F0892 0117
811F0946 0131
811F09CE 008E
811F0A82 0132
Body armour: (optional)
811F0B36 00A1
811F0BBE 0119
Flag: (optional)
811EFB2E 0061
Unlock/Lock doors: (optional)
801F28DF 0000
801F27DF 0001
Music modifier: (optional)
8004EB7B 001F (1F for Facility X or 00 for Random)
End
Facility Backzone in Multiplayer (PAL Action Replay version)
Hacked by Wreck
213 lines of code
Tested and works in Project 64
Tested and works in an Action Replay
"Facility Backzone Part 1"
Level Mod:
80026A87 0007
Enable all players:
81056DD0 8008
81056DD2 8EA0
D1026A72 0003
81056DD2 B910
D1026A72 0002
81056DD2 E380
Respawns:
811E6554 45E4
811E6558 43D5
811E655C C5A7
811E657C 801C
811E657E 6774
811E5164 45E4
811E5168 C383
811E516C 4492
811E518C 801C
811E518E D574
811E78C0 45AD
811E78C4 C383
811E78C8 4440
811E78E8 801C
811E78EA E464
811E4D18 45D0
811E4D1C 4307
811E4D20 C4FB
811E4D40 801C
811E4D42 75EC
811E6738 45CD
811E673C C383
811E6740 43F4
811E6760 801C
811E6762 A0DC
811E5450 45C2
811E5454 4356
811E5458 C598
811E5478 801C
811E547A 6A74
811E5240 4608
811E5244 4307
811E5248 43DC
811E5268 801C
811E526A 962C
811E691C 4606
811E6920 4321
811E6924 449D
811E6944 801C
811E6946 CBEC
"Facility Backzone Part 2"
Glass part 1:
801ED447 008A
801ED4DB 008B
801ED56F 008C
801ED603 008D
801ED697 008E
801ED72B 008F
801ED7BF 007D
801ED853 007E
801ED443 002A
801ED4D7 002A
801ED56B 002A
801ED5FF 002A
801ED693 002A
801ED727 002A
801ED7BB 002A
801ED84F 002A
801ED449 0000
801ED4DD 0000
801ED571 0000
801ED605 0000
801ED699 0000
801ED72D 0000
801ED7C1 0000
801ED855 0000
801ED44D 0000
801ED4E1 0000
801ED575 0000
801ED609 0000
801ED69D 0000
801ED731 0000
801ED7C5 0000
801ED859 0000
801EB743 002A
801EB745 0068
811EB746 277F
811EB748 1000
811EB74A 0262
811EB7C2 0190
801EB7C5 0000
811EB7C6 0258
811EB7C8 0000
811EB7CC FFFF
811EB7CE FFFF
811EB7D2 0000
801EB7D5 0000
801EB7DB 0000
811EB7E2 0000
801EB7E7 0000
801EB843 002A
801EB845 0068
811EB846 2780
811EB848 1000
811EB84A 0262
811EB8C2 0190
801EB8C5 0000
811EB8C6 0258
811EB8C8 0000
811EB8CC FFFF
811EB8CE FFFF
811EB8D2 0000
"Facility Backzone Part 3"
Glass part 2:
801EB8D5 0000
801EB8DB 0000
811EB8E2 0000
801EB8E7 0000
801EB943 002A
801EB945 0068
811EB946 2791
811EB948 1000
811EB94A 0262
811EB9C2 0190
801EB9C5 0000
811EB9C6 0258
811EB9C8 0000
811EB9CC FFFF
811EB9CE FFFF
811EB9D2 0000
801EB9D5 0000
801EB9DB 0000
811EB9E2 0000
801EB9E7 0000
801EBA43 002A
801EBA45 0068
811EBA46 2792
811EBA48 1000
811EBA4A 0262
811EBAC2 0190
801EBAC5 0000
811EBAC6 0258
811EBAC8 0000
811EBACC FFFF
811EBACE FFFF
811EBAD2 0000
801EBAD5 0000
801EBADB 0000
811EBAE2 0000
801EBAE7 0000
Doors part 1:
801EBB45 00A0
801EBC45 00A0
801EBD45 00A0
801EBE45 00A0
801EBB47 0075
801EBC47 0076
801EBD47 0077
801EBE47 0078
801EBBE7 0001
801EBCE7 0001
801EBDE7 0001
801EBEE7 0001
801EC247 0071
801ECD47 0072
801ECE47 0074
801ECF47 006C
801ED047 0079
801ED147 0083
D01EBFC5 005A
801EBFC5 0000
D11EBFC6 0000
811EBFC6 F333
D11EBFC8 03E8
811EBFC8 0000
"Facility Backzone Part 4"
Doors part 2:
D11EBFCA 0000
811EBFCA F0C4
D11EBFCE 4CCC
811EBFCE 000A
D11EBFD2 4CCC
811EBFD2 000A
D11EBFD4 0003
811EBFD4 0000
D11EBFD6 0000
811EBFD6 02C4
801EBFD9 0004
801EBFDB 0000
811EBFE2 0384
801EBFE7 0004
801EBF45 009E
801EBF47 0084
801EBF48 0010
801EC2D9 0000
801EC447 0085
801EC547 0086
Weapon placements:
811EA6B6 2743
811EA73E 0114
811EA7F2 0115
811EA8A6 00A3
811EA92E 009D
811EA9E2 00A4
811EAA96 00DA
811EAB1E 00DB
811EABD2 00DF
811EAC86 0130
811EAD0E 008D
811EADC2 012E
811EAE76 0111
811EAEFE 2740
811EAFB2 2741
811EB066 00A0
811EB0EE 009E
811EB1A2 009F
811EB256 274F
811EB2DE 2750
811EB392 0117
811EB446 0131
811EB4CE 008E
811EB582 0132
Body armour: (optional)
811EB636 00A1
811EB6BE 0119
Flag: (optional)
811EA62E 00FA
Unlock/Lock doors: (optional)
801ED3DF 0000
801ED2DF 0001
Music modifier: (optional)
800470FB 001F (1F for Facility X or 00 for Random)
End
Enjoy :)