Morrowind Mods | ||||||||||||||||||||||||||
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Welcome to my Morrowind Mods Page! The Elder Scrolls Construction Set has allowed me to create these mods, which add a little spice to the game!!! | ||||||||||||||||||||||||||
LINKS Morrowind Summit Elder Scrolls Page |
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My MODS | ||||||||||||||||||||||||||
Greater Dwemer Ruins, Preview This Mod is a work in progress. this preview is an extension of Arkngthand, with 19 new or edited interior cells, and new weapons and creatures based on existing meshes. ZIP file: 72kb |
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Real Wildlife V1.0 In Morrowind, you only ever meet creatures that are fully grown, with only one or two exceptions. This mod alters the size and attributes of each creature, creating several 'ages', from young to mature. ZIP file: 111kb |
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Real Wildlife V2a Real Wildlife 2a is now ready for testing. It's a complete mod, with many variations of creatures by size, age, sex, sub-species. For full details, see this forum thread. |
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Romans v. I Imperial Rome has come to Morrowind! This mod alters the Imperial arms and armour so that it looks like that of Roman legionaries, auxiliaries and centurians. Join the Imperial Legion as a Roman Soldier!! Retextured armour by Nedius New models by DaDuke ZIP file: 4.41 MB |
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Morrowind Script Library 0.3 This is a compilation of simple scripts donated by the community. Very small at the moment, hope to make it bigger. LOTS of new scripts added! There's scripts for: buttons invisible activators reset activator teleporting the player making creatures appear Display cases adding items teleport rings making items unpickupable adding journal entries moving walls closing doors magic regeneration overriding music disposition enforced clothing for companions causing fights making followers warp to you ...... and several others |