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WC_Ronin WC member
Joined: 14 May 2006 Posts: 190
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Posted: Mon Dec 11, 2006 6:25 am Post subject: Battle Report for the last rtt |
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sorry it took so long for me to get around to posting these, been a busy week.
The info on this rtt is in discussions, this is primarily the batreps is all.
I have the following
HQ Avatar and an Farseer
Elites
2 minimum squads of fire dragons and a squad of banshees with exarch.
Troops
3 units defender guardians with 2 star cannons and 1 shuriken cannon
3 storm guardian units with fusion guns and warlocks with enhance
Fast attack
1 minimum unit of swooping hawks with exarch. 2 units of 1 vyper each.
Heavy support
1 Wraithlord with Brightlance and Starcannon, 1 unit of 3 vibro cannons with a warlock with conceal. 1 unit of dark reapers
Round one my eldar face Tau empire in a Take and hold mission
My opponent brings
commander in a suit, or two commanders in suits
3 Hammerheads
6 piranhas in 3 squadrons of 2
4 units of fire warriors with devilfish
some guys with marker lights
Deployment was fast, My opponent took the side with the big hill in the
center to hide behind, and I placed my wraithlord behind the woods
across from them. in the end he had placed everything behind the hill
except for some pathfinders and a couple devilfish. I placed my reapers
in a ruin on my right flank and placed everything else to either side
of my vibro cannons which faced right up the center of the objective.
Another bad roll saw him going first and he rocketed his devilfish out
into the center, disembarking his fire warrior squads on top of the
objective. His shooting was minimal though he tried to get a marker
light on my lurking reapers.
In my turn I advanced a guardian or two from each squad out of cover
across the board and moved my wraithlord to be able to see his pirahna
squadron on the left of the objective. My vibrocannons sang out and
struck 2 units of fire warriors, 2 devilfish, his commander in suit and
one hammerhead skimmer... The hammerhead died to the auto glancing hit
and I stunned one devilfish and blew the weapon off the other.. His
fire warriors lost 7 of their number and one squad turned to flee the
field, but worst for him was his commander taking a full six hits from
the cannon and failing to save against 3 strength six hits. My
platforms and wraithlord opened up on the pirahna squadron killing 2
and leaving the last one weaponless and stunned. My reaper exarch
dropped his templates on the pathfinders and all but one ceased to
exist and promptly fled. Turn two was more of the same with my giving
him a few guardians each turn to fire at for 3 turns and than my moving
my entire force out onto the objective among the wrecks of what was
once the core of his forces. I sped my vypers and landed my
deepstriking swooping hawks in to achieve a secondary objective. The
game ended in the sixth turn when I destroyed his last hammerhead. All
in all a great opponent who just failed to recognize the vibro cannons
for what they were at the beginning of the game. He simply had never
seen them fielded and underestimated what could happen.
Win 19 to 10 including one secondary objective.
Round two my eldar face Dark eldar in a secure and control
My rather attractive opponent brings her own unique mix
Female Archon on a bike
3 wyche squads in raiders
Warp beasts
4 Raider squads
3 Ravagers
Hellions
jet bike squad
Deployment saw her place most of her skimmers behind a large ruin
in her deployment zone while I spread out across the center of the
board where a convenient forest hill saw my vibro cannons and avatar
anchoring the line. a ruin on my right and a hill on left got the reapers,
wraithlord and aspect warriors. She went first and turbo boosted her
raiders and bikes up in an impressive wall on my left flank. Her
ravagers were built for tank busting and did little damageoutside of
killing my vypers and completing my castle wall of cover. When my turn
came I doomed his bike squad with attached archon and fortuned my
banshees who moved out to prepare for a charge on either the bikes or
the wyches should I be able to open their raiders up. My vibro cannons
opened up on the wall of skimmers and stunned 1, immobilized and
destroyed 3 and shook 2. Over half of the mounted troops died in the
resulting crashes... .My fire dragons opened up on the bike squad along with my reapers
and they all ceased to exist along with his archon who failed her save
to a melta weapon. Wraithlord and my guardian platforms accounted for a
ravager and another raider. My banshees charged into the remains of a
squad of wyches and handily wiped them out, followed by bouncing into a
nearby warrior squad which had survived its crash barely. Despite all
of the carnage she went on to neatly roll my flank until she ran into a
wall of 40 storm guardians which were pushing out to control the loot
counters spread across the center of the field. The warp beasts fought
it out with my vibro cannon crew until my avatar took a hand. My vibro
cannons were my mvp for a second battle in a row.
Win 18 to 10
Round three my eldar face Kroot mercenaries in a Recon (saving grace is that infiltrate is not allowed this round)
My opponent has a master shaper and shaper council with
6 units of infiltrating carnivores
3 units of 15 hounds
a unit of snipers
Everything seems to be fleet, and there are eviscerators everywhere
Deployment is straight forward, Kroot everywhere. ruins on the sides
but a large clear center lane from deployment zone to deployment zone.
He sets up with a couple of flanking units on the outside. I setup
mostly in the center with extended wings of storm guardians layered out
to the left and right to snare his flankers if possible. Avatar anchors
my line. Wraithlord and banshees are going to be my own flank units.
Turn one he advances and fires off a few shots which achieve nothing. I
advance slowly to try and calculate the charge range and ensure that I
get to charge wherever possible. My shooting phase I doom the shaper
council and fortune my leadf storm guardian unit ,and then use the
vibro cannon to whittle down his center aiming to clip the shaper
council and two other units. Wraithlord, dark reaper and the defender
platforms use all they have on the shaper council and two hound units I
can see. Turn two he advances and fleets bringing his hounds into
assault range and a few carnivores. his snipers fire at the avatar but
she shrugs off their fire. Assault sees a few storm guardians, and some
hounds die, we pile in... my storm guardians are in a rather long and
drawn line with assault at both ends so very few actually make it to
the fight. My turn sees me maneuver my banshees and wraithlord for a
charge as well as the avatar and my other unit of storm guardians and a
ton of defenders. I move the vibro cannon forward since I am blocking
my own firing line this turn, but my platforms and defenders unleash
holy hell into the front ranks of the carnivore squads killing
everything inside of 12" My storm guardians fleet forward to stay in
assault range and my reapers
complete the destruction of the shaper council in the center. Banshees,
Wraithlord (his positioning put him in a spot where he could hit the
shaper with eviscerator out on the edge of the combat) and storm
guardians charge and kroot hounds and canrivores die in job lots.
Amazing what thirty plus catapults can do. My opponent removes the
shaper in order to deny me the wraithlords attacks.. but across the
field my higher initiative is telling in the combats. The banshees wipe
out every hound they can reach and route that unit freeing up my right
flank from combats. though the storm guardians are still engaged and
pile in toward the other side. Turn 3 Our battle lines have merged in
melee for over two thirds of the field of battle, he moved up more
kroot and adds them to the fight, his numbers are wearing down my storm
guardians, but I still have half my army unengaged so I move up and
charge the avatar, fire dragons and all 3 squads of defenders as well as my vibro cannon crews and warlock to shore up my line. the dark reapers
move forward and the banshees move toward his deployment zone and fleet
into some ruins. The assault phase swings back in my direction with the
addition of so many bodies, but his power fists are having a large
effect despite my removing casualties to minimize them. Turn 4 more
combat with my banshees moving to intercept the snipers as they are his
only unengaged unit. My reapers
charge into the assault alongside the Avatar. my wraithlord finally
breaks the unit he was fighting out on the left and is in position to
move for the enemy deployment zone in a turn or two. Turn 5 Sniper fire
wounds the wraithlord once and the combats are all down to the swirling
center. My banshees charge his snipers and wipe them than consolidate
into the deployment zone. Turn six sees only 10 or so guardians and
most of my aspect warriors still in combat with a dwindling supply of
kroot, My wraithlord and banshees are in his deployment zone and he and
I decide to call it a few minutes early. The most telling blow to him
outside of the lack of infiltration this game, was that I had higher
initiatives and nearly as many models as he fielded. neither of us
remembered to even check the special objectives as we were having so
much fun battling most of the game but a quick check of them showed
that I had completed one by breaking more units in hand to hand than he
had and he had gotten the second one by slaying the avatar in close
combat with a whole pile of eviscerator attacks. it was about now I
remembered I never rolled for my swooping hawks to arrive...
Win 19 to 11
Round four my eldar face Eldar in seek and destroy
My opponent has an Autarch on bike with a laser lance and a Farseer
2 units of fire dragons
3 units of dire avengers in wave serpents
7 vypers
2 Falcons mounts for the dragons I am thinking
3 Warwalkers
Deployment he chooses the wooded side and leaves me in the urban ruins,
perhaps because there was twice as much cover on his side. I setup my
vibro battery to get a shot at both falcons. Everything else of mine is
out of sight and buried in the ruins more than six inches deep. he won
the roll for first turn and asked me to go so I obliged firing my vibro
cannons and hitting both his falcons and touching one vypers hull
though he insisted it was out so I let it go. My rolls on his falcons
for my auto glances were a five and six and two sixes on the second
one. He took the opportunity to look at the little white dice I had
rolled and rolled them a few times without saying he was making sure
they were not loaded... my reaper exarch penetrated and blew up one
vyper with an indirect shot. Open topped vypers who have not moved yet
are fragile...
in his turn he moved just about everything forward and looked for
targets but I was completely hidden. My turn two I edge some platforms
out of cover with a single guardian to target them and fire at his war
walkers bringing two of them down and the reaper exarch stunning one
vyper. My vibro cannon clips a wave serpent and two vypers immobilizing
the serpent and shaking both vypers. his turn two he moves the rest of
his forces forward and kills all the bait... err guardians I had poked
out. Two units of his Dire avengers are now sitting in position to move
forward into my ruins next turnWe are both rather tired and he was up
all night getting his models ready so he is a bit off his game despite
having three wins so far. in my turn my banshees move out and fleet to
get in charge range of the avengers. My vypers fly out and get into
position to be to be turned into wrecks to shield my dragons. My fire dragons
move into position to fire on his wave serpents. More guardians poke
out of the ruins so I can fire at the approaching vypers. My vibro
cannons damage his dire avengers and blow a weapon off a wave serpent
as well as hitting a vyper and stunning it. My fire dragons
kill the other wave serpent and stun the damaged one. my banshees
charge in and beat the avengers in combat, but the avengers hold. In
his turn he maneuvers to see my dragons
but a wrecked serpent blocks los to one squad, the other squad dies in
a hail of shuriken and scatter laser fire. ( he intelligently waits to
blow up my vypers til after my dragons are dead) At this point he suddenly remembers his fire dragons
who should have disembarked a few turns ago from the falcons... (lol)
So I say go ahead and place them and take a couple turns worth of
movement and fleets if you want.... He laughs and says how much he
appreciates me allowing him to bring them up to die wit hthe rest of
his force. Turn 4 sees my vibro cannons looking at vypers which had
turboed up to within 1 inch or so to make sure they could silence the
accursed guns.... I move wholesale forward and pour storm guardians in
toward the melee as well as moving into positions to deal with his
thrid squad which was now approaching on foot the other side of the
ruins, my shooting kills another vyper but mostly I just concentrate on
fleeting out to reach him. my banshees finish off the avengers and move
into cover behidn the wrecked serpent. in his turn he shoots the vibro
cannon teams I so conveniently forgot to fire with his vypers and
declares it a moral victory for avenging his falcons... having doomed
my banshees he moves up the last avenger squad and fires into them
defeating their cover saves by sheer volume of fire leaving only the
exarch alive. turn 5 I wipe out most of what i can see with shooting
and he decides to concede after we roll off to try and achieve the
secondary objectives... His autarch on jetbike charged in and used his
laser lance to slay my banshee exarch who whiffed horribly. He and I
decide to meet up a bit later with some others for drinks to drown out
the sound of my vibro cannons.
Win 18 to 11
Fifth and final round
My eldar face off against marines in a cleanselike mission
My opponent has
2 Chaplains
4 Tactical squads in drop pods
3 Devastator squads in drop pods
2 Dreadnoughts in drop pods
3 landspeeder squadrons
meltaguns, multi meltas and heavy bolters everywhere I looked.
Deployment I deploy..... he is out there somewhere. I force him to
go first..... Muhuhahahah I move out and spread to take up as much
space as possible, My units are in all 4 zones, with my avatar, reapersand vibro cannons hidden inside of cover with a veritable minefield of guardians to control the areas he can drop into. dragons
and banshees hide. Turn two 4 pods arrive in a wall about three inches
from my guardians and the marines all disembark behind them. Some of
his pods have these nasty missile launcher things on them which proceed
to blow up both of my vypers. In my turn I move my dragons
and banshees up as well as some storm guardians and my fire blows all 4
pods up easily, in addition I blew one completely up allowing me to
target a few of the marines behind it. My banshees and storm guardians
fleeted up onto the wrecks and charged into the marines on the other
side, my exarch set her sights on a chaplain she spotted in among the
armoured humans. Assault did not go too well, I only succeeded in
slaying a few marines, but my exarch slew the chaplain. we poured in
and the turn passes to him. another 5 pods come down and land on the
other side of my army. This time he deployed half of them in front and
half behind his pods and a dreadnought steps out in front of my
guardians while a second dread hides behind his pod. The assault phase
sees a few more marines dead and some storm guardians fallen. In my own
turn I shift some troops and use my melta guns to destroy the
dreadnought as well as mowing down some marines with catapults and star
cannons. my wraithlord and reapers
blow away a couple of the pods and then another squad of my storm
guardians assaults his front line. The assaults see more marines
falling to my banshees and more storm guardians falling to the
marines... (to be kind to them the marines are making their saves like
champions) Turn 3 His landspeeders finally turn up but alot of their
line of sight is blocked by close combat, he concentrates most of his
fire power on my wraithlord but only wounds it twice. His second
chaplain and some marines charge in along with a dreadnought and they
smash every storm guardian in the kill zone on my left flank. I move up
my wraithlord and charge into the enemy dread seeking to do away with
it, while more of my storm guardians pour out and jump in to battle
with the overwhelming force on the left, my defenders move back some
and angle so their platforms can fire into the incoming speeders
downing two of them. My farseer dooms the dread and fortunes my storm
guardians on that side... my swooping hawks did get the chance to plant
haywire grenades on a couple landspeeders.
To make a long story short I achieved one secondary objective and we
tied as he rolled through my guardians with the chaplain, dread and 4
sergeants with power fists side by side, my avatar put a stop to the
dreadnought and than the chaplain, but we ended up with a points total
of Eldar 1384 to Marines 1216 at the end of six turns.
Tie 15 to 14
The results were pretty interesting to me as there were 3 eldar in the top 5 and 5 in the top 10 end standings. _________________ Ronin's orky golden rule
You can use modeling to your advantage, you can use paint to your advantage and you can use sculpting to your advantage....... |
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WC_Brian WC member
Joined: 09 Oct 2006 Posts: 178
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Posted: Mon Dec 11, 2006 8:13 pm Post subject: Re: Battle Report for the last rtt |
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Good
work, it sounds like you are a excellent tactician. Try to keep
something to remind you of the Hawks, like the Exarch by your turn
die/marker. I like the indirect strategy you employed.
WC_Ronin wrote: | The results were pretty interesting to me as there were 3 eldar in the top 5 and 5 in the top 10 end standings. |
It's a new and strong codex with lots of interesting firepower.
I'm sure alot of old school Eldar players with alot of experience are
itching to test it out in the fires of battle. It looks like they did
well. How many people attended? _________________ "You ain't afraid of no man Billy!"
"Theres something out there, and it ain't no man...... we're all gonna die." |
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WC_Ronin WC member
Joined: 14 May 2006 Posts: 190
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Posted: Mon Dec 11, 2006 9:59 pm Post subject: |
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I
am not so sure the new codex is really all that strong. it is pretty
level with a few good toys, but nothing exceptional or abusive. I guess
that makes it a realy good codex.
Vibro cannons are insanely powerful against the common mechanized lists
of 4th edition..... and they work decently against foot lists to, not
to mention you can use them to snipe independent characters. My hawks
did not do much in any of the battles primarily because they did not
fit in with my overall strategy, I simply should not have taken them. I
brought them for grabbing objectives and for the possibility of facing
hordes.
oops just noticed I forgot to include the standings for the end of the tourney.
Best Overall went to Eldar
Best General Went to Eldar
Sportmanship went to Dark Eldar
Best Army went to Tau
Best appearance was a 3 way tie with the best overall being one, Best
General being another and Tyranids being the third. So bugs walked with
that one.
I did manage to sneak in and snatch an award to my own surprise, Best
General went to me for combined battle and sports points. There was one
chaos player who had won all five of his games but his soft scores and
especially sportsmanship sunk him.
To answer your question we had the following represented there.
42 players with 9 Eldar, 10 Tau, 1 IG, 4 Necrons, 3 Tyranids, 3 Dark Eldar, 6 Chaos, 5 Marines, and 1 Kroot mercenary.
Rules were 18 for a win, 14 for a draw, 10 for a loss. 2 secondary
objectives award a single battle point at each round. So with luck you
can score nearly as much with a draw as you can with a win if you pick
up both bonus objectives. _________________ Ronin's orky golden rule
You can use modeling to your advantage, you can use paint to your advantage and you can use sculpting to your advantage....... |
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WC_Green Blow Fly WC member
Joined: 03 Apr 2006 Posts: 794 Location: Onboard Terminus Est
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Posted: Mon Dec 11, 2006 10:50 pm Post subject: |
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Good job punking out the mech Tau!!!
It is very interesting to see that only SM gave you a run for the money. I will be studying that list you can bet!
- Greenie _________________ The best players need no tricks or deception for their skill is so great they can bend fate to their will.
Cool guys have really cool avatars. |
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WC_Green Blow Fly WC member
Joined: 03 Apr 2006 Posts: 794 Location: Onboard Terminus Est
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Posted: Mon Dec 11, 2006 11:00 pm Post subject: |
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Wow!
That battle versus the Space Marines was a brass knuckles fistfight! I
have been wondering how the eldar horde would hold up in sustained
close combat.
I do not see any value in taking devs in drop pods unless he is not taking any heavy weapons in these units. Care to comment?
- Greenie _________________ The best players need no tricks or deception for their skill is so great they can bend fate to their will.
Cool guys have really cool avatars. |
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WC_Ronin WC member
Joined: 14 May 2006 Posts: 190
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Posted: Tue Dec 12, 2006 3:48 am Post subject: |
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WC_Green Blow Fly wrote: | Wow!
That battle versus the Space Marines was a brass knuckles fistfight! I
have been wondering how the eldar horde would hold up in sustained
close combat.
I do not see any value in taking devs in drop pods unless he is not taking any heavy weapons in these units. Care to comment?
- Greenie |
Ben looked at my list and rightly decided that he could not
outfight me at range, Conceal, fortune and having twice his numbers
made it quite likely I would wipe him from the face of the board if he
tried. He forced a point blank battle where cover was almost useless.
His idea was sound, but in carrying it out I crushed most of his
initial drop efortlessly, but the second force I failed to kill. My
dice were fine, my assaults excellent and casualty removal minimized
his effectiveness greatly. Yet I was still losing on that front. I
forced him to take over 30 power armour saves in a single turn of
shooting and assault and he failed only twice. His own casualty removal
was quite accomplished and I could easily see how he won his first 4
fights. Talking it over he admitted he had shot his opponents down at
range in the first four games and had been lucky enough to watch the
end of two of my fights. The most impressive thing in that whole fight
was the way he kept the final member of his squads up and minimized
their risk in the 6 or more straight assault phases to deny me victory
points... in the end Ben showed me his best game, and we fought it out
tooth and nail down til turn six.
For that game my Storm guardians were my mvp.
I was impressed at how well my storm squads performed time and time
again in this tourney, but in this fight they were just buying me time.
oh and having my wraithlord tear off his dreadnoughts power klaw and
assault cannon clearly helped... (even if the dread managed to get in
that fatal blow at the same time on my lord)
Devastators in drop pods are a controversial choice, if you coudl
take specials instead of heavys I would consider them far superior, but
there is still a very large advantage to being able to place your heavy
weapons anyplace on the board that you want after your foe is
committed.
all in all I would not be likely to do it, but he did win 4 out of five with it. _________________ Ronin's orky golden rule
You can use modeling to your advantage, you can use paint to your advantage and you can use sculpting to your advantage....... |
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WC_Brian WC member
Joined: 09 Oct 2006 Posts: 178
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Posted: Tue Dec 12, 2006 4:15 am Post subject: |
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What
size squads did you use for Storm Guardians? Do you use the GW kits or
convert? I'm looking to convert Defender Guardian boxes using arms from
Fantasy but I haven't started looking yet. Do you have any suggestions? _________________ "You ain't afraid of no man Billy!"
"Theres something out there, and it ain't no man...... we're all gonna die." |
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WC_Green Blow Fly WC member
Joined: 03 Apr 2006 Posts: 794 Location: Onboard Terminus Est
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Posted: Tue Dec 12, 2006 1:40 pm Post subject: |
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Thanks
for the feedback. I have to say I am dead against taking devs with
heavy weapons in drop pods. Taking them without for more bodies to
throw in a tumble is another thing.
- Greenie _________________ The best players need no tricks or deception for their skill is so great they can bend fate to their will.
Cool guys have really cool avatars. |
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WC_Donovan WC member
Joined: 07 Apr 2006 Posts: 66
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Posted: Tue Dec 12, 2006 7:06 pm Post subject: |
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I'm curious, what did he use for pods?
Also, were the chaplains in command squads? I don't think you are
allowed to take independent characters and attach them to squads held
in reserve if the IC doesn't have any way of being in reserve as well.
That's why everyone laments that the Emperor's Champion in a Black
Templar Army has to start on the board and can never pod in with the
rest of his force.
Very nice battle report. Interesting to see how effective the Vibrocannons can be. _________________ While the wicked stand confounded
call me, with thy saints surrounded |
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WC_Brian WC member
Joined: 09 Oct 2006 Posts: 178
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Posted: Tue Dec 12, 2006 8:46 pm Post subject: |
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I
think characters are expensive enough. If someone doesn't want to take
a command squad they shouldn't be penalized. No reason to think that a
Space Marine Captain can't just hop in the pod of his choice from under
his command. And you know the Studio likes fluffy rules. Maybe they
will actually do the right thing. _________________ "You ain't afraid of no man Billy!"
"Theres something out there, and it ain't no man...... we're all gonna die." |
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WC_Ronin WC member
Joined: 14 May 2006 Posts: 190
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Posted: Tue Dec 12, 2006 9:42 pm Post subject: |
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Read the FAQs as I seem to recall their addressing ICs joining a squad in its drop pod
I used a full 20 in each storm squad and I used some bits and alot of
self sculpted parts to make my storm guardians... no sence to me to buy
conversion kits.
The drop pods were actual Forgeworld pods
His chaplains rode down with his tactical squads. _________________ Ronin's orky golden rule
You can use modeling to your advantage, you can use paint to your advantage and you can use sculpting to your advantage....... |
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