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Battle Report for the last rtt

 
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WC_Ronin
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PostPosted: Mon Dec 11, 2006 6:25 am    Post subject: Battle Report for the last rtt Reply with quote

sorry it took so long for me to get around to posting these, been a busy week.
The info on this rtt is in discussions, this is primarily the batreps is all.

I have the following
HQ Avatar and an Farseer
Elites
2 minimum squads of fire dragons and a squad of banshees with exarch.
Troops
3 units defender guardians with 2 star cannons and 1 shuriken cannon
3 storm guardian units with fusion guns and warlocks with enhance
Fast attack
1 minimum unit of swooping hawks with exarch. 2 units of 1 vyper each.
Heavy support
1 Wraithlord with Brightlance and Starcannon, 1 unit of 3 vibro cannons with a warlock with conceal. 1 unit of dark reapers

Round one my eldar face Tau empire in a Take and hold mission
My opponent brings
commander in a suit, or two commanders in suits
3 Hammerheads
6 piranhas in 3 squadrons of 2
4 units of fire warriors with devilfish
some guys with marker lights

Deployment was fast, My opponent took the side with the big hill in the center to hide behind, and I placed my wraithlord behind the woods across from them. in the end he had placed everything behind the hill except for some pathfinders and a couple devilfish. I placed my reapers in a ruin on my right flank and placed everything else to either side of my vibro cannons which faced right up the center of the objective. Another bad roll saw him going first and he rocketed his devilfish out into the center, disembarking his fire warrior squads on top of the objective. His shooting was minimal though he tried to get a marker light on my lurking reapers. In my turn I advanced a guardian or two from each squad out of cover across the board and moved my wraithlord to be able to see his pirahna squadron on the left of the objective. My vibrocannons sang out and struck 2 units of fire warriors, 2 devilfish, his commander in suit and one hammerhead skimmer... The hammerhead died to the auto glancing hit and I stunned one devilfish and blew the weapon off the other.. His fire warriors lost 7 of their number and one squad turned to flee the field, but worst for him was his commander taking a full six hits from the cannon and failing to save against 3 strength six hits. My platforms and wraithlord opened up on the pirahna squadron killing 2 and leaving the last one weaponless and stunned. My reaper exarch dropped his templates on the pathfinders and all but one ceased to exist and promptly fled. Turn two was more of the same with my giving him a few guardians each turn to fire at for 3 turns and than my moving my entire force out onto the objective among the wrecks of what was once the core of his forces. I sped my vypers and landed my deepstriking swooping hawks in to achieve a secondary objective. The game ended in the sixth turn when I destroyed his last hammerhead. All in all a great opponent who just failed to recognize the vibro cannons for what they were at the beginning of the game. He simply had never seen them fielded and underestimated what could happen.
Win 19 to 10 including one secondary objective.

Round two my eldar face Dark eldar in a secure and control
My rather attractive opponent brings her own unique mix
Female Archon on a bike
3 wyche squads in raiders
Warp beasts
4 Raider squads
3 Ravagers
Hellions
jet bike squad

Deployment saw her place most of her skimmers behind a large ruin in her deployment zone while I spread out across the center of the board where a convenient forest hill saw my vibro cannons and avatar anchoring the line. a ruin on my right and a hill on left got the reapers, wraithlord and aspect warriors. She went first and turbo boosted her raiders and bikes up in an impressive wall on my left flank. Her ravagers were built for tank busting and did little damageoutside of killing my vypers and completing my castle wall of cover. When my turn came I doomed his bike squad with attached archon and fortuned my banshees who moved out to prepare for a charge on either the bikes or the wyches should I be able to open their raiders up. My vibro cannons opened up on the wall of skimmers and stunned 1, immobilized and destroyed 3 and shook 2. Over half of the mounted troops died in the resulting crashes... .My fire dragons opened up on the bike squad along with my reapers and they all ceased to exist along with his archon who failed her save to a melta weapon. Wraithlord and my guardian platforms accounted for a ravager and another raider. My banshees charged into the remains of a squad of wyches and handily wiped them out, followed by bouncing into a nearby warrior squad which had survived its crash barely. Despite all of the carnage she went on to neatly roll my flank until she ran into a wall of 40 storm guardians which were pushing out to control the loot counters spread across the center of the field. The warp beasts fought it out with my vibro cannon crew until my avatar took a hand. My vibro cannons were my mvp for a second battle in a row.
Win 18 to 10

Round three my eldar face Kroot mercenaries in a Recon (saving grace is that infiltrate is not allowed this round)
My opponent has a master shaper and shaper council with
6 units of infiltrating carnivores
3 units of 15 hounds
a unit of snipers
Everything seems to be fleet, and there are eviscerators everywhere

Deployment is straight forward, Kroot everywhere. ruins on the sides but a large clear center lane from deployment zone to deployment zone. He sets up with a couple of flanking units on the outside. I setup mostly in the center with extended wings of storm guardians layered out to the left and right to snare his flankers if possible. Avatar anchors my line. Wraithlord and banshees are going to be my own flank units. Turn one he advances and fires off a few shots which achieve nothing. I advance slowly to try and calculate the charge range and ensure that I get to charge wherever possible. My shooting phase I doom the shaper council and fortune my leadf storm guardian unit ,and then use the vibro cannon to whittle down his center aiming to clip the shaper council and two other units. Wraithlord, dark reaper and the defender platforms use all they have on the shaper council and two hound units I can see. Turn two he advances and fleets bringing his hounds into assault range and a few carnivores. his snipers fire at the avatar but she shrugs off their fire. Assault sees a few storm guardians, and some hounds die, we pile in... my storm guardians are in a rather long and drawn line with assault at both ends so very few actually make it to the fight. My turn sees me maneuver my banshees and wraithlord for a charge as well as the avatar and my other unit of storm guardians and a ton of defenders. I move the vibro cannon forward since I am blocking my own firing line this turn, but my platforms and defenders unleash holy hell into the front ranks of the carnivore squads killing everything inside of 12" My storm guardians fleet forward to stay in assault range and my reapers complete the destruction of the shaper council in the center. Banshees, Wraithlord (his positioning put him in a spot where he could hit the shaper with eviscerator out on the edge of the combat) and storm guardians charge and kroot hounds and canrivores die in job lots. Amazing what thirty plus catapults can do. My opponent removes the shaper in order to deny me the wraithlords attacks.. but across the field my higher initiative is telling in the combats. The banshees wipe out every hound they can reach and route that unit freeing up my right flank from combats. though the storm guardians are still engaged and pile in toward the other side. Turn 3 Our battle lines have merged in melee for over two thirds of the field of battle, he moved up more kroot and adds them to the fight, his numbers are wearing down my storm guardians, but I still have half my army unengaged so I move up and charge the avatar, fire dragons and all 3 squads of defenders as well as my vibro cannon crews and warlock to shore up my line. the dark reapers move forward and the banshees move toward his deployment zone and fleet into some ruins. The assault phase swings back in my direction with the addition of so many bodies, but his power fists are having a large effect despite my removing casualties to minimize them. Turn 4 more combat with my banshees moving to intercept the snipers as they are his only unengaged unit. My reapers charge into the assault alongside the Avatar. my wraithlord finally breaks the unit he was fighting out on the left and is in position to move for the enemy deployment zone in a turn or two. Turn 5 Sniper fire wounds the wraithlord once and the combats are all down to the swirling center. My banshees charge his snipers and wipe them than consolidate into the deployment zone. Turn six sees only 10 or so guardians and most of my aspect warriors still in combat with a dwindling supply of kroot, My wraithlord and banshees are in his deployment zone and he and I decide to call it a few minutes early. The most telling blow to him outside of the lack of infiltration this game, was that I had higher initiatives and nearly as many models as he fielded. neither of us remembered to even check the special objectives as we were having so much fun battling most of the game but a quick check of them showed that I had completed one by breaking more units in hand to hand than he had and he had gotten the second one by slaying the avatar in close combat with a whole pile of eviscerator attacks. it was about now I remembered I never rolled for my swooping hawks to arrive...
Win 19 to 11

Round four my eldar face Eldar in seek and destroy
My opponent has an Autarch on bike with a laser lance and a Farseer
2 units of fire dragons
3 units of dire avengers in wave serpents
7 vypers
2 Falcons mounts for the dragons I am thinking
3 Warwalkers

Deployment he chooses the wooded side and leaves me in the urban ruins, perhaps because there was twice as much cover on his side. I setup my vibro battery to get a shot at both falcons. Everything else of mine is out of sight and buried in the ruins more than six inches deep. he won the roll for first turn and asked me to go so I obliged firing my vibro cannons and hitting both his falcons and touching one vypers hull though he insisted it was out so I let it go. My rolls on his falcons for my auto glances were a five and six and two sixes on the second one. He took the opportunity to look at the little white dice I had rolled and rolled them a few times without saying he was making sure they were not loaded... my reaper exarch penetrated and blew up one vyper with an indirect shot. Open topped vypers who have not moved yet are fragile...
in his turn he moved just about everything forward and looked for targets but I was completely hidden. My turn two I edge some platforms out of cover with a single guardian to target them and fire at his war walkers bringing two of them down and the reaper exarch stunning one vyper. My vibro cannon clips a wave serpent and two vypers immobilizing the serpent and shaking both vypers. his turn two he moves the rest of his forces forward and kills all the bait... err guardians I had poked out. Two units of his Dire avengers are now sitting in position to move forward into my ruins next turnWe are both rather tired and he was up all night getting his models ready so he is a bit off his game despite having three wins so far. in my turn my banshees move out and fleet to get in charge range of the avengers. My vypers fly out and get into position to be to be turned into wrecks to shield my dragons. My fire dragons move into position to fire on his wave serpents. More guardians poke out of the ruins so I can fire at the approaching vypers. My vibro cannons damage his dire avengers and blow a weapon off a wave serpent as well as hitting a vyper and stunning it. My fire dragons kill the other wave serpent and stun the damaged one. my banshees charge in and beat the avengers in combat, but the avengers hold. In his turn he maneuvers to see my dragons but a wrecked serpent blocks los to one squad, the other squad dies in a hail of shuriken and scatter laser fire. ( he intelligently waits to blow up my vypers til after my dragons are dead) At this point he suddenly remembers his fire dragons who should have disembarked a few turns ago from the falcons... (lol) So I say go ahead and place them and take a couple turns worth of movement and fleets if you want.... He laughs and says how much he appreciates me allowing him to bring them up to die wit hthe rest of his force. Turn 4 sees my vibro cannons looking at vypers which had turboed up to within 1 inch or so to make sure they could silence the accursed guns.... I move wholesale forward and pour storm guardians in toward the melee as well as moving into positions to deal with his thrid squad which was now approaching on foot the other side of the ruins, my shooting kills another vyper but mostly I just concentrate on fleeting out to reach him. my banshees finish off the avengers and move into cover behidn the wrecked serpent. in his turn he shoots the vibro cannon teams I so conveniently forgot to fire with his vypers and declares it a moral victory for avenging his falcons... having doomed my banshees he moves up the last avenger squad and fires into them defeating their cover saves by sheer volume of fire leaving only the exarch alive. turn 5 I wipe out most of what i can see with shooting and he decides to concede after we roll off to try and achieve the secondary objectives... His autarch on jetbike charged in and used his laser lance to slay my banshee exarch who whiffed horribly. He and I decide to meet up a bit later with some others for drinks to drown out the sound of my vibro cannons.
Win 18 to 11

Fifth and final round
My eldar face off against marines in a cleanselike mission

My opponent has

2 Chaplains
4 Tactical squads in drop pods
3 Devastator squads in drop pods
2 Dreadnoughts in drop pods
3 landspeeder squadrons
meltaguns, multi meltas and heavy bolters everywhere I looked.
Deployment I deploy..... he is out there somewhere. I force him to go first..... Muhuhahahah I move out and spread to take up as much space as possible, My units are in all 4 zones, with my avatar, reapersand vibro cannons hidden inside of cover with a veritable minefield of guardians to control the areas he can drop into. dragons and banshees hide. Turn two 4 pods arrive in a wall about three inches from my guardians and the marines all disembark behind them. Some of his pods have these nasty missile launcher things on them which proceed to blow up both of my vypers. In my turn I move my dragons and banshees up as well as some storm guardians and my fire blows all 4 pods up easily, in addition I blew one completely up allowing me to target a few of the marines behind it. My banshees and storm guardians fleeted up onto the wrecks and charged into the marines on the other side, my exarch set her sights on a chaplain she spotted in among the armoured humans. Assault did not go too well, I only succeeded in slaying a few marines, but my exarch slew the chaplain. we poured in and the turn passes to him. another 5 pods come down and land on the other side of my army. This time he deployed half of them in front and half behind his pods and a dreadnought steps out in front of my guardians while a second dread hides behind his pod. The assault phase sees a few more marines dead and some storm guardians fallen. In my own turn I shift some troops and use my melta guns to destroy the dreadnought as well as mowing down some marines with catapults and star cannons. my wraithlord and reapers blow away a couple of the pods and then another squad of my storm guardians assaults his front line. The assaults see more marines falling to my banshees and more storm guardians falling to the marines... (to be kind to them the marines are making their saves like champions) Turn 3 His landspeeders finally turn up but alot of their line of sight is blocked by close combat, he concentrates most of his fire power on my wraithlord but only wounds it twice. His second chaplain and some marines charge in along with a dreadnought and they smash every storm guardian in the kill zone on my left flank. I move up my wraithlord and charge into the enemy dread seeking to do away with it, while more of my storm guardians pour out and jump in to battle with the overwhelming force on the left, my defenders move back some and angle so their platforms can fire into the incoming speeders downing two of them. My farseer dooms the dread and fortunes my storm guardians on that side... my swooping hawks did get the chance to plant haywire grenades on a couple landspeeders. Smile To make a long story short I achieved one secondary objective and we tied as he rolled through my guardians with the chaplain, dread and 4 sergeants with power fists side by side, my avatar put a stop to the dreadnought and than the chaplain, but we ended up with a points total of Eldar 1384 to Marines 1216 at the end of six turns.
Tie 15 to 14

The results were pretty interesting to me as there were 3 eldar in the top 5 and 5 in the top 10 end standings.
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WC_Brian
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PostPosted: Mon Dec 11, 2006 8:13 pm    Post subject: Re: Battle Report for the last rtt Reply with quote

Good work, it sounds like you are a excellent tactician. Try to keep something to remind you of the Hawks, like the Exarch by your turn die/marker. I like the indirect strategy you employed.

WC_Ronin wrote:
The results were pretty interesting to me as there were 3 eldar in the top 5 and 5 in the top 10 end standings.


It's a new and strong codex with lots of interesting firepower. I'm sure alot of old school Eldar players with alot of experience are itching to test it out in the fires of battle. It looks like they did well. How many people attended?
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WC_Ronin
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PostPosted: Mon Dec 11, 2006 9:59 pm    Post subject: Reply with quote

I am not so sure the new codex is really all that strong. it is pretty level with a few good toys, but nothing exceptional or abusive. I guess that makes it a realy good codex.
Vibro cannons are insanely powerful against the common mechanized lists of 4th edition..... and they work decently against foot lists to, not to mention you can use them to snipe independent characters. My hawks did not do much in any of the battles primarily because they did not fit in with my overall strategy, I simply should not have taken them. I brought them for grabbing objectives and for the possibility of facing hordes.

oops just noticed I forgot to include the standings for the end of the tourney.

Best Overall went to Eldar
Best General Went to Eldar
Sportmanship went to Dark Eldar
Best Army went to Tau
Best appearance was a 3 way tie with the best overall being one, Best General being another and Tyranids being the third. So bugs walked with that one.

I did manage to sneak in and snatch an award to my own surprise, Best General went to me for combined battle and sports points. There was one chaos player who had won all five of his games but his soft scores and especially sportsmanship sunk him.



To answer your question we had the following represented there.

42 players with 9 Eldar, 10 Tau, 1 IG, 4 Necrons, 3 Tyranids, 3 Dark Eldar, 6 Chaos, 5 Marines, and 1 Kroot mercenary.

Rules were 18 for a win, 14 for a draw, 10 for a loss. 2 secondary objectives award a single battle point at each round. So with luck you can score nearly as much with a draw as you can with a win if you pick up both bonus objectives.
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WC_Green Blow Fly
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PostPosted: Mon Dec 11, 2006 10:50 pm    Post subject: Reply with quote

Good job punking out the mech Tau!!! Very Happy

It is very interesting to see that only SM gave you a run for the money. I will be studying that list you can bet!

- Greenie
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WC_Green Blow Fly
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PostPosted: Mon Dec 11, 2006 11:00 pm    Post subject: Reply with quote

Wow! That battle versus the Space Marines was a brass knuckles fistfight! I have been wondering how the eldar horde would hold up in sustained close combat.

I do not see any value in taking devs in drop pods unless he is not taking any heavy weapons in these units. Care to comment?

Smile

- Greenie
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WC_Ronin
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PostPosted: Tue Dec 12, 2006 3:48 am    Post subject: Reply with quote

WC_Green Blow Fly wrote:
Wow! That battle versus the Space Marines was a brass knuckles fistfight! I have been wondering how the eldar horde would hold up in sustained close combat.

I do not see any value in taking devs in drop pods unless he is not taking any heavy weapons in these units. Care to comment?
- Greenie


Ben looked at my list and rightly decided that he could not outfight me at range, Conceal, fortune and having twice his numbers made it quite likely I would wipe him from the face of the board if he tried. He forced a point blank battle where cover was almost useless. His idea was sound, but in carrying it out I crushed most of his initial drop efortlessly, but the second force I failed to kill. My dice were fine, my assaults excellent and casualty removal minimized his effectiveness greatly. Yet I was still losing on that front. I forced him to take over 30 power armour saves in a single turn of shooting and assault and he failed only twice. His own casualty removal was quite accomplished and I could easily see how he won his first 4 fights. Talking it over he admitted he had shot his opponents down at range in the first four games and had been lucky enough to watch the end of two of my fights. The most impressive thing in that whole fight was the way he kept the final member of his squads up and minimized their risk in the 6 or more straight assault phases to deny me victory points... in the end Ben showed me his best game, and we fought it out tooth and nail down til turn six.
For that game my Storm guardians were my mvp.
I was impressed at how well my storm squads performed time and time again in this tourney, but in this fight they were just buying me time. oh and having my wraithlord tear off his dreadnoughts power klaw and assault cannon clearly helped... (even if the dread managed to get in that fatal blow at the same time on my lord)

Devastators in drop pods are a controversial choice, if you coudl take specials instead of heavys I would consider them far superior, but there is still a very large advantage to being able to place your heavy weapons anyplace on the board that you want after your foe is committed.
all in all I would not be likely to do it, but he did win 4 out of five with it.
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WC_Brian
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PostPosted: Tue Dec 12, 2006 4:15 am    Post subject: Reply with quote

What size squads did you use for Storm Guardians? Do you use the GW kits or convert? I'm looking to convert Defender Guardian boxes using arms from Fantasy but I haven't started looking yet. Do you have any suggestions?
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WC_Green Blow Fly
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PostPosted: Tue Dec 12, 2006 1:40 pm    Post subject: Reply with quote

Thanks for the feedback. I have to say I am dead against taking devs with heavy weapons in drop pods. Taking them without for more bodies to throw in a tumble is another thing.

- Greenie
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WC_Donovan
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PostPosted: Tue Dec 12, 2006 7:06 pm    Post subject: Reply with quote

I'm curious, what did he use for pods?

Also, were the chaplains in command squads? I don't think you are allowed to take independent characters and attach them to squads held in reserve if the IC doesn't have any way of being in reserve as well.

That's why everyone laments that the Emperor's Champion in a Black Templar Army has to start on the board and can never pod in with the rest of his force.

Very nice battle report. Interesting to see how effective the Vibrocannons can be.
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WC_Brian
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PostPosted: Tue Dec 12, 2006 8:46 pm    Post subject: Reply with quote

I think characters are expensive enough. If someone doesn't want to take a command squad they shouldn't be penalized. No reason to think that a Space Marine Captain can't just hop in the pod of his choice from under his command. And you know the Studio likes fluffy rules. Maybe they will actually do the right thing.
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WC_Ronin
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PostPosted: Tue Dec 12, 2006 9:42 pm    Post subject: Reply with quote

Read the FAQs as I seem to recall their addressing ICs joining a squad in its drop pod

I used a full 20 in each storm squad and I used some bits and alot of self sculpted parts to make my storm guardians... no sence to me to buy conversion kits.

The drop pods were actual Forgeworld pods

His chaplains rode down with his tactical squads.
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