Vergadain

Stratetgoi & Keeper of Elysium

Ventrue are power. And then there are those who control power. Vergadain is without doubt one of those , surely. Perhaps it is not his position as Ventrue Stratetgoi that makes him so powerful...after all , it might as well be the enormous web of contacts he holds with other Kindred.
Or as easily it could be a result of the fact that he is , to mortal eyes , he is the CEO of VergaCorp International and VergaCorp Reinsurance. He is the eldest Ventrue resident of Necropolis, with a long history of political positions such as Whip , Primogen and Keeper of Elysium. Yet , he was forced to leave his beloved Domain after have given his trust to his former Primogen Alvito Guterres and his ilk. He returned after the mysterious disappearance of Guterres , but sometimes the question of what it will have cost him to the Ventrue Ephorate is whispered amongst the Ancillae.

Nevertheless , Vergadain is a force to be reckoned with should one think of crossing the path of Clan Ventrue. He's the ultimate puppeteer with his reach in many Kine domains , his influences stretching far and wide.The fact that Clan Ventrue is once again on the rise , is perhaps due to this man's efforts , although even the strongest Elders don't make a Clan on their own...

 

Name: Vergadain
Nature: ?
Generation: 7
Player: Jim
Demeanor: Director/Caregiver
Sire: ?
 
PHYSICAL
SOCIAL
MENTAL
Strength 2 Charisma 3 Perception 3
Dexterity 4 Manipulation 2 Intelligence 3
Stamina 3 Appearance 2 Wits 3
TALENTS
SKILLS
KNOWLEDGES
Alertness 2 Animal Ken 2 Academics 2
Athletics 3 Crafts 0 Computer 1
Brawl 3 Etiquette 3 Finance 5
Dodge 4 Firearms 1 Investigation 1
Empathy 1 Melee 4 Law 0
Expression 0 Performance {dance} 1 Linguistics 5
Intimidation 2 Drive 1 Medicine 0
Leadership 4 Security 0 Occult 0
Streetwise 0 Stealth 2 Politics 3
Subterfuge 2 Survival 4 Science 3
     
BACKGROUNDS
DISCIPLINES
VIRTUES
Resources ? Dominate 5 Conscience 3
Generation 6 Fortitude 5    
Allies 3 Presence 4 Self-Control 4
Herd 5 Auspex 2    
Influences ? Celerity 3 Courage 4
Retainers ? Protean 3 Potence  1
MERITS / FLAWS
HUMANITY
SECONDARY TRAITS
Unbondable
4
Diplomacy 4
Eat/Drink Food
WILLPOWER
Theology 4
Code of Honor
9
Kindred Lore 2
 
BLOODPOOL
Camarilla Lore 3
Intolerance Sabbat
20
Ventrue Lore 4
Vengeful
PREY EXCLUSION
Sabbat Lore 3
Clan Emnity Tzimisce
?
 Haggling 2
     Tzimisce Lore 2
     Mage Lore 2
    Lupine Lore 1
     History 2
     Economics 3
       
       

 

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