Natalia Zabav
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This young Ventrue has just arose from her status of fledgeling to Neonate after having been released from Vergadain's tutoring after her Sire, the Lictor Tvarivich-Romanov, vanished under mysterious circumstances shortly after her Embrace. Being his former Ghoul, she is a highly-trained soldier, capable of solitary missions behind enemy lines and specialised in the high-tech warfare the inner city streets bring. Her once code-name 'Ice' symbolises her cold nature and reflects the seemingly ease with which she pulls the trigger of her feared sniper rifle. As far as she is concerned, her training is far from completed and in these nights, she uses her newly found capabilities as a Kindred to further augment her deadly skills in combat and assasination. Not very active when it comes to finance or politics, she's slowly transforming into a dangerous weapon in the hands of her Elders, symbolising the fact that the times the Bluebloods Sired only Bankers and Noblemen are surely something of the past. |
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The question of her Sire's vanishing still haunts her nights too and her rightful revenge isn't still taken. Awaiting that night, she keeps on training and learning, hoping to soon best many Kindred even in combat... |
Name:Natalia
Zabav |
Nature:
Soldier |
Generation:
10 |
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Player:
Anna |
Demeanor:
Chameleon |
Sire:
Sergei Tvarivitch-Romanov |
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PHYSICAL |
SOCIAL |
MENTAL |
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Strength | 3 | Charisma | 4 | Perception | 3 |
Dexterity | 4 | Manipulation | 3 | Intelligence | 3 |
Stamina | 3 | Appearance | 2 | Wits | 3 |
TALENTS |
SKILLS |
KNOWLEDGES |
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Alertness | 1 | Animal Ken | 0 | Academics | 0 |
Athletics | 2 | Crafts | 0 | Computer | 1 |
Brawl | 2 | Etiquette | 0 | Finance | 0 |
Dodge | 2 | Firearms | 4 | Investigation | 1 |
Empathy | 0 | Melee | 3 | Law | 0 |
Expression | 0 | Performance | 0 | Linguistics | 1 |
Intimidation | 0 | Drive | 2 | Medicine | 2 |
Leadership | 0 | Security | 2 | Occult | 0 |
Streetwise | 0 | Stealth | 2 | Politics | 0 |
Subterfuge | 0 | Survival | 0 | Science | 0 |
BACKGROUNDS |
DISCIPLINES |
VIRTUES |
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Resources | 2 | Dominate | 2 | Conscience | 2 |
Generation | 3 | Fortitude | 2 | ||
Allies | 2 | Presence | 1 | Self-Control | 3 |
Potence | 1 | ||||
Courage | 5 | ||||
MERITS
/ FLAWS |
HUMANITY |
SECONDARY
TRAITS |
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Catlike Balance -1 | 5 |
Kindred Lore | 1 | ||
Concentration -1 | WILLPOWER |
Ventrue Lore | 1 | ||
6 |
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Nightmares +1 | BLOODPOOL |
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Addiction +3 | 13 |
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Territorial +2 | PREY
EXCLUSION |
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drug-addicts |
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