Charles Prentice
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Charles is one who cares about his appearance. His dark blond hair is cut slightly long, and he has a floppy fringe styled to one side of his head. His suits have the understated, well fitting elegance that come from being hand made by an expert tailor, his shirts are cut along classic lines, and never have button-cuffs, and his ties are understated silk affairs. His shoes also appear to be handmade. He wears no jewellery beyond the occasional discrete tiepin, an expensive, elegant but not ostentatious watch, and of course the cufflinks required by his shirts. Were he not 6’4” with the build of one who has played rugby all his school life and beyond, and were it not for his broken nose, one might dare call him effeminate or foppish. Instead, he merely exudes a sense of quiet power. He moves deliberately and with purpose. His voice indicates he has been to all the right schools, his manner that he also went to the right college at university His tone is usually unctuous and placatory, but this is just a useful ploy for him rather than an indication of character. |
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Charles is the Clan's spin doctor , with a network of useful contacts and an collection of even more useful skills. |
Name:Charles
Prentice |
Nature:
Autocrat |
Generation:
13 |
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Player:
Am |
Demeanor:Competitor |
Sire:
J-A Smythe Turner |
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PHYSICAL |
SOCIAL |
MENTAL |
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Strength | 2 | Charisma | 3 | Perception | 3 |
Dexterity | 2 | Manipulation | 4 | Intelligence | 3 |
Stamina | 2 | Appearance | 3 | Wits | 3 |
TALENTS |
SKILLS |
KNOWLEDGES |
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Alertness | 3 | Animal Ken | 0 | Academics | 3 |
Athletics | 0 | Crafts | 0 | Computer | 2 |
Brawl | 0 | Etiquette | 3 | Finance | 1 |
Dodge | 0 | Firearms | 0 | Investigation | 1 |
Empathy | 0 | Melee | 0 | Law | 2 |
Expression | 0 | Performance | 0 | Linguistics | 1 |
Intimidation | 3 | Drive | 2 | Medicine | 0 |
Leadership | 3 | Security | 0 | Occult | 0 |
Streetwise | 0 | Stealth | 0 | Politics | 3 |
Subterfuge | 3 | Survival | 0 | Science | 0 |
BACKGROUNDS |
DISCIPLINES |
VIRTUES |
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Resources | 3 | Dominate | 1 | Conscience | 2 |
Mentor | 1 | Presence | 2 | ||
Retainers | 1 | Self-Control | 4 | ||
Courage | 4 | ||||
MERITS
/ FLAWS |
HUMANITY |
SECONDARY
TRAITS |
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6 |
Ventrue Lore | 1 | |||
WILLPOWER |
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9 |
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BLOODPOOL |
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10 |
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PREY
EXCLUSION |
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young, dark haired slim women |
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