Example #2:

"Waffen zum Holen des Friedens"
"Weapons to bring peace"

Erik Brentwood was a moderately successful soldier in the NGR military that happened to meet and seduce the daughter of a wealthy businessman from Munich. After his tour of duty was over and they were married he used a significant portion of his father in law's money to open Brentwood Tactical Industries and began production of a competitive series of S.D.C. weapons. Brentwood drew upon contacts that he had made in his career as a soldier to enlist the help of a few retiring NGR mechanics. With the help of his mechanic buddies he set about designing a series of S.D.C. side arms and rifles that were made of durable mega damage materials. These weapons could fire at increased rates and for longer periods of time without overheating due to their construction and were quickly adopted by several of the NGR's civilian police forces. Bolstered by his success Brentwood released several more experimental weapon systems on the market many of which were quickly recalled and scrapped due to a lack of consumer response. However, a few of these designs caught on and are still in production today.

What does BTI offer? BTI sends out durable, if not high quality firearms that have proven dependable and even surpass those offered by other less reputable companies. They carry only two caliber of firearms a .45 caliber and a .50 caliber. Both have been tried and accepted by the military and police forces of the NGR. And BTI is a constant source of new experimental weapon systems as they attempt to develop new markets, and as patriots new ways to defeat the hordes that threaten their good nation.
The Products: All of the following are in active production. Add any or subtract any as you see fit. The key here is to get a few examples of what kind of guns should be available, not set anything in stone. So here you go.

Weapons:
Experimental:
    Pneumatic Air Bow
    Twin Barreled Pneumatic Air Bow
    Needler
Handguns:
    Justice .45 Caliber Automatic
    Silencer .50 Caliber Automatic
Submachine Guns:
    Firestarter .45 Caliber Submachine Gun
    Torrent .50 Caliber Submachine Gun
Assault Rifles:
    Demon Slayer .45 Caliber Assault Rifle
    Dragon .50 Caliber Assault Rifle

New O.C.C.'s:
BTI Sales Representative
 

Experimental:
BTI is constantly adding new experimental weapon systems to this list. Many of them never become popular and
are dropped from production. The following are a few of the more successful weapons to date. Feel free to add
your own experimental weapons.

Pneumatic Air Bow
This rifle like weapon employs air cartridges to fire arrows from its barrel. It is a silent weapon that releases a soft gasp of air when it is fired. Intended to be used to hunt game, this weapon sometimes finds itself in the hands of criminals who are trying to remain silent but deadly.
Cartridge: Arrow
Feed: 1 Arrow
Range: 800 ft.
Damage: 2d6 S.D.C. (Note: Can also use any type of modern arrow.)
Cost: 3550 Credits

Twin Barreled Pneumatic Air Bow
This weapon is the same as the regular air bow except that it has two barrels in a side by side configuration.
Again it is a weapon meant to be used for hunting, that is sometimes used for much more devious activities.
Cartridge: Arrow
Feed: 2 Arrows
Range: 800 ft.
Damage: 2d6 S.D.C. (Note: Can also use any type of modern arrow.)
Cost: 4550 Credits

Needler
This weapon fires needles of metal like a miniature rail gun, and uses the same magnetic firing system just a much weaker S.D.C. version.
The original idea was to create a lightweight rail gun, preferably a pistol that normal humans could use. Unfortunately the technology wasn't available quite yet, so they settled for an very small projectile from a relatively small gun. This weapon is capable of firing at unheard of rates of speed, but it's projectiles are little more then 2 inch long spikes, or needles. With a very short effective range, and low damage capabilities this weapon should have faded into obscurity if not for one interesting feature; needles can be made to inject the target with various drugs and toxins. This makes them highly desirable by bounty hunters, assassins, even zoo keepers have been known to purchase these weapons. Slowly legislation is being perused to make these weapons illegal, but for now they are fair game.
Cartridge: Needler Rounds
Feed: 30 round box magazine
Range: 110 ft.
Damage: 1d4 S.D.C. (Note: Additional drug, or poison effects if used.)
Cost: 6500 Credits

Handguns:
BTI only makes two caliber handguns .45 caliber and the .50 caliber. Both are constructed of lightweight MDC materials
giving the weapons increased firepower and range. These weapons gain the following bonus to strike: +3 to aimed.

Justice (Gerechtigkeit) .45 Caliber Automatic
The Justice is the S.D.C. sidearm of choice for the NGR police forces.
It is a lightweight, and dependable weapon with a high magazine capacity.
Cartridge: .45
Feed: 20 round magazine
Range: 300 ft.
Damage: 5d6 S.D.C.
Cost: 3200 Credits

Silencer (Schalldämpfer) .50 Caliber Automatic
The Silencer is a powerful S.D.C. handgun marketed to the public by BTI.
The police claim it's a cop-killer, and have been trying to get it off the market for years.
Cartridge: .50
Feed: 15 round magazine
Range: 280 ft.
Damage: 4d8 S.D.C.
Cost: 6000 Credits

Submachine Guns:
Using an advanced recoil suppression system and lightweight mega damage materials BTI was able to produce an incredibly accurate
and versatile line of submachine guns. These weapons suffer no penalties to strike when they are fired in bursts at a single target,
or even when the entire clip is emptied.  However, if they are used to fire at more then one target, or from a moving vehicle then
the usual rules for firing bursts apply.

Firestarter (Feuerstarter) .45 Caliber Submachine Gun
A powerful compact submachine gun and a favorite of many of the nations gangs.
The Firestarter might one day become illegal for civilians to own.
Cartridge: .45
Feed: 60 round magazine
Range: 700 ft.
Damage: 5d6 S.D.C.
Cost: 8700 Credits

Torrent (Strom) .50 Caliber Submachine Gun
This submachine gun is used exclusively by the military's special forces.
Any civilian caught with one faces serious changes and imprisonment.
Cartridge: .50
Feed: 60 round magazine
Range: 720 ft.
Damage: 5d8 S.D.C.
Cost: 12000 Credits only available on the black market.

Assault Rifles:
Using an advanced recoil suppression system and lightweight mega damage materials BTI was able to produce an incredibly accurate
and versatile line of assault rifles. These weapons suffer no penalties to strike when they are fired in bursts at a single target, or
even when the entire clip is emptied. However, if they are used to fire at more then one target, with only one hand, or from a
moving vehicle then the usual rules for firing bursts apply.

Demon Slayer (Dämonslayer) .45 Caliber Assault Rifle
A mid sized assault rifle used by the police and criminals alike.
The Demon Slayer may one day become illegal for civilians to own.
Cartridge: .45
Feed: 100 round magazine
Range: 1400 ft.
Damage: 6d6 S.D.C.
Cost: 13500 Credits

Dragon (Drache) .50 Caliber Assault Rifle
This assault rifle is used exclusively by the military's special forces.
Any civilian caught with one faces serious changes and imprisonment.
Cartridge: .50
Feed: 100 round magazine
Range: 1850 ft.
Damage: 7d8 S.D.C.
Cost: 24000 Credits only available on the black market.

BTI Sales Representative O.C.C.
The BTI Sales Rep. is one of the most demanding civilian jobs a person could have in Europe. Similar to a Naruni Sales Rep. he is responsible for traveling to new markets and expanding the companies influence. These representatives can be found traveling the continent with bands of mercenaries, and other adventurers seeking out small kingdoms and cities and attempting to convince them that they need the protection that can only be found in quality firearms from BTI.

For the most part this is a terrible job with a surprisingly high mortality rate. It seems other unknown enemies are out there (Atlantis, and Mindwerks) who are determined to stop the spread of these weapons with deadly force. Let alone the reps are forced to travel through gargoyle, and brodkil infested lands. Only the toughest and bravest of applicants are now accepted to perform this task, and they are trained not only in salesmanship, but also in the art of war. It's a dangerous world out there, and BTI believes it will take weapons to bring peace to it at last.

Attribute Requierments: I.Q. 11, M.E. 10, P.S. 10, M.A. 13 or higher.
Alignment: Any
O.C.C. Bonus: +1 to iniative, +1 to roll with fall or impact.
O.C.C. Skills:
Radio:Basic (+15%)
Radio:Scramblers (+10%)
Basic Math (+20%)
Literacy: Two of choice (+20%)
Languages: Three of choice (+15%)
Intelligence (+10%)
Computer Operation (+5%)
Streetwise (+5%)
W.P. Two of choice
Hand To Hand: Basic
Land Navigation (+10%)
Pilot: Hover Craft (+10%)
Weapons Engineer (+10%)
Hand to Hand: Basic can be changed to HTH: Expert at the cost of one other skill,
or Martial Arts (or assassin if an evil alignment) for the cost of two other skills.
O.C.C. Related Skills:
Select 10 other skills, but at least 2 must be selected from Espionage or Technical.
Plus two additonal skills at level three, two at level six, one at level eight, and one
at level 12.
Communications: Any (+10%)
Domestic: Any (+5%)
Electrical: Basic Electronics only (+10%)
Espionage: Any except Pick Pockets, Pick Locks, and Disguise (+10%)
Mechanical: Any (+10%)
Medical: First Aid only
Military: None
Physical: Any except Acrobatics, or Gymnastics
Pilot: Any (+5%)
Pilot Related: Any (+10%)
Rogue: Any except Pick Pockets, and Pick Locks (+10%)
Science: Mathmatics-Advanced Only (+5%)
Technical: Any (+15%)
W.P.: Any
Wilderness: Hunting, and Identify Plants & Fruits only (+5%)
Secondary Skills:
The character also gets to select 8 secondary skills from the list
above, except from those listed as "None." Select an additional one at levels two,
four, seven, and ten. These are areas of additional knowledge that do not get the
advantage of the bonus listed in parenthesis.
Standard Equipment:
A suit of personalized mega-damage body armor (any kind), a wardrobe of casual,
dress, and travel clothes (wardrobe can be worth 2d4x1000 credits; probably only
a fraction is taken on trips or assignments). Also a PC-3000 hand-held computer, a
full size portable computer, language translator, PDD pocket audio recorder, pocket
flashlight, note pads, pens or markers, catalogs of BTI weapons, forms, box of
business cards, lighter, gas mask, air filter, sunglasses, backpack, canteen, and
some personal items.
Weapons:
Complete acces to all of BTI's many weapon systems, legally allowed to carry
even those restricted to military use. Also a vibro-blade or neuro-mace, handgun
and energy rifle of choice.
Money:
The character receives a monthly salary of 5,000 credits (the savings
of a first level character are 1d6x1000 credits) sucessful representatives are paid
twice as much and receive signing bonuses for discovering new locations and
other kickbacks from the company.
Cybernetics:
None to start. The character may opt to get some simple implants, optical
enhancements, or audio enhancements. Seldom get bionics.
 

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some simple implants, optical
enhancements, or audio enhancements. Seldom get bionics.
 
Hosted by www.Geocities.ws

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