Slobodantown 2004. Downtown Slobodantown - suburbs Slobodantown - frontier other


Prototypes used in Victory Square ...comments.


#VRML V2.0 utf8

# door prototypes

PROTO Double_door [
	field SFVec3f d_position 0 0 0
	field SFRotation d_orientation 0 1 0 0
	field SFVec3f prox_size 4 4 4
	field SFVec3f door_scale 1 1 1
]
{
Transform {
	translation IS d_position 
	rotation IS d_orientation 
	scale IS door_scale
	children [
DEF door_prox ProximitySensor {size IS prox_size}
DEF door_move Transform {
	center -1.5 0 0
	translation 0 0 0
	rotation 0 1 0 0
	children [
DEF door_1 Group {
	children [
Shape {
	appearance Appearance {
		material Material {
			diffuseColor .4 .4 .4
		}
	}
	geometry IndexedFaceSet {
		coord Coordinate {
			point [
	-1.5 1.5 0, -1.5 -1.5 0, -1.3 -1.5 0, -1.3 1.5 0,
	-.2 1.5 0, -.2 -1.5 0, 0 -1.5 0, 0 1.5 0,
	-1.3 1.5 0, -1.3 1.3 0, -.2 1.3 0, -.2 1.5 0,
	-1.3 -1.3 0, -1.3 -1.5 0, -.2 -1.5 0, -.2 -1.3 0,
	-1.5 1.5 -.1, -1.5 -1.5 -.1, -1.3 -1.5 -.1, -1.3 1.5 -.1,
	-.2 1.5 -.1, -.2 -1.5 -.1, 0 -1.5 -.1, 0 1.5 -.1,
	-1.3 1.5 -.1, -1.3 1.3 -.1, -.2 1.3 -.1, -.2 1.5 -.1,
	-1.3 -1.3 -.1, -1.3 -1.5 -.1, -.2 -1.5 -.1, -.2 -1.3 -.1,
	0 1.5 0, 0 -1.5 0, 0 -1.5 -.1, 0 1.5 -.1,
	-1.5 1.5 -.1, -1.5 -1.5 -.1, -1.5 -1.5 0, -1.5 1.5 0,
			]
		}
		coordIndex [
		0 1 2 3 0 -1 
		4 5 6 7 4 -1
		8 9 10 11 8 -1
		12 13 14 15 12 -1
		16 19 18 17 16 -1
		20 23 22 21 20 -1
		24 27 26 25 24 -1
		28 31 30 29 28 -1
		32 33 34 35 32 -1
		36 37 38 39 36 -1
		]
	}
}
Shape {
	appearance Appearance {
		material Material {
			diffuseColor .1 .1 .1 
			emissiveColor 0 .3 .1
			transparency .2
			shininess 1
		}
	}
	geometry IndexedFaceSet {
		coord Coordinate {
			point [
	-1.35 1.35 -.05, -1.35 -1.35 -.05, -.15 -1.35 -.05, -.15 1.35 -.05,
			]
		}
		coordIndex [
		0 1 2 3 0 -1
		0 3 2 1 0 -1
		]
	}
}
	]
}
	]
}
Transform {
	translation 1.5 0 0
	children [USE door_1]
}
DEF open_door TimeSensor {
	cycleInterval 5
	loop FALSE
}
DEF close_door TimeSensor {
	cycleInterval 5
	loop FALSE
}
DEF opening OrientationInterpolator {
	key [0 1]
	keyValue [0 1 0 0, 0 1 0 -1.57]
}
DEF closing OrientationInterpolator {
	key [0 1]
	keyValue [0 1 0 -1.57, 0 1 0 0]
}
ROUTE door_prox.enterTime TO open_door.startTime
ROUTE door_prox.exitTime TO close_door.startTime 
ROUTE open_door.fraction_changed TO opening.set_fraction
ROUTE opening.value_changed TO door_move.set_rotation
ROUTE close_door.fraction_changed TO closing.set_fraction 
ROUTE closing.value_changed TO door_move.set_rotation
	]
}
}

PROTO Hall_door [
	field SFVec3f d_position 0 0 0
	field SFRotation d_orientation 0 1 0 0
	field SFVec3f prox_size 8 8 8
	field SFVec3f door_scale 1 1 1
]
{
Transform {
	translation IS d_position 
	rotation IS d_orientation 
	scale IS door_scale
	children [
DEF hall_door_prox ProximitySensor {size IS prox_size}
DEF hall_door_move Transform {
	center -1.5 0 0
	translation 0 0 0
	rotation 0 1 0 0
	children [
DEF hall_door_1 Group {
	children [
Shape {
	appearance Appearance {
		material Material {
			diffuseColor .3 .3 .2
			specularColor .45 .45 .3
		}
	}
	geometry IndexedFaceSet {
		coord Coordinate {
			point [
	-1.5 1.5 0, -1.5 -1.5 0, 0 -1.5 0, 0 1.5 0,
	0 1.5 -.05, 0 -1.5 -.05, -1.5 -1.5 -.05, -1.5 1.5 -.05,
	0 1.5 0, 0 -1.5 0, 0 -1.5 -.05, 0 1.5 -.05, 
	-1.5 1.5 -.05, -1.5 -1.5 -.05, -1.5 -1.5 0, -1.5 1.5 0,
			]
		}
		coordIndex [
		0 1 2 3 0 -1 
		4 5 6 7 4 -1
		8 9 10 11 8 -1
		12 13 14 15 12 -1
		]
	}
}
Shape {
	appearance Appearance {
		material Material {
			diffuseColor .25 .25 .1
			specularColor .3 .3 .3
		}
	}
	geometry IndexedFaceSet {
		coord Coordinate {
			point [
	-1.2 1.2 .02, -1.2 -1.2 .02, -.3 -1.2 .02, -.3 1.2 .02
			]
		}
		coordIndex [0 1 2 3 0 -1]
	}
}
	]
}
	]
}
Transform {
	translation 1.5 0 0
	children [USE hall_door_1]
}
DEF open_hall_door TimeSensor {
	cycleInterval 5
	loop FALSE
}
DEF close_hall_door TimeSensor {
	cycleInterval 5
	loop FALSE
}
DEF hall_door_opening OrientationInterpolator {
	key [0 1]
	keyValue [0 1 0 0, 0 1 0 -1.57]
}
DEF hall_door_closing OrientationInterpolator {
	key [0 1]
	keyValue [0 1 0 -1.57, 0 1 0 0]
}
ROUTE hall_door_prox.enterTime TO open_hall_door.startTime
ROUTE hall_door_prox.exitTime TO close_hall_door.startTime 
ROUTE open_hall_door.fraction_changed TO hall_door_opening.set_fraction
ROUTE hall_door_opening.value_changed TO hall_door_move.set_rotation
ROUTE close_hall_door.fraction_changed TO hall_door_closing.set_fraction 
ROUTE hall_door_closing.value_changed TO hall_door_move.set_rotation
	]
}
}

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