Owner's Note: The way I personally judge rps isn't based on quantity, but 10 line
roleplays wouldn't be a wise move to do. And one should tone down on
the 5
page rps, they tend to be repeating a lot and get boring to read.
There
will be a couple of examples of great quality rps at the end of this
page
for everyone to check out. Quality over quantity is what I always say
and
is what I preach. Question: Grammar?
Answer: Hell yeah. If you write a roleplay that noone understand
because you
used the wrong There/their/they'res to/too/twos and pear/pair/pares
than
it's just your own damn fault for not using a spell-checker such as on
microsoft word or wordpad when you lose. Got me? Make sure you appear
to be
in your RP writing at least AS cognizent, if not moreso, than in real
life.
It will reflect on your intellect badly if you ignore this one.
Q: Is HTML important for an RP? I know it makes it look flashy, but
does
that matter?
A: Everyone would think that having their own website for their own
personal
rps is a wise decision. People believe that HTML is the key to having
a
great roleplay. Not true, however, it could help you in the long run
and
help you better your rps. The key to winning matches would be CONTENT.
By
content, we don't mean you should write up a long novel of you in a rp.
We
mean for you to be creative and come up with interesting stuff that
everyone
would enjoy to read. The staff is also very impressed with someone
putting
forth effort throughout the week, people who bust their humps just to
make
everything fun for everyone in the nCw.
Q: Does length matter?
A: When quantity rules: Quantity will only take a 1 up on any opponent
if
their opponent does only 10 line rps. Every rp should be atleast 20
lines
long, spamming the boards with very short rps won't be acceptable.
Extremely short RPs will not be voted favorably upon, and neither will
long
RPs. Try to find a happy medium of about a page or so of interesting
fast
paced dialogue or
action/adventure/comedy/romance/drama/shakespeare...ahem.
Make sure you can read through it all by yourself after you've read it
to
make sure that it's not long and boring, nor short and leaving much to
be
desired.
Q: What's something everyone wants to see in a RP?
A: Being Creative: The whole "coming to the ring" rps get kinda boring
after a while. So changing up rp scenes would be a wise thing to do.
For
example, I used to work at Wal-Mart around the town I am from and I
would do
rps that would take place in the parking lot of Wal-Mart or even inside
the
store. Other great scenes would be like cemetaries (if your character
is a
dark one), shopping malls, or maybe you are old fashion and like doing
rps
in your locker room. A very creative rp is one where you start on and
start
coming up with cooler stuff as you go along faster than you can write
it
down or type it up.
Noone (That votes on the RPs at least) wants to see trash talking. It's
ok
if you say a word or two about how your opponent at the next show said
or
did some things you didn't like and would like to get back at them or
something similar to that. But do not start and end an RP with a long
strain
of trash talking about your opponent(s). It's extremely easy to do, so
even
a child could do it, and it shows a lack of creativity to bring up
points
about the opponents weaknesses or actions within an RP.
Q: What's the difference between a character developing RP and an RP
that
will win me a match?
A: Mentioning Your Opponent: One thing much detested by the staff is
when
there is a long rp and it says nothing really about their opponent. If
this
ever happens, the rp would have to be considered as a "development rp"
and
wouldn't go towards your match. However, the rp would go towards the
whole
"busting your hump" thing and will be taken into consideration. If you
do
an rp, please mention your opponent! On a side note, mentioning your
opponent does not mean you have to trash talk them, it also doesn't
mean
that you have to speak about them directly. Mentioning an opponent can
be
done inside the character's head, used as metaphor; Example : The girl
who
walked in was as ugly as Cody Carson's spelling and twice as morbid as
Raven's wrestling. Always make sure you keep in character. Don't
mention
another character and say something about how he said something in an
RP. Be
creative, maybe the RPs are segment on a TV show. Maybe nCw has it's
own TV
station that watches wrestlers all the time. Be creative :)
Q: Keep in character? But can I break the fourth wall?
A: Yes, yes you can, just don't do it too frequently as it gets old
fast. If
your character breaks from the storyline to say, "You might want to
skip
this part readers, it's about to get gory." That might be alright. But
it's
better to be subtle. Use the subtext rather than the dialogue to break
the
fourth wall, it's much more entertaining and the quality of the RP
rarely
suffers from it if used sparingly.
Q: What is a segment?
A: A segment is a pre-written present-show event that is written by YOU
the
wrestler/handler and sent to the staff as an idea or preferance as to
how
things will work, minute details. If you want to trash talk an opponent
in
the locker room a week before a big PPV match while he/she is in the
ring
fighting for their life, make sure the staff knows, or they can't write
it
into the show. Also make sure that all parties involved know and
approve of
the use of their character in the segment. Otherwise people get pissy,
and
we don't want that.
Q: What is an angle?
A: An angle is an interesting plot device or interesting fed-related
storyline. An example of which would be a feud with another
wrestler/tag
team/stable or a mysterious man who attacks you back stage only to
reveal
himself as a former member of the federation your character quit two
years
ago! In this situation it is good to talk to the staffers and let them
know
you want to implement this angle into your character's current goals.
Angles
take lots of time and work and patience on both the staff and RPers
part.
Use them well and they will get you anything you want...as long as your
RPs
don't suck.
Q: How can I get storylines goin? My brain is teh d34d. What should I
do?
Also, I have an idea I think would work wonderfully with the current
storylines, how do I get it into the shows?
A: Creating Storylines/Working with the staff: The staff here has
always
been about the wrestlers. The nCw has always been based on caring
about
what the roleplayers think and what interests them the most. You must
understand that the staff cannot use everyone's suggestions or ideas,
but
all of them will be read through carefully and taken into effect.
Development rps would also be accepted here in the nCw. You have a
storyline you think would be great, run it by the staff and if we give
you
the green light and you want to do a development rp then go for it.
This
would not only be helping you, the roleplayers out, it would also be
helping
out the staff as far as storylines. Also, there is always the whole,
"I got
jobbed because of a storyline". I've done this a few times myself,
jobbed
to help better a storyline. If this ever happens, we will discuss the
issue
with you before we make any decision. This hardly ever happens unless
a
member of the staff is involved into the match, then we would probably
job
ourselves to make the storyline better. So to keep a good working
environment, the staff is very dedicated to working with the wrestlers
1 on
1.
The staff of the nCw would like to thank The Captain for also
emplimenting
his rp ideas and strategies into the nCw's FAQ rp guide. Below are a
few
rps you can take a look at in your spare time. Thanks also needs to go
out
to Aaron Knight for allowing us to use a rp he did in another efed.
We'd
also like to thank Sykotic for allowing us to use a Matt Hardy rp he
did in
another efed.
http://www.geocities.com/understoodforgood9//swinger5.html
http://www.angelfire.com/sk2/DaveyBoonerp/cpherepww8.html
http://www.angelfire.com/sk2/DaveyBoonerp/cpherepww7.html
http://ccc.1asphost.com/jettrps/matt/matt_roleplay.html
http://rwa.scaredofpoo.com/roleplays/81.shtml
The Above RP is an example of what we in the business call a "Drunken
RP".
Wherein the handler has imbibed way too much alcohol to be coherent and
writes some funny-ass shit. Check it out if you would like a small
laugh and
keep in mind that this is in no way a quality RP. Also, Squeaky
McChimps
(also referred to as Squeaky) is a one-eyed pirate monkey. Andrew Foley
was
the current owner of the fed which this RP was written for. Enjoy it :)
Disclaimer Note: The following rps may not be duplicated, copied, or
reused
for anyone's use or pleasure without the express permission of nCw. The rps
are
not meant for anyone to criticize good or bad, but are for our
enjoyment
only and to express positive examples of solid roleplays or drunken
silliness. You may not, under any circumstance degrade any of the
roleplays
above or there will be strict action taken upon you. Like maybe we
will cut
off your thumbs or something. Anywho, just don't make fun of them and
enjoy
your stay!
Steven "Buck" Jones