Venue Name:
Legion of Shadows (MT-003), Solitary Chapter/Missoula
Genre:
Cam-Anarch
Contact:
Erik Randall [CST]
PO Box 7152
MISSOULA MT 59807-7152
[email protected]
http://www.darkspiral.net/camarilla
Place/Time:
Location varies (contact CST or check web site).
7p Tuesdays (In Character at 7:30p)
IC Event Locations and Times:
For many Kindred, Missoula is a place of renewal. The small city, in the middle of lupine territory, is certainly not for everyone. Those who move here are often trying to get away from their pasts - and this is true for mortals as well as Kindred. Others find themselves drawn here by instinct or the unknown. The city and its inhabitants hide secrets, both about themselves and about the past.
Nobody knows what happened to the Kindred who disappeared six years ago, and nobody knows what kept the Kindred away for so long. Whatever force or creature once lurked in the city would seem to have given up its grasp, but the threat of a renewed purge is always on the mind of the city�s supernatural inhabitants. Those who recognize the ever-present threat are eager to solve these mysteries before it�s too late.
OOC Directions: Varies. (contact CST or check web site).
Theme/Mood:
The game is a social/mental game, focused on roleplay, PC interaction, problem-solving, and the character's personal stories. Combat and violence are discouraged as a method of solving problems, and players accustomed to such will be disappointed. The perception is that violence as a means to an end is uncommon in Camarilla society; it is the final, desperate moment of a character for whom all other avenues have failed and continued failure would result in complete humiliation, loss of power and standing, very possibly death, or some combination of those outcomes.
Character restrictions:
None.
Proxy rules:
All players intending to proxy a character of bring a character need to provide 48 hours notice. In addition, they need to provide (48 hours in advance):
1. A current copy of the character sheet;
2. The character's background;
3. An up-to-date record of how points/experience were spent at character creation;
4. An up-to-date experience log;
5. A list of the character's goals, and how they intend to achieve them.
Presenting false information will result in removal of the character and player from that night's game, and possibly future games. (Failing to mention a character's intent to use violence to accomplish his goals will result in immediate removal and a possible long-term ban from playing in Missoula.)
Players wishing to proxy a character need to arrange for a player for that character. The Storyteller will have final approval on which player may proxy a character.
All players also need to give proper justification for their character�s visit. Missoula is a small city (about 80 thousand people in the greater Missoula area) about 200 miles from the nearest Camarilla or Anarch city. That means it isn�t some place Kindred are "just visiting." It also means Kindred can look at flying to Missoula or driving at least three hours through areas often rich with lupines.
Please remember that your character can suffer all the dangers that are present in the city, including death, torpor, loss of status, and any special risks inherent in the city�s storylines.
Travel risks:
Travel is IC'ly difficult in reaching Missoula. This is the wilderness and packs of Lupines often cause problems for the unwary.
Challenges:
No variation from Cam supplement.
A Player�s History of Missoula
What could be considered defining moments of Kindred history in Missoula began in May of 1994. The Prince at the time, Niccoli, executed William DeLacy for unknown reasons. He presented the offender�s head at Elysium, throwing it at the feet of Adam Stewart Moore, an ally of DeLacy. Violence ensued, and Moore�s coterie left Elysium.
Later that week, Moore and his coterie, with the aid of another coterie, killed Niccoli, and Moore claimed Praxis. Soon after, Moore and his coterie leave town, empowering a Regent to rule until their return.
Moore returned in September to find his city swollen with Kindred and out of control. In an effort to control the population, Moore ordered all Caitiff to find the protection of a clan, or be exterminated. Any other plans he may have had were never seen. In late September, Moore was never heard from again. Soon after, his wife disappeared. These were only the beginning of the disappearances of Kindred.
Next, the Tremere stopped attending Elysium, and were unable to be contacted. A lone Tremere, who was abroad when his clanmates ended communication, returned only briefly. After visiting the Chantry, he left town without explanation.
Soon after, other Kindred in the city began leaving or disappearing. By mid-January, there were no known Kindred in Missoula. Kindred who attempted to visit the city were never heard from again.
However, in July of 2000, this changed. A Ventrue named Founder Stevenson reported to his elders. He had been in the city for a month, and he reported it to be safe. A few wary Kindred moved to the city, and also found it to be safe. Finally, Missoula had returned to Camarilla control.
On August 22, 2000, Founder Stevenson declared himself Prince of Missoula. The declaration was met with almost unanimous support.
Venue Storyteller
Name: Erik Randall
Title: ACC/CST Legion of Shadows
Phone: 406-273-4778
Email: [email protected]
Passed Thespis (y/n): Yes
Style:
In the broad strokes, the story combines the pasts of the characters and the city with the conflicts of the present. Most of the Kindred in the Missoula have something to hide, and they are all going to be in conflict for the limited resources of such a small city. This conflict will not be a theatre of violence, but an opportunity for the characters to dig into the lives of each other and the mystery of the city and use the discoveries to out-maneuver each other. The storylines will be present to provide conflict and mood, but will be flexible and responsive to the actions of the characters.
Antagonists:
There has always been the threat of Lupines outside the city, and there are now rumors that a small band of Anarchs has settled somewhere in or near Missoula. In addition, whatever originally led to the exodus from Missoula may still be present, waiting to again take action. Venue antagonists are typical Lupine packs, and typical anarch gangs.
Venue rules:
The default combat rules are those presented in Prime.
No variation from suggested influence rules in Prime 5.1.
Experience:
Each game will be worth a base experience award of 1 or 2 experience points(xp). The amount will be noted on the sign-in sheet for that game.The storyteller reserves the right to award one additional xp for roleplaying and/or one additional xp for leadership, although those awards are rare and will be the result of truly exceptional circumstances.
If a player has multiple PCs, only one of those PCs may gain experience from any one game. That PC must have been active and present in the game for at least one real time hour to be eligible for an experience award. This policy may be overruled by the Chapter Storyteller to accommodate unusual circumstances.
The storyteller also reserves the right to remove or deny experience for characters whose roleplayed behavior is noticably inconsistant with the character's background, Nature, Demeanor, and described personality. The fact that a character's behavior changes as the result of the character's growth, circumstances and environment will be taken into account. The player of the character will always receive a warning, and be given sufficient opportunity to explain the character's abberant behavior.
Initial blood pool:
At the beginning of each game, all players engage in a simple test.
Those that win are one Blood Trait down.
Those who tie are at half their Blood traits minus one (rounded up).
Those who fail are at three Blood Traits.These numbers may be augmented by the Herd background, or hunting during the game. (Because of the small population of Missoula, feeding is difficult. All characters spending more than 48 hours in the city will have one Blood Trait less than normal, unless the character chooses to ignore the repercussions of careless feeding.)
Visiting character/plot policy:
All characters, equipment and plots from outside of the chapter are welcome, but must be approved by the Chapter Storyteller. Plots and characters that have no legitimate reason for being involved in the city and its events will be refused. Equipment and characters which the storyteller feels will disrupt the balance of the game will be denied.
The storyteller reserves the right to disallow any item, equipment or character that is deemed over-powering, unbalancing or disruptive. Players should keep in mind that the Missoula game is primarily a mental/social game focused on politics, roleplaying, problem-solving and personal stories, and storyteller decisions will be made with the intent of preserving that mood.
In order to preserve and encourage the intended mood of the game, the following items are restricted in the Missoula game:
Grenades;
Flame throwers;
Spike throwers;
Explosives of any kind;
Incendiary and explosive ammunition;
For any character to possess these items in the Cam/Anarch venue requires the special approval or the Chapter Storyteller. Particular attention will be paid to how the player feels these items would add to the overall story, and how they would make the game more enjoyable for others.
Style of Play
4 : Intrigue (politics and negotiation)
2 : Action (combat and challenges)
4 : Mystery (enigmas and investigation)
3 : Drama (ceremony and characterization)
5 : Darkness (probability of player character death or corruption)
(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)